Winning vote
Adhoc vote count started by DragonParadox on Jun 22, 2019 at 10:38 AM, finished with 37 posts and 13 votes.

  • [X] Tell Zherys of the Fifteenth
    -[X] Caution Zherys that we have one last piece of troubling information to share with him, something which we are still coming to terms with months after learning it. We can tell him now, or wait a few days or weeks if he wishes to have some time to contemplate and come to terms with the grim news we have already shared. The situation won't change any time soon.
    -[X] If he wishes to be told;
    --[X] Warn him that we have kept this information highly restricted and those few who know it are protected by the strongest of wards against Divination and mental tampering.
    ---[X] Explain what we learned from Syrax of the Valyrian gods, the 15th in particular, including its conceptual link to all that is Valyrian in origin and the eventual necessity to destroy the mad god if we are ever to escape the cycle of corruption and pointless destruction which its influence forced upon our ancestors.
 
Part MMCMVIII: Children of Dragons
Children of Dragons

Twenty-Ninth Day of the Ninth Month 293 AC

You do not have much time ponder the matter, for silence can be damning, a show of distrust that you can ill afford. On the heels of that thought comes another—you do not distrust Zherys, not in this at least. Perhaps some day he would betray you if given cause to believe he could win, but you aim never to give him the chance, or mayhap the same careless cruelty that drove Teana away may be his doom. With that too you will give him what aid you can, but you cannot see in him a failing of the will. "I fear there is yet more ill news I must give you," you begin.

Behind you, you hear Dany's sharply drawn breath. It seems she would not trust Zherys as far as you. In any case you cannot stop now, though perhaps you should give him the chance to choose silence. "This will not make an easy hearing, particularly at such a time. If you wish I could wait a few more days or weeks..."

The High Speaker raises a hand for silence, not wishing to be so gauche as to interrupt even in so dire a time. "Were I the sort of man to take that offer I would be no sorcerer now, only another magister tending to the family estates, blind to the changing of the world until perhaps one of your legionnaires were to stride upon them and divest me of all my slaves."

"Were you now who you were, Wisdom, Volantis would likely be either a charred husk or a playground of demons," your sister interjects softly, giving Zherys an encouraging smile. You have all come far since that first meeting when you saw in him little more than a slaver, a symptom of Valyria's lingering ills. How little you knew then.

"There is a curse upon Valyria, older by far than the Doom, though the Doom was born of it," you begin, speaking quickly so as to reach the end of your tale before Zherys can speak any of the instinctive denials you can even now see clamoring behind his eyes. You speak of Syrax and her dreams, you speak of what you had learned of the goddess herself when at last you faced her in the waking world, of the fall of the Wyrms and the price paid for victory, of how the mage's weakness became the madness of a god, and that mad malice is everlasting upon all the works of the Freehold.

The High Speaker collapses upon one of the ornate benches, his ever careful manner is deserting him for once, his face unguarded to show anguish, betrayal. Yet before you can speak to offer some comfort or pledge of the Fallen God's destruction he speaks and his words surprise you. "So that is what he meant..."

"That is what who meant?" Dany asks gently.

"Garin the Great, Prince of Fallen Chroyane," Zherys replied, his voice distant. "At the last as his armies crumbled and his power broke he made a proclamation heard by all who partook in the ritual of banishing. 'Thou art more accursed than me and all my kind and ever have been. In life you shall suffer more than we ever could in death, for your bring the poisoned chalice to your lips by your own will'." The sorcerer closes his eyes not against the harsh Volantene sun, but some inner pain you suspect. "I had thought it was the beginning of some final curse made stillborn by the wraith's banishment. It was prophecy." The last words are spoken with such self-loathing you almost flinch from them.

"Gods can die," you say simply, knowing that for once rhetorical flourishes would be wasted. "Even the foundations of the Spheres can crack and shatter. What besides that is one mad god raging among the flames?"

