It was indeed Malarys, upon seeing the Seeker.Back when we discovered the purpose to which the Flesh Forge was originally put towards. I can't quite remember if it was Malarys who shed light on the sex bio-robot part or not, though. I think it was, @Duesal?
I recall it being Malarys, yes.Back when we discovered the purpose to which the Flesh Forge was originally put towards. I can't quite remember if it was Malarys who shed light on the sex bio-robot part or not, though. I think it was, @Duesal?
Speaking of ancient Valyrians we have the new person correct. That dragon turned human sorcerer?
Yep. Saenena Caleris, Lady of Lyceos. @TalonofAnathrax made her charactersheet not too long ago.Speaking of ancient Valyrians we have the new person correct. That dragon turned human sorcerer?
She's basically non-functional as a person until she gets an anchor or two to wrap herself around and give purpose to her existence in a world gone mad in comparison to what she's used to.
In this case, at least for the moment, that's her children four hundred years dead.
February, because of Lys.
I'm not sure why people suddenly try to shunt me to Mechanus.
My problem is that slaves are not cheaper. Slave labor isn't free, has a host of logistical problems and a significant overhead in non-slave workers to keep the system running.
The only situations where slave labor is useful is when nothing except a human can do the job and you can acquire the slaves so cheap that you can work them to death faster then the malnutrition kills them.
A Fleshforge allows for the creation of biological reactors, dedicated servitors without independent thought, highly optimised chimeras of common plants and animals, and so much more.
And what do they do with the tools that could reshape humanity into the unquestionably dominant species in the entire universe? Make big tittied catgirls.
Morons.
I would not want to be on the receiving end of her social combat.Name:
Alignment:
Age:
Race: Human (Dragonblooded, Medium)
Class: Sorceress 5/Dracolexi 10
Flaws: Bestial Instinct, Pride
Feats: Draconic Heritage (Red), Draconic Power, Silent Spell, Heighten Spell, Rapid Metamagic, Spell Focus (Enchantment), Practical Metamagic (Still Spell), Versatile Spellcaster, Greater Spellfocus (Enchantment) Still SpellB
Class Features: Familiar, Draconic Words (Vor, Ssearth, Veschik, Valignat), Power Word Spells (3), Bonus Spells knows (2), Voice in Silence
HP: 5d4+10d6 +15
Armor Class: 10 + 2 (DEX) +4 (Mage Armor) = 16/18
Movement: Ground (30ft)
Initiative: +1 (DEX)
Base Attack Bonus: +7
Spell Save: DC: 10 + 4 (CHA) + 2 (Enchantment) +1(Fire) + Spell Level
Weapon Proficiency:
STATS:
10 (+0) Strength
13 (+1) Dexterity
12 (+1) Constitution
18 (+4) Charisma
14 (+2) Intelligence
8 (-1) Wisdom
SAVES:
FORTITUDE: 4 + 1(Con) = 5
REFLEX: 4 + 1(Dex) = 5
WILL: 11 - 1 (Wis) = 10
SKILLS (110)
Bluff: 18 + 4(CHA) +2 (Insidious Suggestion) = 24
Diplomacy: 18 +4(CHA) +2 (Insidious Suggestion) +4 (Syn) = 28
Disguise: 6 +4(CHA) = 14
Concentration: 18 + 1(CON) = 19
Knowledge (Arcana): 18 + 3(INT) = 21
Perform (Oratory): 4 +4 (Cha) = 8
Sense Motive: 10 - 1 (WIS) = 9
Spellcraft: 18 + 2(INT) +2 (Syn) = 22
Spells Known (Caster level 15):
Level 0: Message, Arcane Mark, Detect Magic, Light, Mending, Prestidigitation, Read Magic, Resistance (6/day)
Level 1: Mage Armor, Charm Person, Disguise Self, Magic Aura, Erase (7/day)
Level 2: Invisibility, Mirror Image, Misdirection, Elemental Darts, Detect Thoughts (7/day)
Level 3: Air of Nobility, Dispel Magic, Ancestral Awakening, Fireball (7/day)
Level 4: Aura of the Unremarkable, Enchantment Foil, Voice of the Dragon, Communal Nondetection, Demanding MessageB (7/day)
Level 5: Teleport, Persistant Image, Cloudkill, Power Word NauseateB, Insidious SuggestionB (6/day)
Level 6: Greater Shadow Enchantment, Lesser Dragonshape, Power Word BlindB, (5/day)
Level 7: Bloodwish, Power Word StunB(3/day)
Draconic Words:
Vor: This Draconic word, which translates as "learn," grants the target a competence bonus on Knowledge checks and Spellcraft checks equal to your class level for 1 hour.
