- Location
- Germany
- Pronouns
- He/Him
Wait and see (eh, read), wait and see ...Side note: Viserys has a tendency of letting enemies with boobs go: vampire mage, alu demon, rakshasa. Not sure what to think of that yet.
Wait and see (eh, read), wait and see ...Side note: Viserys has a tendency of letting enemies with boobs go: vampire mage, alu demon, rakshasa. Not sure what to think of that yet.
Considering that he has built a desecrated shrine on purpose, that sounds rather likely actually.Edit: with that descecrated copy of a shrine around him Ur-Priest seems possible.
If he really is I'm inclined to put his head in that undead-cage from Braavos for a while to gain some lore.Considering that he has built a desecrated shrine on purpose, that sounds rather likely actually.
The best way would probably be to turn him into a book like the Unilla. Full access to everything while making him completely harmless.If he really is I'm inclined to put his head in that undead-cage from Braavos for a while to gain some lore.
But he's too dangerous to do that for long or without PC-supervision.
Do you have any idea how to control a powerful undead long enough to recieve decent amounts of information?
@Goldfish @Deliste
You maybe?
Might be worth it.The best way would probably be to turn him into a book like the Unilla. Full access to everything while making him completely harmless.
And given that he lived for centuries, there should be some fine stuff in that book. Especially as I'm getting the impression that he predates the original sundering.
Either turn him into a book like the Unilla, or curse his Wisdom score and saving throws into the ground, bottle him, then use Lya's handy device that lets us compel captured souls to answer questions.If he really is I'm inclined to put his head in that undead-cage from Braavos for a while to gain some lore.
But he's too dangerous to do that for long or without PC-supervision.
Do you have any idea how to control a powerful undead long enough to recieve decent amounts of information?
@Goldfish @Deliste
You maybe?
I remember something about needing arcane caster level 11 as requirement in the description of a phylactery????
"Must be able to create phylactery" > requires Create Wondrous Item.
Caster level 11:I remember something about needing arcane caster level 11 as requirement in the description of a phylactery?
OOC: Good guess on Damphair playing dead... and on having a ritual set up. It took some lucky rolls for Ser Richard to grapple him and Waymar to knock him out.
To be fair Damphair was a side quest. A pretty important one because of how it ties back to the source of his powers (and because we got a small Kingdom out of it) but still, definitely not BBEG material.Okay, this guy was a massive dissapointment. I think a side-quest in Tyrosh was more dangerous than this guy's entire plotline.
Side note: as I read this, I realise that I need to have words with my GM because he's an asshole.
GM: Your party has 6 lvl 4 characters, so your BBEG will have 5 named characters with abilities and agenda as support. Also, if any of them live, they may return as villains later (maybe even everyone at once).
Players: But BBEG already is a powerfull necromancer duke with a competent army, can summon a demon that was "born at the dawn of this world", has a dragolich ally and connetctions with dark elves court. Isn't that enough?
GM: No, it isn't. How is 6 (players) vs 3 (necromancer, dragolich, dark elf assassin) fair?
Players: But... the level difference.. and the army...we can't take them all in a fight!
GM: You knew what you were getting into.
So he forces us to use intrigue and guerilla warfare, set traps in advance and then lure enemies into prepared battlefileds, backtrack and outsource help for some hefty prices. And here I see a party "we came to the castle, we tore down the main gate, we subdued the evil guy in a 7v2".
And he had us believe it's a usual difficulty mode.
Okay, this guy was a massive dissapointment. I think a side-quest in Tyrosh was more dangerous than this guy's entire plotline.
Side note: as I read this, I realise that I need to have words with my GM because he's an asshole.
GM: Your party has 6 lvl 4 characters, so your BBEG will have 5 named characters with abilities and agenda as support. Also, if any of them live, they may return as villains later (maybe even everyone at once).
Players: But BBEG already is a powerfull necromancer duke with a competent army, can summon a demon that was "born at the dawn of this world", has a dragolich ally and connetctions with dark elves court. Isn't that enough?
GM: No, it isn't. How is 6 (players) vs 3 (necromancer, dragolich, dark elf assassin) fair?
Players: But... the level difference.. and the army...we can't take them all in a fight!