"Is that to be our solace, then?" Zherys' brief bitter laugh could all too easily have been a sob. "Let us just keep breaking things until the world becomes one in which we wish to live. It does not seem to have worked too well over the last six-thousand years." He rises to his feet to stand by the balcony, motioning to the city below. Anger now seeps through his iron-hard control. "Look at them! The architecture, the people, the manner of their dress, the language they speak. All of it a testament to Valyria, all of it in the hopes that it would some day rise again greater than it was. All of it a poisoned cup."

"No, not all," you contradict. "Some surely, and the pattern is easy to see for those who know where to look, and who better than a sorcerer to have that skill? But the curse is not the whole of the tale. There was joy and hope, triumph and greatness, works of art and culture that would otherwise never have graced the world. Those are as real as the Lost God, and they are worth fighting for." It seems Heaven's Shore had taught you something beyond the state of the Spheres. If there can be light laughter and hope even there, then surely there can be some here, and no mere curse can change that.

You could have spoken of power and appealed to ambition, lingered upon the worth of dragonsteel or the depth of the Dragonlords' lore, perhaps had you taken a moment before replying you would have done just that, but meeting the mage's eyes now you know that would have been the wrong choice. Even one as ruthless and ambitious as the High Speaker cannot be guided by that alone.

For a long moment there is silence, if not peaceful then at least not as filled with unspoken pain.

"Thank you," Zherys says, the two words unadorned by any formulas of courtesy or titles of power. He sighs. "I would speak of this in a few days or weeks when my mind is more settled and my plans more rational."

"Thinking of invading Nessus to slay Asmodeus?" Dany asks with a sad smile.

"It has crossed my mind," Zherys admits, looking as though he would like to return the smile but does not have the heart for it. He seems determined to remain on the balcony looking down on the city.

"Would you like to return the visit, Wisdom?" you ask, knowing the invitation might be taken poorly, but knowing it is the right thing to say just the same.

He considers the matter a long moment before taking your hand.

***​

Lunch in Sorcerer's Deep is a more somber affair than usual, and somewhat unusually you are joined by both Malarys and the entirety of the Caleris family. Zherys finds their company at least a touch comforting as you had hoped, though throughout the meal no one speaks of curses or fate. Xor is more than happy to add his own tales of his time in Lys to the discussions as well as performing a couple of his favorite Orosi symphonies. This is hardly the day at ease you had imagined having, but somehow it feels comforting enough to know that you can help in this small way.

What do you do next?

[] Move on to the turn vote

[] Do the minor actions first

[] Do another action before the month ends
-[] Write in


OOC: Not much of a vote I'll grant, but it's evening, it's hot as hell, and the sheets still need a bit more wok before we can have the turn vote, so I had to put a cut-off here. I would like to take this moment to please ask you guys to look at the minor actions proposals and provide feedback, they are important and can have almost as much of an impact as the turn vote.
 
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She already has Lesser Dragonshape for a Dragon form.
That's what I mean.

Look at the At-Will SLAs of a Marut that she would be able to use once each while the spell is in effect. That's a lot of really nice versatility for her.
Hmm, admittedly those are nice.
Though all in reach of Bloodwish.

Does she get the Marut's DR , SR and Fast Healing too?
Then I would support it, for the sheer defensive value with that plus its armor.
 
Fiery Tentacles! :o

Also @Goldfish, did you have a chance to look at my Relath levelup proposal?
The Fiery Tentacles are especially nice for Saenena because she can use one of her Draconic words to Widen the spell, doubling the radius from 20 feet to 40 feet without actually increasing the spell level.

For Relath, I think I would choose Shield as his new 1st level spell, Wings of Cover for 2nd level, and Primal Instinct for his 3rd.

He'll need the ability to Dispel Magic at some point, but his caster level is shit, so most of his Dispel check are going to be bad.
 
While I greatly appreciate the thought, I would like to have MA's happen after the Turn-vote still, @DragonParadox.
Makes scheduling stuff easier on all of us.
Also, gives me time to make last-minute course corrections.

