Here the final builds:
Praetorian Crusader, Initiate
Alignment: Lawful Neutral
Race: Human, Augmented
Class: Crusader 3 (ECL 5)
Feats: Power Attack, Improved Bull Rush, Dreadful Wrath, Combat Reflexes, Cleave
Flaws: Glory-Hound, Implacable
Class features: Steely Resolve (Ex) 5, Furious Counterstrike (Ex), Indomitable Soul (Ex), Zealous Surge (Ex) 1/day

HP: 3d10 + 12 (33 HP)
AC: 10 + 2 (DEX) + 7 (Natural Armor) + 10 (Armor) + 5 (Shield) = 34; Touch 12; Flat-Footed 32
Movement: 30ft
Initiative: 2 (DEX) + 2 (Circumstance) = +4
BAB: +3
Attack: +9 - 1d8 + 6 + 1d6 Fire; 18-20/x2
Special: Darkvision (120 ft.), Light Fortification (25%, if pierced, gain Fast Healing 3 for Con-Mod rounds, duration stacks), +1 Morale bonus to Will-saves to all allies in 30 ft. (self excluded)
Proficiencies: all Simple and Martial weapons, all armors and shields
Immunities: Resistance Fire, Cold, Acid 5;
DR: 2/-
SR: 5 + 3 (HD) = 8
SLAs (CL 3):
1/day Cure Serious Wounds, Remove Disease, Smite Chaos

STATS:
19 (+4) Strength
14 (+2) Dexterity
18 (+4) Constitution
17 (+3) Charisma
12 (+1) Intelligence
16 (+3) Wisdom
Note: For purposes of stacking, each attribute is considered to already have a +4 Enhancement bonus.

SAVES:
FORTITUDE: 3 + 4 (Con) + 1 (CoR, Resistance) = 8; +2 against Evil
REFLEX: 1 + 2 (Dex) + 2 (Circumstance) + 1 (CoR, Resistance) = 6; +2 against Evil
WILL: 1 + 3 (Wis) + 3 (Indomitable Will) + 1 (CoR, Resistance) = 8; +4 against Mind-Affecting Effects; +2 against Evil

SKILLS:
Balance
: 6 + 2 (Dex) = 8
Concentration: 6 + 3 (Wis) = 9
Diplomacy: 6 + 3 (Cha) + 2 (Praetorian Armor, Competence) = 11
Intimidate: 6 + 3 (Cha) + 5 (Praetorian Shield, Enhancement) = 14
Jump: 1 + 4 (Str) = 5
Ride: 5 + 2 (Dex) = 7
Knowledge (History): 3 + 1 (Int) = 4
Knowledge (Religion): 3 + 1 (Int) = 4

Secondary Skills:
Sense Motive: 3 + 3 (WIS) = 6

Stances Known (Initiator level 3):
Level 1: Bolstering Voice (White Raven), Martial Spirit (Devoted Spirit)

Maneuvers Known (Initiator level 3):
Level 1: Douse the Flames (Strike, White Raven), Vanguard Strike (Strike, Devoted Spirit), Crusaders Strike (Strike, Devoted Spirit), Charging Minotaur (Strike, Stone Dragon), Leading the Attack (Strike, White Raven)
Level 2: Battle Leaders Charge (Strike, White Raven)

Hand of Flame (Su)
As a swift action that does not provoke, you are able to cause your fist to glow white hot, allowing your natural attacks with that arm, or any metal melee weapon wielded by that arm, to do an additional 1d6 points of fire damage. Anyone or anything struck with either option must also make a Reflex save, DC 10 + 1/2 your Hit Dice + your Constitution modifier, or be set on fire for 1d6 points of damage per round. You can maintain this ability indefinitely, but it requires a swift action every round to do so. Any metal weapon wielded in this fashion starts taking 1d6 points of fire damage, ignoring hardness, after a number of consecutive rounds equal to its hardness.

Scent (Ex)

Equipment:
Praetorian Armor - Commander Reinforced Segmented Valyrian Steel Fullplate (+2) - 55 lb of Valyrian Steel, 200 IM
Valyrian Steel Thinblade (+2) - 3 lb of Valyrian Steel
Praetorian Shield - Fearsome* Valyrian Steel Extreme Shield (+2) - 25 lb of Valyrian Steel, 500 IM
Cloak of Resistance (+1) - 100 IM
Ring of Protection from Evil - 400 IM
Ring of Sustenance - 250 IM
Healing Belt - 75 IM
Amulet of Tears - 230 IM
Earring of Arcane Acuity - 340 IM
Boots of Speed - 300 IM
Bracers of Quickstrike - 140 IM
Handy Haversack - 200 IM
Traveler's Any-Tool - 25 IM

* Version from Drow of the Underdark page 97 - +5 to Intimidate (Enhancement), can demoralize foe as Move action

