Hrm...

I was thinking about entering a Inquisition team into the team battles.

Anya as the mage.
Shara as the rogue.
For the lack of a dedicated Minotaur, I would rope Argo into helping them.
Then probably some brand of Legionnaire to round out the team.
 
The way we don't show our pcs in the fight doesn't that make people think those that are on our side fighting in the tournament are our strongest? Could we please at least show off a little of pcs so they don't think these are the strongest people. Propoganda i s everything and the average peasant isn't going to know anything about anyone in our circle or how strong we are personally and even rumors don't really tell anything.
 
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Hrm...

I was thinking about entering a Inquisition team into the team battles.

Anya as the mage.
Shara as the rogue.
For the lack of a dedicated Minotaur, I would rope Argo into helping them.
Then probably some brand of Legionnaire to round out the team.
I'm sure there's some Inquisitorial Shickstrooper who'd fit the 'proto-PC' bill. It'd be an awesome way to introduce them as well.
 
Hrm...

I was thinking about entering a Inquisition team into the team battles.

Anya as the mage.
Shara as the rogue.
For the lack of a dedicated Minotaur, I would rope Argo into helping them.
Then probably some brand of Legionnaire to round out the team.
Mia!
 
Updated character sheet for Mia. Spells still need to be linked, but I think it's mostly finished.

@TalonofAnathrax I ended up sticking her with most of the original Scholarium Wizard build, going heavy on Conjuration while foregoing a Familiar. She's also taking Spontaneous Divination in lieu of her normal bonus feats, and she's staying straight Wizard for now.

She's got a lot of scrolls if you check her scroll collection, but that's because she's got virtually unlimited funding and has had a Quill of Scribing for four or five months now.

Name: Mia
Alias: N/A
Age: 15
Alignment: ???
Race: Human
Level: 6
Class: Wizard 6
Feats: Arcane Thesis(Summon Monster III), Augment Summoning, Extend Spell, Invisible Spell, Scribe Scroll, Spellcasting Prodigy, Spell Focus(Conjuration)
Class Features: Conjuration Domain, School Mastery(Conjuration), Spontaneous Divination
Flaws: Noncombatant, Vulnerable
Languages Spoken: Low Valyrian (Stepstones, Tyroshi, Myrish, Lyseni), High Valyrian, Westerosi Common

HP: 35
AC: 10 - 1(Vulnerable) + 3 (DEX) + 4 (Mage Armor) + 2 (PfE) = 16/18
Movement: 30 ft
Initiative: +3 (DEX)
Base Attack: +3
Attack:
--Ranged Touch Attack: +6
--Melee: Masterwork Razor Sharp Adamantine Dagger: +2 (1d4+1; 19-20/×2) OR Masterwork Quarterstaff: +2 (1d6; ×2)
--Ranged: Masterwork Light Crossbow: +6 (1d8; 19-20/×2) OR Launcher: +6 (Crossbow Bolt: 1d8; 19-20/×2 or Alchemical Item)
Spell Save: DC: 10 + 4 (INT) +1 (SP) + Spell Level; +1 Conjuration spells
Weapon Proficiency: Dagger, Crossbow, Quarterstaff
Resistances: Cold 5
Immunities: Baleful Polymorph [Single use], Mind Affecting/Possession

STATS:
10 (+0) Strength
15 +1 = 16 (+3) Dexterity
14 +2 = 16 (+3) Constitution
17 +2 = 19 (+4) Intelligence
14 (+2) Wisdom
12 (+1) Charisma

SAVES:
FORTITUDE: 2 + 3 (CON) + 2 (PfE) = 5/7
REFLEX: 2 + 3 (DEX) + 2 (PfE) =5/7
WILL: 5 + 2 (WIS) + 2 (PfE) = 7/9

SKILLS:
Concentration: 9 + 3 (CON) = 10
Knowledge (Arcana): 9 + 4 (INT) = 12
Knowledge (Dungeoneering): 5 + 4 (INT) = 6
Knowledge (Local): 4 + 4 (INT) = 6
Knowledge (Religion): 9 + 4 (INT) = 12
Knowledge (The Planes): 9 + 4 (INT) = 12
Spellcraft: 9 + 4 (INT) + 2 (SYN) = 15

Secondary Skills:
Bluff: 4 + 1 (CHA) = 5
Diplomacy: 4 + 1 (CHA) = 5
Sense Motive: 4 + 2 (WIS) = 6


Spell Load-Out (Caster Level 6th; 7th Conjuration; 8th Conjuration Domain Spells; 9th w/Summon Monster III):
Level 0(4+D/day)
: Detect Magic, Message, Prestidigitation, Read Magic, Acid SplashDomain
Level 1(3+2+D/day): Grease (Invisible), Nerveskitter, Shield, Summon Monster I* (Invisible), Mage Armor Domain
Level 2(3+1+D/day): Elemental Darts (Invisible), Glitterdust, Protection from Arrows, Summon Monster II* (Invisible), Web Domain, (Invisible)
Level 3(2+1+D/day): Dispel Magic, Great Thunderclap, Summon Monster III* (Invisible, & Extended), Stinking Cloud Domain

*Summoned creatures gain a +4 bonus to Strength & Constitution due to Augmented Summoning and a +2 Enhancement bonus to Dexterity and Wisdom due to School Mastery(Conjuration).


Special Abilities:
  • Spontaneous Divination: You can spontaneously cast any spell you know from the Divination school by sacrificing a prepared spell of equal or greater level.
  • School Mastery: You cast Conjuration spells with a +1 caster level bonus and any creatures you conjure with a Summoning spell benefit from a +2 Enhancement bonus to Dexterity and Wisdom. This replaces your ability to acquire a Familiar.
  • Conjuration Domain: You cast these spells with a +1 caster level bonus.

