@DragonParadox I think I'm done with my proposed Guardian Naga build, if it meets your approval? I found an error I had made in copying @Azel's cannon enchanting prices over into the crafting schedule, so with a bit of rearrangement I was able to slot in the Nagas gear so that it will be ready by the end of the month.

Size/Type: Large Aberration
Hit Dice: 12d8+72 (126 HP)
Initiative: +7
Speed: 40 ft.
Armor Class: 31/33 (-1 size, +7 Dex, +9 Natural, +6 Wisdom, +2 Deflection vs Evil), Touch: 22 (+24 vs Evil), Flat-Footed: 24 (+26 vs Evil)
Base Attack/Grapple: +9/+18
Attack:
  • Ranged: Spit +15 (Touch; Poison)
  • Melee: Bite +14 (2d6+9 plus Poison) or Unarmed Strike +14/+9 (2d6+6) & Bite +9 (2d6+3 plus Poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, Spit
Special Qualities: Darkvision 60 ft., Possession/Mental Control
Saves: Fort +10 (+12 vs Evil), Ref +11 (+13 vs Evil), Will +13 (+15 vs Evil)
Abilities: Str 21 +1(22), Dex 23 +1(24), Con 20 +2(22), Int 16, Wis 19 +1(20), Cha 18 +2(20)
Skills: Concentration +21, Diplomacy +13, Knowledge (Arcana) +18, Listen +18, Sense Motive +20, Spellcraft +18, Spot +18
Feats: Ability Focus (Poison), Eschew MaterialsB​, Expanded Arcana (Channel Vigor & Scintillating Sphere), Improved Spit (x2), Practiced Spellcaster, Versatile Spellcaster
Alignment: Lawful Neutral

Spells Used:
Hit Dice: 12d8+72 + 12 Temp HP (138 HP)
Speed:

  • Ground: 40 ft. + 30 ft. = 70 ft.
  • Flight: 100 ft. + 30 ft. = 130 ft. (Average)
Armor Class: 45 (-1 size, +7 Dex, +14 Deflection, +6 Wisdom, +4 Mage Armor[Force], +4 Shield[Force], +1 Dodge), Touch 41, Flat-Footed 37
Attack:
  • Ranged: Spit +22 (Touch; Poison + 12d6 Acid)
  • Melee: Bite +23/+23 (2d6+15 plus Poison + 12d6 Acid) or Unarmed Strike +23/+23/+18/+13 (2d6+12) & Bite +18 (2d6+6 plus Poison)
Special Qualities: DR 5/Bludgeoning (50 points)
Saves: Fort +14 (+16 vs Evil), Ref +16 (+18 vs Evil), Will +17 (+19 vs Evil)
Resistances: Resistance 20 versus Energy type matching chosen Dragonskin spell (Currently Selected: Fire Resistance 20)
Special: Choose one of the following effects which can be changed as a Move Action:

Poison (Ex): Bite (injury) or Spit (contact); save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Spells: A Guardian Naga casts spells as a 9th-level Sorcerer (12th caster level), and can cast spells from the Cleric list as well as those normally available to a sorcerer. Cleric spells are considered Arcane spells for a Guardian Naga.

Spit (Ex): A Guardian Naga can spit its venom up to 90 feet as a Standard Action with no Range Increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.


Spells Known (Caster Level 12):
Level 0 (8/Day): Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic
Level 1 (5+2/Day): Conviction, Cure Light Wounds, Divine Favor, Mage Armor, Shield
Level 2 (4+1/Day): Invisibility, Mirror Image, Scintillating Scales, See Invisibility
Level 3 (3+1/Day): Channel Vigor, Dispel Magic, Dragonskin, Scintillating Sphere, Venomfire
Level 4 (2+1/Day): Divine Power, Flight of the Dragon

Monk's Tail Ring of Healing Vigor (3 charges/day):
  1. Wearer gains the AC (Wisdom bonus + 1) and Unarmed damage of a 5th-level Monk.
  2. Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Equipment: Naga's Crown of Protection from Evil (+2 Charisma, +2 Constitution, +1 Strength, +1 Dexterity, +1 Wisdom), Monk's Tail Ring of Healing Vigor
 
@DragonParadox Here's an updated description of the Snare, including improvements inspired by the Marilith's escape attempt.