Praetorian Crusader
Alignment: Lawful Neutral
Race: Human, Augmented
Class: Crusader 6 (ECL 8)
Feats: Power Attack, Improved Bull Rush, Dreadful Wrath, Combat Reflexes, Cleave, Shock Trooper
Flaws: Glory-Hound, Implacable
Skill Tricks: Never Outnumbered
Class features: Steely Resolve (Ex) 10, Furious Counterstrike (Ex), Indomitable Soul (Ex), Zealous Surge (Ex) 1/day, Smite (Ex) 1/day

HP: 6d10 + 24 (61 HP)
AC: 10 + 2 (DEX) + 7 (Natural Armor) + 10 (Armor) + 5 (Shield) = 34; Touch 12; Flat-Footed 32
Movement: 30ft
Initiative: 2 (DEX) + 2 (Circumstance) = +4
BAB: +6
Attack: +13 / +8 - 1d8 + 7 + 1d6 Fire; 18-20/x2
Special: Darkvision (120 ft.), Light Fortification (25%, if pierced, gain Fast Healing 3 for Con-Mod rounds, duration stacks), +1 Morale bonus to Will-saves to all allies in 30 ft. (self excluded)
Proficiencies: all Simple and Martial weapons, all armors and shields
Immunities: Resistance Fire, Cold, Acid 10;
DR: 2/-; 5/Chaos
SR: 5 + 6 (HD) = 11
SLAs (CL 3):
1/day Cure Serious Wounds, Remove Disease, Smite Chaos

STATS:
20 (+5) Strength
14 (+2) Dexterity
18 (+4) Constitution
17 (+3) Charisma
12 (+1) Intelligence
16 (+3) Wisdom
Note: For purposes of stacking, each attribute is considered to already have a +4 Enhancement bonus.

SAVES:
FORTITUDE: 5 + 4 (Con) + 1 (CoR, Resistance) = 10; +2 against Evil
REFLEX: 2 + 2 (Dex) + 2 (Circumstance) + 1 (CoR, Resistance) = 7; +2 against Evil
WILL: 2 + 3 (Wis) + 3 (Indomitable Will) + 1 (CoR, Resistance) = 9; +4 against Mind-Affecting Effects; +2 against Evil

SKILLS:
Balance
: 9 + 2 (Dex) = 11
Concentration: 9 + 3 (Wis) = 12
Diplomacy: 9 + 3 (Cha) + 2 (Praetorian Armor, Competence) = 14
Intimidate: 9 + 3 (Cha) + 5 (Praetorian Shield, Enhancement) = 17
Jump: 1 + 4 (Str) = 5
Ride: 5 + 2 (Dex) = 7
Knowledge (History): 5 + 1 (Int) = 6
Knowledge (Religion): 5 + 1 (Int) = 6

Secondary Skills:
Sense Motive: 3 + 3 (WIS) = 6

Stances Known (Initiator level 3):
Level 1: Bolstering Voice (White Raven), Martial Spirit (Devoted Spirit)

Maneuvers Known (Initiator level 3):
Level 1: Douse the Flames (Strike, White Raven), Vanguard Strike (Strike, Devoted Spirit), Charging Minotaur (Strike, Stone Dragon)
Level 2: Battle Leaders Charge (Strike, White Raven)
Level 3: Defensive Rebuke (Boost, Devoted Spirit), Revitalizing Strike (Strike, Devoted Spirit), Lion's Roar (Boost, White Raven)

Hand of Flame (Su)
As a swift action that does not provoke, you are able to cause your fist to glow white hot, allowing your natural attacks with that arm, or any metal melee weapon wielded by that arm, to do an additional 1d6 points of fire damage. Anyone or anything struck with either option must also make a Reflex save, DC 10 + 1/2 your Hit Dice + your Constitution modifier, or be set on fire for 1d6 points of damage per round. You can maintain this ability indefinitely, but it requires a swift action every round to do so. Any metal weapon wielded in this fashion starts taking 1d6 points of fire damage, ignoring hardness, after a number of consecutive rounds equal to its hardness.

Scent (Ex)

Equipment:
Praetorian Armor - Commander Reinforced Segmented Valyrian Steel Fullplate (+2) - 55 lb of Valyrian Steel, 200 IM
Valyrian Steel Thinblade (+2) - 3 lb of Valyrian Steel
Praetorian Shield - Fearsome* Valyrian Steel Extreme Shield (+2) - 25 lb of Valyrian Steel, 500 IM
Cloak of Resistance (+1) - 100 IM
Ring of Protection from Evil - 400 IM
Ring of Sustenance - 250 IM
Healing Belt - 75 IM
Amulet of Tears - 230 IM
Earring of Arcane Acuity - 340 IM
Boots of Speed - 300 IM
Bracers of Quickstrike - 140 IM
Handy Haversack - 200 IM
Traveler's Any-Tool - 25 IM