GM: You knew what you were getting into.
So he forces us to use intrigue and guerilla warfare, set traps in advance and then lure enemies into prepared battlefileds, backtrack and outsource help for some hefty prices. And here I see a party "we came to the castle, we tore down the main gate, we subdued the evil guy in a 7v2".
And he had us believe it's a usual difficulty mode.
To be frank, that campaigns sounds fucking awesome to me, but I also recognize that it wouldn't be everyone's cup of tea.GM: Your party has 6 lvl 4 characters, so your BBEG will have 5 named characters with abilities and agenda as support. Also, if any of them live, they may return as villains later (maybe even everyone at once).
Players: But BBEG already is a powerfull necromancer duke with a competent army, can summon a demon that was "born at the dawn of this world", has a dragolich ally and connetctions with dark elves court. Isn't that enough?
GM: No, it isn't. How is 6 (players) vs 3 (necromancer, dragolich, dark elf assassin) fair?
Players: But... the level difference.. and the army...we can't take them all in a fight!
GM: You knew what you were getting into.
So he forces us to use intrigue and guerilla warfare, set traps in advance and then lure enemies into prepared battlefileds, backtrack and outsource help for some hefty prices. And here I see a party "we came to the castle, we tore down the main gate, we subdued the evil guy in a 7v2".
And he had us believe it's a usual difficulty mode.
This game is undoubtedly an easy mode D&D. Fun, but not exactly a terrible challenge.Okay, this guy was a massive dissapointment. I think a side-quest in Tyrosh was more dangerous than this guy's entire plotline.
Side note: as I read this, I realise that I need to have words with my GM because he's an asshole.
GM: Your party has 6 lvl 4 characters, so your BBEG will have 5 named characters with abilities and agenda as support. Also, if any of them live, they may return as villains later (maybe even everyone at once).
Players: But BBEG already is a powerfull necromancer duke with a competent army, can summon a demon that was "born at the dawn of this world", has a dragolich ally and connetctions with dark elves court. Isn't that enough?
GM: No, it isn't. How is 6 (players) vs 3 (necromancer, dragolich, dark elf assassin) fair?
Players: But... the level difference.. and the army...we can't take them all in a fight!
GM: You knew what you were getting into.
So he forces us to use intrigue and guerilla warfare, set traps in advance and then lure enemies into prepared battlefileds, backtrack and outsource help for some hefty prices. And here I see a party "we came to the castle, we tore down the main gate, we subdued the evil guy in a 7v2".
And he had us believe it's a usual difficulty mode.
Mind you that the prevalence of magic is also to a very large degree tied to the scope of and plot of a given campaign.Damphair was also a pawn of a bigger bad, really. If you think about it he's framed as having ultimate authority because people aren't supposed to know the big bad brain eaters are coming for them soon.
So really that encounter was closer to a group of PCs of similar size facing off against just one of those named villain subordinates you listed.
With that said most DMs are not like @DragonParadox. They would not allow you to create so much custom content or streamline things to the point where you had a production center of magic items. Most DMs treat even vanilla magic items as something special, and admittedly they can be, but this is based upon the assumption in most cases that he would like you to have less tools initially to get around his challenges, which magic can allow you to do with a single spell casting sometimes.
DMs might then treat all magic as special and rare simply because of how versatile and powerful it can be in the right situation, used by anyone who has even an ounce of critical thinking.
That's what I mean. The more resources the players get, the less they will be the plucky adventurer troupe you imagine when thinking about D&D. Play shifts away from dungeon delves and over to politics, economics, intrigue, warfare and so on.It's more setting framing and narrative focus. We're basically part of the backdrop for it at this point. A fixture more than an adventurer.
See, this is what happens when you heap Awesome Stuff on a character and never bother to explore the ramifications of him having that.That was part of why I hate Elminster. He's a plot device masquerading as an inept old dude who nevertheless somehow manages to get shit done despite mostly sitting around doing nothing when he should have international influence.
Look, is he an adventurer? A king? Neither? Both? So messy!
Where is all his wealth? His minions?
He somehow got great power without any of that accumulating around him, and it irks me.
He should be at least as wealthy and influential as a lv20 PC