Actually, no. We are currently alone with this guy: a CR 18+ devil capable of Wish as an SLA (to bypass our wards and teleport in anyway) should stand good odds of killing us, especially if it has decent gear.
We can kill almost anything if our full Companion set is around a buffed. Otherwise? Yeah, we are in danger.

So i read about tippyverse but i have several problems with its asumptioms and its end results.
I'm interested. PM me if you want to talk about this. I like Tippyverse and also have reservations about its predicted outcomes.

Well, the place still exists, so Brown Mold must have a growth limit before it stops or self-destructs.
I like this kind of thinking.
 
@Massgamer pointed out I had missed a duel, fortunately it was not a very important one, Richard Horpe against Ser Harmen Flowers (Bastard son of Lord Graceford). I edited the results in the last joust update. Flowers won in three tilts though without any blow hitting him directly

The next part will be and interlude introducing the mages for their competition. Because mage battles are so much more complex to roll we will only have 16 contestants in the onscreen bracket.
 
@Massgamer pointed out I had missed a duel, fortunately it was not a very important one, Richard Horpe against Ser Harmen Flowers (Bastard son of Lord Graceford). I edited the results in the last joust update. Flowers won in three tilts though without any blow hitting him directly

The next part will be and interlude introducing the mages for their competition. Because mage battles are so much more complex to roll we will only have 16 contestants in the onscreen bracket.
So, yay or nay on Mia and Anya competing as Faceless Inquisition Goons? Because the team battle lacks too many character sheets to send a team there.
 
Nice. On that note, Anya's sheet on the frontpage is still outdated.
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 11395

@Goldfish, could you link Mia too?
Mia's sheet is up to date on the front page, but @DragonParadox put her in with the Scholarium Instructors for some reason. DP, can you move her to Other Adventurers, or maybe an Inquisition Agent heading?

Here she is again for anyone who doesn't feel like looking her up.

Name: Mia
Age: 15
Alignment: ???
Race: Human
Class: Wizard 6
Feats: Arcane Thesis(Summon Monster III), Augment Summoning, Extend Spell, Invisible Spell, Scribe Scroll, Spellcasting Prodigy, Spell Focus(Conjuration)
Class Features: Conjuration Domain, School Mastery(Conjuration), Spontaneous Divination
Flaws: Noncombatant, Vulnerable
Languages Spoken: Low Valyrian (Stepstones, Tyroshi, Myrish, Lyseni), High Valyrian, Westerosi Common

HP: 35
AC: 10 - 1(Vulnerable) + 3 (DEX) + 4 (Mage Armor) + 2 (PfE) = 16/18
Movement: 30 ft
Initiative: +3 (DEX)
Base Attack: +3
Attack:
--Ranged Touch Attack: +6
--Melee: Masterwork Razor Sharp Adamantine Dagger: +2 (1d4+1; 19-20/×2) OR Masterwork Quarterstaff: +2 (1d6; ×2)
--Ranged: Masterwork Light Crossbow: +6 (1d8; 19-20/×2) OR Launcher: +6 (Crossbow Bolt: 1d8; 19-20/×2 or Alchemical Item)
Spell Save: DC: 10 + 4 (INT) +1 (SP) + Spell Level; +1 Conjuration spells
Weapon Proficiency: Dagger, Crossbow, Quarterstaff
Resistances: Cold 5
Immunities: Baleful Polymorph [Single use], Mind Affecting/Possession

STATS:
10 (+0) Strength
15 +1 = 16 (+3) Dexterity
14 +2 = 16 (+3) Constitution
17 +2 = 19 (+4) Intelligence
14 (+2) Wisdom
12 (+1) Charisma