Antiplague (x3), Antitoxin (x3), Auran Mask (x3), Healing Salve (x6), Incendiary Catalyst (x3), Vermin Repellent (x6), Smokestick (x6), Sunrod (x3), Fungal Stun Vial (x6), Sleep-Smoke (x6), Alchemist's Fire (x6), Liquid Ice (x3), Thunderstone (x3), Tanglefoot Bag (x3)

Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation:
  • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom:
  • 2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Gloves of the Starry Sky: +1 Dexterity
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Radiant Earring of Arcane Acuity:
  1. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  2. Immunity to blindness and dazzling effect
  3. Convert any spell of 3rd level and above to Fireball.
Raiment of the Four(Incomplete):
  • 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Gloves of the Starry Sky (+1 DEX), Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Radiant Earrings of Arcane Acuity, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
 
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Ah... that's where that extra Launcher ended up...
LOL, no, Mia's was crafted specifically for her to finish bringing her gear in line with standard 5th Scholarium Wizards. Was also able to squeeze glove and earring upgrade in at the end of the 8th month.

We're planning to send Inquisition agents with the Yi-Ti expedition, right? Mia would do well at that, IMO, with her build, spell selection, and gear.
 

Super stronk, easily reproductible.

Any and all werebears who are not proponents of a disgusting and self destructive philosophy inimical to the peaceful governance of the Imperium are to be welcomed with open arms.

First, the link to Weretouched Master aka "Controlled Wereism in a Class."

Second, because a line of Large Sized Werebears in Fullplate carrying Pikes/Mauls/Fullblades doing a charge with each of them forcing saves to avoid being shaken for 5d6 rounds is fucking metal. Weretigers also work, but aesthetics want what aesthetics want.

Third, because it would be another step in the "Enhancing our Army to stand toe to toe with Salamanders and other Extra-Planar Footsoldiers without getting wrecked" plan.

Fourth, did I mention how cool I think this would be/look?

 
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It would be a fortuitous coincidence if Maege Mormont was a werebear.

Bear island indeed.
 
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First, the link to Weretouched Master aka "Controlled Wereism in a Class."

Second, because a line of Large Sized Werebears in Fullplate carrying Pikes/Mauls/Fullblades doing a charge with each of them forcing saves to avoid being shaken for 5d6 rounds is fucking metal. Weretigers also work, but aesthetics want what aesthetics want.

Third, because it would be another step in the "Enhancing our Army to stand toe to toe with Salamanders and other Extra-Planar Footsoldiers without getting wrecked" plan.

Fourth, did I mention how cool I think this would be/look?

This being has my vote
 
The daughter of Maege Mormont, Lyanna Mormont I believe, is a confirmed Werebear and should be showing up in either Tyrosh or SD soon.

Speaking of which, how has the previously declared heir of Tyrosh been doing @DragonParadox ? She hasn't been seen on screen in a while.
Technically she's just the daughter of the former Archon, she's not the heir of Tyrosh. Tyrosh is under direct imperial control and that won't be changing any time soon.
 
Technically she's just the daughter of the former Archon, she's not the heir of Tyrosh. Tyrosh is under direct imperial control and that won't be changing any time soon.

IIRC there was a vote way back when that amounted to "This one is going to be our Administrator once she is of age. If you magisters are mean to her, I will be very cross."
 
IIRC there was a vote way back when that amounted to "This one is going to be our Administrator once she is of age. If you magisters are mean to her, I will be very cross."

Nawww, didn't happen. We did make her Head of her House over her brother. Not that I think he took it too personally, considering circumstances.

We did also make a point to visibly show she has our favor whenever we hold court in Tyrosh, though. Something we apparently do periodically in the background to quietly remind the city we're still invested in its well-being... among other things.
 
I remember nothing if this. When did that vote happen?

It was during the trial of her father when we passed the sentence to exile him to Braavos as part of our political schemes.

We then rewarded his daughter, who informed on her father and his plan to poison everyone in the Palace through some catspaw servants (who quietly lost their heads, even more quietly than the former Archon of a Free City was ignobly stripped of his Name and Lordship).

The funny thing is, had he behaved, we would have held him in house arrest for a couple months longer scratching our heads on a politically convenient way to get rid of him--it probably still would have been exile though. We had discussed sending him away to gather remora schemers and conspirators in his wake before he did the stupid.
 
Pretty sure people think Viserys is sleeping with her.....And many of women. Including Hermetia.

Unavoidable, but yes, Viserys probably has an extraordinary philandering reputation in some circles. We just never hear about it because Viserys is also very visibly smitten by one woman in particular and honestly tales like that tend to get lost in the din of sorcery and deeds of legend we routinely perform, and probably even some quiet help from Magisters who have had their fortunes risen by our actions (or who hope to gain our favor and remain under it).
 
I remember nothing if this. When did that vote happen?
Trial and Tribulation
[X][Archon] Show mercy by sentencing him to exile, his life foregone should he ever return. (Ensure he ends up in Braavos, as agreed with the Sealord, but don't make that part official)
-[X] All his holdings in the office of Archon are obviously ours, such as the palace, but his private property stays in his family, his eldest child (the daughter who saved his life from his own stupidity) shall inherit it.
-[X] Her brother will be fostered by a trusted family in SD
She inherits what her house possessed. She does not in any way get promised Tyrosh.
 
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