- Location
- France
What are you talking about?Nah, my main argument is 'the writers had no idea the complexities they were dealing with and therefore the spell is based on foundations that don't exist". Also that the spell is dumb.
The spell doesn't say what principles it works on at all. It reads:
"The caster enters the mind of a creature, learning everything that creature knows. The caster can erase or add memories as she sees fit and alter emotions, opinions, and even alignment. When the caster is done, she can leave the creature insane (as described in the insanity spell) or seemingly unaffected, without any memory of the intrusion."
It can do the following, entirely separate things (all at once if needed):
- learn everything you know
- erase or add memories
- alter emotions
- alter opinions
- alter alignment
- leave the creature insane (as the spell)
- leave the creature seemingly unaffected, without any memory of the intrusion
It's completely overpowered (like a lot of level 9 spells - I still feel that this is less OP than Shapechange or Astral Projection), but it works just fine and has no "foundation issues" or whatever. All that is hand-waived and left unexplained. If you want to hate a game's mental systems, check out Call of Cthulhu and its approach to Sanity Points or something. Or complain about D&D Alignments.
EDIT: D&D is a high-fantasy game. We Raise the dead, create matter and energy from (presumably) nothing, and casually cast spells with a few words and hand gestures. How is that any better or worse than Mindrape?
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