SAVES:
FORTITUDE: 2 + 3 (CON) + 2 (PfE) = 5/7
REFLEX: 2 + 3 (DEX) + 2 (PfE) =5/7
WILL: 5 + 2 (WIS) + 2 (PfE) = 7/9

SKILLS:
Concentration: 9 + 3 (CON) = 12
Knowledge (Arcana): 9 + 4 (INT) = 13
Knowledge (Dungeoneering): 5 + 4 (INT) = 9
Knowledge (Local): 1 + 4 (INT) = 5
Knowledge (Religion): 6 + 4 (INT) = 10
Knowledge (The Planes): 9 + 4 (INT) = 13
Sense Motive: 3 + 2 (WIS) = 5
Spellcraft: 9 + 4 (INT) + 2 (SYN) = 15


Spell Load-Out (Caster Level 6th; 7th Conjuration; 8th Conjuration Domain Spells; 9th w/Summon Monster III):
Level 0 (4+D/day)
: Message x2, Prestidigitation x2, Acid SplashDomain
Level 1 (3+2+D/day): Grease (Invisible), Nerveskitter, Shield, Summon Monster I* (Invisible), Mage Armor Domain
Level 2 (3+1+D/day): Elemental Darts (Invisible), Glitterdust, Protection from Arrows, Summon Monster II* (Invisible), Web Domain (Invisible)
Level 3 (2+1+D/day): Dispel Magic, Great Thunderclap, Summon Monster III* (Invisible & Extended), Stinking Cloud Domain

*Summoned creatures gain a +4 bonus to Strength & Constitution due to Augmented Summoning and a +2 Enhancement bonus to Dexterity and Wisdom due to School Mastery(Conjuration).


Special Abilities:
  • Spontaneous Divination: You can spontaneously cast any spell you know from the Divination school by sacrificing a prepared spell of equal or greater level.
  • School Mastery: You cast Conjuration spells with a +1 caster level bonus and any creatures you conjure with a Summoning spell benefit from a +2 Enhancement bonus to Dexterity and Wisdom. This replaces your ability to acquire a Familiar.
  • Conjuration Domain: You cast these spells with a +1 caster level bonus.

Antiplague (x3), Antitoxin (x3), Auran Mask (x3), Healing Salve (x6), Incendiary Catalyst (x3), Vermin Repellent (x6), Smokestick (x6), Sunrod (x3), Fungal Stun Vial (x6), Sleep-Smoke (x6), Alchemist's Fire (x6), Liquid Ice (x3), Thunderstone (x3), Tanglefoot Bag (x3)

Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation:
  • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom:
  • 2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Gloves of the Starry Sky: +1 Dexterity
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Radiant Earring of Arcane Acuity:
  1. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  2. Immunity to blindness and dazzling effect
  3. Convert any spell of 3rd level and above to Fireball.
Raiment of the Four(Incomplete):
  • 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Gloves of the Starry Sky (+1 DEX), Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Radiant Earrings of Arcane Acuity, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
 
Ah, and she used the expensive optional material component for the 'extended' part, that white/red sphere thingie, right?
Nope, since she has Arcane Thesis (Summon Monster III), she can reduce the level adjustment of any Metamagic applied to that spell by one. Since Extend Spell is a +1 level adjustment, she is able to cast Extended Summon Monster III by default without increasing its level.
 
Unnamed Mage Competitor: *Attempts to Counterspell*

Anya: "Healer, we need a healer over here quickly! He's bleeding out!"
Someone should be on stand-by with Revivify.
Nope, since she has Arcane Thesis (Summon Monster III), she can reduce the level adjustment of any Metamagic applied to that spell by one. Since Extend Spell is a +1 level adjustment, she is able to cast Extended Summon Monster III by default without increasing its level.
... I wanted to compound on the 'I choose you' joke by adding the pokeball.
 
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On a more serious note, Anya can interrupt casting with Barbed Chains and Spiritual Weapon, especially the latter one being a dick move as the blade keeps attacking for multiple rounds. And once she closes in, a single Shackle spell can shut down anyone who doesn't have Still Spell.

On that note, @DragonParadox, there is a minor error in the sheet for Anya I linked. It's Barbed Chains and Shackle that manifests as vines, not Spiritual Weapon. That's a floating force-blade.
 
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Any reason we don't have permanencied (standard) Telepathic Bond on our Companions?
 
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