Ya'll have any suggestion for further improvement?
  • Intended for use when Summoning dangerous Outsiders, the Snare is centered on a flattened slab of fused basalt that is 640 feet in diameter and ten feet thick. It is located on a tiny, desolate island near Sorcerer's Deep.
    • The Summoning Chamber is a large bunker-like domed structure of fused basalt located at the center of the Snare, with 30 foot thick walls and ceiling and a solid foundation of fused basalt that extends 60 feet below the structure. It has no entrances or exits, except those created at need using Stone Shape, Fabricate, or similar magics. It contains a single cavernous chamber 80 feet in diameter which is lit using dozens of Continual Flame lanterns.
    • A thin sheet of lead, covered by a foot of fused basalt, lines the entirety of the chamber, including the walls, ceiling, and floor, as well as the pit beneath the Summoning Circle.
    • A single doorway-sized section of the lead sheet is incorporated into a vault-like hatch which can be opened and closed at need. It is through this space that an entrance or exit can be temporarily created via magic as needed.
    • The exterior walls of the Summoning Chamber are protected by layered 18th level Greater Sign of Sealing spells.
  • A 15th level password-protected Forbiddance spell with a Chaotic Neutral base Alignment wards the Snare from Teleportation and other forms of dimensional travel magics. The warding is arranged as follows:
    • Nine 60-foot cubes are placed on the first layer, leaving a semi-spherical space in the center Forbiddance effect that is 20 feet in diameter and 10 feet high. This first layer of warding is placed so that each cube extends ten feet down into the fused basalt foundation.
    • Four 60-foot cubes are placed atop the first layer, centered over the Summoning Chamber, and one cube underground, directly beneath it. Except for the small semi-sphere within the bunker, the cubes are placed flush with one another, with no exploitable gaps.
    • Rather than use Forbiddance warding, the Summoning Circle located in the center of the chamber uses a Hallow spell effect linked to a Dimensional Anchor spell. This allows Summoning to be performed in the chamber, but prevents Summoned creatures from using Teleportation magics to escape.
  • The Summoning Circle itself consists of a 20 foot diameter inverted Magic Circle Against Evil enhanced with a redundant Dimensional Anchor diagram. The circle is engraved into the floor of the chamber and inlaid with silver.
    • The inner floor of the Summoning Circle is a three inch thick slab of fused basalt suspended over a 30 foot deep pit using a Suspension spell. The floor can be raised or lowered as needed, but is typically left resting at the bottom of the pit when the Snare is not in use. The bottom of the pit is 30 feet in diameter and has inward sloping walls to make it nearly impossible to climb.
    • A hemispherical cage of Hardened steel (Hardness 20) covers the Summoning Circle. The cage is formed from a mesh of one inch thick steel bars arranged in six inch squares. At the intersection of every bar in the mesh, a six inch long sharpened blade the equivalent to a Razorsharp Masterwork Dagger (1d4+1, 19-20/x2) points inward. These blades can be augmented using a Magic Army spell. The cage can be detached from its anchoring points and removed from the Summoning Circle, though only from the outside, and doing so requires prodigious physical strength.
@DragonParadox Can you add the quoted post to the informational threadmarks? I'll be able to update the Snare as we come up with improvements and alterations that need to be made in the future.
 
[X] Use the identity you have crafted and the good will you have garnered to figure out who organized the march and why
 
@DragonParadox Can you add the quoted post to the informational threadmarks? I'll be able to update the Snare as we come up with improvements and alterations that need to be made in the future.

Done, thanks. Vote closed.
Adhoc vote count started by DragonParadox on Dec 30, 2018 at 11:36 AM, finished with 259486 posts and 15 votes.
 
[X] Use the identity you have crafted and the good will you have garnered to figure out who organized the march and why

I'd rather try to find who did this than stick our heads back in the ground about the Red Faith
...
Welp
 
Looking back on this omake I had an evil thought (as one does when reading about poor beleaguered Harry Dresden:V). Might all this intense soul searching and poking at powers of primordial winter cause Harry to slip up with Moly (finally)? Considering that he is in a committed relationship the guilt from even a kiss would be epic.

I refuse comment on the advice of legal counsel and any sounds of note-scribbling that may or may not have been heard are or were your imagination. If you heard anything at all. Which you didn't.

:whistle:
 
Harry doesn't get shipped by the smart Dresden Files connoisseur. Everyone knows as a hard boiled magical detective, dames can't ever tie him down. And every book has at least one cut away to a different woman being literally the most enchanting thing since sliced bread, and oh what temptation I must not follow...

I'm almost certain any reader who does not pick up on these patterns after a few books is just being willfully blind.
 
Harry doesn't get shipped by the smart Dresden Files connoisseur. Everyone knows as a hard boiled magical detective, dames can't ever tie him down. And every book has at least one cut away to a different woman being literally the most enchanting thing since sliced bread, and oh what temptation I must not follow...

I'm almost certain any reader who does not pick up on these patterns after a few books is just being willfully blind.
Well, I think most who get strung along for all fifteen books know it's a very long shot now :V

The ending could have a stable pairing, tho.

And Molly and Ana have time on their ship's side.
 
I strongly dislike Butcher's descriptions of women. His only saving grace is that he's sticking to the hardboiled tropes, so I can tell myself that he isn't really a total dick IRL (I never read his interviews) and that he's just chosen a genre with some elements I find grating. I keep this in mind whenever Harry has yet another drooling session over some improbably proportioned piece of meat (otherwise I start disliking him a little too much).
But in the hardboiled thing, they can't ever actually end up with the (terrible to hook up with) main character.

HarryXGuilt is also my OTP!

