- Location
- Germany
I brought up Garth the Gross, but I thought that was a lone Pleasure Devil working on him.He's the guy working to frame Garth the Gross, remember? Didn't you just bring that up?
@Duesal, can you dig that up for us?
I brought up Garth the Gross, but I thought that was a lone Pleasure Devil working on him.He's the guy working to frame Garth the Gross, remember? Didn't you just bring that up?
Can you jog my memory on that? What is the Lord Florent up to again?
But yeah, getting the Florents would wrap a nice bow on the southern Reach. We got Tarly, already costing Mace his best general, if Redwyne flips then the coast and the Mander are wide open and with the Florents, the only house in the south we haven't gotten so far would be the Hightowers.
It would also put a neat bow on other acquisitions, as both Tarly and Stannis have a Florent bride.
The Florents are devil cultists. Standby for quotes.I brought up Garth the Gross, but I thought that was a lone Pleasure Devil working on him.
@Duesal, can you dig that up for us?
@Azel, Lord Florent and his heir are both cultists, with the rest of the House being clueless."Who are these agents and how would they seek to implicate me?" you ask intently.
"Of the willing the highest born and most powerful is Ser Alester Florent, who took devils' coin without thought in his bitterness over the Tyrell 'yoke'. He seeks what the Florents had always sought, of course..."
"The Reach," you nod. "Is the whole house lost to the lure of devils, then?" That would be exceedingly ill-fortuned given that Stannis's wife is of that line.
"No, it stops at the lord and his heir," Bloodraven answers.
A'www, fuck me. I forgot about that in the Bloodraven glut.The Florents are devil cultists. Standby for quotes.
@Azel, Lord Florent and his heir are both cultists, with the rest of the House being clueless.
Do you want me to go back and just get all the Bloodraven intel for you in a list?A'www, fuck me. I forgot about that in the Bloodraven glut.
That's Alester Florent and his heir Alekyne Florent then, the latter being his only son with Melessa Tarly being his older sister and Rhea Hightower his younger.
@DragonParadox, is Ryam Florent still alive? The wiki just mentions he died by falling from his horse.
If not, then Errem Florent, the guy currently at our tourney, will be the heir to House Florent after we kill Alester and Alekyne.
I'm not going to ask for it, since it will probably be a lot of work, but it would be tremendously helpful.Do you want me to go back and just get all the Bloodraven intel for you in a list?
Alright, I'll be busy for the next half-hour.I'm not going to ask for it, since it will probably be a lot of work, but it would be tremendously helpful.
Well, they know something is up, they just aren't involved directly in the nasty bits.The Florents are devil cultists. Standby for quotes.
@Azel, Lord Florent and his heir are both cultists, with the rest of the House being clueless.
That's who's enspelled him, but the Florents are the primary source of cultists and recourses for the plot.I brought up Garth the Gross, but I thought that was a lone Pleasure Devil working on him.
@Duesal, can you dig that up for us?
@DragonParadox, is Ryam Florent still alive? The wiki just mentions he died by falling from his horse.
Wait.
Would it be crass to greet the guy as "Lord Florent"?
Nope, the guy we got here is the nephew of the current Lord Florent, who is the main cultist. And, since his father is dead, he will be the next Lord Florent after we killed the cultists.
It wasn't a serious question. It's just... awkward to chat with him when the death warrant for his relatives is already signed, in triplicate, stamped and archived.The implied offer would set off all sort of alarm bells, at east if he cares about his relatives. Viserys does not know a lot about Florent family relations.
@DragonParadox, speaking for family politics, does Sam know anything useful about his mothers side of the family?
Yeah, that's the idea. Which is why I wholeheartedly endorse @Goldfish plan to crank up the production of explosives.The Wyverns just have Launchers, right?
I'm not sure anything but alchemical bombs would go more than "plink" against those Arrow ships. And even then, not likely much damage.
Sweet. I want 50 for recreational purposes.How's this, @Azel?
Beetle Bomb
Each of these dog-sized beetle-like Constructs has a specialized abdominal cargo compartment able to hold up to two cubic feet of material weighing up to 100 pounds. This cargo usually consists of an explosive device which the Beetle Bomb delivers to its target via a single-use Teleport effect. They typically cling tightly to recessed slots located under the wings of Wyvern Anti-Gravity Fighters, but can also be deployed from their bomb bays or stationary facilities with the proper fire control mechanisms needed to arm the Beetle Bombs and activate their Teleportation ability.
Neutral Small Construct
AC: 20, touch 11, flat-footed 20 (+1 Size, +9 Natural)
HP: 31 (2d10+20)
Speed: 5ft., Fly: 20(Poor)
Initiative: +0
Saves: Fort -, Ref 0, Will 0
Immune: Construct Traits
Defensive Abilities: Hardness 15
Offensive Capabilities: None
Senses: Low-light vision, Darkvision 60ft
Statistics: Str 10, Dex 10, Con -, Int -, Wis 1, Cha 1
Special Abilities:
Construction
- Hardy(Ex): The Construct uses magically Hardened steel in all aspects of its construction and is deliberately crafted to be simple, with few moving parts and thicker than normal armor. It benefits from an additional 10 Hit Points, +5 Natural Armor, and Hardness 15.
- Teleportation(Su): This is a single-use ability tied directly to the animating force of the Construct. After being triggered, the Construct remains functional for up to one minute before becoming non-magical. If recovered, it can be enchanted once more to return it to service with a 10% discount on the enchanting cost.
- Visual Link(Su): The Construct has no will of its own, and thus cannot pick out a target to deliver its deadly payload. In order to acquire a target, the Construct must be keyed to the enchanted fire control mechanisms of a Wyvern-class Anti-Gravity Fighter or similar system. When a Wyvern pilot desires to send a Beetle Bomb Construct to attack a target they can see, they must spend a Standard Action to mentally designate the target and provide the prompt necessary to activate its Teleportation ability. During this process, the pilot can designate exactly how close the Construct appears to its target.
- Payload Delivery(Ex): Upon being Teleported to its destination, if the distance between its target and the Construct is within the envelope chosen by the pilot, it detonates its payload immediately. If for some reason the Construct appears outside of this range, but within 200 feet, it will attempt to reach the target via flight, otherwise it will use the time remaining before it deactivates to reach solid ground so that it can be retrieved for later use.
- Material Cost: 100 pounds of steel, 200 IM in reagents, and a gem worth at least 50 IM.
- Enchanting Requirements: Craft Construct, Detect Magic, Circle Dance, Lesser Geas, Teleport; Enchanting Cost: 250 IM.
Yeah, that's the idea. Which is why I wholeheartedly endorse @Goldfish plan to crank up the production of explosives.
As it stands, the Wyverns should target the main weapons of the Arrows with a salvo of Drone Bombs to neuter as many of them as possible, then make passes and unload Explosive Packs on critical components and weakly armored areas of the Doomship. Ballista bolts would be a weapon of last resort against man-sized targets.
Sweet. I want 50 for recreational purposes.