Vote closed.
Adhoc vote count started by DragonParadox on Jan 14, 2019 at 4:41 AM, finished with 272 posts and 16 votes.
 
UPDATED ARMORY:
Arms and Armor

1 Blessed Rapier (+1)
1 Blessed Light Hammer [Small] (+1)
3 Cold Iron Shortswords
2x Djezet Skin
1x Dread-Wing Silver Dragonhide Armor
12 Greatswords [Large] (+1) (Efreeti Wrought)
6 Hell-forged Flaming Composite Longbow (+5 Str bonus; +1)
6 Hell-forged Malevolent Reinforced Segmented Fullplate (+1)
25 Hellfire Crossbows
1 Masterwork Keen Warscythe (+1)
1 Masterwork Unholy Mace
1 Masterwork Cold Iron Longsword
50 Masterwork Double Crossbows [Medium]
11 Masterwork Double Crossbows [Large]
15 Masterwork Duskwood Composite Bows (+4)
2 Mighty Mithral Longbows [Large]
5 Mithral Longspears (+1) [Large]
1 Quarterstaff (+1)
1 Reinforced Segmented Bronze Fullplate
1 Razor-Sharp Adamantium Thinblade
1 Razor-Sharp Adamantium Thinblade (+1)
9 Razor-Sharp Adamantium Daggers
3 Returning Mithral Greataxes [Large]
4x Silencing Valyrian Steel Longswords
1 Silvered Greatsword
2 Silvered Longswords
1 Spellsink Breastplate
11 Suits of Plate Armor [Large] (+1) (Efreeti Wrought)
2 Staves of Swarming Insects
4 Lawful Staves
7 Valyrian Steel Daggers (+2)
2 Valyrian Steel Axes (+2)
2 Valyrian Steel Longswords (+2)
2 Valyrian Steel Greatswords (+2)
6 Reinforced Segmented Valyrian Steel Fullplate (+2)
6 Reinforced Segmented Valyrian Steel Fullplate (+2; Resist Fire 20 and SR 12)
3 Valyrian Steel Dragon Barding (+2; Immunity to Compulsions; Can cast Haste on self 3/day)
1 Minor Cloak of Displacement
1 Crown of Swords

Limited-Use Objects:

4 Beads of Newt Prevention (Single use)
1 Necklaces of Fireballs Type III (Two 5d6 and four 3d6 beads remaining)
1 Wand of Summon Minor Monster (36/50 charges)
1 Wand of Gust of Wind (14/50 charges)
1 Wand of Dispelling Touch (21/50 charges)

Trinkets:
6 Amulets of Resistance (+1 to all saves)
3 Greater Amulets of Resistance (+3 to all saves)
5 Rings of Protection (+1 deflection AC)
1 Greater Ring of Protection (+4 deflection AC)
1 Amulet of Natural Armor (+2)
1 Greater Ring of Resistance (+3 to all saves)
1 Ring of Chameleon Power

By the way, who gets the Least Bag of Holding? It's nice to have, but I'm not sure what to do with it. Handy Haversacks are way better, and we're in the process of giving one to everyone important... which leaves the Least Bag of Holding in the position of moderately useful magic item, but second-rate gear nonetheless.

Hmmm... Maybe Riz'Neth would like a gift?
It would be cool if you could split up the weapons and armor, too, next time. And a section for unassigned magic items we've looted. I keep up with unassigned crafted items on the inventory spreadsheet.

Even if it isn't as useful as a Handy Haversack, a Type 1 Bag of Holding is still super convenient. Remember how much our first one helped us, and for how long? It can also hold quite a bit more than Handy Haversack.

What about giving it to Rhango? A horse nomad would probably appreciate being able to more easily carry around his stuff.
I'm still against keeping the Iron Monstrosity around. It's a symbol of a state that we want to tear down and subsume into a greater whole. Keeping it would be just as bad an idea as using the assembly of Volantis as our throne room.

