Then the low level mages come into play and they give water breathing and Swim to their best warriors.

A bunch will die, but so can the dragon,
Down there Ballistae and similar weapons are useless.
So it's down to low-levels warriors against a dragon.

And all in all, if wounded the dragon can flee and in a few days he'll be healed. Meanwhile whatever ships he destroyed and men he killed will still be so, unless his enemy happens to have the arsenal of Braavos running at war-capacity.
 
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Horde Thief
Chapter 24​

The week that follows passes much as the few before had gone. Karrin Murphy contacts you shortly after the celebratory ball thrown in honour of the Fomor's expulsion from Chicago, and you have the funds to support an expanded analysis group transferred. After that, there is a quiet time. You bend your own talents to the task at hand, but you're limited by the sheer number of Fomor present in a nation of over three hundred million souls. Also by the fact that, as you begin to close in on their centres of activity, your scrying encounters resistance. It's nothing like the grey haze of the magic of your own defences, but the interference is potent enough to restrict your own data gathering efforts to confirming the general area of a Fomor stronghold, like the one you destroyed in Chicago. That's enough for the Paranet to do the rest, but not without danger.

More than once you're drawn from the work of hammering an alliance of convenience into something steadier to defend an information gathering attempt gone wrong. You do not begrudge the work, it's necessary, but there is sometimes something to be said for truly abysmal timing. But you endure, and in little more than a week your dedication begins to yield actionable results. Some would say a week would be far too short a time to secure those allies you're capable of calling upon. Some people are not you. Lara Raith is far more reserved in her next meeting with you, and does little to try and tempt you. Your words, it seems, had the hoped-for effect. The White Court promises support for your actions, and significant considerations for each city removed from Fomor influence, alas that they don't know what you'll use them for. Still, aid is aid, and as you assault strongholds across the breadth of a continent, it tells.

Far be it from you to say that monsters never learn. The first such locations fall easily, wards torn asunder by magic of the Ninth Circle, and the inhabitants cleansed. Large fires consume the remains once any prisoners are retrieved, and there are many of those. The Paranet takes them, no longer struggling with the burden thanks to your own contributions. But even with all your advantages, there are holes in any net, and a handful of your enemy successfully escape your attacks. After that, things become harder. Your focus on retrieving captives is obvious, and so the Fomor begin to build their defensive strategies around denying you them. Traps, hidden firing slots used at the height of conflict with the resident sorcerer. And it takes little time to learn to recognise the hallmark of your assaults, the sudden reaving of any magic set upon the place. But you learn quickly too, and last-minute divinations before assaults begin save the lives of dozens and scores of helpless innocents.

Through it all, Harry is a constant presence at your side, and what you see of the wizard in action impresses you a great deal. Like Lya, Harry is a practitioner whose danger grows in proportion to how prepared he is for a situation and you're able to give him hard information from your divinations. For each strike, you move under the protection of the most powerful ward against divination you know, a match to that upon your crown and there's more to his thanks for it than simple appreciation of protection. You don't comment on it. After what you saw in the Soulgaze, you can guess why. You've never had the patience for the complex work of enchantments, but as the days go by, you find yourself sketching out plans in your mind. Not for the first time, but never before have they been so detailed. Harry Dresden, for all his faults, is not an evil man. And his stalwart companionship and aid, no matter that the latter was given first under obligation, has been truly welcome. John is a skilled businessman, and highly competent partner in this world. But he's not what you'd call a friend.

Still, without him, passing the message to the Fomor of your terms would have been far more difficult. There are advantages to having a Freeholding Lord working with you. Predictably, the Fomor were unwilling to even approach the negotiation table at first. After a week of losing a major centre a day, that appears to be changing, but not universally. Where in some places your actions have sent your enemies hurrying back into the safety of the ocean, in others they've solidified a belief in their successes. Surely, if they had not done something right, a power like yours would have remained quiet. It's a difficult logic to fight, but there is one sure-fire way of extinguishing it; take it off at the head.

