Update in beta.
I'm not sure about Talon, but I'm very curious about those "special circumstances" you mentioned which allowed Kathy to radically alter the flow of time, even in an extremely limited area.Hey @TalonofAnathrax I see you've been quiet about Kathy being able to break reality the way it looks she can. No comments to be had?
It looks good - I just dislike adding in Pathfinder stuff. It tends to be more high-powered than 3.5, especially for spellcasters and especially at lower levels (barring Alter self cheese, that existed in 3.5 already). I'm already unhappy about the spells and Bloodwish, let alone full-on PrCs!@TalonofAnathrax
What do you think about Stargazer?
That little dip into Cleric, Witch and Oracle abilities makes it look like real fun for a non-specialized spellcaster.
Hey @TalonofAnathrax I see you've been quiet about Kathy being able to break reality the way it looks she can. No comments to be had?
I'm not sure about Talon, but I'm very curious about those "special circumstances" you mentioned which allowed Kathy to radically alter the flow of time, even in an extremely limited area.
Deific blessing?
Proximity to an unstable ley line nexus?
The Bermuda Triangle?
Being coterminous with an incredibly screwed up part of the NeverNever?
Divine heritage?
Etc.
From a blatantly ruthless strategic perspective...so now he has that cognitive dissonance to deal with on top of Leto delivering some diabolic insight, with probably the kindest intentions she has had in centuries.
I actually like Pathfinder classes more, because it often offers a large variety of small but flavorfull boni and abilities. This class being an excellent example.It looks good - I just dislike adding in Pathfinder stuff. It tends to be more high-powered than 3.5, especially for spellcasters and especially at lower levels (barring Alter self cheese, that existed in 3.5 already). I'm already unhappy about the spells and Bloodwish, let alone full-on PrCs!
I very much prefer Pathfinder classes, not simply because they are generally superior to D&D 3.5 versions, but because they all have so much flavor and options for customization. There is no need to stack PRCs on Pathfinder classes to make them viable and it's much more rare to need to do so to fit a particular character concept.I actually like Pathfinder classes more, because it often offers a large variety of small but flavorfull boni and abilities. This class being an excellent example.
Sure, if you always take the strongest it gets op really quickly.
But it also gives you incredible options for easy and flavorful costumisation of Characters, making no two alike if you don't want them to be.
I've been staying out of the thread since I promised an Omake the other evening and didn't deliver. I wanted to return with an Omake or not at all, but instead got sucked back in by Leila leveling! Yay! I made her previous level-up, after all. I'm super proud of my Omake concept, but I'm struggling with writing. I cut away 4k words that night, for example, and 2k the next day. I'm now down to 700 words and feel pissed. Trying for a specific writing style, and it's horrible. Whatever, I've not given up yet! I'm sustained by the fact that several people have asked for something of the sort a while ago and others have expressed interest, and I intend to deliver before superior writers like you get around to it.
What's your angle? I'm thinking about suggesting him to talk with his fellow competitors. It would offer him some nice perspective on things, given who is left.Hey @Azel can I have this one please? Unless you have a specific plan?
It wasn't that he had anything in particular against brigands and soldiers of fortune. That would have been his fate if not for his skill and luck in finding patrons, but that didn't mean he trusted them. He especially didn't trust them enough to fly two score leagues out of their way on the say so of the same raider chief who had given them to her scarce a week past.
You guys know the drill by now, another thing off the first page, so the newest crop of magic items can fit
Medium Half-Dragon
HP: 213/228 + 30 (HotE)
AC: 10 + 3 (DEX) +13 (NA) +4 (Mage Armor) +5 (Serpent's Sin enhancement NA) +2 (Insight) +7 (Belt) +2 (vs Evil) = 42/44
Movement: 30ft + 30ft (Anklets) = 60ft
Initiative: +2 (DEX) + 5 (Primal Instincts) = +7
Attack: Claw +20 (1d4+5)
Full Attack: Bite +15 (1d6+2), 2 Claws +20 (1d4+5)
Breath Attack: 30ft cone of fire, 9d8 damage, Reflex DC 24, usable every 1d4 rounds
Spell Save: DC: 10 + 11 (CHA) 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Poison, All Mind-Affecting Effects, Divination, Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Vulnerability: Cold
SR: 29 +2 (Serpent's Sin) = 31
STATS:
20 (+5) Strength
15 +1 = 16 (+3) Dexterity
17 +3 = 20 (+5) Constitution