We can build both a better palace and a better throne. And given that we intend to make a new state from the ground up, we pretty much have to.
Yeah, the Iron Throne is awful. Maybe we can use it as part of a ritual of some kind, considering it's probably spilled the blood of kings many times over the centuries? Worst case, it would make a nice Golem.

EDIT: @Duesal I just remembered we gave the Swarm staves to Tyene and Vee, I believe. We need to add those to their sheets and remove them from the list, if so.
 
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Sample Mystic build and progression:
Mystic 1 - HP 9
STR 8 - DEX 10 - CON 12 - INT 14 - WIS 15 - CHA 13. Feats: Healing Devotion, Magical Training (cast as sorcerer, Prestidigitation, Message, Launch Item), Precocious Apprentice (Zone of Truth).
Flaw: Noncombatant

Non-human: No Diplomacy at level 1, then no Knowledge (arcana). Gain Flaw: Fussy.
Skills: Max Concentration, Diplomacy, Knowledge (arcana), Knowledge (Religion), Spellcraft.

Special: Sun Domain: gain ability to turn undead as a Cleric.
Spells known: Detect Magic, Guidance, Create Water, Read Magic, Conviction, Resurgence

Advancement:
2nd: Learn Mending.
3rd: Enter Church Inquisitor Prestige class. Use extra skill points for Sense Motive and if non-human Diplomacy, otherwise Bluff. Gain the Inquisition domain (learn Detect Chaos, get +4 to Dispel). Learn Burning Disarm.
4th: +1 Wis. Get Heat Metal from Sun domain and Zone of Truth from Inquisition domain. Learn Substitute Domain and Purify Food and Drink. Retrain Practised Spellcaster into Expanded Arcana (Stone Shield, Omen of Peril).
5th: Learn Command, Divine Insight.
6th: Take the Divine Defiance feat. Learn Dispel Magic (and get Searing Light and Detect Thoughts from Domains). Retrain Magical Training into Expanded Arcana (Mass Resurgence).

Combat gear: Reinforced Segmented Fullplate, Extreme Shield, Razor-Sharp Thinblade, two javelins, razorsharp dagger. Misc gear.

tl;dr: At level 1 they have decent healing through turn-fuelled Healing Devotion, and 1/day Zone of Truth. At level 4 they get excellent flexibility thanks to Substitute domain (which they can end whenever they want if they want their actual Domains back). At level 6 Divine Defiance makes them very useful in large land battles: they can spontaneously dispel enemy spells as a standard action!
They also have some social skills thank to Church Inquisitor and Divine Insight (so they could be decent as lawmen or Inquisition goons).
Thanks to Healing Devotion which auto-activates when they fall to 0HP or less, they're our toughest magelings by far!
@DragonParadox Can you add @TalonofAnathrax's Mystic build to the Mystic section of the Scholarium student page?

Mystic 1 - HP 9
STR 8 - DEX 10 - CON 12 - INT 14 - WIS 15 - CHA 13. Feats: Healing Devotion, Magical Training (cast as sorcerer, Prestidigitation, Message, Launch Item), Precocious Apprentice (Zone of Truth).
Flaw: Noncombatant

Non-human: No Diplomacy at level 1, then no Knowledge (arcana). Gain Flaw: Fussy.
Skills: Max Concentration, Diplomacy, Knowledge (arcana), Knowledge (Religion), Spellcraft.

Special: Sun Domain: gain ability to turn undead as a Cleric.
Spells known: Detect Magic, Guidance, Create Water, Read Magic, Conviction, Resurgence

Advancement:
2nd: Learn Mending.
3rd: Enter Church Inquisitor Prestige class. Use extra skill points for Sense Motive and if non-human Diplomacy, otherwise Bluff. Gain the Inquisition domain (learn Detect Chaos, get +4 to Dispel). Learn Burning Disarm.
4th: +1 Wis. Get Heat Metal from Sun domain and Zone of Truth from Inquisition domain. Learn Substitute Domain and Purify Food and Drink. Retrain Practised Spellcaster into Expanded Arcana (Stone Shield, Omen of Peril).
5th: Learn Command, Divine Insight.
6th: Take the Divine Defiance feat. Learn Dispel Magic (and get Searing Light and Detect Thoughts from Domains). Retrain Magical Training into Expanded Arcana (Mass Resurgence).