Also, makes it easier for you to put quest on hiatus until a certain minimum of feedback is reached.
And yes, that's the only way forward, that will guarantee more than 2.5 people reading through the list, that I see.
*grumbling intensifies*

@Duesal, I, again, request assistance at digging up the adventuring locations. So far I've got but the ones in Inquisitorial report, albeit I know for sure there were more.
We need a list to choose most important locations from, at this point, Imo.
[] Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Beyond the plans to implicate Garth, Eowith had planned to investigate the site in search of whatever artifact had worked the initial transformation.

[] Cinderwood Glade near Ashford, the gathering place of what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages.

[] Hork's Hill, a small hillock approximately three miles outside Saltpans, named for the giant's tomb at its heart, though the locals no longer remember it. An inquisitive and uncannily fortunate Ink Devil brought word of its existence to Eowith after its master, a Riverlander diabolist of paltry skills, perished at the hands of the restless dead. The unnatural cold witnessed within the barrow proper would seem to indicate the hand of Winter at work, though divinations into this matter have shown that nothing will emerge from the barrow for at least the next year.
 
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[X] DP, give us OOC numbers on Demon/Devil summoning, maybe?
[X] Scholarum Report wouldn't go amiss either
[X] Or maybe the Play interlude? We still yet to see "Chainbreakers" and "Scholarum"-ones :whistle:

@DragonParadox how is the lore writing for the teachers of the Scholarium coming up? If I recall they can be used to train their respective classes? I really want to train Oracles in the Scholarium
And I, on the other hand, would like to ask you for permission to delete that book-writing action outright, again, @DragonParadox.
 
I mean we want to train he Hunter and Oracle class in the Scholarium don't we?
We already do.
With our Teachers.
...that are shit at teaching, actually.
Seriuosly, Treants are doing better job thatn Oracles.

Lore from them is pointless, and it clogs up MAs for months and months.
It's not worth it.

If you want books so much, we still have 3 from Companions to be written up.
 
We already do.
With our Teachers.
...that are shit at teaching, actually.
Seriuosly, Treants are doing better job thatn Oracles.

Lore from them is pointless, and it clogs up MAs for months and months.
It's not worth it.

If you want books so much, we still have 3 from Companions to be written up.
Dude you are being hostile. All I'm wondering was if this was the same situation as the Alchemist where we couldn't actually start teaching Alchemists till after doing the Alchemist research. If that is not the case then no books needed
 
Children of Dragons

Twenty-Ninth Day of the Ninth Month 293 AC

You do not have much time to ponder the matter, for silence can be damning, a show of distrust that you can ill afford. On the heels of that thought comes another, you do not distrust Zherys, not in this at least. Perhaps some day he would betray you if given cause to believe he could win, but you aim never to give him the chance, or mayhap the same careless cruelty that drove Teana away may be his doom. With that, too, you will give him what aid you can, but you cannot see in him a failing of the will. "I fear there is yet more ill news I must give you," you begin.

Behind you, you hear Dany's sharply drawn breath. It seems she would not trust Zherys as far as you. In any case you cannot stop now, though perhaps you should give him the chance to choose silence. "This will not make an easy hearing, particularly at such a time. If you wish I could wait a few more days or weeks..."

The High Speaker raises a hand for silence, not wishing to be so gauche as to interrupt even in so dire a time. "Were I the sort of man to take that offer I would be no sorcerer now, only another magister tending to the family estates, blind to the changing of the world until perhaps one of your legionnaires were to stride upon them and divest me of all my slaves."

"Were you not who you are, Wisdom, Volantis would likely be either a charred husk or a playground of demons," your sister interjects softly, giving Zherys an encouraging smile. You have all come far since that first meeting when you saw in him as little more than a slaver, a symptom of Valyria's s lingering ills. How little you knew then.

"There was a curse upon Valyria, older by far than the Doom, though the Doom was born of it," you begin, speaking quickly so as to reach the end of your tale before Zherys can speak any of the instinctive denials you can even now see clamoring behind his eyes. You speak of Syrax and her dreams, you speak of what you had learned of the Goddess herself when at last you faced her in the waking world, of the fall of the Wyrms and the price paid for victory, of how a mage's weakness became the madness of a god, and from that madness sprang malice everlasting upon all the works of the Freehold.

