- Location
- Brazil
What about a pair of very interestingly named Soulfire Bracers?This is pretty close to outright Energy Drain. PfE is not going to cut it.
What about a pair of very interestingly named Soulfire Bracers?This is pretty close to outright Energy Drain. PfE is not going to cut it.
And that is correct.That's just how the CR stacks up. Everyone's always told me PC levels always increase CR by 1. If there's a different way to calculate it then it's news to me.
Thirteenth level cleric and thirteenth level PF initiator?Alright, here ya'll go. What works, what doesnt work. What too strong? Too weak? Etc, etc, etc...Name: Yrael, Archon of Mantarys (Archon Lord)
Titles: Lord of Mantarys, The Bright Lord, Angel of Vengeance
Age:???
Alignment: Lawful Good
Race: Medium outsider (archon, extraplanar, good, lawful)
Level/Class: 13HD
Flaws: Honorable Challenge, Sentimental
Feats: Improved Initiative, Improved Critical (Greatsword), Power Attack, Travel Devotion, Law Devotion, Protection Devotion, Divine Might, Leap Attack, Improved Bull Rush, Shock Trooper,
Skill Tricks: Clarity of Vision
Senses: Darkvision 60 ft. Detect Evil, Low-Light Vision; Perception +12
Aura: Aura of Menace (DC 20)
Languages Celestial, Draconic, Ancient Valyrian, Abyssal Infernal; truespeech
SQ: Second Skin, Deliver Judgement,
Deliver Judgement (Ex)
An Archon Lord is constantly under the effect of Discern Lies (DC 26).
In addition, when the Lord Archon and its target are within its domain no means of bypassing discern lies function against it (Except passing the will save). If a creature has the ability to lie under or through an effect such as circle of truth, or discern lies it knows that effect has failed it.
Lastly, when a creature speaks falsely within range of the Archons ability to discern lies the Archon may use its mark of justice SLA on that creature as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord
Second Skin (Ex)
A Lord Archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most Lord archons wear full plate armor.
DEFENSE
hp: 106 (13d10+32), Divine power (117/117)
AC: 29, touch 12, flat-footed 27 ( armor +10, magic vestements +3, Dex +2, natural +4 ; +2 deflection vs. evil)
Speed 40(+10) ft., fly 90 ft. (average)
Initiative: +5
Attack: Melee +1 flaming burst greatsword +14/+9 (2d6+5/17-20 plus 1d6 fire) Ranged +1 flaming javelin +12 (1d6+4 plus 1d6 fire)
Divine Favor: Melee +1 flaming burst greatsword+17/+12(2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin+16(1d6+7plus 1d6 fire)
Divine Power: Melee +1 flaming burst greatsword+18/+13(2d6+8/17-20 plus 1d6 fire) Ranged +1 flaming javelin+17(1d6+7plus 1d6 fire)
DivinePower/Favor: Melee +1 flaming burst greatsword+21/+16(2d6+11/17-20 plus 1d6 fire) Ranged +1 flaming javelin+20(1d6+10plus 1d6 fire)
Special:
Spell Save: 10 + 6 (wis) + Spell level =
Weapon Proficiency: Simple, Martial
Immunities: Electricity, Petrification, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 23
DR: 10/evil
STATS:
22 (+6) Strength
18 +2 =20 (+2) Dexterity
20 +2 =22 (+6) Constitution
14 (+2) Intelligence
20 +2 =22 (+6) Wisdom
19 +1 = 20 (+5) Charisma
SAVES
Fort +14, Ref +10, Will +14; +4 vs. poison, +2 vs. evil
SKILLS 160/160
Skills: Diplomacy +27, Intimidate +23, Knowledge (the planes) +18, Knowledge (Religion) +13, Knowledge (Local) +18, Listen +22, Sense Motive +22, Spell craft +18, Spot +22, Bluff +7, Knowledge (Nobility) +18,
Spell like abilities:
Constant—detect evil, magic circle against evil, discern lies (DC 26),
At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message, Holy smite
3/day—Wall of force, Resilient Sphere, Mark of Justice
1/Day— Heal (self only)
Maneuver like abilities: Initiator level 13
Constant- Golden Generals Attitude,
At Will- Bronze Lancet Charge,
3/day- Warning Roar, Rising Zenith Strike,
1/day- Unlimited Aggression (DC 23),
Cleric Spells: Caster level 13 (10 levels of spells) [Prepared]
0th: (6) Cure Minor Wounds, Detect Poison, x3 Detect Magic, Mending,
1st: (4+1) Divine Favor x2,Sign, Sanctuary, Obscuring mist, Long Strider,
2nd: (4+1) Silence, Close Wounds, Ironskin, Divine insight, Locate Object,
3rd: (3+1) Dispel Magic, Alter Fortune x2, Magic Vestements,
4th: (2+1) panacea, Sound Lance, Divine Power(), True Seeing, Forceful Strike,
5th: (1+1) Revivify, Flame Strike, Command Greater,
Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage
Anklets of Translocation (2/day) (Slotless):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.
