Now to be clear, Heart's Ease in HT does about what it does in ASWAH proper - @DragonParadox please let me know how I've done in explaining this? Any help on your own perspective would be greatly appreciated. Still, it's enough to at least give people who've been enthralled a chance at recovery that's better than single digit percentages, and all without ever truly invading the mind of another. The reason that Viserys woke the girl up, is out of respect for the word he gave. She, in her own way, gave consent. Invasion is…a deliberate act of aggression, pushing into someone's mind without their permission. I'm not ever going to properly define where Heart's Ease lies on that scale without consent, but with it? It's no worse than what Harry asks Molly to do in Changes. Grey area, perhaps. But Dresden isn't going to argue that given the results.

I'm not entirely happy with the last third or so of this section, it feels weak to me, but it's also probably the best I'm going to get for it and fighting for perfection is just an easy way to never get anywhere. Next up, a little break from the warlock hunt in favour of some more wintry matters. I think people will enjoy seeing Viserys applying himself there.
 
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Horde Thief
Chapter 33
Capturing your targets had been easy, but you'd expected that. In the end, you've dealt with far more dangerous threats than what was to you a collection of amateur cultists, the oldest of them little more than twenty, barely an adult by the standards of this world. But as with all cultists you've ever encountered, capturing them isn't the hardest part of the matter. That dubious honour is taken by the aftermath, where you find out everything they've done in the time since they went tumbling over the edge of sanity. Though if you're not mistaken, at most of these…people jumped. There are few things that you've not seen before now, but that doesn't make it easier.

Ser Harry has a similar expression to yours on his face as you move quickly through the room, binding the warlocks and their thralls before the tendrils of shadow holding them fade. The usually soft light of his amulet is harsh against your conjured constructs, casting his face in unforgiving lines that make the warlocks go very quiet as he passes them. You wonder it says about yours that they flinch away from you, but can't bring yourself to care. The worst, as always, is yet to come.

Once the occupants in the room are contained, you move forward, casting the still struggling thralls into dreamless slumber first though, at Ser Harry's request. Apparently the longer they stay conscious and unable to fulfil the command of their masters, the worse the psychic scarring becomes. Not for the first time, you almost curse at the crudeness of this realm's mind magics, for at least your own are less destructive to the enthralled. You know you shouldn't feel guilt for that, but it's hard when you've reduced men to puppets before and seen them recover after their release. According to Dresden, it will be counted as highly fortuitous if even one in five of those enthralled ever properly recover from the mental scarring.

What you find pushing on is…as expected. It seems that the trend of those possessed of evil magics to escalate into further depravities as you push deeper into their lairs, if you could call this place one, isn't limited to the monsters of your own world and the Fomor. There, the burn scars specked with chips of blackened bones, an impromptu incinerator for the corpses created by the experiments you find in other rooms. Many of the buildings' internal walls have been broken through, to expand the area available to the fledgling cabal, and in one of them you find a double circle of silver worked into the floor at its centre. The rings are meticulously clean, but the space inside the inner one is so soaked with blood that you think it will leave a permanent stain. You've seen enough diabolist lairs to know what was being done here, but the double ring is odd, and Harry growls a curse on seeing it.

"What is it?" You ask.

"Not just strong," he replies, lips twisting in a snarl. "Smart, too. Not many know how to build a Circle like that." He shakes his head, as if clearing it, and nods at gore-soaked circle inside the ring. "A Circle can only keep one, specific, thing in or out. They used the first to trap their sacrifice, and the second to contain what they were summoning to feed. It's good work, too," he turned away in disgust. "Damn them."

You reach up and place a hand on your friend's shoulder. "A friend once said to me, in a place very like this one, that evil seems to delight in surprising you with proof of its depravity." Waymar's words are as clear in your memory as they were the day he spoke them. "What matters is that we overcome it, regardless of how hard it tries."

Harry tenses for a moment, then nods. "I think I would like to meet your friend, one day."

"If fate is kind, I have little doubt you will." There is something beneath the words of your reply, but it's only an echo of emotion buried by a wall of will and steady belief. Your companions have never once let you down. This will not be their first failing.

