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Name: Drizzil Bluecloak
Age: ??? Feywild, don't ask
Alignment: Chaotic Neutral
Race: Fearie Dragon (Tiny)
Level: 9
Class: Faerie Dragon Racial HD 3/ Oracle 6
Feats: Versatile Spellcaster, Practiced Spellcaster (Oracle), Trickery Devotion, Precocious Apprentice (Alter Self)
Class Features: Dragon Mystery (Electricity), Curse (Covetous), Revelation Draconic Resistances, Revelation Breath Weapon (Reflex half DC 18) Revelation Presence of Dragons (DC 18)
Languages Spoken: Draconic, Silvan, Westerosi Common
HP: 3d6 + 6d8 +9
AC: 10 +4 Dex, +4 Mage Armor +3 natural, +2 size = 23
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Initiative: +4 (DEX)
Attack: 7 (BaB) +4 Dex = +11/+6 Magic Stone (1d6+1)
Spell Save: 10 +5 (CHA) + spell level
Special Attacks: Breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds), Breath Weapon (60ft-line Elecricity, 3d6 2/day)
Immunities: Possession/Mental Control, Sleep, Paralysis
Resistances: 5 Electricity
Senses: Low Light Vision, Darkvision 60ft,
SR: 19
STATS:
9 (-1) Strength
17 +2 (+4) Dexterity
13 (+1) Constitution
16 (+3) Intelligence
14 (+2) Wisdom
18 +2 (+5) Charisma
SAVES (+2 vs Lawful):
FORTITUDE: 6
REFLEX: 9
WILL: 10
SKILLS:
Appraise: 12 +3 (INT) +4 (Curse)= 19
Bluff: 12 + 5(CHA) = 17
Concentration: 12 +1 (CON) = 13
Diplomacy: 12 + 5(CHA) +4 (SYN) = 19
Knowledge (Arcana): 8 +3 (INT) = 15
Knowledge (Nature): 12 +3 (INT) = 11
Sense Motive: 6 +2 (WIS) = 8
Spellcraft: 12 +2 (INT) +2 (SYN) +2 (PA) = 18 (+4 to identify magical items)
Use Magic Device: 12 + 5(CHA) +4 (Curse)= 21
Spells Known Sorcerer (CL 3):
2nd (1/day) Alter Self (requires DC 8 caster check to use)
1st (6/day) grease (DC 14), silent image (DC 14), Mage Armor
0 (at will) dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close
Spells Known Oracle (CL 9):
Level 0: Create Water, Detect Magic, Detect Poison, Read Magic, Purify Food and Drink, Spark, Cure Minor Wounds
Level 1: Cause FearB, Cure Light Wounds, Ice Slick, Magic Stone, Cultural Adaption (8/day)
Level 2: Resist EnergyB, Spiritual Weapon, Visualisation of the Mind (Usually set on Charisma) (6/day)
Level 3: FlyB, Blindness/Deafness (4/day)
Spell-Like Abilities (CL 9):
3/day greater invisibility (self only)
Supernatural Abilities:
Presence of Dragons (Su): Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. As a swift action, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save. Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.
Equipped Magic Items: Ring of Protection from Law, Cloak of Resplendant Grace (+2 CHA and DEX), Belt of Hidden Pouches, Wand of Scorching Ray (CL 3), Hat of Disguise
Age: ??? Feywild, don't ask
Alignment: Chaotic Neutral
Race: Fearie Dragon (Tiny)
Level: 9
Class: Faerie Dragon Racial HD 3/ Oracle 6
Feats: Versatile Spellcaster, Practiced Spellcaster (Oracle), Trickery Devotion, Precocious Apprentice (Alter Self)
Class Features: Dragon Mystery (Electricity), Curse (Covetous), Revelation Draconic Resistances, Revelation Breath Weapon (Reflex half DC 18) Revelation Presence of Dragons (DC 18)
Languages Spoken: Draconic, Silvan, Westerosi Common
HP: 3d6 + 6d8 +9
AC: 10 +4 Dex, +4 Mage Armor +3 natural, +2 size = 23
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Initiative: +4 (DEX)
Attack: 7 (BaB) +4 Dex = +11/+6 Magic Stone (1d6+1)
Spell Save: 10 +5 (CHA) + spell level
Special Attacks: Breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds), Breath Weapon (60ft-line Elecricity, 3d6 2/day)
Immunities: Possession/Mental Control, Sleep, Paralysis
Resistances: 5 Electricity
Senses: Low Light Vision, Darkvision 60ft,
SR: 19
STATS:
9 (-1) Strength
17 +2 (+4) Dexterity
13 (+1) Constitution
16 (+3) Intelligence
14 (+2) Wisdom
18 +2 (+5) Charisma
SAVES (+2 vs Lawful):
FORTITUDE: 6
REFLEX: 9
WILL: 10
SKILLS:
Appraise: 12 +3 (INT) +4 (Curse)= 19
Bluff: 12 + 5(CHA) = 17
Concentration: 12 +1 (CON) = 13
Diplomacy: 12 + 5(CHA) +4 (SYN) = 19
Knowledge (Arcana): 8 +3 (INT) = 15
Knowledge (Nature): 12 +3 (INT) = 11
Sense Motive: 6 +2 (WIS) = 8
Spellcraft: 12 +2 (INT) +2 (SYN) +2 (PA) = 18 (+4 to identify magical items)
Use Magic Device: 12 + 5(CHA) +4 (Curse)= 21
Spells Known Sorcerer (CL 3):
2nd (1/day) Alter Self (requires DC 8 caster check to use)
1st (6/day) grease (DC 14), silent image (DC 14), Mage Armor
0 (at will) dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close
Spells Known Oracle (CL 9):
Level 0: Create Water, Detect Magic, Detect Poison, Read Magic, Purify Food and Drink, Spark, Cure Minor Wounds
Level 1: Cause FearB, Cure Light Wounds, Ice Slick, Magic Stone, Cultural Adaption (8/day)
Level 2: Resist EnergyB, Spiritual Weapon, Visualisation of the Mind (Usually set on Charisma) (6/day)
Level 3: FlyB, Blindness/Deafness (4/day)
Spell-Like Abilities (CL 9):
3/day greater invisibility (self only)
Supernatural Abilities:
Presence of Dragons (Su): Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. As a swift action, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save. Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.
Equipped Magic Items: Ring of Protection from Law, Cloak of Resplendant Grace (+2 CHA and DEX), Belt of Hidden Pouches, Wand of Scorching Ray (CL 3), Hat of Disguise