Headband of the Whisper Within:
5/day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute
Amulet of Tears (3 charges/day):
1 charge: 12 temporary hit points
2 charges: 18 temporary hit points
3 charges: 24 temporary hit points
Duration: 10 minutes
Permant Channel Vigor:
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gain the benefit of only one channel vigor spell at a time.
- Limbs: You gain the benefits of a haste spell.
- Mind: You gain a +4 competence bonus on Knowledge and Perception skill checks and on ranged attack rolls.
- Spirit: You gain a +6 competence bonus on Willsaving throws and Bluff and Intimidate checks.
- Torso: You gain a +6 competence bonus on Fortitude saving throws and concentration checks.
Equipped Items: Boneward Belt, Anklets of Translocation, Headband of the Whisper Within (+1 WIS), Gloves of Zephyr's Grace (+2 DEX), Earring of Arcane Acuity, +1 Soulfire Mithral Bracers, Amulet of tears. Ring of Untarnished Glory (+1 CHA), Armor of the Radiant Savior: Agile Segmented Reinforced Ornate Sanctified Mithral Fullplate (+1)
And that is correctly.
Thirteenth level cleric and thirteenth level PF initiator?
If you want a punchy archon with CR 15, give him 16 HD for that extra iterative, casting in the 13-14 region, and improve his innate archon abilities, including some bitchin' ability scores. Maybe some bonuses to weapons he holds.
Also, I thought Yrael was a Shield Archon with a couple of Legion Archon subordinates?
Legion Archon with Cleric Creature and three levels in Cleric on top of that. He might have gotten more levels while we weren't looking, though. It's been a while since we asked.And that is correctly.
Thirteenth level cleric and thirteenth level PF initiator?
If you want a punchy archon with CR 15, give him 16 HD for that extra iterative, casting in the 13-14 region, and improve his innate archon abilities, including some bitchin' ability scores. Maybe some bonuses to weapons he holds.
Also, I thought Yrael was a Shield Archon with a couple of Legion Archon subordinates?
Now THAT is direction.And that is correctly.
Thirteenth level cleric and thirteenth level PF initiator?
If you want a punchy archon with CR 15, give him 16 HD for that extra iterative, casting in the 13-14 region, and improve his innate archon abilities, including some bitchin' ability scores. Maybe some bonuses to weapons he holds.
Also, I thought Yrael was a Shield Archon with a couple of Legion Archon subordinates?
On another note, I just watched Endgame yesterday. Not going to be a dick and spoil stuff, but no one should watch that movie without watching the rest first, or else all context is lost.
That rat!
On that note, anyone wants to make some Infinity Stones?
Well, this arc started with those demon-possed guys (who Harry already clashed with) doing some great sacrifice, so I suspect it's connected to that.Hmm...
No way this is just a randomly targeted phenomenon.
I see two possible scenarios, 1) Maggie is being deliberately targeted as a way to strike at Harry, or 2) Someone is indiscriminately targeting children who have some degree of magical potential.
I think #2 is more likely. Not that Harry hasn't made the sort of enemies who wouldn't hesitate to target Maggie, but I assume none of them are quite so foolish as to do it in a manner that would let Harry know about it before the damage became fatal.
Black Court?
