Now to consider how that would be seen from the perspective of a bronze age clanswoman with just enough magic lore to keep well water from freezing.
They made a hut out of metal and it flies. It shoots arrows fit for a giant's bow, except they are of pure steel and can punch straight through a tree.

She will probably react like a viking being shown a functional UFO by the little green men who've built it.

Edit: That is, she might also get a closer look at the live-fire exercises of the Darkenbeast company that spooked Tarly.
 
1. A given.
2. If this boosts both language learning and general learning, I'm all for it.
3. Might result in SD getting rather geriatric.
4. Sold.
I'd prefer:

1. Magic Circle Against Evil (not sure why this was downgraded to PfE)
2. Death Ward
3. Accelerated Learning (which if DP allows will also boost language learning)
4. Elysian Winds
 
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Seconded, @Snowfire. The rest of us need to know what we're working towards.

I did a general outline way back when we got MR 1, but I'll see about tidying it up a little. Speaking of, though,

Also, I've still got an idea for a custom Mythic ability, working title Commune with Bureaucracy. Not sure about the mechanics, but I was thinking about allowing us to get our library bonus to knowledge checks in the field and to know things as if we had perused the archives and reports of our bureaucracy on the topic. Things like looking at someone and instantly knowing what the Inquisition has on file on him, or seeing a merchant come to court for a ruling and knowing that he has been investigated for fraud and tax evasion multiple times.

This ties in very well to the idea I had for our Tier 6 unique. As the first part of Viserys' Path deals with his connection to the people of his realm, those who follow and support him, the second one was designed to focus on the realm itself and how it supports him. The placeholder title I have for it right now is Bearing of an Empire, and I'm looking at it giving a general raft of diplomacy and communication aids. We could add in knowledge to that easily enough, I think.

In narrative terms, it's how the physical but unliving parts of the Imperium that he's built - the archives, the institutions, and all of that - act to support him. I was also planning on it giving him Truespeech. So in general terms there, we'd have...

Bearing of an Empire: Many have tried to found kingdoms and more as you have. Many have called down to the people, brought them together beneath them, and used the power that grants to make them stronger, greater. But true Kings do not focus only on what is today. For a kingdom to become an empire, it must be able to endure the tests that would shatter even the most united peoples, and yours has done so not just through your own means, but through the creations brought forth at your command. They serve the Imperium, caring for its members and guiding them towards a better day. And now they will serve you, as well.

At 6th Tier, the power you have invested into the Imperium gathers around you like a cloak, granting you speech and skill beyond even your own mortal limits. The knowledge of your citizens, from the grand libraries to Inquisitional archives, is ready at your beck and call, applying (MR/3)/3 of their bonus to all Knowledge checks and allowing you to make Gather Information checks as a Standard Action if relevant knowledge exists to draw upon. Dossiers and tomes on culture and courtly conduct allow you to add your Mythic Rank to all social combat checks, and you may expend a use of Mythic Power to negate the critfail effects of a natural 1 in that arena. Finally, as a testament to the myriad of species living and tongues spoken within your nation, you gain access to Truespeech as a Magical Language, and may read any language affected by Truespeech as if fluent. This ability does not decipher encoded text.

How does this seem to people? Mechanics are still very much up in the air, but in terms of where I'm going on a narrative level?
 
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1. A given.
2. If this boosts both language learning and general learning, I'm all for it.
3. Might result in SD getting rather geriatric.
4. Sold.
With the Age Resistance thing, which I think is kinda frivolous, but not too awful, we will have a lot of people who eventually just drop dead when their natural allotment of time runs out. That's not necessarily a bad thing, though, if you consider people who die of old age cannot be Reincarnated or Resurrected.

SD will be comfortable and easy to live in, so people will come here to spend their final days, dying without suffering and without clogging up the realm with people who choose not to die gracefully.
 
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1. Magic Circle Against Evil (not sure why this was downgraded to PfE)
2. Death Ward
3. Accelerated Learning (which if DP allows will also boost language learning)
4. Elysian Winds
1. Magic Circle against Evil would probably mess with the Erinyes. It shouldn't bar them from entering, but it might mess with their Teleport or when they Planeshift home from somewhere else. It might also have effects on the Terminus.
2. Fine by me.
3. Again, want.
4. Again, want.
 
@Goldfish, @Azel pretty much nailed part of why I want to do a special path for Lya. It lets us have fluffy things whilst not sacrificing mechanical efficiency. Like how Nature of a Realm does for Divine Spark and Longevity.
 
How does this seem to people? Mechanics are still very much up in the air, but in terms of where I'm going on a narrative level?
Looks very neat. I would add the ability to make a Gather Information check as a Standard action to turn up anything the Imperium has on file on someone. That may sound overpowered, but ultimately we are just reusing the check somebody else already made. Or more likely, that 50 other people made for us.
 
