Malarys is always a treat to read about. That's why I remember the obscure details as related to conversations with him that we learn stuff about the Freehold in.
 
Speaking of ancient Valyrians we have the new person correct. That dragon turned human sorcerer?

She's basically non-functional as a person until she gets an anchor or two to wrap herself around and give purpose to her existence in a world gone mad in comparison to what she's used to.

In this case, at least for the moment, that's her children four hundred years dead.
 
She's basically non-functional as a person until she gets an anchor or two to wrap herself around and give purpose to her existence in a world gone mad in comparison to what she's used to.

In this case, at least for the moment, that's her children four hundred years dead.

How the hell are we supposed to get them? Do we start bribing Yss?
 
when did the big tittied valyrian cat girls meme start again?
February, because of Lys.
And really, can you blame them? a people ahead of their time

I'm not sure why people suddenly try to shunt me to Mechanus.

My problem is that slaves are not cheaper. Slave labor isn't free, has a host of logistical problems and a significant overhead in non-slave workers to keep the system running.

The only situations where slave labor is useful is when nothing except a human can do the job and you can acquire the slaves so cheap that you can work them to death faster then the malnutrition kills them.

A Fleshforge allows for the creation of biological reactors, dedicated servitors without independent thought, highly optimised chimeras of common plants and animals, and so much more.

And what do they do with the tools that could reshape humanity into the unquestionably dominant species in the entire universe? Make big tittied catgirls.

Morons.
 
Name:
Alignment:
Age:
Race:
Human (Dragonblooded, Medium)
Class: Sorceress 5/Dracolexi 10
Flaws: Bestial Instinct, Pride
Feats: Draconic Heritage (Red), Draconic Power, Silent Spell, Heighten Spell, Rapid Metamagic, Spell Focus (Enchantment), Practical Metamagic (Still Spell), Versatile Spellcaster, Greater Spellfocus (Enchantment) Still SpellB​
Class Features: Familiar, Draconic Words (Vor, Ssearth, Veschik, Valignat), Power Word Spells (3), Bonus Spells knows (2), Voice in Silence

HP: 5d4+10d6 +15
Armor Class: 10 + 2 (DEX) +4 (Mage Armor) = 16/18
Movement: Ground (30ft)
Initiative: +1 (DEX)
Base Attack Bonus: +7
Spell Save: DC: 10 + 4 (CHA) + 2 (Enchantment) +1(Fire) + Spell Level
Weapon Proficiency:


STATS:
10 (+0) Strength
13 (+1) Dexterity
12 (+1) Constitution
18 (+4) Charisma
14 (+2) Intelligence
8 (-1) Wisdom

SAVES:
FORTITUDE: 4 + 1(Con) = 5
REFLEX: 4 + 1(Dex) = 5
WILL: 11 - 1 (Wis) = 10

SKILLS (110)
Bluff: 18 + 4(CHA) +2 (Insidious Suggestion) = 24
Diplomacy: 18 +4(CHA) +2 (Insidious Suggestion) +4 (Syn) = 28
Disguise: 6 +4(CHA) = 14
Concentration: 18 + 1(CON) = 19
Knowledge (Arcana): 18 + 3(INT) = 21
Perform (Oratory): 4 +4 (Cha) = 8
Sense Motive: 10 - 1 (WIS) = 9
Spellcraft: 18 + 2(INT) +2 (Syn) = 22

Spells Known (Caster level 15):
Level 0: Message, Arcane Mark, Detect Magic, Light, Mending, Prestidigitation, Read Magic, Resistance (6/day)
Level 1: Mage Armor, Charm Person, Disguise Self, Magic Aura, Erase (7/day)
Level 2: Invisibility, Mirror Image, Misdirection, Elemental Darts, Detect Thoughts (7/day)
Level 3: Air of Nobility, Dispel Magic, Ancestral Awakening, Fireball (7/day)
Level 4: Aura of the Unremarkable, Enchantment Foil, Voice of the Dragon, Communal Nondetection, Demanding MessageB​ (7/day)
Level 5: Teleport, Persistant Image, Cloudkill, Power Word NauseateB​, Insidious SuggestionB​ (6/day)
Level 6: Greater Shadow Enchantment, Lesser Dragonshape, Power Word BlindB​, (5/day)
Level 7: Bloodwish, Power Word StunB​(3/day)

Draconic Words:

Vor: This Draconic word, which translates as "learn," grants the target a competence bonus on Knowledge checks and Spellcraft checks equal to your class level for 1 hour.