That sentiment is what leads you here, to the icy shores of Newfoundland, and what magic and more mundane analysis has told you is the heart of the Fomor's attacks on North America. You hired on specialists from Monoc Securities for this assault, strengthening your forces in expectation for the hardest fight you've faced so far. This is Fomor ground, down to the very bones, and that makes them far stronger than they've been anywhere else. This does have an upside, though. You don't need to hold back anywhere near as much. An odd sound fills the air above you, something you can hear only thanks to your enhanced senses, accompanied by a faint roar. Marcone's connections and certain clandestinely liberated funds – the cartel wouldn't be missed – had allowed you to acquire some alternate means of destruction. They were old models, apparently, but their weaponry was quite serviceable. And your divinations had confirmed that all of the Fomor's 'chattel' are safely below ground.

You ready the spell to tear the wards around the place down as the steady thumb of helicopter blades started to rise into the realm of mortal hearing. Beside you, Harry summoned his own power, preparing to hex what technology the building into useless scrap. Once that was done, you'd teleport the two of you and several personal servitors into the fortress's prison complex, to pre-empt any attempt to kill them. Then you'd move to engage the stronghold's Lord, and here you were being far more careful than you'd been before. You'd cast a protections against the deathly magics so often employed by the Fomor around Harry, granted every member of the attack the cunning and insight of magic in their weapons, and would summon shields of searing flame about them before you went in. The weapons of the Fomor were cold, darkness and death. You couldn't protect against everything they could do, but your wards would protect against most of it.

"Attack helicopters," Harry laughs beside you, the runes on his staff filling with green and silver fire. "Really?"

You shrug, watching the page of your grimoire fill with power of its own, less radiant but just as powerful. "They were an efficient purchase. And for somewhere this far from civilisation, I don't see any reason to pull punches." To one side, you saw White Court vampires and more Einherjaren crack open the seals on waterproof cases containing automatic shotguns, grenade launchers, and other tools of mass murder.

Harry gives you a grin too wolfish to be called a smile. "After you, then."

"Break!" You snap out the word in High Valyrian, unleashing the blast of disruptive magic into the air ahead of you, watching it tear the wards around the house apart.

"Hexus!" Harry cries a breath later, and you feel the rush of power from the man lash out at the coastal property in front of you, that was all but a castle in truth. Old stone had endured the passing of a century, now it would face fire. A word summons flame around you and the four modified servitors, a match to those guarding Naomi back in Chicago, and then you link hands, all facing outwards. Massive coughing sounds come from the approaching helicopters, streaks of fire lighting the night as missiles soar upwards and a curtain of rockets shriek down from the heavens.

And in the moment before the explosions start, you vanish with a word spoken in the tongue of your ancestors, into the heart of the fortress that anchors a plague of monsters upon a continent's shores.
Ah, the smell of cordite, magic, and the tears of our enemies...it does a hybrid Spider-Fish good!
 
So, I'd like to thank @Azel for pointing out that acquiring cash in other means would make it much easier to acquire inventory from the grey and black markets. I'd not initially planned for heavy conventional ordinance to be involved in this attack, but as it began to shape up in my head, it just made sense. I'm still not sure if I'm going to give you the full engagement ahead, but I know I want to show at least part of it – and before you wonder, yes, it's going to be a far more even fight. There are metaphysical factors in play. I'm waiting for the turn vote in PW to get itself together, so if we're lucky I'll be able to get through this section of Arc 2 quickly over the next few days.

Interesting... Viserys' first reaction to an even fight would probably be to try and capture the offending being a alive and try to rip the knowledge from its head (which Harry would probably find quite disturbing).

Actually speaking of brain spiders, why is Viserys not getting the information he needs from prisoners? Are you ruling Formor minds as too alien to read?
 
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Interesting... Viserys' first reaction to an even fight would probably be to try and capture the offending being a alive and try to rip the knowledge from its head (which Harry would probably find quite disturbing).

Actually speaking of brain spiders, why is Viserys not getting the information he needs from prisoners? Are you ruling Foimor minds as too alien to read?

Partially that, but also partially that I see the Fomor as acting on a very distributed 'cell' strategy. He probably got the information that found this place through some divination, some mindripping (and no, that doesn't break a Law of Magic as far as I see it because Fomor aren't human) and the help of an expanded Paranet analysis department. Karrin is very happy with Viserys right now. Also waiting for the other shoe to drop. I'm also doing some metaphysics unification here, that I don't want to get into until the whole story is done (though I'd be happy to discuss it via PM if you're curious) which means that things like BP or even Amber Sarcophagus won't actually hold a lot of (powerful) supernatural beings indefinitely - or necessarily long at all. It's like how the Mind Blank cast on Harry only lasted until dawn of the next day, instead of the full 24 hours.