"Thank you," Harry nods, and something in his voice seems to recognise what you thought was hidden in yours. He straightens, and claps you lightly on the shoulder, a mark of camaraderie that you've only slowly become used to. "Let's see to what other foulness they prepared for us, then, and then be gone.

Fire and slumber are exercised in equal measure as you search the final sections of the building. The first for those creations and records too foul to be allowed to continue, and the latter for the...thrall is a poor word for those bound to serve for another's comforts, no matter how twisted they might be. Harry has no way to tell if they'll ever recover their sanity, but for them, it's apparently even less likely than the more disposable 'muscle' you'd captured breaking into the place.

"They've been far more deeply damaged," he explains, in a level tone that does nothing to hide the emotion roiling beneath it. "Twisted into little more than toys for this so-called cabal, and knowing it all the while, somewhere deep inside. There are…different types of slavery, and what's been taken from these poor souls was far more intimate." It is that statement that drives you to ask a question you've been hesitant to ever since you agreed to uphold the White Council's Laws for the course of this work. Your own magics aren't perfect, they can't wipe away mental wounds without even a scar like they can physical trauma. But what you can do is far more than Harry and the wizards of the Council seem capable of.

"There's a spell I know," you say, as you carry the slumbering forms back through the halls of horrors to the entrance, "that might be able to help these people. And the other thralls." Part of you wonders what might happen if you cast it on one of the warlocks, but after what you've seen, they aren't worth that. You gave no forgiveness to those who had sought to tip Tyrosh into the hands of daemons, after all. Why would this be any different? "It helps the scars of mental trauma heal. From what you've told me, these people," you nod down at the young woman you're carrying, unmoving in the hold of bespelled slumber. "Will be lucky if even one of them ever finds their way back to sanity. This could at least give a few more a chance."

Ser Harry is silent for a long moment, your steps hushed in the emptiness of the crude labs. When he speaks, it's with care. "This spell, do you know how it works?" That you do, the result of what was at first instinctual knowledge refined by the full sweep of draconic memory that came with your ascension, and sharpened by more directed study. This spell, you know well.

"It acts upon the mind, but does not invade it, as I understand it. It wipes away the worst of psychic scars, from torture or insanity." You explain, remembering the time spent to understand the limitations of the magic. "It washes away fear or despair inflicted by magic, and is often the first step for one so harmed towards recovery and, eventually, peace." You forbear to mention for the moment that you had used it on Naomi, to soften the memories of her time in captivity to the Fomor. "I cannot imagine it could harm these people, Ser. And if there is but a chance that we could help them, surely it is our duty to take it. Justice does not see only to the punishment of the guilt. Or at least, it should not."

Again, the long silence, as you head back for the rest of the thralls. "You are confident in this?" You only nod, firmly. "I would have to see it used, I think." Is the final judgement, one you cannot bring yourself to dispute.

"Here, then," you say, crouching down beside one of the remaining slaves, and gathering the strength of wishcraft to your hands. Harry winces, then his eyes flicker and he almost goes crosseyed before nodding once, gaze fixed on the barely dressed thrall.

You fix the memory of the spell in your mind, trusting in wishcraft to make it real, but before releasing it gently touch the dark-haired woman on her shoulder to dismiss the spell of slumber. She gasps and looks up at you, already shaking again. No words come from her mouth, only a low whine of animal pain, and pale green eyes flick back and forth between you as if you were predators, having found wounded prey. You speak quickly.

"Lady, you are hurt," she twitches at the sound of your voice, but you know something of those wounded like she is, and pitch your words in steadying tones. "I would heal you, if you would permit it?" This to the White Council, but you would help her nonetheless if she was unable to agree, once your word to the Council no longer held. But she surprises you and Ser Harry both.

"Pain…the pain," her words are agonised, "it would stop? Please, make it stop. Please. Stop. The pain, hurts, hurts," she trails off into nonsense, but it's enough for you. The magic comes together in your right hand, and you touch the fingers of it to her forehead.

"Stars and stones," Harry breathes, as the spell washes across her mind, and her shaking slows, then stops. With another word, you ease her back into the fugue of spellborn slumber, but there's no condemnation in Harry's oath, only wonder.

"Your permission, Warden?" You ask, and he peers at you oddly for a second before blinking quickly.