I'm gonna go with Nic is using the Grail the *somhow*mumble*magic* drain the lives of the innocent/pure.So you know, it could be worse. Maggie could be dying (much faster). This just seemed like a good stopping point, and I didn't want to extend it that much further. I've got a rather large piece of PW work to do, but I may bend my rules again to get this setup mostly out of the way. I'm honestly very curious as to if people are starting to guess what's going on here, but you've got so little information at this point that I'd understand if it's still very vague. That'll change. And yes, Viserys will be part of that. Just not quite yet.
Super nice name call by the way.Warlord Archon...man that is a cool name. It sounds so badass. I wonder what else will be on that evolution tree. He could evolve into a full Star Archon though those are more tacticians than rulers.
I'm gonna go with Nic is using the Grail the *somhow*mumble*magic* drain the lives of the innocent/pure.
The solution? A inoculation of "Elemental Evil"
.. *why would I not run around with several galleons of concentrated Evil*
"It just so happens that I have the perfect solution to this problem."
"Viserys. I've seen you pull a solution out of your cloak every time we've had a problem."
"If you have a lot of problems, you need to have a lot of solutions."
"Just how many solutions do you have?"
"Hm... by my calculations--which is to say, by the calculations the person I hired to do calculations for me--about six thousand cubic feet worth of solutions."
"I'm... pretty sure there are more than six thousand cubic feet of problems in the world."
"I hope so. Hopefully some of those problems will make good cloaks. I upgrade from one to another every so often, you know."
"What beats whatever you tore that one off of?"
"Hm. Probably a God."
"That's not a funny joke, Viserys."
"Well I can't use an Elder Evil. Really, let's be reasonable."
What is one more coin among those in my cloak?"I hope so. Hopefully some of those problems will make good cloaks. I upgrade from one to another every so often, you know."
@DragonParadox, does this look right?
Anything on those marked "???"?
DP will need to clarify, but with Yrael it will probably work better if all of his abilities are both upgraded and seamlessly melded. Namely, the Cleric Creature template and Cleric levels. Rather than actually retaining those, maybe they just become part of his nature as he casts as a CR 13 cleric or something, just like a Trumpet Archon casts as a CL 14 cleric but doesn't have any levels there.
Granted, I fully expect Yrael to feel a pressing need to gain more levels even after that.
So you know, it could be worse. Maggie could be dying (much faster). This just seemed like a good stopping point, and I didn't want to extend it that much further. I've got a rather large piece of PW work to do, but I may bend my rules again to get this setup mostly out of the way. I'm honestly very curious as to if people are starting to guess what's going on here, but you've got so little information at this point that I'd understand if it's still very vague. That'll change. And yes, Viserys will be part of that. Just not quite yet.
This should also be countered by Protection and the Death domain of the Merling King and the Weeping Lady, as both of them have a mercy aspect to their Death theme.[] Hatred/Rage/Torture/Catastrophe (Timmie) - [] Peace (The Goddess of the Silver Moon)
No hard counters to this, but Yss has a strong Dream theme and the Old Gods are literally made of the Green Dream, so they should be able to give her as good as she gives them, especially with Dany aiding them.
Should also be countered by Community as that domain also implies charity and selflessness, which is diametrically opposed to her brand of Greed.
Community again.[] Isolation (Timmie) - Freedom/Liberation (The Goddess of the Silver Moon/Zathir)
This is a War sub-domain, representing bloodshed for the sake of bloodshed, so it should be hard-countered by Protection and Peace.
What about a pair of very interestingly named Soulfire Bracers?
This looks like a good cut-off point to me, it establishes the stakes and the tension nicely. I'm curious to see if this was just bad luck,targeted at Dresden, or something in between, like Maggie being a potential future wizard and thus developing the curse faster than others.
Maybe he could teach Dresden a ritual of Death Ward.Alas, if only he had a spare set. Miracle doesn't have a Magical Item Creation clause like Wish, unfortunately. Also...things.
Maybe he could teach Dresden a ritual of Death Ward.
Ultimatly the ability to use D&D magic is not needed for our rituals and Viserys has enough understanding of the topic that teaching basic spells in ritual-form should be viable.
On what item was Viserys own Soulfire effect again?That would require building said ritual - which you don't have - and also working out how to adapt it. It's possible, sure, but it would take time that may not be there.