* Version from Drow of the Underdark page 97 - +5 to Intimidate (Enhancement), can demoralize foe as Move action

@Goldfish, I've taken the liberty of adding a Cloak of Resistance and two fixed cost enchantments to the equipment list you've made. The most expensive one is needed to round out the Fear-Charger build of these guys, as it enables them to regain Maneuvers and to demoralize enemies in the same turn. Effectively, the build causes fear and high damage by charging while boosting allies in various ways. Also, tanky.
You left the +2 Deflection bonus from their PfE rings off the AC calculation. The +1 Cloaks of Resistance aren't a huge expense, but they're going to be redundant nine times out of ten due to most of our enemies being Evil.
 
She might not have interest in any avatar. She sounds pretty hands off in her approach to the Materium plane so far.

Edit: Well, she did give us a chance to open a portal to her realm.
 
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Part MMDCXXIII: Three Gifts of Love
Three Gifts of Love

Fourteenth Day of the Eighth Month 293 AC

After being forced to endure Baelish's oily presence, Rhaenys' hopeful smile is a balm to the soul: "Did ya get 'im? Is he alright? Did he miss me?" The questions come tumbling one after another, not even pausing for breath while her mother looks on fondly from the bench by the windowsill. She had not objected to all the excitement so near the girl's bedtime, though she does get a worried look in her eye when Vee walks in leading a cleaned and healed Balerion who nonetheless slinks in like a shadowcat on the prowl, his newly restored ears swept back on the sides of his head.

"Whoa!" Rhaenys exclaims, eyes wide in amazement. "You've gotten big! Did someone feed you?"

"Cats're good hunters, even if they'd rather laze about," Vee interjects. "He got by with rats and snatching food off plates. Even got you a bit of payback," she chuckles.

Elia opens her mouth to interrupt, probably to chastise Vee, but Rhaenys does not seem upset, just looking quizzically between the young sorceress and the tomcat. "What d'you mean?"

Vee goes on to explain how Balerion had once stolen a roasted quail served to Tywin Lannister right off his plate, doubtless a scene of consternation, however brief for the haughty son of a bitch.

"That's the one who sent the bad men, right?" she asks, looking up at you.

You nod, happy to see her taking this so well, but uncertain how the hells a cat had known Tywin Lannister had been responsible for Rhaenys' death. Perhaps Vee had simply told him...

"Good kitty," the girl says resolutely. "You should've scratched him too, though." Whether the thread of satisfaction running through her words is owed to dragon's blood or Dornish heritage you cannot say, but you are suddenly struck by a premonition as strong as any you had known. In the unlikely event that Tywin Lannister should live long enough for Rhaenys to grow into her own he would not long survive that day.

Vee translates for the cat in a series of yowls, hisses, and meows, then back again: "He says he would have, but there were too many men with iron claws there."

Elia clears her throat: "It's good to see you get along so well after your parting, sweetheart. Why don't you go play with Balerion in the other room for a bit while I talk to your uncle about grown-up things."

Balerion speaks up again, and again Vee interprets: "He says he wants some fish or milk, even some cheese if you have it..."

"It must be so nice to be able to talk to all animals," Rhaenys says wistfully. "Could I learn to talk cat, mama? Or maybe get an amulet like uncle Doran's that lets him talk in all sorts of people languages, only for cats?"

"I'm not entirely sure..." your goodsister glances at you in askance. Seeing your nod she passes the agreement on to Rhaenys. "I'll get you one for your nameday."

You almost interject that it would be no trouble to make one much sooner, but a moment later you realize Elia is making a point, that gifts do not just materialize out of thin air on command and sometimes one has to wait for what one desires. A good lesson for a princess to learn early.

Once the door is closed firmly in the wake of Rhaenys, Balerion, and her guard, you turn to Elia and explain that knowledge of her return to life had reached your enemies. While the particular breach had been sealed, there could be no guarantee it would not happen again. You again suggest she and Rhaenys stay with you in Sorcerer's Deep, making it clear that the decision is up to her but that you would strongly advise coming as your own protections are much greater than the ones Doran had been able to erect. "Sunspear will never be more than a call away, for I will be more than glad to carry you here whenever you desire," you finish.

Elia sighs: "I had hoped to be able to keep in Dorne a while longer, at least a few years. Sunspear and the Water Gardens feel safe to me in the way I do not think any other place can match, but I've learned long ago feelings are less important than the truth of the matter. We can be packed and off tonight."

Doran is less philosophical about the matter. The usually phlegmatic Prince of Dorne curses with a vigor worthy of his younger brother. "How did the secret get out?! Who talked?! Who betrayed their oaths?!"

"No one did as far as we know. It was only an astute guess and then sorcery to check the truth of it," you answer.