"Permission?" He repeats slowly, the word slow and almost dazed.

"Yes," you nod towards the others still to be carried from the chambers of the warlocks you'd captured. "To give the rest the same chance I've given her," a gesture indicates the woman slumped against the wall.

"Oh, yes," Harry nods, but his dark eyes are intensely curious. "Please, do so."

The warlocks are all swiftly tried, found guilty, and executed without ceremony by a silver blade. You watch them die, some silent, some cursing the names of those who brought them justice. You do not pity them, but you do curse the circumstance that lost them to a world they could have bettered, instead. In those bound to their service, however, a minor miracle is observed in the fullness of time, as all make slow progress towards recovery. Torturous sometimes, yes. But it is recovery and that is something worthy of satisfaction. Two dozen lives saved, where all others would abandon them.

That, you choose to believe, is the true face of justice.
Ah, that's the good stuff.

I would very much like to know what Harry saw using his Sight.
 
Extremely busy these days, so I wasn't able to comment yet, but I had this idea that wouldn't let go after reading about the whole Garth dilemma.

Regarding the Garth the Gross & the False Flag Devil OP during the Conclave: Have Dany create a very obviously divine and prophetic dream for the Septons under our service. The idea is to make them think they were sent a prophetic dream by the Seven that evil forces are at work in the Reach, and that they are planning to murder the Septons at the Conclave and make it look like it was Viserys work.

They will of course request an audience with Viserys to tell him of the dream, so that he may act on it and prevent disaster! Cue heroic Viserys saving the Conclave, revealing poor Garth as a slave in his own body, used as a puppet by Devils, and we only managed to learn of this diabolical plot thanks to a prophetic dream sent by the Seven to our most pious Septons!

If all goes well, we will have plenty of positive rumors on both sides of the Narrow Sea. In SD the people will look to the Septons in awe, as they were clearly touched by the Divine. Meanwhile in Westeros, similar rumors will fly around. The supposed heretics in SD somehow receiving divine prophecies from the Gods themselves while the faithful in Oldtown being blind to the danger. What many will also note, is that it was Viserys the Gods were trying to contact, that it was the Dragon King across the sea that the Gods are imploring to act as the Protector of the Faith, and not the Stag King on the Iron Throne, as would be his duty. From there on it is a small jump to reach the conclusion that Viserys' rule is supported by the grace of the Gods, while Baratheon's is not. Indeed, is the King not known for shirking his royal duties and instead spending his time feasting, hunting or whoring? No wonder the Seven disapprove of such a sinful King...

Even had some ideas for the prophetic dream itself, although it did somewhat run away from me while writing it.

The dream starts with the Septons inside our Sept, artistically crafted statues of the Seven looking down upon them. The statues are clean and shining, with prismatic light filling the room, giving the feeling that a truly divine presence dwells there. Then they are suddenly flying and find themselves thrown towards the Reach. There will see a representation of castle Highgarden rise before them. Roses and other flowers are in full bloom, but dark, thorny stalks of shadow suddenly start descending from the top of the castle, enveloping the castle and withering the blooming flowers while even the walls begin to crack.

Next they rise to the top of the castle, where a number of important Tyrell and Reacher personages dance and frolic, addressing each other by their names and titles, to make sure the Septons know who they are. Then from the shadows emerges a new figure - Garth the Gross - except he is quite obviously a puppet. His limbs stiff and connected through great spherical joints. The face clearly painted, with the eyes unmoving and the mouth clapping open and shut. He moves stiffly, as you'd expect from a puppet, and quickly falls down. All attendees laugh at this, while chanting his name 'Garth the Gross! Garth the Gross!', even Puppet!Garth joins the laughter in his own mechanical fashion. Suddenly his mouth expands vastly, and the real Garth can be seen inside, bound by bloody chains and with a terrified visage, crying 'Help me!!!' before the mouths shuts with great force and the Septons feel themselves blasted away.

