We still have half a bulk order of iron pending.

Other then that, we should buy a decent amount of lead. Not for the Moonchaser, we can do that later, but for proofing Inquisition bases, the House of Mirrors, the Scholarium installations outside the Shadow Tower and other government buildings against weaker divinations and things like Earth Glide.

@DragonParadox, does 1/10th the value of iron sound fair for lead?

I can give you the numbers later, @Goldfish.
 
They'll be fine, they're not blind to their vulnerabilities. Just like us, with increased prosperity they'll invest in their own defenses (hence their Deep Delvers getting swanky gear).
Ten thousand tons... Truth be told you doubt there is that much iron gathered together anywhere in the world under the sun, but that is what the Legion will need if it is to fulfill its duty, if it is to be the world's shield against all the things that dwell in the dark, from the murky waters to the cold north.

"If we take this contract then we will need that protection you offer," Mountain Heart rumbles. "The sheer volume of trade will doubtlessly draw opportunists and would-be conquerors, but you have ever shown yourself to be trustworthy as you are strong, Dragon King, and so we will take this deal of yours and gladly we will match it. Let there be fellowship between our clan and yours, and if you should need our aid delving through the hidden places of your realm than you shall have it." The elder pauses and glances over to Rock Shaker with a deep echoing laugh. "Bear in mind that most of us would rathe
Ah, it was less the finances and more "powerful people are going to start asking questions and making demands of we move this much metal."

I want to take the Xorn at their word here, if they say shits going to get stirred...
 
Ah, it was less the finances and more "powerful people are going to start asking questions and making demands of we move this much metal."

I want to take the Xorn at their word here, if they say shits going to get stirred...
They get a brazier to call in emergencies and I definitely want to place a garrison here in the next turn vote.
 
No worries on the damage to weapons, ya'll. I'm going to have Viserys Blood Wish a Communcal Protection from Energy (Acid) spell on Oathkeeper and Purity. At his caster level, that's more than 90 minutes of protection for each of them. 120 points of damage buffer should be enough.
 
... Okay, consider me warned. Ser Richard stays back, with the Altered Fortunes ready to save our precious sword.
Ah, it was less the finances and more "powerful people are going to start asking questions and making demands of we move this much metal."

I want to take the Xorn at their word here, if they say shits going to get stirred...
They get a brazier to call in emergencies and I definitely want to place a garrison here in the next turn vote.
I certainly wouldn't say no to building a fort here.
We still haven't grown that Wyrwood here either...

Where's the POE side terminal for the gate?
The only reason is because we need to commission a stand-in sun. Once we do that and secure a steady water source we should be fine.
 
Okay, since trade doesn't seem to be important right now, let's get on with the show.

[X] Trade Deal
-[X] Tell the Xorn that the Planar Railway, whose construction they helped to facilitate, will begin operation in just a few days.
--[X] We are also on friendly terms with the Sultana, complete with a formalized alliance with the Shaitan of the Opaline Vault. If the Xorn wish to make their association with us known when doing so would be advantageous for them, we would be fine with that so long as it doesn't damage our own interests.
-[X] Collect the remaining 5,000 tons of iron from your last deal and pay the Xorn the remaining 150,000 IM you owe them for it.
-[X] Buy 25,000 tons of lead for 100,000 IM and distribute it in the realm to add divination-proofing to:
--[X] all Inquistion installations
--[X] all Scholarium installations
--[X] all government offices and rooms storing vital information
--[X] the Legion HQ and the administrative offices of Westhaven
--[X] all ACSEC offices
--[X] use a mix of treated wood and lead to bar access to the Planar Railway Station on the Plane of Earth side except through the intended access-points