"Is there anyway to protect against that, utterly and without flaw?" he asks, still incensed, though now without a convenient target for his anger.

"There is, yes, the same enchantment that I have bound into the Conqueror's Crown," you motion towards the circlet of Valyrian Steel, for once in its true form, for it was Doran himself who gifted it to you. "However, it is not cheap even to a prince's pockets. Twenty-two thousand Imperial Marks if you can find an enchanter skilled enough to forge one, and those are rare even in the great trading cities of the genies."

"I would pay it ten times over to see them both safe," Doran insists. "Find me a mage who will work those spells and I will pay him for his craft."

"Highness, I will keep them safe," you interject firmly. "By all my arts and all the strength I have gathered I swear it."

"I know, I know. I do not doubt you, it's just..." the Prince of Dorne sighs. "I can't lose her again, you understand that?"

"Of course," you assure him. "I will find a mage willing to make such talis..."

Your pledge is cut off mid-word by Malarys speaking unexpectedly in your mind: "We are near the Orb, having defeated its guardians, but we have encountered a Red Priestess who has come here to see you."

A Red Priestess, in the middle of the wastes, near the Orb of Dragonkind. A shiver goes down your spine. No lesser mage would have simply stumbled over that place, and any who might gain it would have the means to enslave you, even through all your wards. Still, if this priestess is willing to talk then you will talk, and if you do not like her answers then you can still fight.

How do you confront Melisandre?

[] Write in

OOC: This includes buffs and initial introductions.
 
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Oh man kinda sad we didn't get the chance to Awaken Balerion and have him as our agent in the Red Keep. Rhaenys and Kitty is too cute though! Well she can awaken him if she wants when she learns magic eventually.
 
THEY ALWAYS KNOW

Seriously though, cats have a level of ability to know those who either mean or have done harm to their humans that is on the near side of legitimately disturbing. I have little doubt that he knew exactly what he was doing at the time.
Cats are predators. Predators survive by studying and assessing their environment and correctly judging their prey.
 
So. Mel.

How are we going to introduce ourselves?
TD for would stack the odds a bit further if a fight breaks out, but fighting mage to mage is the better style.
 
In canon Mel combines some arcane shadow-magic learned in Asshai with the gifts of her god, so I would not be surprised to see her either as dual Arcane/Divine caster, or maybe as a Cleric going into this: Master of Shadow – Class – D&D Tools

As far as I know there is no real hybrid class between divine casting and shadowcasting, so unless DP cooked something up only for her that combination is unlikely.
 
I was thinking we were going to bring along Benarro and some of his subordinates. I'd be curious if they had any idea who 'Melisandre of Asshai' is.
 
[X] Goldfish
"I don't give a damn, I don't give a fuck, but if I give a damn, I might jsut give a fuck, so I don't give a damn..."

I'm quite ready to salt all over the following chapters, so let's get this trainwreck rolling.
 
[X] Plan Let's Talk First
-[X] Teleport over in human form without applying further combat buffs that go above regular Persistomancy.
-[X] Once appearing there:
--[X] "This is a slightly surprising turn of events. There is a very fine audience chamber you could have come to, if you wanted to speak with me. It would have been less... rustical..." // Try for something between honest exasperation and minor annoyance. This is highly irregular after all.
--[X] "My name is Viserys Targaryen and I shall not bore you with my titles, for I assume that crowns and kingdoms mean little to you. By what name may I call you in turn?" // Setting the mood to talk shop. If she was interested in pleasantries and mooching up, she wouldn't have ambushed us in the middle of the desert.
--[X] "I assume this meeting is about the one title you would care about. It seems like the one and only thing most Red Priests want to talk with me about these days." // Let's get straight to the damn messiah point...
--[X] If it turns out that she doesn't want to talk about Azor Ahai related things: "Well, I must say that this is pleasant deviation from recent patterns."
--[X] If the previous is true and then she announces murderous intentions towards Viserys: "And we are back to far too familiar territory. The chance of pace was nice while it lasted."
 
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[X] Goldfish
"I don't give a damn, I don't give a fuck, but if I give a damn, I might jsut give a fuck, so I don't give a damn..."

I'm quite ready to salt all over the following chapters, so let's get this trainwreck rolling.
Is that preventive salt-caving?
[X] Azel
 
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I was thinking we were going to bring along Benarro and some of his subordinates. I'd be curious if they had any idea who 'Melisandre of Asshai' is.
It's unfortunately too risky.

If things end up going south, we not only have to face the strongest servant of R'hllor in Prime Material, we'd have to face the strongest two servants (we have evidence that Benerro is a Cleric of the Eighth Circle, making the prospect of fighting him unappealing even leaving aside the fact that we happen to like the man).

If that weren't a concern bringing Benerro would be great.

[X] Azel
 
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