He does not really use either of those as benchmarks so it has not occurred to him. Now when SD will get close to Braavos or Volantis it will be a different matter.
How big is Braavos? We do have canon sources which state that Volantis is over 1 million people in population size.

Edit: Might not be canon, but seems accurate enough.
 
You know what, let's keep it simple for now. This place won't suddenly disappear and we don't really need to store over 5,000 tons of mercury at home when the Moonchaser is still a while away.

[X] Planeshift back to SD to pick up the fused basalt containers you prepared for this, each one large enough to contain 1m³ of mercury. Dip them in the lake as Huge Half-Dragon to fill them up and put the lid on. Once all 40 vessels are filled, for a total of 540 metric tons of mercury, seal them up with Stone Shape, shed the outer layer to remove clinging mercury and Planeshift them all back to a wide open field away from SD. Use cleansing spells to make sure that the outsides of the containers are safe to handle. Then store them all in a prepared cavern a bit away from the city.

That's enough for 21 fighters with a bit left over.
Please collect some asbestos too.
Its not like it would harm (heh) us to have it on hand, if sealed properly, and it might just come in handy.
Asbestos has many properties apart from being rip-your-lungs-out-fragile.

...yes, I'm just magpieing here.
Loot is loot :/

Also, we indeed took some dust, but did we take those radioactive crystals themselves as examples too?

[X] Azel
 
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Sure

On the dragon inheritance point, there is no such thing as a part-metallic. Dragon inheritance is more arcane than that. When two dragons of differing breeds come together their child is as much born of Tiamat the Many Hued and Bahamut the Platinum Dragon as they are of their own parents.

Thus the hatchling's inheritance will be split roughly so:
  1. 25% that it will be of the mother's kindred
  2. 25% that it will be of the father's kindred
  3. 50% that it will be any sort of dragon among all of those that have ever been.

If I remember correctly from "Council of Wyrms" sourcebook, it works this way if metallic/chromatic or metallic/gem etc. are involved, if it is metallic/metallic the offspring is always metallic, same for gems and chromatic. Furthermore if it is, say, red/red than the offspring will be red, although there was I think 5% chance of small deviation and 1% chance of large deviation.

[X] Azel
 
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Actually, both Braavos and Volantis should be larger. Originally, Diomedon used a different method to estimate population figures and I've been sticking with it for everything else.

Those "canon" numbers assume pretty broken demographics.
 
Actually, both Braavos and Volantis should be larger. Originally, Diomedon used a different method to estimate population figures and I've been sticking with it for everything else.

Those "canon" numbers assume pretty broken demographics.

It's not like GRRM is good with numbers... *remembers enormous quantity of gold spent in canon on a knife and a weekend with high end courtesans*
 
On a serious note, there was an impressive estimation of the population numbers in the Free Cities. I belive Volantis is the largest city in Western Essos, hosting a little over 2 million people, while Braavos has roughly 800,000 citizens. The latter's immense size is due to being centered at the mouth of the most fertile river in Essos as well as 4/5ths of their population being slaves, while Braavos is ultimately fantasy Venice, and thus struggles more in pop growth despite being just as, if not more wealthy and powerful than Volantis.
 
Of course he is, he made it to the Senior Council. You don't get to be as good at magic as that, and the kind of magic doesn't matter as much at that point, to be dangerous.

But then again, not everyone is Merlin/Gramps/Rashid.

Wasn't there one person that can make Warden Blades? She was pretty up there but still, an out and out unique talent (that the entire organisation relied on so they had incentive to have others learn) and she was mid-level so I definitely see the potential for the highly skilled combat incompetent.
 
Ah, nevermind. You meant the cities themselves. Those should be at 0.8-1 million for Braavos and 1.2-1.4 million for Volantis.

I'm using the Atlas of Ice and Fire as a baseline, but the numbers for the hinterlands are hilariously low there.
 
Also, @DragonParadox, if you look at @Azel's latest Poltical, Geographical, and so on, maps, you will see where our infrastructure currently is, in case you wanted to reflect upon that in the narrative more.

If that's accurate, it should mean that the road network extends at least through that western tip of the Disputed Lands from the Bridge leading to Tyrosh (which links the city with the road network), down south and west, over a bridge upon the canal cutting 100 meters wide to allow ships through.

Also, @Azel, did we still plan on eventualy replacing the patrolling ships with tolling stations/ports in the middle point between bridges and islands which ships pass under?
 
Ah, nevermind. You meant the cities themselves. Those should be at 0.8-1 million for Braavos and 1.2-1.4 million for Volantis.

I'm using the Atlas of Ice and Fire as a baseline, but the numbers for the hinterlands are hilariously low there.

Correct, I meant the cities proper.

So I guess that means Braavos is about 1 million, and Volantis about less than 1.4 million, or thereabouts.
 
Also, @DragonParadox, if you look at @Azel's latest Poltical, Geographical, and so on, maps, you will see where our infrastructure currently is, in case you wanted to reflect upon that in the narrative more.

If that's accurate, it should mean that the road network extends at least through that western tip of the Disputed Lands from the Bridge leading to Tyrosh (which links the city with the road network), down south and west, over a bridge upon the canal cutting 100 meters wide to allow ships through.

Also, @Azel, did we still plan on eventualy replacing the patrolling ships with tolling stations/ports in the middle point between bridges and islands which ships pass under?
Yes, though I didn't ask DP yet how much we can reduce the needed ships that way. Once the northern trunkline is done (we got 30% of the second bridge there done this month), we basically control every bit of water that isn't between us and Dorne.
 
Yes, though I didn't ask DP yet how much we can reduce the needed ships that way. Once the northern trunkline is done (we got 30% of the second bridge there done this month), we basically control every bit of water that isn't between us and Dorne.

About a 30% decrease in ships needed to keep the toll up sounds fair. It would be more but the volume of traffic is ever-increasing.
 
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About a 30% decrease in ships needed to keep the tool up sounds fair. It would be more but the volume of traffic is ever-increasing.

Will we be able to shift them away completely once we've connected from the Broken Arm to the DL? I mean at that point we would control all access north and south (which is terrifying strategic power in a way that dragons aren't, come to think of it...)
 
@Duesal Have we recruited any PCs over the last several months that we never got around to statting? I know a sheet was built for Alas. We're criminally underutilizing at least half a dozen people over level 6, so... I would not be surprised.
Danar Crowl
Alyssa Crowl nee Grafton
The Windward Society
Ser Kenny's Kayce
Anu the Warforged
Joran of Dragonstone (not level 5 or above, but still a dragonlord)
Etc.
 
Will we be able to shift them away completely once we've connected from the Broken Arm to the DL? I mean at that point we would control all access north and south (which is terrifying strategic power in a way that dragons aren't, come to think of it...)
The Dragon King shall the thwarted by the power of canals!
 
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