[X] Teleport to the chamber
-[X] Before Teleporting, everyone prepares as follows.
--[X] Malarys casts Defending Bone and Magic Circle Against Chaos.
--[X] Waymar casts Bronze Skin, See Invisibility and the Heart spells (Air, Earth, & Water) on himself if he hasn't already done so.
--[X] Tyene uses her Neutralize Poison SLA on everyone, then casts Wind Walk on everyone. Immediately before Teleporting, she also casts Fickle Winds on everyone and Geniekind (Shaitan) on herself.
--[X] Lya casts Life Bubble and Mass Resist Energy (Acid) on everyone, Owl's Insight on Malarys, Barkskin on herself and Viserys, and False Life, Mage Armor, Mirror Image, the Heart spells (Air, Earth, Fire, & Water) if she hasn't already done so, Heightened Awareness, and See Invisibility on herself. Immediately before Teleporting, she casts Mass Aid on everyone.
--[X] Viserys casts Mage Armor and Heart of Earth (if they are not already active), Mirror Image, and Scintillating Scales. He retrieves a pair of Valyrian Steel Greatswords from his cloak for Richard and Waymar to use as backup weapons, casts Magic Army to place a +3 Enhancement bonus on everyone's weapons, then Blood Wishes a Communal Protection from Energy (Acid) spell on Oathkeeper and Purity. He instructs Richard and Waymar to immediately switch to their backup weapons should the warding magic on their main weapons fail. Until then, each man stores their backup sword in their Handy Haversacks.
---[X] Viserys uses a charge from his Orb of Mental Renewal to heal the Charisma damage inflicted by using Blood Wish.
--[X] Unless it proves otherwise necessary, everyone will use the Wind Walk effect placed on them to slowly fly (remaining in solid, non-gaseous form) through the toxic section of the cave in order to avoid any incidental contamination and to bypass any hidden traps.
 
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The only reason is because we need to commission a stand-in sun. Once we do that and secure a steady water source we should be fine.

I feel like this is asking for a dispel magic to be thrown around. Though it is a good temporary measure. As the Xorn expand we may wish to create a tree that grows without sunlight.
 
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Okay, since trade doesn't seem to be important right now, let's get on with the show.

[X] Teleport to the chamber
-[X] Before Teleporting, everyone prepares as follows.
--[X] Malarys casts Defending Bone and Magic Circle Against Chaos.
--[X] Waymar casts Bronze Skin on himself and Mereth, then casts See Invisibility and the Heart spells (Air, Earth, & Water) if he hasn't already done so.
--[X] Tyene uses her Neutralize Poison SLA on everyone, then casts Wind Walk on everyone. Immediately before Teleporting, she also casts Fickle Winds on everyone and Geniekind (Shaitan) on herself.
--[X] Lya casts Life Bubble and Mass Resist Energy (Acid) on everyone, Owl's Insight on Malarys, Barkskin on herself and Viserys, and False Life, Mage Armor, Mirror Image, the Heart spells (Air, Earth, Fire, & Water) if she hasn't already done so, Heightened Awareness, and See Invisibility on herself. Immediately before Teleporting, she casts Mass Aid on everyone.
--[X] Viserys casts Mage Armor and Heart of Earth (if they are not already active), Mirror Image, and Scintillating Scales. He retrieves a pair of Valyrian Steel Greatswords from his cloak for Richard and Waymar to use as backup weapons, casts Magic Army to place a +3 Enhancement bonus on everyone's weapons, then Blood Wishes a Communal Protection from Energy (Acid) spell on Oathkeeper and Purity. He instructs Richard and Waymar to immediately switch to their backup weapons should the warding magic on their main weapons fail. Until then, each man stores their backup sword in their Handy Haversacks.
--[X] Unless it proves otherwise necessary, everyone will use the Wind Walk effect placed on them to slowly fly (remaining in solid, non-gaseous form) through the toxic section of the cave in order to avoid any incidental contamination and to bypass any hidden traps.
Any idea for how to handle the burrowing?


Edit:
I doubt it's Uranium dust, if it was the Xorn would probably note that it's tasty, as Uranium is a rare metal.
:thonk:













"Nuclear Xorn detected"
 
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Among the group on the Plane of Earth right now, Viserys, Lya, Tyene, Waymar, and Malarys all have Permanent Channel Vigor effects now. Should I have them change the bonus they're using to the one which grants them a +6 bonus to Fortitude saves and Concentration checks?
 
Any idea for how to handle the burrowing?

Edit:

:thonk:

"Nuclear Xorn detected"
They're unlikely to be able to burrow through the actual rock. That normally requires something like the Earth Glide or Xorn Movement abilities or spells. Even if capable of burrowing through rock, they're only going to move at a maximum of 40ft per round if they use double Move Actions, since you can't run or charge while burrowing. That's not very fast at all, so Varys should be able to give us plenty of warning via her Mindsight ability.
 
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