Combat gear: Reinforced Segmented Fullplate, Extreme Shield, Razor-Sharp Thinblade, two javelins, razorsharp dagger. Misc gear.
 
The other symbolic alternative to using the Iron Throne as a butt-seat was turning all 1,000 blades worth of metal into 1,000 VS swords and handing them out to the Lords of Westeros. You know, arming the rabble against eldritch abominations.
 
and handing them out to the Lords of Westeros
Yeah, no.
If anyone gets these blades, it's our Legions.

Symbolic meaning? The Legions are the seat of our rule :p

Also, the chair is hideous, and binds us to narrative of every previous ruler of Westeros. Fuck that.
 
Yeah, no.
If anyone gets these blades, it's our Legions.

Symbolic meaning? The Legions are the seat of our rule :p

Also, the chair is hideous, and binds us to narrative of every previous ruler of Westeros. Fuck that.

...what do you have against arming leal bannermen with the only thing Winter-born threats are vulnerable against?

Edit:

@DragonParadox has already stated that the War won't be like from canon. It won't be army to army. It'll be asymmetric. They'll target our base before they target our military, because that will be where we're actually more vulnerable.
 
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...what do you have against arming leal bannermen with the only thing Winter-born threats are vulnerable against?

Edit:

@DragonParadox has already stated that the War won't be like from canon. It won't be army to army. It'll be asymmetric. They'll target our base before they target our military, because that will be where we're actually more vulnerable.
I'd rather make every such bannerman a member of legions, duh.

Break up the usual allegiances, have them loyal only to us.
Better training and equipment is a given.

Giving out these to anyone who is left out would be... suboptimal, Imo.
Seeing as anyone not pushed into legions in such a scenario is trash and would cut themselves first.
 
...what do you have against arming leal bannermen with the only thing Winter-born threats are vulnerable against?

Edit:

@DragonParadox has already stated that the War won't be like from canon. It won't be army to army. It'll be asymmetric. They'll target our base before they target our military, because that will be where we're actually more vulnerable.



Teach your grandmother to suck eggs and then we'll talk.
 
The other symbolic alternative to using the Iron Throne as a butt-seat was turning all 1,000 blades worth of metal into 1,000 VS swords and handing them out to the Lords of Westeros. You know, arming the rabble against eldritch abominations.
Problem is they are not VS.

So it's pretty useless, we'd have to melt them all down into raw steel, make the transmutation ritual and them reforge them.
Expensive waste of time.
 
Idle question that I've been meaning to ask for a while. How big does Legendary Proportions make Viserys in TD form?
 
Idle question that I've been meaning to ask for a while. How big does Legendary Proportions make Viserys in TD form?
One size category larger.

Edit:

Gargantuan-sized.

Which also means double current size. At full height he would be 20 feet tall in normal form, then he'd be 40 feet tall with LP.

So it's basically "attack of the fifty foot whatever".
 
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So on a scale of 1 to Statue of Liberty, how big? :p
HT research? Surely you jest!

He could pull a King Kong, probably, and hang off the side of a skyscraper and look intimidating.

He's about just building size as a Gargantuan dragon. Colossal is where you start becoming unrealistically huge but still no beans on a 747 I think.

Colossal+ however is just disgustingly huge.
 
@Snowfire Do a Google search on "D&D size chart". One of the first images is a nice representation of the difference between various sizes categories.
 
Think of how absolutely incredible an item we could turn the Iron Throne into with Runecraft.

There's no throne on Planetos that has its history, it's the throne that itself is a symbol of unity. The symbol of a dragon building an empire.
 
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Think of how absolutely incredible an item we could turn the Iron Throne into with Runecraft.

There's no throne on Planetos that has its history, it's the throne that itself is a symbol of unity. The symbol of a dragon building an empire.
No. It's a symbol of Westeros and keeping it as a throne means we will inherit the whole baggage of that concept for little to no gain.

The thing needs to go.
 
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