22 +2 = 24 (+7) Intelligence
20 +2 = 22 (+6) Wisdom
26 +6 = 32 (+11) Charisma
SAVES (+9 against Fire, +1 to saves against Cold spells and Necromancy, +2 against the magic of the Winter-Touched):
FORTITUDE: 11 + 5 +2 = 16/18
REFLEX: 11 + 2 +2 = 13/15
WILL: 11 + 6 +2 = 17/19Large Half-Dragon
HP: 245/260 + 30 (HotE)
AC: 10 + 2 (DEX) +12 (NA) +4 (Mage Armor) +5 (Serpent's Sin enhancement NA) -1 (Size) +2 (Insight) +7 (Belt) +2 (vs Evil) = 41/43
Flight: Base twice land speed, currently 60ft +40ft. (Strong Wings, Greater Wings of Air, & Aerial Alacrity) = 100 ft. (Perfect)
Movement: 30ft + 30ft (Anklets) = 60ft
Initiative: +1 (DEX) + 5 (Primal Instincts) = +6
Attack: Claw +24 (1d8+9)
Full Attack: Bite +19 (1d8+4), 2 Claws +24 (1d6+9)
Breath Attack: 30ft cone of fire, 9d8 damage, Reflex DC 24, useable every 1d4 rounds
Spell Save: DC: 10 + 11 (CHA) + 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Poison, All Mind-Affecting Effects, Divination, Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Vulnerability: Cold
SR: 29 +2 (Serpent's Sin) = 31
STATS:
28 (+9) Strength
11 +1 = 12 (+1) Dexterity
21 +3 = 24 (+7) Constitution
22 +2 = 24 (+7) Intelligence
20 +2 = 22 (+6) Wisdom
26 +6 = 32 (+11) Charisma
SAVES (+9 against Fire, +1 to saves against Cold spells and Necromancy, +2 against the magic of the Winter-Touched):
FORTITUDE: 11 + 7 +2 = 18/20
REFLEX: 11 + 1 +2 = 12/14
WILL: 11 + 6 +2 = 17/19Huge Half-Dragon
HP: 277/292 + 30 (HotE)
AC: 10 + 1 (DEX) + 15 (NA) +4 (Mage Armor) +5 (Serpent's Sin enhancement NA) - 2 (Size) +2 (Insight) +7 (Belt) +2 (vs Evil) = 42/44
Flight: Base twice land speed, currently 60ft. + 40 ft. (Strong Wings, Greater Wings of Air, & Aerial Alacrity) = 100 ft. (Perfect)
Movement: 30ft + 30ft (Anklets) = 60ft
Initiative: +0 (DEX) + 5 (Primal Instincts) = +5
Attack: Claw +27 (2d6+13)
Full Attack: Bite +24 (2d6+6), 2 Claws +27 (1d8+13), 2 Wings +23 (1d8+6)
Breath Attack: 30ft cone of fire, 10d8 damage, Reflex DC 24, useable every 1d4 rounds
Spell Save: DC: 10 + 11 (CHA) + 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Poison, All Mind-Affecting Effects, Divination, Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Vulnerability: Cold
SR: 29 +2 (Serpent's Sin) = 31
STATS:
36 (+13) Strength
9 +1 = 10 (+0) Dexterity
25 +3 = 28 (+9) Constitution
22 +2 = 24 (+7) Intelligence
20 +2 = 22 (+6) Wisdom
26 +6 = 32(+11) Charisma
SAVES (+9 against Fire, +1 to saves against Cold spells and Necromancy, +2 against the magic of the Winter-Touched):
FORTITUDE: 11 + 9 +2 = 20/22
REFLEX: 11 + 0 +2 = 11/13
WILL: 11 + 5 +2 = 16/18True Dragon
HP: 277/292 + 30 (HotE)
AC: 10 + 3 (DEX) + 22 (NA) +4 (Mage Armor) +5 (Serpent's Sin enhancement NA) - 2 (Size) +2 (Insight) +7 (Belt) +2 (vs Evil) = 51/53
Movement: 40ft + 30ft (Anklets) = 70ft, Fly 150ft. +40 ft. (Strong Wings, Greater Wings of Air, & Aerial Alacrity) = 190 ft. (Perfect)
Initiative: +2 (DEX) + 5 (Primal Instincts) = +7
Attack: Bite +32 (2d8+12)
Full Attack: Bite +32 (2d8+12), 2 Claws +27 (2d6+6), 2 Wings +27 (1d8+6), Tail Slap +27 (2d6+18)
Breath Attack: 50ft cone of fire, 12d10 damage, Reflex DC 30, useable every 1d4 rounds
Spell Save: DC: 10 + 11 (CHA) + 1 (SP) + spell level (+1 Fire)
Immunities: Sleep, Paralysis, Fire, Poison, All Mind-Affecting Effects, Divination, Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Vulnerability: Cold
SR: 29 +2 (Serpent's Sin) = 31
DR: 14/Valyrian Steel
STATS:
34 (+12) Strength
15 +1 (+3) Dexterity
25 +3 = 28 (+9) Constitution
22 +2 = 24 (+7) Intelligence
20 +2 = 22 (+6) Wisdom
26 +6 = 32 (+11) Charisma
SAVES (+9 against Fire, +1 to saves against Cold spells and Necromancy, +2 against the magic of the Winter-Touched):
FORTITUDE: 11 + 9 +2 = 20/22
REFLEX: 11 + 3 +2 = 14/16
WILL: 11 + 5 +2 = 16/18
Spell-Like Ability: Pyrotechnics (At Will)
Frightful Presence (Ex): 150ft, creatures with less than 22 HD (Will DC 31 Negates)
Crush(Ex): Small creatures or smaller or be pinned and take 2d8+16 damage/round (Reflex DC 29 negates)
What's your angle? I'm thinking about suggesting him to talk with his fellow competitors. It would offer him some nice perspective on things, given who is left.
From one of the uniniated: How?So right now, we take the dichotomy, and we smash it together.
Snow wants to shortcircuit that soulsearching - that may take some serious time - somehow.@Snowfire, so what is that you actually want to say / do?
I get your thoughts, which is precisely why I want to leave him some time to internalize this discussion and look for his own answers so that we further drift away from the Tywin-Light appearance we have for him now.
Yeah, I understood his intent, but not how he expects to get there.Snow wants to shortcircuit that soulsearching - that may take some serious time - somehow.
Yeah, I understood his intent, but not how he expects to get there.