So it's quite hard for him to actually take a being like what he's about to fight alive. It's much more of a heavyweight then the one he went up against in Chicago.
 
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@Snowfire
Just in case it's relevant, with Wild Arcana Scribe's Binding is now something Viserys can cast any time he has an appropriatly costly book with him.

That might hold some creatures lesser spells can't.
 
Interesting... Viserys' first reaction to an even fight would probably be to try and capture the offending being a alive and try to rip the knowledge from its head (which Harry would probably find quite disturbing).

Actually speaking of brain spiders, why is Viserys not getting the information he needs from prisoners? Are you ruling Foimor minds as too alien to read?
He did read the minds of some the all's very very early on.
Partially that, but also partially that I see the Fomor as acting on a very distributed 'cell' strategy. He probably got the information that found this place through some divination, some mindripping (and no, that doesn't break a Law of Magic as far as I see it because Fomor aren't human) and the help of an expanded Paranet analysis department. Karrin is very happy with Viserys right now. Also waiting for the other shoe to drop. I'm also doing some metaphysics unification here, that I don't want to get into until the whole story is done (though I'd be happy to discuss it via PM if you're curious) which means that things like BP or even Amber Sarcophagus won't actually hold a lot of (powerful) supernatural beings indefinitely - or necessarily long at all. It's like how the Mind Blank cast on Harry only lasted until dawn of the next day, instead of the full 24 hours.

So it's quite hard for him to actually take a being like what he's about to fight alive. It's much more of a heavyweight then the one he went up against in Chicago.
Is petrification an exception? Medusa is a thing, after all, and Aurora petrified that chick whose name I forgot and whose role I don't want to spoil.

Harry could point that out.

Couldn't a Sanctum prevent that?

A Binding could work, looks similar to Demonreach's crystal confinement.
 
He did read the minds of some the all's very very early on.

Is petrification an exception? Medusa is a thing, after all, and Aurora petrified that chick whose name I forgot and whose role I don't want to spoil.

Harry could point that out.

Couldn't a Sanctum prevent that?

A Binding could work, looks similar to Demonreach's crystal confinement.

To be fair, Aurora did that to someone who was mostly mortal. No great supernatural power. It's more limited against beings that actually have that. A Binding could work, yes, but that takes a full minute to put into place. Not impossible, to be fair, but difficult. In the end, though, the main point of this assault is to just salt the earth and kill the main opposition factor to a truce or peace where it comes to North America and the Fomor. If Viserys can take the being he's about to fight intact and rip its brain open, great. If he can't, well, not that big of a deal. At the end of the day, I see him prioritising the survival of himself, his allies and the prisoners he's trying to get out over taking a monster alive.
 
@Snowfire, I can't recall if we've talked about it yet, but Viserys has a major resource he can provide to his allies in Earth. He can create permanent Demiplanes at will, provided someone has enough diamond dust.

They could be used as much safer alternatives to the Ways through the NeverNever.

How much would the White Council be interested in their own Demiplane, complete with permanent portal Gates linked to every continent and all of the world's largest cities?

Healing magic being what it is on Earth, namely rare and ineffectual, a Demiplane with the Positive Energy dominant trait would be of unspeakable worth.

Etc.
 
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@Snowfire, I can't recall if we've talked about it yet, but Viserys has a major resource he can provide to his allies in Earth. He can create permanent Demiplanes at will, provided someone has enough diamond dust.

They could be used as much safer alternatives to the Ways through the NeverNever.

How much would the White Council be interested in their own Demiplane, complete with permanent portal Gates linked to every continent and all of the world's largest cities?

Healing magic being what it is on Earth, namely rare and ineffectual, a Demiplane with the Positive Energy dominant trait would be of unspeakable worth.

Etc.

We hadn't. I'll roll it into the package of not-bribes and other such things that Viserys is putting together to get the Council to do what he wants.
 
Curious, have we talked about who we want to take over the Reach from Tyrells? I know people have said we are removing stewardship from them in general though not sure actual punishment beyond that since they did stay loyal during war.

Correct me if wrong but did we take about splitting Reach in two since it's so damn large?
 