Ssearth: The target of this Draconic word ("prolong") is healed of 1 point of damage per caster level. If you speak this word as part of a spell, you can choose instead to extend the spell (as if you had applied the Extend Spell feat), but without any adjustment in spell slot or casting time.
Veschik: This Draconic word means "replenish." The target regains one spell slot (but not a slot that held a prepared spell) of the highest level of arcane spell it can cast spontaneously. If the target has not already cast any spells of that level, it instead regains one spell slot of the highest arcane spell level for which it has already spontaneously cast a spell.
Valignat: This Draconic word, meaning "burn," deals 5d6 points of fire damage to the target. If you speak the word as part of a spell with the fire descriptor, you can choose instead either to empower or widen the spell (as if you had applied the Empower Spell feat or the Widen Spell feat), but without any adjustment in spell slot or casting time.
Equipped Items:
First shot, do you think that vaguely fits her?
We can bribe Yss, we can bribe the old gods, we can look into raising them as undead, then extracting their souls and implanting them in new bodies, and there's probably more possibilities I haven't thought off.How the hell are we supposed to get them? Do we start bribing Yss?
Her spell list makes me happy. Now if only she had Power Word Pain...I would not want to be on the receiving end of her social combat.
Huh. 23 different GMs? Damn!
Yeah, in the basic 3.X (planar books, Deities and Demigods) and 4e rulebooks (Underdark book especially) Gods were implied to usually not have a physical form at all, yet also have a personal realm populated by their servants, in which their powers were greater and were the souls of their worshipers eventually went.
Deities and Demigods statted the Gods while explicitly saying that they usually had no physical form. Underdark explicitly had long rituals required to make Gods coalesce into a form that could be directly killed (and not just sucked dry of power). Planar Handbook had stuff about the divine domains in the outer planes that was ambiguous
EDIT: Faerun was weird about gods in 3.5 though. Maybe things were different in its sourcebooks? It had its own cosmology and divine cosmic events after all
Huh. Good point.
I think that their point is that we have fallen into the basic trap of internet arguments: forgetting the original point and arguing over details
I like the "they're stuck in their divine realm interpretation" though. IT makes god-killing easier for barbarians and all that: no more long rituals to summon them or tricks to getting them to materialize in an avatar now! Just Wish yourself there and start punching!
How the hell are we supposed to get them? Do we start bribing Yss?
I actually have something written up, I'm just not super happy about it and have been wrapping up in Christmas stuff so I haven't had energy to work on it. Perfect's the enemy of good enough and all that, but I can't help but feel like what I have is just 'okay.'@LonelyWolf999
I hunger for an update to The Lads so much that I'm almost prepared to trade updates.
And you know how badly I procrastinate...
As I said the last few times, don't fret, just post. Your writing is good.I actually have something written up, I'm just not super happy about it and have been wrapping up in Christmas stuff so I haven't had energy to work on it. Perfect's the enemy of good enough and all that, but I can't help but feel like what I have is just 'okay.'
Eh, it's been too long. Would you like to beta for me?
Not what im asking. I am just concerned that we seem to be screaming out "WE CANNOT DIE" to the heavens and i am worried that we will screw up majorly due to this.
As one of the players heavily involved with our mechanical planning, I can assure you we are well aware that we can, in fact, be killed.I am reffering to the fact that, with our current lack of concern for death.
You. Calling someone else a pedant. Crake pls
She's going to do it herself (with some help) as it's probably the only goal we had on hand - I was busy that week, and it's still the best option - that would be meaningful for her in a way that would stop her from committing suicide.
See? This is why I'm not worried. Other people are far more paranoid on my behalf.As one of the players heavily involved with our mechanical planning, I can assure you we are well aware that we can, in fact, be killed.
If we weren't, we wouldn't have gone to extraordinary lenghts to assure that doesn't come to pass.
In fact, I'm a hundred percent sure that we would have many casualties if it were not for the basic Persistomancy scheme which we've arranged at the first possible opportunity.
Hell, I wanted Bob the Huecuva just so we could have a divine buffbot. I was willing to trade a minor Artifact, capital-A, for a fifth level cleric.
Out of the four spells we are using on the most updated scheme, three are fully defensive: Superior Resistance, Mass Conviction and Spell Resistance. We run around with +10 to all saves and tend to always have someone with the ability to grant a reroll on the party.
Just as an example, Bronn was about to eat a critical hit Disintegrate. But it literally pinged off his forehead due SR, as we included him in the scheme.
People who don't think they can die don't worry about protecting their life as much as we do.
When DP answered the question 'what did the Valyrians use their Flesh Forges for?' ... iirc.
Very carefully.So, here's a question, how are you all planning to actually get people trained in flying these things without, like, just crashing immediately?
It's antigravity ... take it slow, and start the problematic stuff at 10000m.So, here's a question, how are you all planning to actually get people trained in flying these things without, like, just crashing immediately?