The High Speaker collapses upon one of the ornate benches, his ever careful manner deserting him for once, his face unguarded to show anguish, betrayal. Yet before you can speak to offer some comfort or pledge of the Fallen God's destruction, he speaks and his words surprise you. "So that is what he meant..."

"That is what who meant?" Dany asks gently.

"Garin the Great, prince of Fallen Chroyane," Zherys replied, his voice distant. "At the last, as his armies crumbled and his power broke, he made a proclamation heard by all who partook in the ritual of banishing. Thou art more accursed than me and all my kind, and ever have been. In life you shall suffer more than we ever could in death, for your bring the poison chalice to your lips of your own will." The sorcerer closes his eyes, not against the harsh Volantine sun, but some inner pain you suspect. "I had thought it was the beginning of some final curse made stillborn by the wraith's banishment. It was prophecy." The last words are spoken with such self-loathing you almost flinch from them.

"Gods can die," you say simply, knowing that for once rhetorical flourishes would be wasted. "Even the foundations of the spheres can crack and shatter. What besides that is one mad god raging among the flames?"

"Is that to be our solace then?" Zherys responds with a brief bitter laugh that could all too easily have been a sob. "Let us just keep breaking things until the world becomes one in which we wish to live. It does not seem to have worked too well over the last six thousand years." He rises to his feet to stand by the balcony, motioning to the city below. Anger at last seeps through his iron-hard control "Look at them! The architecture, the people, the manner of their dress, the language they speak, all of it a testament to Valyria, all of it in the hopes that it would some day rise agai,n greater than it was. All of it a poisoned cup."

"No, not all," you contradict. "Some surely, for the pattern is easy to see for those who know where to look, and who better than a sorcerer to have that skill? But the curse is not the whole of the tale. There was joy and hope, triumph and greatness, works of art and culture that would otherwise never have graced the world. Those are as real as the Lost God and they are worth fighting for." It seems Heaven's Shore had taught you something beyond the state of the spheres. If there can be light, laughter, and hope, then surely there can be some here and no mere curse can change that.

You could have spoken of power and appealed to ambition, lingered upon the worth of Dragonsteel or the depth of the Dragonlords' lore. Perhaps had you taken a moment before replying you would have done just that, but meeting the mage's eyes now, you know that would have been the wrong choice. Even one as ruthless and ambitious as the High Speaker cannot be guided by that alone.

For a long moment there is silence, if not peaceful then at least not as filled with unspoken pain.

"Thank you." Zherys speaks two words, unadorned by any formulas of courtesy, or titles of power. He sighs. "I would speak of this in a few days or weeks when my mind is more settled and my plans more rational."

"Thinking of invading Nessus to slay Asmodeous?" Dany asks with a sad smile.

"It has crossed my mind," Zherys admits, looking as though he would like to return the smile but does not have the heart for it. He seems determined to remain on the balcony looking down on the city.

"Would you like to the return the visit, Wisdom?" you ask, knowing the invitation might be taken poorly, but knowing it is the right thing to say just the same.

He considers the matter a long moment before taking your hand.

***​

Lunch in Sorcerer's Deep is a more somber affair than normal, and somewhat unusually you are joined by both Malarys and the entirety of the Caleris family. Zherys finds their company at least a touch comforting, as you had hoped, though throughout the meal no one speaks of curses or fate. Xor is more than happy to add his own tales of his time in Lys to the discussions as well as performing a couple of his favorite Orosi symphonies. This is hardly the day at ease you had imagined having, but somehow it feels comforting enough to know that you can help in this small way

What do you do next?

[] Move on to the turn vote

[] Deal with the minor actions first

[] Do another action before the month ends
-[] Write in


OOC: Not much of a vote I'll grant, but it's evening, it's hot as hell and the sheets still need a bit more work before we can have the turn vote, so I had to put a cut-off here. I would like to take this moment to please ask you guys to look at the minor actions proposals and provide feedback, they are important and can have almost as much of an impact as the turn vote.
Made some edits to the chapter, DP.