Ssearth: The target of this Draconic word ("prolong") is healed of 1 point of damage per caster level. If you speak this word as part of a spell, you can choose instead to extend the spell (as if you had applied the Extend Spell feat), but without any adjustment in spell slot or casting time.

Veschik: This Draconic word means "replenish." The target regains one spell slot (but not a slot that held a prepared spell) of the highest level of arcane spell it can cast spontaneously. If the target has not already cast any spells of that level, it instead regains one spell slot of the highest arcane spell level for which it has already spontaneously cast a spell.

Valignat: This Draconic word, meaning "burn," deals 5d6 points of fire damage to the target. If you speak the word as part of a spell with the fire descriptor, you can choose instead either to empower or widen the spell (as if you had applied the Empower Spell feat or the Widen Spell feat), but without any adjustment in spell slot or casting time.

Equipped Items:

First shot, do you think that vaguely fits her?
I would not want to be on the receiving end of her social combat.
 
Huh. 23 different GMs? Damn!
Yeah, in the basic 3.X (planar books, Deities and Demigods) and 4e rulebooks (Underdark book especially) Gods were implied to usually not have a physical form at all, yet also have a personal realm populated by their servants, in which their powers were greater and were the souls of their worshipers eventually went.
Deities and Demigods statted the Gods while explicitly saying that they usually had no physical form. Underdark explicitly had long rituals required to make Gods coalesce into a form that could be directly killed (and not just sucked dry of power). Planar Handbook had stuff about the divine domains in the outer planes that was ambiguous

I dont think any of my gms had ever had the planar books. So it is possible that they might have been piecing it together from the the information given about gods in the other books.


EDIT: Faerun was weird about gods in 3.5 though. Maybe things were different in its sourcebooks? It had its own cosmology and divine cosmic events after all

We did mainly play in faerun so that is a definite possibility.


Huh. Good point.
I think that their point is that we have fallen into the basic trap of internet arguments: forgetting the original point and arguing over details

Yeah, that is pretty accurate.

I like the "they're stuck in their divine realm interpretation" though. IT makes god-killing easier for barbarians and all that: no more long rituals to summon them or tricks to getting them to materialize in an avatar now! Just Wish yourself there and start punching!

Nah, more like you had to drive the god into a corner via destruction and desecration of their holy sites and/or the genocide of their followers and destructiom of their holy texts. Basically the less evidence that they existed the more desprerate they will become since they cease to exist if no evidence is left of them.

Usually once you are at their last temple or are about to kill their last follower they will fully manifest as a last ditch effort to live. You kill them like that they are gone and they WILL appear because of they dont they will pretty much be absorbed by other gods with tangentially similar stories, domains, and legends which is a fate worse than true death for most gods.

Now if you will excuse me i am going to go collapse. I just walked almost a mile and a half through drenching rain to get home.
 
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@LonelyWolf999

I hunger for an update to The Lads so much that I'm almost prepared to trade updates.

And you know how badly I procrastinate...
I actually have something written up, I'm just not super happy about it and have been wrapping up in Christmas stuff so I haven't had energy to work on it. Perfect's the enemy of good enough and all that, but I can't help but feel like what I have is just 'okay.'

Eh, it's been too long. Would you like to beta for me?
 
I wonder if he has a PfE item...

Although civil him one means giving the technology to the Maesters for study.
Well, assuming they couldn't just buy one in Braavos.
 
I actually have something written up, I'm just not super happy about it and have been wrapping up in Christmas stuff so I haven't had energy to work on it. Perfect's the enemy of good enough and all that, but I can't help but feel like what I have is just 'okay.'