Now they are in the Starry Sept, the starry ceiling making it quite obvious. Unlike the Imperial Sept, however, this one's interior is dark. The only light is provided by ghastly torchfire. The windows seem to only let in darkness instead of light, and shadows creep in through cracks in the glass. The statues of the Seven are in a similar state, disrepaired, with a great number of dark, menacing cracks running around them. A number of Septons are present, all in deep contemplation, or as if in prayer. Then Puppet!Garth emerges from a shadowy corner. He holds a chain however, and drags an equally false looking Darkenbeast puppet by it. Both Garth and the Darkenbeast wear tabards bearing the sigil of House Targaryen. Then both puppets jump into action, quickly slaying the praying Septons. Blood is spraying across the statues, and the puppets are loudly screeching "Targaryen! Targaryen! Targaryen did this!" in between bouts of mad laughter.

Only after the last of the Septons falls do the puppets suddenly collapse, and the Brachina emerges from Garth's shadow, loudly proclaiming the success of its diabolical plot. "With these deaths being laid at the Dragon King's feet, the pious fools will throw themselves at him with blind fury! And while mortal men expend their strength against each other, the powers of Hell shall extend their reach across all the Seven Kingdoms! By the time the Dragon King fights off the fools and realizes our great design it will be too late for him to stop us, and all the Seven Kingdoms shall bow and acknowledge the Lords of Hell as their masters!". After that proclamation the dreamers are sent back flying to SD, although they can see a great tendrils of darkness rapidly spreading from Oldtown and Highgarde across the entire Reach, and from there on moving to cover all of Westeros.

And then they wake up.
 
Extremely busy these days, so I wasn't able to comment yet, but I had this idea that wouldn't let go after reading about the whole Garth dilemma.

Regarding the Garth the Gross & the False Flag Devil OP during the Conclave: Have Dany create a very obviously divine and prophetic dream for the Septons under our service. The idea is to make them think they were sent a prophetic dream by the Seven that evil forces are at work in the Reach, and that they are planning to murder the Septons at the Conclave and make it look like it was Viserys work.

They will of course request an audience with Viserys to tell him of the dream, so that he may act on it and prevent disaster! Cue heroic Viserys saving the Conclave, revealing poor Garth as a slave in his own body, used as a puppet by Devils, and we only managed to learn of this diabolical plot thanks to a prophetic dream sent by the Seven to our most pious Septons!

If all goes well, we will have plenty of positive rumors on both sides of the Narrow Sea. In SD the people will look to the Septons in awe, as they were clearly touched by the Divine. Meanwhile in Westeros, similar rumors will fly around. The supposed heretics in SD somehow receiving divine prophecies from the Gods themselves while the faithful in Oldtown being blind to the danger. What many will also note, is that it was Viserys the Gods were trying to contact, that it was the Dragon King across the sea that the Gods are imploring to act as the Protector of the Faith, and not the Stag King on the Iron Throne, as would be his duty. From there on it is a small jump to reach the conclusion that Viserys' rule is supported by the grace of the Gods, while Baratheon's is not. Indeed, is the King not known for shirking his royal duties and instead spending his time feasting, hunting or whoring? No wonder the Seven disapprove of such a sinful King...

Even had some ideas for the prophetic dream itself, although it did somewhat run away from me while writing it.

The dream starts with the Septons inside our Sept, artistically crafted statues of the Seven looking down upon them. The statues are clean and shining, with prismatic light filling the room, giving the feeling that a truly divine presence dwells there. Then they are suddenly flying and find themselves thrown towards the Reach. There will see a representation of castle Highgarden rise before them. Roses and other flowers are in full bloom, but dark, thorny stalks of shadow suddenly start descending from the top of the castle, enveloping the castle and withering the blooming flowers while even the walls begin to crack.

Next they rise to the top of the castle, where a number of important Tyrell and Reacher personages dance and frolic, addressing each other by their names and titles, to make sure the Septons know who they are. Then from the shadows emerges a new figure - Garth the Gross - except he is quite obviously a puppet. His limbs stiff and connected through great spherical joints. The face clearly painted, with the eyes unmoving and the mouth clapping open and shut. He moves stiffly, as you'd expect from a puppet, and quickly falls down. All attendees laugh at this, while chanting his name 'Garth the Gross! Garth the Gross!', even Puppet!Garth joins the laughter in his own mechanical fashion. Suddenly his mouth expands vastly, and the real Garth can be seen inside, bound by bloody chains and with a terrified visage, crying 'Help me!!!' before the mouths shuts with great force and the Septons feel themselves blasted away.