That was another really well done character piece of Zherys. He's come a long way since we first met him, or at least our perceptions of him.
 
Dude you are being hostile. All I'm wondering was if this was the same situation as the Alchemist where we couldn't actually start teaching Alchemists till after doing the Alchemist research. If that is not the case then no books needed
Ah.
Sorry, I didn't realise I was... being hostile.
:confused:
That shitty write-up I made so long ago is a sore topic, alright?
 
@Duesal, I, again, request assistance at digging up the adventuring locations. So far I've got but the ones in Inquisitorial report, albeit I know for sure there were more.
We need a list to choose most important locations from, at this point, Imo.
1. Assign a team of trusted baby PCs to Bloodraven and assist them with teleporting to wherever he needs to have something killed. Bloodraven is the one with all the intel here.
2. Send a Companion with Danar and Alyssa to capture Corbray and guide Grafton in his first blood sacrifice to the Old Gods.
3. Gogossos needs to be cleared so that Qyburn and the Kyton can get started on true Flesh Forge research (mid-to-high level challenge, probably).
4. Various ruins in Sothoryos, specifically the serpentfolk ruins Yss so kindly pointed out to us.
5. Sending a Companion or just Wyla to retrieve the other half of that Rod of Quickening we found in Riz'Neth's city.
6. Sending the Windward Society to raid the various ruins of Essos (perhaps the Qartheen ruins in the Red Waste
7. Murder the Barrow King in Barrowtown, possibly by convincing him to be a willing sacrifice.

etc.

Bloodraven's issues take priority, though. The barrows need to be obliterated. Just recently we had a CR 16 Fallen Greenseer running around in the Riverlands. Thank god Amrelath got greedy and wanted to extort some Riverlanders, otherwise that would have gone unchecked.
 
The story of Falabix the golden dragon.

Chapter 2.

Having temporarily stored his first treasure in his Hoard, Falabix flew back to his future den. Ready to spend the day observing the great beast currently inhabiting it.

As he returned he saw that the beast was waking up, but hadn't left his den yet. He had to admit that it was even more intimidating when it was awake.

As it left his den he saw that it was deceptively quick and maneuverable for its great size.

Moving so fast that it took effort for him to keep up with it, and turning far faster than anything so big had any right to.

It was darting across the forest collecting giant hard things he thought might be nuts.

This he thought might be the key to defeating the beast. It clearly valued these things greatly, so he might be able to lead it into a trap using them as bait.

Now the problem just became, what kind of trap could he create. Especially one that could trap a creature so great as this one?

He pondered this, and while he observed it continuing to collect nuts, the sun began to go down. Causing it to return to his den.

Angry at once again seeing the beast claim what by all rights should be his den, Falabix flew out into the forest to look for things to make a trap with.

He knew the simplest way to kill it might be to do it in the den, but he was not sure he would be able to move the carcass before it began to stink, and he had no wish for his den to stink of rotten meat, nor did he want the smell to attract more giant creatures. This time predators.

So even if it might be the harder path, the beast would have to die elsewhere. Which meant he would have to find somewhere suitable to trap it, bait for the trap, and things to make the trap out of.

Falabix decided that the first thing he should do was to locate a place to trap the beast. He flew around looking for it, when suddenly a monstrous bird attacked him!

Falabix dodged its first try at snapping him up, but the bird was persistent. For all that Falabix was a fast flier he couldn't throw it off, but as it was gaining on him, and Falabix was sure he was about to be eaten, he spotted a giant anthill.

Normally Falabix wouldn't want to enter a place that might house thousand of foes, but when the alternative was being eaten his path was clear. So Falabix quickly located and entered a hole in the anthill.

Within the anthill it was dark and the corridor was cramped, but at least it wasn't a birds stomach. Nevertheless he would like to get out soon, but there wasn't room for him to turn around, and he had no plans to try going out backwards. The bird might still be out there after all, and it might catch him before he could evade it.

So Falabix walked forward in the cramped corridor. He quickly arrived at a split in the road, and that was when he was spotted. Five ants were coming from the left path, and as soon as they saw him they began to make noise with their mandibles and charge at him.