@Snowfire, I can't recall if we've talked about it yet, but Viserys has a major resource he can provide to his allies in Earth. He can create permanent Demiplanes at will, provided someone has enough diamond dust.

They could be used as much safer alternatives to the Ways through the NeverNever.

How much would the White Council be interested in their own Demiplane, complete with permanent portal Gates linked to every continent and all of the world's largest cities?

Healing magic being what it is on Earth, namely rare and ineffectual, a Demiplane with the Positive Energy dominant trait would be of unspeakable worth.

Etc.
Does a Positive Energy demiplane only speed up healing or actual Fast Heals? I'd offer it if it were the former, but keep the later from even being known. His healing is too valuable.

At the end of the day, I see him prioritising the survival of himself, his allies and the prisoners he's trying to get out over taking a monster alive.
Yeah, we've established that policy alright.

All depends on how dangerous/important the foe is.
 
I don't remember that. I thought it was just that Wild Arcana itself requires a Standard Action, rather than a Swift Action as originally published.
This is the Errata on the d20pfsrd.
Wild Arcana (Su): As a standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists, must be of a level that you can cast with that arcane spellcasting class, and must have a casting time of "1 standard action" (or less). You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class.

Not sure how DP wants to handle it, doesn't seem to be official yet?
 
Correct me if wrong but did we take about splitting Reach in two since it's so damn large?
It depends on who proves themselves, but the obvious postwar arrangement would be to split the Reach along the Mander, with the far eastern parts going to the Stormlands/Crownlands. The Rowans and Hightowers would be best placed to rule by position, power, and blood, although if either proves intractable there are alternatives. I sure Peaxter here would love to have one of his sons become the new lord of Oldtown.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Dec 22, 2018 at 2:32 PM, finished with 202 posts and 20 votes.

  • [X] Plan Polite Chit-Chat
    -[X] Bring with you: Lothos Saan, Queen Rhealla Dryad, Diana, Moonsong, Asha, Theon // Both because all of these people are important members of our small fleet and to hammer home that they are valued subjects. Paxter will be less likely to move aggressively when he knows that part of the attendants have already been offended by him.
    -[X] Topics to talk about:
    --[X] Start with some polite, lordly gossip. Try to pull out some information about Westeros, the Reach Fey and especially that upcoming conclave they have in Oldtown.
    --[X] In return, offer some juicy but ultimately meaningless information of your own to put them at ease and to let them keep talking:
    ---[X] You were in Lys earlier this month to see for yourself the army put together there against you. Turns out the organizer couldn't even build a proper camp and now his "mighty host" is busy shitting itself all day. What an idiot. // Helps to sell that we were not involved in the actions of Aedon when we make jokes about it from the perspective of someone entirely uninvolved. Also projects strength, for weak lords don't laugh when armies are raised against them.
    ---[X] Passingly mention that Mantarys and Tolos have integrated into your realm after a period of alliance to present a stronger front against the attacks from Slavers Bay on their cities. // Again, strength and this is likely something that Westeros is genuinely unaware of by now, so something valuable for Paxter to see value in keeping the discussion going.
    ---[X] Discuss the Braavos - Pentos situation a bit. // Again something he might see value in to keep discussing in hopes of gaining something juicy from us. Fat chance of that happening.
    --[X] Try to find out for what reason they are looking for this crown.
 
Curious, have we talked about who we want to take over the Reach from Tyrells? I know people have said we are removing stewardship from them in general though not sure actual punishment beyond that since they did stay loyal during war.

Correct me if wrong but did we take about splitting Reach in two since it's so damn large?
The situation is still too much in flux to say for sure, but if the Redwynes fall to us, I'm pretty set on snubbing the Tyrells and instead collaborating with some of their more powerful vassals to create the necessary pre-text for splitting the Reach.
 
The situation is still too much in flux to say for sure, but if the Redwynes fall to us, I'm pretty set on snubbing the Tyrells and instead collaborating with some of their more powerful vassals to create the necessary pre-text for splitting the Reach.
We could keep the Hightowers in mind.
Depending how helpful/obstructive they are when we deal with the Maesters.
 
@Snowfire doea importing energy from the elemental planes violate the wall thing or not?

That could be a way to track Viserys down if they need to. Find where somebody is sucking high dragon shaped chunks of fire out of the POF.
 
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