Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
@TalonofAnathrax @TotallyNotEvil @Everyone I got bored, so decided to come up with an alternate Scholarium Sorcerer build (yes, I'm a nerd). This one, rather than focusing on pure combat power through the maximum possible Fire enhancement, is a dedicated Enchanter (as in Enchantment spells, not enchanting gear). There are a couple alternative class features @DragonParadox would have to approve, but I think it's a pretty neat departure from our Fire-themed Sorcerers.
On top of being able to mind whammy troublemakers pretty damned well for their level, which would make them ideal for non-lethal roles such as Inquisition agent or Lawman, they would also make excellent diplomats, especially if they reach 6th level when they gain access to Tongues and Air of Nobility (and Suggestion).
On top of being able to mind whammy troublemakers pretty damned well for their level, which would make them ideal for non-lethal roles such as Inquisition agent or Lawman, they would also make excellent diplomats, especially if they reach 6th level when they gain access to Tongues and Air of Nobility (and Suggestion).
Scholarium Sorcerer:
1st Level:
Levels 1 thru 6: Skill Ranks (4 + Int) per level.
Level 1:
1st Level:
- Hit Dice: 1d4 + 1 (5 HP)
- Attributes: STR 8, DEX 14, CON 13, INT 12, WIS 10, CHA 15
- Feats: Expanded Arcana (Comprehend Languages), Fey Bloodline, Fey Heritage, Fey Power, Spell Focus (Enchantment)
- Flaw: Fussy, Noncombatant
- Skills: Bluff (4+2), Concentration (4+1), Diplomacy (4+2), Knowledge (Arcana) (4+1), Knowledge (the planes) (4+1), Spellcraft (4+1)
- Continue purchasing maximum ranks in these skills at each level up.
- Special: At 1st level;
- +2 DC to the saving throws of all Enchantment spells.
- Increase the HD limit of all Enchantment spells by +3.
- +3 bonus on Will saving throws against Enchantment spells and spell-like abilities.
- Spells Known:
- Cantrips: Daze, Detect Magic, Detect Poison, Haunted Fey Aspect, Prestidigitation (5/day)
- 1st Level: Charm Person, Comprehend Languages, Cultural Adaptation, Detect Secret Doors, Sleep (3+1/day)
- 2nd Level:
- Learn the Light cantrip.
- 3rd Level:
- Learn Mage Armor spell.
- Gain the Greater Spell Focus (Enchantment) and Versatile Spellcaster feats.
- Learn Mage Armor spell.
- 4th Level:
- Increase Charisma by +1.
- Learn the Glitterdust, Hideous Laughter, Mirror Image, and Read Magic spells.
- Retrain Expanded Arcana (Comprehend Languages) into Expanded Arcana (Comprehend Languages, Daze Monster)
- Increase Charisma by +1.
- 5th:
- Learn the Detect Thoughts and Invisibility spells.
- 6th:
- Gain the Expanded Arcana (Air of Nobility) feat.
- Learn the Arcane Mark, Deep Slumber, Suggestion, and Tongues spells.
- Retrain Expanded Arcana (Comprehend Languages, Daze Monster) into Expanded Arcana (Mesmerizing Glare)
- Gain the Expanded Arcana (Air of Nobility) feat.
Levels 1 thru 6: Skill Ranks (4 + Int) per level.
Level 1:
- Rather than acquiring a Familiar, the Scholarium Sorcerer instead gains the Potent Enchantment feat.
- The Scholarium Sorcerer loses the ability to cast spells from the Necromancy and Transmutation schools of magic, but gains access to the Enchantment Domain. They automatically learn each spell upon reaching the necessary level to cast it.
- Cooperative Study (Ex): A Scholarum Sorcerer with this ability has learned that the sharing of knowledge and research with his fellow sorcerers is crucial to the mastery of wild magic. The ability increases the bonus provided by any Aid Another actions made to help with the Knowledge (Arcana), Spellcraft, or Use Magic Device skills. The total bonus is equal to his number of Scholarum Sorcerer substitution levels +2. Up to three additional sorcerers with this ability may aid a single character, each making their own Aid Another check, but the total bonus gained by the recipient may not exceed +10. If all spellcasters involved have this ability, choose one to be the recipient of the Cooperative Study.
- Arcane Thesis (Enchantment): The Scholarium Sorcerer benefits from a +2 Competence bonus on saves against Enchantment spells, abilities, and effects, and a +1 bonus to the saving throw DCs of their Compulsion spells. At 6th level, the bonus against Enchantment effects doubles and the +1 DC bonus applies to all Enchantment spells cast by the Scholarium Sorcerer.
- The Scholarium Sorcerer gains Greater Spell Focus (Enchantment) as a bonus feat.
- Piercing Enchantment: The Scholarium Sorcerer selects one Enchantment spell they know. The saving throw DC and caster level of this spell is increased by +2. The affected spell can be altered, but doing so requires the Scholarium Sorcerer to meditate uninterrupted for three hours per level of the new Enchantment spell.
- After level 6, the Scholarum Sorcerer may continue gaining levels in Sorcerer as normal.
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