Not wanting to fight them, especially when reinforcements might be here any second, Falabix fled down the other path. Unfortunately for him this path turned out to be a dead end. Luckily it was spacious enough for Falabix to turn around, but now he would have to fight the ants, and however many reinforcements they could bring.

When the first ant reached Falabix he jumped forward and bit half its head off instantly killing it. The next ant he raked with his claw inflicting a debilitating injury.

But while he did this the third ant sprayed some liquid on him. The liquid didn't hurt, but it got in his eyes making it harder to see. Half blind Falabix went into a rage, tearing the ants apart, but taking some hits in the process. Within moments he had killed the ants, but he could already hear more coming.

So Falabix quickly charged down the corridor hoping to get out before they got there, but it was not to be. Just before he got back to the fork more ants arrived.

Falabix fought bravely, but with the endless waves of ants he found himself getting overwhelmed. In desperation he let out a great roar, and for the first time in his young life breathed fire! The anthill began to burn, and the ants were forced to retreat. Unfortunately before Falabix could get out the corridor collapsed on him.

Falabix struggled but he couldn't get the debris off him, and as the seconds passed his struggles grew weaker, until he could feel everything going black. At last he exhausted the last of his strenght and passed out.

Here we have a new chapter in the story of Falabix, once again betaed by zxzx24
Hang in there, Falabix! :o

Another fun chapter, tarrangar. Remind me where Falabix is on Planetos?
 
If you're looking for a high-tier battle spell against a large number of evil opponents, this one is the best I could find. The only problem is that it's anti-civilization too, destroying buildings.

Greater Black Tentacles
Source PPZO9410
School transmutation [good]; Level druid 6, sorcerer/wizard 6
Area 120-ft.-radius spread
DESCRIPTION
This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. When you are determining the tendrils' CMB, the tendrils use your caster level as their base attack bonus and have a +13 bonus due to their Strength. Any tendril that succeeds in grappling a foe deals 4d6+13 points of damage to the grappled creature. Additionally, the tendrils created by this spell can detect evil auras, as if they had spent 3 rounds observing all creatures and objects within the spell's area using detect evil, and attack and impede the movement of only evil creatures, though they also attack any structures in their area. Each structure suffers a single attack each round; your caster level acts as the base attack bonus for these attacks, and the tendrils deal 4d6+13 points of damage on each successful attack. Creatures that lack evil auras are not attacked or impeded by this spell.

Black Tentacles – d20PFSRD
 
@DragonParadox question about the Scholarium Mechanics. Is there a reason why Oracles aren't being produced there? Are they one of those classes like druids which needs a god or something?

Edit: to clarify I'm assuming the Scholarium can't train divine casters
 
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If you're looking for a high-tier battle spell against a large number of evil opponents, this one is the best I could find. The only problem is that it's anti-civilization too, destroying buildings.

Greater Black Tentacles
Source PPZO9410
School transmutation [good]; Level druid 6, sorcerer/wizard 6
Area 120-ft.-radius spread
DESCRIPTION
This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. When you are determining the tendrils' CMB, the tendrils use your caster level as their base attack bonus and have a +13 bonus due to their Strength. Any tendril that succeeds in grappling a foe deals 4d6+13 points of damage to the grappled creature. Additionally, the tendrils created by this spell can detect evil auras, as if they had spent 3 rounds observing all creatures and objects within the spell's area using detect evil, and attack and impede the movement of only evil creatures, though they also attack any structures in their area. Each structure suffers a single attack each round; your caster level acts as the base attack bonus for these attacks, and the tendrils deal 4d6+13 points of damage on each successful attack. Creatures that lack evil auras are not attacked or impeded by this spell.

Black Tentacles – d20PFSRD
We like that spell, too. :) Lya's got it in her Spellstaff. She recently used it against the Efreeti in our latest raid. That swept clear the transport's deck.
 
That's what I mean.


Hmm, admittedly those are nice.
Though all in reach of Bloodwish.

Does she get the Marut's DR , SR and Fast Healing too?
Then I would support it, for the sheer defensive value with that plus its armor.
Yep.