Edit: and Molly is a bit of a daughter figure for Harry for a while. This makes her crush on him more dramatic, but makes any actual sex weird as fuck to a reader who still thinks of her as a bit of a kid.
 
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I strongly dislike Butcher's descriptions of women. His only saving grace is that he's sticking to the hardboiled tropes, so I can tell myself that he isn't really a total dick IRL (I never read his interviews) and that he's just chosen a genre with some elements I find grating. I keep this in mind whenever Harry has yet another drooling session over some improbably proportioned piece of meat (otherwise I start disliking him a little too much).
But in the hardboiled thing, they can't ever actually end up with the (terrible to hook up with) main character.

His other fiction is apparently better. I think it's mostly Harry having a massive problem with his hormones. And repression.
 
Part MMDXIX: A Straightforward Subtlety
A Straightforward Subtlety

Sixteenth Day of the Seventh Month 293 AC

Prophets are best served when they are oft heard of but rarely seen under the light of common day, you decide, and so the woman who had emerged from the night to put an end to a likely massacre vanishes as mysteriously as she had appeared, though you do take care to do it in a manner that that could at least be interpreted as wholly natural. An odd half-blind woman with a flair for rhetoric will likely elicit far less unwanted interest from the Red Priests than a sorceress whose words move the hearts of the faithful.

***​

Eighteenth Day of the Seventh Month 293 AC

Returning to the matter at hand you are pleased to find that the spectacle had the anticipated and indeed desired effect on the cleverer of the Myrish magisters. In the days that follow calls for reprisal are shrill but rare and increasingly isolated. Slaves are doubtlessly mistreated in private by frightened masters, but the one instance when the city guard is involved in 'burning out a nest of traitors' ends with the officer who gave the final order discharged in disgrace while his family flees to the countryside. If they have any sense they will keep running given what Garin is able to learn of their usual treatment of slaves.

Beyond such extreme reactions, beyond even Lady Phassen's determination to ensure a smooth and profitable annexation, the picture of Myr as the least maladapted and senselessly cruel of the Three Daughters grows stronger in your mind. That it is only better by contrast with Lys' breeding pens and the gruesome spectacle that greeted you during your first visit to Tyrosh is a bitter understanding that never truly leaves you no matter how many mummer's smiles you toss to sharp eyed magisters. Still, as you sit in the foyer of House Araesos watching as Varys plays with the House's youngest scions, a girl of nine and a boy of three-and-ten trying and failing to act adult-like, you are content in knowing no vengeful slaves will be spilling their blood in recompense for past wrongs. Nor will there be a battle for Myr, you are increasingly certain.

The letter from the Glassmaker's Guild's requesting that you take the city under your wing has already been drafted and the Conclave of Twelve is prepared to vote it in with a solid majority of eight that will most likely move the remaining magisters to support it from sheer opportunism. The outlying towns and estates will be more troublesome to secure, though with the addition of House Araesos you will at least have all the port settlements secured, ready to accept legionaries but most importantly workers and bureaucrats ready to add the sweet to the sour in the tale of annexation.

"I am so sorry," the words of the servant barely registers, especially given the fact that as far as you can see the man has nothing to apologize for... the thought sends a shiver of warning down your spine, but before you can follow the thought to its end, man produces a dagger and lashes out at you, revealing himself as a Sorrowful Man even as he cuts a shallow gash into your arm.

You take 13 damage


Briefly you feel the wound burn with the touch of poison before the power worked into the Conqueror's Crown forces out the venom in fat glistening dirty yellow drops. The assassin turns to flee towards the window... the old black oak outside. It would be more than enough to allow him to climb down to the ground. Distantly you hear the children screaming, though thankfully only in fear not pain. The magister pulls on a silk cord with one hand while struggling with his dagger with the other.

Twice now the Qarthi assassins had moved against your plans. You must capture him, but how much of your magic do you dare show in the doing?

[] Write in


OOC: That is one unlucky assassin. If he had rolled better for gathering information he could have attacked say Rhaella earlier in the month and her he could well have killed... actually on second thought, considering what Viserys would have done to him in that case, maybe he is lucky.
 
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His other fiction is apparently better. I think it's mostly Harry having a massive problem with his hormones. And repression.
I would have appreciated the non-existence of Bob's insane libido though.
Still, I suppose that it could be there to make Harry look better by association.

Returning to the matter at hand you are pleased to find that the spectacle had the anticipated and indeed desired effect,[comma instead of a space]on the cleverer of the Myrish magisters. In the days that follow calls for reprisal are shrill but rare and increasingly isolated. Slaves are doubtless mistreated in private by frightened masters however the one instance when the city guard is involved in 'burning out a nest of traitors' ends with the officer who gave the final order discharged in disgrace while his family fleets to the countryside.
Typoes bolded.

That it is only better by contrast with Lys' breeding pens and the gruesome spectacle that greeted your first visit to Tyrosh is a biter understanding that never truly leaves you no matter how many mummer's smiles you toss to sharp eyed magistters.
Typoes bolded.
Poor betas. Things musn't be easy for them right now.
 
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