Now they are in the Starry Sept, the starry ceiling making it quite obvious. Unlike the Imperial Sept, however, this one's interior is dark. The only light is provided by ghastly torchfire. The windows seem to only let in darkness instead of light, and shadows creep in through cracks in the glass. The statues of the Seven are in a similar state, disrepaired, with a great number of dark, menacing cracks running around them. A number of Septons are present, all in deep contemplation, or as if in prayer. Then Puppet!Garth emerges from a shadowy corner. He holds a chain however, and drags an equally false looking Darkenbeast puppet by it. Both Garth and the Darkenbeast wear tabards bearing the sigil of House Targaryen. Then both puppets jump into action, quickly slaying the praying Septons. Blood is spraying across the statues, and the puppets are loudly screeching "Targaryen! Targaryen! Targaryen did this!" in between bouts of mad laughter.

Only after the last of the Septons falls do the puppets suddenly collapse, and the Brachina emerges from Garth's shadow, loudly proclaiming the success of its diabolical plot. "With these deaths being laid at the Dragon King's feet, the pious fools will throw themselves at him with blind fury! And while mortal men expend their strength against each other, the powers of Hell shall extend their reach across all the Seven Kingdoms! By the time the Dragon King fights off the fools and realizes our great design it will be too late for him to stop us, and all the Seven Kingdoms shall bow and acknowledge the Lords of Hell as their masters!". After that proclamation the dreamers are sent back flying to SD, although they can see a great tendrils of darkness rapidly spreading from Oldtown and Highgarde across the entire Reach, and from there on moving to cover all of Westeros.

And then they wake up.
@Azel This needs to happen.
 
I just fear that the Seven themselves can subvert the whole thing and try to impose on the SD septons while Danny does her thing. It's not the kind of thing that Danny should be doing alone, even if she pulled similar shit with Tiamat already.

Hmm, then again, if she pulls that off she is pretty much eligible for Mythic Tier.

Daenerys the Apostate does sounds ominous.
 
I wouldn't hold off from using Dreamweaving to slip in and see which people at the Conclave would be sympathetic towards us, and then setting about manipulating them to hedge our bets, but some elaborate gambit doesn't seem like the right play.

We need to free Garth, kill all the fiendish operatives surrounding that operation, get our own agents thoroughly infested and entrenched in Old Town, and probably figure out a way to manipulate the whole affair towards our own ends rather than allowing it to be some springboard for Fey machinations, Tyrell ambitions, Maester duplicity, or Lannister interference, as I am sure those are all real concerns we face here.
 
I'm sure you would :V

Realtalk, it might get referenced offhand, but I'm unlikely to go into it fully. I mean, you got the full Harry PoV Soulgaze of Viserys, after all.

Wishcraft sounds a lot like Soul Fire all told. Slivering off a piece of yourself to fuel a powerful working, and it's not like it doesn't grow back right?

I wonder how close it runs to the Grace of God.
 
Now to be clear, Heart's Ease in HT does about what it does in ASWAH proper - @DragonParadox please let me know how I've done in explaining this? Any help on your own perspective would be greatly appreciated. Still, it's enough to at least give people who've been enthralled a chance at recovery that's better than single digit percentages, and all without ever truly invading the mind of another. The reason that Viserys woke the girl up, is out of respect for the word he gave. She, in her own way, gave consent. Invasion is…a deliberate act of aggression, pushing into someone's mind without their permission. I'm not ever going to properly define where Heart's Ease lies on that scale without consent, but with it? It's no worse than what Harry asks Molly to do in Changes. Grey area, perhaps. But Dresden isn't going to argue that given the results.
Why not straight up Miracle?
As far as I can see removing any magical traces of enchantment (for which Miracle or Wish are the strongest options, working on every form of it that exists in D&D) while also doing as much healing as possible (where Miracle should do better than the level 3 spell it can easily copy) looks like a better option than just Heart's Ease.

A 5000XP MIracle could propably even "cut out" the entire time they were under thrall, but no muggle is worth that expense.
 
Belatedly: RETURN WESTERSOSI CLAY, LANNISTER SCUM!