Normally it could be bothersome for an Arcane spellcaster to use a Marut's form, because it comes with fullplate armor and the associatedl Arcane Spell Failure chance. Since Saenena can automatically Still all of her spells, however, it doesn't negatively impact her at all.
 
If you're looking for a high-tier battle spell against a large number of evil opponents, this one is the best I could find. The only problem is that it's anti-civilization too, destroying buildings.

Greater Black Tentacles
Source PPZO9410
School transmutation [good]; Level druid 6, sorcerer/wizard 6
Area 120-ft.-radius spread
DESCRIPTION
This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. When you are determining the tendrils' CMB, the tendrils use your caster level as their base attack bonus and have a +13 bonus due to their Strength. Any tendril that succeeds in grappling a foe deals 4d6+13 points of damage to the grappled creature. Additionally, the tendrils created by this spell can detect evil auras, as if they had spent 3 rounds observing all creatures and objects within the spell's area using detect evil, and attack and impede the movement of only evil creatures, though they also attack any structures in their area. Each structure suffers a single attack each round; your caster level acts as the base attack bonus for these attacks, and the tendrils deal 4d6+13 points of damage on each successful attack. Creatures that lack evil auras are not attacked or impeded by this spell.

Black Tentacles – d20PFSRD
Yeah, this is one of our go-to FU spells. Lya has made great use of it multiple times since she learned it a while back.

Such a huge AoE... :evil:
 
Which ones of these we have already dealt with, if any?
[] Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Beyond the plans to implicate Garth, Eowith had planned to investigate the site in search of whatever artifact had worked the initial transformation.

[] Cinderwood Glade near Ashford, the gathering place of what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages.

[] Hork's Hill, a small hillock approximately three miles outside Saltpans, named for the giant's tomb at its heart, though the locals no longer remember it. An inquisitive and uncannily fortunate Ink Devil brought word of its existence to Eowith after its master, a Riverlander diabolist of paltry skills, perished at the hands of the restless dead. The unnatural cold witnessed within the barrow proper would seem to indicate the hand of Winter at work, though divinations into this matter have shown that nothing will emerge from the barrow for at least the next year.
and then there's also the thrice-damned Beyond-the-Wall locations I can't find no matter how hard I try...
And the Fey courts uncle told us about...
"To that, Highness, I cannot answer," Bloodraven replies. "What I can offer is the gates to those courts which are in debt to the Old Gods for offering them passage when they might have become lost and the names of those lords and ladies of the Court of Stars who I judge would be most open to bargaining as equals..."

"Equals?" Vee snorts. "The point's to get 'em to swear oaths, ain't it?"

"Indeed," Brynden Rivers replies. "However, you will never meet a fey lord or lady who would be willing to begin to bargain from a position of inferiority."

The golden false wyrm scribbles on, a map under its ministrations taking shape, as from the nest of roots emerge tokens of passage heavy with strange magics—a shard of amber glowing like fire, a single rose, its petals dark as the evening sky at dusk, and last of all what seems at first to be pearl but proves to be a dewdrop frozen in time.

Gained Tokens of Passage for Old Gods friendly courts near Harroway and Starfall, as well as one to the Court of Stars

Gained Location information on the Darker Vale Wyldfae
and the Wyldfae and asshole Faye we got a report on...
Other fey willing to traffic with malevolent powers or other fiends, or otherwise engage in slavery an extortion:

Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.

Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might actually gain favor with his supposed patron of the Indigo, if one can stomach working with a being who tacitly allowed such monstrous deeds.

uuugh.
I'm not in state to try and organise everything/anything.
@Goldfish, you have my numbers on free people, assign whoever you see fit to cleaning out more Barrows next month.
 
Yep.

Normally it could be bothersome for an Arcane spellcaster to use a Marut's form, because it comes with fullplate armor and the associatedl Arcane Spell Failure chance. Since Saenena can automatically Still all of her spells, however, it doesn't negatively impact her at all.
Well, I was going to bring that up, but since it's addressed, I only want to know what she gets from it.
 
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