1. A given.
2. If this boosts both language learning and general learning, I'm all for it.
3. Might result in SD getting rather geriatric.
4. Sold.
SD getting geriatric would be a good thing, the spell reverse all the negative effects of aging, meaning it would just mean SD had lots of workmen, with decades of experience in their craft.
 
That is a valid research avenue yes.

@egoo do you hear that?

I'm strongly for a custom path, as several people already shot down Beyond Alignment for her, which I would feel extremely fitting, and I do have some vague ideas for other stuff.

I'd be very interested in hearing them. A Sage path would be fun. Lots of Knowledge and Crafting with a side of "Lol fuck the laws of reality" is what I'd be aiming for.
 
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SD getting geriatric would be a good thing, the spell reverse all the negative effects of aging, meaning it would just mean SD had lots of workmen, with decades of experience in their craft.
It has also a lot of stubborn old farts who are very set in their ways. The learning effect would alleviate that a bit, but it's still something to keep in mind.
With the Age Resistance thing, which I think is kinda frivolous, but not too awful, we will have a lot of people who eventually just drop dead when their natural allotment of time runs out. That's not necessarily a bad thing, though, if you consider people who die of old age cannot be Reincarnated or Resurrected.

SD will be comfortable and easy to live in, so people will come here to spend their final days, dying without suffering and without clogging up the realm with people who choose not to die gracefully.
Hm... so you are banking on SD draining some of the potential immortals by virtue of them simply missing their mark to reincarnate?
 
Looks very neat. I would add the ability to make a Gather Information check as a Standard action to turn up anything the Imperium has on file on someone. That may sound overpowered, but ultimately we are just reusing the check somebody else already made. Or more likely, that 50 other people made for us.

Added in. If you could me know what you think of the wording, that would be nice, I'm worried it's a little clunky.
 
...if you want me adding something that isn't completely mangling the original meaning of the question, which I don't quite get, please rephrase as a standard RA-line.

When we hit Mythic Rank 3, Viserys becomes a Divine Source. This means he can grant spells to people who follow his creed.

We're wanting to experiment with divine energy batteries. Viserys will literally be one.

The research opportunities should be obvious to such a canny magpie abomination as yourself ;)
 
When we hit Mythic Rank 3, Viserys becomes a Divine Source. This means he can grant spells to people who follow his creed.

We're wanting to experiment with divine energy batteries. Viserys will literally be one.

The research opportunities should be obvious to such a canny magpie abomination as yourself ;)
please.

I'm fffucking tired.

I've walked 2 mountains, 1 canyon, and swam in Dead Sea today.

Don't make me think on top of all that.


I'll add whatever you have in the morning.
 
So is character progression stopping when it reaches level 20 and only progressing further with Mythic ranks then? How is that going to work with the Dragon Mystic PrC that got made for Viserys to stop at level 21?
 
It has also a lot of stubborn old farts who are very set in their ways. The learning effect would alleviate that a bit, but it's still something to keep in mind.

Hm... so you are banking on SD draining some of the potential immortals by virtue of them simply missing their mark to reincarnate?
It's actually a good plan, if you never feel the press of age, then you don't think near as hard on how to avoid it.
 
When we hit Mythic Rank 3, Viserys becomes a Divine Source. This means he can grant spells to people who follow his creed.

We're wanting to experiment with divine energy batteries. Viserys will literally be one.

The research opportunities should be obvious to such a canny magpie abomination as yourself ;)
Which brings me back to my proposal to turn the Imperial Palace into a giant accumulator for divine mojo.
 
I'd prefer:

1. Magic Circle Against Evil (not sure why this was downgraded to PfE)
2. Death Ward
3. Accelerated Learning (which if DP allows will also boost language learning)
4. Elysian Winds
I thought Magic Circle would hedge out some subjects, but just evil summons.

Some people might object to us blocking people from summoning Fiendish stuff or outright fiends.

The idea is precisely for a sacred-type Fox's Cunning to act as the accelerated learning. Would that work, @DragonParadox ? The idea is for it to only affect skills and ability checks (so no enhanced save DCs for magic).

What else is learning on d20 if not intelligence or skill checks? That's a neat way to model it.
3. Might result in SD getting rather geriatric.
.
Age Resistance would go toward making the place truly wondrous, it doesn't matter if you are old if you feel nothing of it. You aren't undying, but age doesn't touch you.

Death Ward is good against Winter.
 
Which brings me back to my proposal to turn the Imperial Palace into a giant accumulator for divine mojo.

Let me just, um, quote the notes I have for our Rank 10 Capstone.

Imperium: May explicitly act as a Source of power for Outsiders to draw from, allowing them to bind themselves to you under the laws of the First Pact. Grants certain Divine Rank abilities in relation to your Realm: Remote Viewing, Blocking, some others. DR 10/Epic.

It's not finished yet, but I expect you get the picture ;)
 
Death Ward seems a hell of a lot more prudent. Having people be safe from permadeath seems way more important that making geriatrics comfortable—especially when they can get free Panaceas and Heals whenever they want.
 
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