Wishcraft sounds a lot like Soul Fire all told. Slivering off a piece of yourself to fuel a powerful working, and it's not like it doesn't grow back right?

I wonder how close it runs to the Grace of God.

What if I told you it's actually one step further, and instead of sacrificing a piece of yourself for your fellow man, you pull off a minor miracle and recover from it afterwards, ready to launch off another dozen of the same the next day? Or sooner, with clever use of magic? It's one thing to draw from an area that is literally divine magic, but with the Draconic Akashic Record Viserys has hacked into the source code and can throw around those spells without even paying the same tithe as it would ordinarily be measured. What he puts into it he gets back.

Rate all the parameters that a mage might be scored in, and the only area Viserys is deficient in, out of criteria like power, stamina and versatility, is Artifice, which isn't to say he's completely unskilled there. After all, no one said he couldn't build anything with magic. He can. Quite easily. With superlative mastery.

It's just one of the only areas out of a dozen in the craft that he doesn't excel in. And in that simply because his better half is already just that good at it already, and a fair hand at every other area too.

Like how do you even approach a conversation about your apparent magical capabilities with someone in a different or even in the same system?

"Oh yeah, I'm really good at everything but X. My wife is good at everything and greatest in the world at X."

"Why isn't she in charge?"

"She finds politics boring."
 
Viserys Excuse Generator Responses 65-A through 65-F:

"Helps her acquire new lab specimens?"

"It keeps me sharp?"

"Keeps me out of her hair."

"Everybody needs a hobby."

"Look, you sound really judgmental right now. Lya is way more supportive of my interest in planetary domination."

...

"She offered to make stand-ins who could do all the work. But I don't want to retire to the Beach Party Demiplane yet. I'm still young! I can support myself!"

"Ok, Grandpa. Let's get you back to the Palace. We can have a nice cup of tea, alright?"

"Nice try, youngster. But I wasn't born on yesterday. Except that one time when I traveled back in time after an accidental wrong turn through the Feywild--"

"Grandpa, why don't you tell me this story I've heard like fifty times on the way home?"

"No respect..."
 
Now to be clear, Heart's Ease in HT does about what it does in ASWAH proper - @DragonParadox please let me know how I've done in explaining this? Any help on your own perspective would be greatly appreciated. Still, it's enough to at least give people who've been enthralled a chance at recovery that's better than single digit percentages, and all without ever truly invading the mind of another. The reason that Viserys woke the girl up, is out of respect for the word he gave. She, in her own way, gave consent. Invasion is…a deliberate act of aggression, pushing into someone's mind without their permission. I'm not ever going to properly define where Heart's Ease lies on that scale without consent, but with it? It's no worse than what Harry asks Molly to do in Changes. Grey area, perhaps. But Dresden isn't going to argue that given the results.

Good explanation. I would say Heart's Ease practically guarantees the most basic of recovery, it makes people functional, aware of the world and able to exercise their own will, but that is as far as it goes. They might make a full recovery, or they might break in subtler ways from the lingering effects.
 
Good explanation. I would say Heart's Ease practically guarantees the most basic of recovery, it makes people functional, aware of the world and able to exercise their own will, but that is as far as it goes. They might make a full recovery, or they might break in subtler ways from the lingering effects.
I'm curious, but do you believe that this might have to do with the primary Axums of magecraft in ASWaH (and D&D in general) with mages only being able to move forward by the honing of their Will until it can be made manifest?

So magic can't do anything if you don't have the will to fix yourself, it just gives you all the pieces to put together the puzzle on your own. Basically, the spell stems from mages who can't conceive of reality without personal agency, and the spell specifically is about preservation of that agency. Not just setting it into a state that says "fixed", but rather doing a bit of a factory reset.

It makes sense if you think about it, at the point when you are bending reality to your whim, no mage who could conceive of such a spell would be without the Ego to resolve to give person that personal choice, because it is one they would have made, even if some people would vastly prefer if they were just fixed, to a mage that would be self delusion, which in sorcery is deadly.
 
It makes sense if you think about it, at the point when you are bending reality to your whim, no mage who could conceive of such a spell would be without the Ego to resolve to give person that personal choice, because it is one they would have made, even if some people would vastly prefer if they were just fixed, to a mage that would be self delusion, which in sorcery is deadly.
Self delusion works reasonably well for a lot of Sorcerers.

