Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
@DragonParadox I think I'm done with my proposed Guardian Naga build, if it meets your approval? I found an error I had made in copying @Azel's cannon enchanting prices over into the crafting schedule, so with a bit of rearrangement I was able to slot in the Nagas gear so that it will be ready by the end of the month.
Size/Type: Large Aberration
Hit Dice: 12d8+72 (126 HP)
Initiative: +7
Speed: 40 ft.
Armor Class: 31/33 (-1 size, +7 Dex, +9 Natural, +6 Wisdom, +2 Deflection vs Evil), Touch: 22 (+24 vs Evil), Flat-Footed: 24 (+26 vs Evil)
Base Attack/Grapple: +9/+18
Attack:
Special Attacks: Poison, Spit
Special Qualities: Darkvision 60 ft., Possession/Mental Control
Saves: Fort +10 (+12 vs Evil), Ref +11 (+13 vs Evil), Will +13 (+15 vs Evil)
Abilities: Str 21 +1(22), Dex 23 +1(24), Con 20 +2(22), Int 16, Wis 19 +1(20), Cha 18 +2(20)
Skills: Concentration +21, Diplomacy +13, Knowledge (Arcana) +18, Listen +18, Sense Motive +20, Spellcraft +18, Spot +18
Feats: Ability Focus (Poison), Eschew MaterialsB, Expanded Arcana (Channel Vigor & Scintillating Sphere), Improved Spit (x2), Practiced Spellcaster, Versatile Spellcaster
Alignment: Lawful Neutral
Poison (Ex): Bite (injury) or Spit (contact); save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
Spells: A Guardian Naga casts spells as a 9th-level Sorcerer (12th caster level), and can cast spells from the Cleric list as well as those normally available to a sorcerer. Cleric spells are considered Arcane spells for a Guardian Naga.
Spit (Ex): A Guardian Naga can spit its venom up to 90 feet as a Standard Action with no Range Increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells Known (Caster Level 12):
Level 0 (8/Day): Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic
Level 1 (5+2/Day): Conviction, Cure Light Wounds, Divine Favor, Mage Armor, Shield
Level 2 (4+1/Day): Invisibility, Mirror Image, Scintillating Scales, See Invisibility
Level 3 (3+1/Day): Channel Vigor, Dispel Magic, Dragonskin, Scintillating Sphere, Venomfire
Level 4 (2+1/Day): Divine Power, Flight of the Dragon
Monk's Tail Ring of Healing Vigor (3 charges/day):
Initiative: +7
Speed: 40 ft.
Armor Class: 31/33 (-1 size, +7 Dex, +9 Natural, +6 Wisdom, +2 Deflection vs Evil), Touch: 22 (+24 vs Evil), Flat-Footed: 24 (+26 vs Evil)
Base Attack/Grapple: +9/+18
Attack:
- Ranged: Spit +15 (Touch; Poison)
- Melee: Bite +14 (2d6+9 plus Poison) or Unarmed Strike +14/+9 (2d6+6) & Bite +9 (2d6+3 plus Poison)
Special Attacks: Poison, Spit
Special Qualities: Darkvision 60 ft., Possession/Mental Control
Saves: Fort +10 (+12 vs Evil), Ref +11 (+13 vs Evil), Will +13 (+15 vs Evil)
Abilities: Str 21 +1(22), Dex 23 +1(24), Con 20 +2(22), Int 16, Wis 19 +1(20), Cha 18 +2(20)
Skills: Concentration +21, Diplomacy +13, Knowledge (Arcana) +18, Listen +18, Sense Motive +20, Spellcraft +18, Spot +18
Feats: Ability Focus (Poison), Eschew MaterialsB, Expanded Arcana (Channel Vigor & Scintillating Sphere), Improved Spit (x2), Practiced Spellcaster, Versatile Spellcaster
Alignment: Lawful Neutral
Spells Used:
Speed:
Attack:
Saves: Fort +14 (+16 vs Evil), Ref +16 (+18 vs Evil), Will +17 (+19 vs Evil)
Resistances: Resistance 20 versus Energy type matching chosen Dragonskin spell (Currently Selected: Fire Resistance 20)
Special: Choose one of the following effects which can be changed as a Move Action:
- 1st level (Conviction, Divine Favor, Mage Armor, Shield)
- 2nd level (Mirror Image, Scintillating Scales)
- 3rd level (Channel Vigor, Dragonskin, Venomfire)
- 4th level (Divine Power, Flight of the Dragon)
Speed:
- Ground: 40 ft. + 30 ft. = 70 ft.
- Flight: 100 ft. + 30 ft. = 130 ft. (Average)
Attack:
- Ranged: Spit +22 (Touch; Poison + 12d6 Acid)
- Melee: Bite +23/+23 (2d6+15 plus Poison + 12d6 Acid) or Unarmed Strike +23/+23/+18/+13 (2d6+12) & Bite +18 (2d6+6 plus Poison)
Saves: Fort +14 (+16 vs Evil), Ref +16 (+18 vs Evil), Will +17 (+19 vs Evil)
Resistances: Resistance 20 versus Energy type matching chosen Dragonskin spell (Currently Selected: Fire Resistance 20)
Special: Choose one of the following effects which can be changed as a Move Action:
- Haste (Currently included in above combat stats)
- +4 Competence bonus on Knowledge and Spot or Listen skill checks and on Ranged Attack Rolls.
- +6 Competence bonus on Will saving throws and Bluff and Intimidate checks.
- +6 Competence bonus on Fortitude saving throws and Concentration checks.
Poison (Ex): Bite (injury) or Spit (contact); save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
Spells: A Guardian Naga casts spells as a 9th-level Sorcerer (12th caster level), and can cast spells from the Cleric list as well as those normally available to a sorcerer. Cleric spells are considered Arcane spells for a Guardian Naga.
Spit (Ex): A Guardian Naga can spit its venom up to 90 feet as a Standard Action with no Range Increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells Known (Caster Level 12):
Level 0 (8/Day): Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic
Level 1 (5+2/Day): Conviction, Cure Light Wounds, Divine Favor, Mage Armor, Shield
Level 2 (4+1/Day): Invisibility, Mirror Image, Scintillating Scales, See Invisibility
Level 3 (3+1/Day): Channel Vigor, Dispel Magic, Dragonskin, Scintillating Sphere, Venomfire
Level 4 (2+1/Day): Divine Power, Flight of the Dragon
Monk's Tail Ring of Healing Vigor (3 charges/day):
- Wearer gains the AC (Wisdom bonus + 1) and Unarmed damage of a 5th-level Monk.
- Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)