Eh, it's been too long. Would you like to beta for me?
As I said the last few times, don't fret, just post. Your writing is good.
 
Not what im asking. I am just concerned that we seem to be screaming out "WE CANNOT DIE" to the heavens and i am worried that we will screw up majorly due to this.
I am reffering to the fact that, with our current lack of concern for death.
As one of the players heavily involved with our mechanical planning, I can assure you we are well aware that we can, in fact, be killed.

If we weren't, we wouldn't have gone to extraordinary lenghts to assure that doesn't come to pass.

In fact, I'm a hundred percent sure that we would have many casualties if it were not for the basic Persistomancy scheme which we've arranged at the first possible opportunity.

Hell, I wanted Bob the Huecuva just so we could have a divine buffbot. I was willing to trade a minor Artifact, capital-A, for a fifth level cleric.

Out of the four spells we are using on the most updated scheme, three are fully defensive: Superior Resistance, Mass Conviction and Spell Resistance. We run around with +10 to all saves and tend to always have someone with the ability to grant a reroll on the party.

Just as an example, Bronn was about to eat a critical hit Disintegrate. But it literally pinged off his forehead due SR, as we included him in the scheme.

People who don't think they can die don't worry about protecting their life as much as we do.
 
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You. Calling someone else a pedant. Crake pls :V



She's going to do it herself (with some help) as it's probably the only goal we had on hand - I was busy that week, and it's still the best option - that would be meaningful for her in a way that would stop her from committing suicide.

So she's going to gather the sacrifices herself or is she going to devise a spell to do it? Because Valyrians tend not to rely on gods for much so she may lean one way more than the other.
 
As one of the players heavily involved with our mechanical planning, I can assure you we are well aware that we can, in fact, be killed.

If we weren't, we wouldn't have gone to extraordinary lenghts to assure that doesn't come to pass.

In fact, I'm a hundred percent sure that we would have many casualties if it were not for the basic Persistomancy scheme which we've arranged at the first possible opportunity.

Hell, I wanted Bob the Huecuva just so we could have a divine buffbot. I was willing to trade a minor Artifact, capital-A, for a fifth level cleric.

Out of the four spells we are using on the most updated scheme, three are fully defensive: Superior Resistance, Mass Conviction and Spell Resistance. We run around with +10 to all saves and tend to always have someone with the ability to grant a reroll on the party.

Just as an example, Bronn was about to eat a critical hit Disintegrate. But it literally pinged off his forehead due SR, as we included him in the scheme.

People who don't think they can die don't worry about protecting their life as much as we do.
See? This is why I'm not worried. Other people are far more paranoid on my behalf.
 
In regards to my fighter proposal, this is the closest image I could find:
Key differences being that the AG-Fighter would be a good bit smaller and obviously needs neither landing gear, nor jet engines.

I would also set the wings to the bottom of the fuselage and sweep them upwards for stability, a bit more like this:
 
So, here's a question, how are you all planning to actually get people trained in flying these things without, like, just crashing immediately?
 
So, here's a question, how are you all planning to actually get people trained in flying these things without, like, just crashing immediately?
Very carefully.

The thing is that the things are actually very hard to crash if you go slow. Sure, due to having only one engine, they are a bit wobbly when hovering, but when moving at the speed of a horse, they are pretty much stable and it would take a major pilot error to crash them. At the same time, the controls are magic items, so you basically fly them by mental commands, not physical ones.

First training sessions would be on the ground, just getting a feel for all the controls. Then slowly hovering around a bit. Then very careful flights over the uninhabited parts of the island.

The really tricky parts are maneuvers at higher speeds, dog-fighting and keeping the thing stable at very high speeds. By the time a pilot is ready to do any of that, he should already have enough time and experiences with the thing to know his limits. Also, the risk is much lower, since you can recover from pretty much any kind of pilot error as long as the fuselage hasn't snapped from the force or you did it close enough to the ground to play lawn-dart.

Edit: So, basically, like every pilot is trained in the modern world.
 
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