Do you think the Listener made a fair assessment of his abilities and chance to get out of his pacts eventually before deciding to set all his chips on a demonlord?
 
I'm curious, but do you believe that this might have to do with the primary Axums of magecraft in ASWaH (and D&D in general) with mages only being able to move forward by the honing of their Will until it can be made manifest?

So magic can't do anything if you don't have the will to fix yourself, it just gives you all the pieces to put together the puzzle on your own. Basically, the spell stems from mages who can't conceive of reality without personal agency, and the spell specifically is about preservation of that agency. Not just setting it into a state that says "fixed", but rather doing a bit of a factory reset.

It makes sense if you think about it, at the point when you are bending reality to your whim, no mage who could conceive of such a spell would be without the Ego to resolve to give person that personal choice, because it is one they would have made, even if some people would vastly prefer if they were just fixed, to a mage that would be self delusion, which in sorcery is deadly.

Very much so, but it goes further than that. Keep in mind where Dany got Heart's Ease, this being the first place Viserys ever observed it. She got it as a clerical spell from Tiamat. What would the Mother of Wyrms, and in fact dragons in general, count as the seat of sanity, of the self if not the unshackled will?
 
Self delusion works reasonably well for a lot of Sorcerers.

Do you think the Listener made a fair assessment of his abilities and chance to get out of his pacts eventually before deciding to set all his chips on a demonlord?

I think that any Diabolist is too delusional way before the point where any plan is about to come to fruition to be able to make an accurate assessment of that.

I feel a little hypocritical because it would be all too easy to accuse of being the same, I guess the academic difference being meaningless to 99% of people in that we only summon fiends to kill them or turn them into God Food isn't much solace.

That's a big part of why I really dislike summoning stuff. Calling stuff already out in the wild is one thing... but it's not as though I regret taking Fallen Angels into our service. They're worth more alive, can do more good alive over a longer period of time, and would have still been serving Hell otherwise, so by any any metric it's the right choice to have made... but there's just no convincing anyone of that, and I'm not sure if we'd be right to, either. It isn't lost on anyone that we hide their nature, I'm sure. Least of all the Erinyes themselves.
 
Very much so, but it goes further than that. Keep in mind where Dany got Heart's Ease, this being the first place Viserys ever observed it. She got it as a clerical spell from Tiamat. What would the Mother of Wyrms, and in fact dragons in general, count as the seat of sanity, of the self if not the unshackled will?
So the take away from this is that Asmodeus is the best motivational speaker in the multi-verse?

Cause I'd buy that.
 
Very much so, but it goes further than that. Keep in mind where Dany got Heart's Ease, this being the first place Viserys ever observed it. She got it as a clerical spell from Tiamat. What would the Mother of Wyrms, and in fact dragons in general, count as the seat of sanity, of the self if not the unshackled will?

You sound like a very wise person sometimes, you know that?
 
I'm curious, but do you believe that this might have to do with the primary Axums of magecraft in ASWaH (and D&D in general) with mages only being able to move forward by the honing of their Will until it can be made manifest?

So magic can't do anything if you don't have the will to fix yourself, it just gives you all the pieces to put together the puzzle on your own. Basically, the spell stems from mages who can't conceive of reality without personal agency, and the spell specifically is about preservation of that agency. Not just setting it into a state that says "fixed", but rather doing a bit of a factory reset.

It makes sense if you think about it, at the point when you are bending reality to your whim, no mage who could conceive of such a spell would be without the Ego to resolve to give person that personal choice, because it is one they would have made, even if some people would vastly prefer if they were just fixed, to a mage that would be self delusion, which in sorcery is deadly.

Something to note here in my own explanation of Heart's Ease, and how Viserys applied it in HT is that some of the metaphysics backing it stemmed from the same place that allowed Uriel to help Michael in Skin Game. Viserys isn't...changing the people. He's giving them the power to choose to be themselves again. This, in itself, makes it very similar to use of Soulfire and Grace, but predictably, it's also more complicated than that.

Miracle...well I'm going to leave those questions about it alone for now. They'll be covered in the narrative, or at least they should be.
 
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