Talking to the muggle with command of some driftwood over the Mythic spellcaster.:eyebrow:

By all of technicality, that muggle is in "command" right now as he granted the permission to come aboard. Therefore he takes priority in discussion.

That is wrong.
If it can cast level 6 spells with a high enough CL to dispel us, it's not CR9.

She likely popped a Mythic Surge to add 1d6 to the roll if she recognized us/our power, so she could have just been lucky.
 
Ya'll are overestimating the danger of the Fey having three Mythic tiers. That is effectively a +1 CR boost over whatever else she is. Realistically, she's dangerous but not that dangerous.
 
I sometimes feel like I'm the only person here not hating fey.
Show of hands if that's true?
I don't have anything personal against them besides general distaste. I am increasingly irritated by you using terms like 'muggle' and calling one of the greatest fleets in Westeros driftwood. Someone's importance isn't measured purely in magical power, man.
 
@DragonParadox, we discussed a bit overnight and decided on a Soulfire Mithral Bracer (+1) and an Item of Aerial Alacrity (3/day), and this is the resulting charactersheet (now with fixed skillpoints, too). All magic items should be updated.
Name: Relath
Alias: The Roiling Tempest, The Dragon of Tolos
Age: Young Adult
Alignment: Lawfully Neutral
Race: Dragon (Brine)
Class: Sorcerer 1
Feats: Hover, Flyby Attack, Flyby Breath, Power Attack, Maximize Breath
Senses: Low-Light Vision, Darkvision (120 ft), Blindsense (60 ft), Keen Senses (4x as far in low light, twice as far in normal light)

Languages Spoken: Aquan, Common, Draconic, Elven, Low Valyrian (Tolosi)

Description: A blue-green neck frill sweeps back from the head of this large dragon, leading to a body of shiny scales and fin-like crests.

HP: 121 (12d12+1d4+39)
AC: 10 +15 (NA) +2 (AoNA) -1 Size +4 (Mage Armor) +2 (vs Evil) = 30/32
Movement: 60 ft., Fly 200 ft. (poor), Swim 60 ft.
Attack: Bite +24 (2d6+13)
Full Attack: Bite +24 (2d6+13), 2 Claws +24 (1d8+8), Tail Slap +19 (1d8+17), 2 Wings +19 (1d6+8)
Breath Attack: 80-ft. line of 10d6 acid, DC 19, useable every 1d4 rounds
Immunities: Acid, Paralysis, Sleep, Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 21
DR: 5/Magic

SAVES:
FORTITUDE: +11 +5 +2 = 16/18
REFLEX: +10 +5 +2 = 15/17
WILL: +12 +5 +2 = 17/19

STATS:
28 (+9) Strength
11 +1 = 12 (+1) Dexterity
17 +1 = 18 (+4) Constitution
17 +1 = 18 (+4) Intelligence
14 (+2) Wisdom
15 +1 = 16 (+3) Charisma

SKILLS:
Bluff:
+17 +3 (CHA) = 20
Diplomacy: +17 +3 (CHA) +4 (SYN) = 22
Intimidate: +9 +3 (CHA) +2 (SYN) = 14
Knowledge (Nature): +15 +4 (INT) +2 (SYN) = 21
Knowledge (The Planes): +13 +4 (INT) = 17
Listen: +17 +2 (WIS) = 19
Sense Motive: +17 +2 (WIS) = 19
Spellcraft: 5 +4 (INT) = 9
Spot: +17 +2 (WIS) = 19
Survival: +17 +2 (WIS) = 19; +2 (on other Planes or any above ground natural terrain) OR +4 (above ground natural terrain on other Planes)
Swim: +28 +8 (Racial Modifier) = 36

Spells Known (Caster Level 6):
Level 0: Message, Detect Magic, Detect Poison, Mage Hand, Open/Close, Prestidigitation, Read Magic (6/day)
Level 1: Blood Wind, Charm Person, Mage Armor, Vanish (7/day)
Level 2: Alter Self, Scintillating Scales (6/day)
Level 3: Call of the Void (4/day)

Spell-Like Abilities (Caster Level 13):
At will
Obscuring Mist, Speak with Animals (fish only), Water Breathing

Supernatural Abilities:
Water Breathing (SQ): A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

Ring of Tongues:
Speak and understand any language at will as per Tongues.

Healing Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Soulfire Mithral Bracers (+1): Immune to all death spells, magical death effects, and energy drain, and any negative energy effects

Item of Aerial Alacrity—Aerial Alacrity (3/day)

Equipped Magic Items: Amulet of Protection from Evil (+2 NA), Ring of Tongues, Ring of Resistance +5 (+1 INT, +1 CHA), Ring of Mighty Fists (+4), Healing Belt (+1 CON, +1 DEX), Soulfire Mithral Bracers (+1), Aerial Alacrity Item (3/day)
How many skillpoints are we allowed to transfer away from swim? We were hoping to invest in Concentration and maybe even Knowledge (Arcana).
 
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I sometimes feel like I'm the only person here not hating fey.
Show of hands if that's true?

Read "Lords and Ladies" by Terry Pratchett and you'll see why most of us hate the bastards.

The Fey are Lawyers wrapped in politicians with the moral compass of a three year old and have magical abilities that would make most "mortal" mages have an aneurysm out of frustration.

When they aren't fucking with you they're fucking with someone else, fucking with something else, or simply fucking in general for shits and giggles.

Even the "helpful" fey are really in it for their own enjoyment and will happily leave you to die the minute you become boring to them.
 
@Azel - a suggestion, although this might fit better in the next part. He's inevitably going to go "well if you're so strong, why haven't you invaded Westeros?" We should use Tyrosh as an anecdote - they pissed us off and were shitting out daemons, so we sauntered over and casually bitchslapped the lot of them. Then we had to deal with an utterly obnoxious occupation - do you have any idea how annoying it is to tolerate conquered nobility? So, from now on we've determined to handle such things in one. Fell. Swoop. *insert an appropriately dramatic hand gesture*

Basically, give off the impression of being incredibly powerful but having no patience for idiots and the nessesities a messy war demands. We could flatten KL any time we want to, we just don't want to deal with the aftermath.
 
Basically, give off the impression of being incredibly powerful but having no patience for idiots and the nessesities a messy war demands. We could flatten KL any time we want to, we just don't want to deal with the aftermath.

So the truth then?

Because that's what I took away as an underlaying motivation for resolving Essos while quietly cleaning up demonic/devilish influences in Westerosi.
 
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