Jeanna should send a raven on the 13th, so there will be more days to the meeting, or her handlers wouldn't be able to replace her and talk to the others as, according to her, planned.

So like more than 7 days.
This reasoning hinges on Theory 1 or Theory 2 being true, not the other way around. It also exposes the inconsistency of her handlers sending her instead of their face-shifting assassin. Lastly, the raven is a red herring. It makes the plot look Westerosi, as a ravens are associated with them, but we have seen both the Lannisters and the Maesters employ Sending Stones for their secure communication.

My point here is that the meeting is at least 7 days long, which would be enough time for a ritual that requires 7 nights to achieve. If Theory 3 is true, any days afterwards are meaningless. Therefore, this fact makes it more likely that Theory 3 is true, as having her sit tight and not worry until the 13th would keep her docile until it's her turn on the altar. In every world where there is a ritual taking 7 days, this order would further that goal.

On the other side, why give her specific instructions to act on the 13th? This is a very specific order, despite the further parts of the plot being very vaguely defined. It would make more sense to order her to send the raven once she has talked with everyone, as keeping these people holed up here is requiring effort. The leader of a Lyseni faction and a crime-lord have tight schedules, so it would not be trivial to get them out here and waste more then a week for unclear reasons.

In fact, I think this should count as -1 point towards Theory 1. It's not making it less likely for her to be a pawn for Theory 2, but it discredits her story further. The order is incongruent with her other, vaguer orders and the setup is inconsistent with what we know about Westerosi agents.

New Tally:
Theory 1: -2
Theory 2: 1
Theory 3: 0
 
Vote closed.
Adhoc vote count started by DragonParadox on Dec 14, 2018 at 6:33 AM, finished with 170 posts and 15 votes.

  • [X] Plan Something's Rotten
    -[X] Look for the following, take the opportunities when they arise and reconsider your further steps before Dany is scheduled to enter the dreams of Agent A.
    --[X] Eferil Irjen (Apostate Red Priest), to talk with him
    --[X] Jarlar Sanel (Wine & Steel Leader), to confirm his presence
    --[X] Nikeos Armatis (Lotus Trader), to confirm his presence
    --[X] secret entrances, hidden rooms or any rooms that the servants want to bar you access to
    --[X] Lady Bartaris, to talk with her in private
    -[X] Tell Jeanna Forly to talk with Yanog Reft for the day. He seemed a decent sort and his presence should make sure that there are no repeats of the recent events. We will talk with her in the evening.
    --[X] Before this though, let her show her room to you. Check everything, especially the raven, for magic. Also ask her if the will was already executed and if she received anything. Check her inheritance for magic too.
    [X] Play along for now. You have three more days to meet and get the measure of the other guests and the mysterious host before your Westerosi foes make their move
    -[X] When she sends out the raven in three days, Windwalk after it.
    [X] Run down a list of your enemies using commune to see if you can find out who this is.
 
@DragonParadox

What does Viserys think about @Azel's Analysis? Does it seem consistent? Or rather, does it seem consistently inconsistent?

Err... I mean, does he think that it's inconsistency lines up with the information he's got?
 
Looking for a little more advice.:oops: In the omake, I'm writing my character had the normal Westerosi combat training. Though he ended up not being any good at it, I've reflected this in his flaws (vulnerable and non-combatant).

My question is would he retain proficiency with the weapons and armour he trained in when he was younger?
 
Looking for a little more advice.:oops: In the omake, I'm writing my character had the normal Westerosi combat training. Though he ended up not being any good at it, I've reflected this in his flaws (vulnerable and non-combatant).

My question is would he retain proficiency with the weapons and armour he trained in when he was younger?
Yep.

DP allows characters to gain weapon proficiency through training without requiring it to be a class feature or feat.
 
Part MMCDLXXX: A Pale Glimmer
A Pale Glimmer

Tenth Day of the Seventh Month 293 AC

The circumstances of Lady Forlys' tale may seem probable enough from her perspective, but from where you are standing you can see holes large enough to march the Legion through with Minotaurs leading the charge. She seems to be less a spy and more a pawn given make-work for some unknown reason. Why make use of her services when an impostor could do just as well? Why pay her when a shapeshifter could serve serve better? Why give her such vague instructions followed by a single precise date on which the transfer is to be made? The questions keep pouring in, matched only by the many permutations and plots that could explain one or another of the circumstances.

The hesitant sound of the lady clearing her throat calls you back to yourself. "My pardons, I was pondering what is afoot here," you offer with a sheepish smile that seems to startle her for some reason. "Before we part ways I would much like to see this raven you were given, and..." you hesitate a moment. "Your chambers, to ensure there are no hidden passages or other unpleasant surprises there."

She pales, then seems to bite her tongue against the obvious rejoinder, choosing to trust you in spite of what she had just endured. "Yes, of course. It's in the east wing, on the second floor." Now it is her turn to pause awkwardly. "Perhaps we might wait for a later hour to go up there lest the servants notice... that is, our association."

"The balcony there with the carvings of roses?" you point.

"Yes?" the lady replies sounding confused.

After you explain translocation she sighs in relief, obviously more willing to risk herself to strange magics than her reputation to gossiping servants. Unless you are much mistaken she has far more to worry about from the servants than gossip...

***​

The room smells of lavender water and honeysuckle over a faint musty scent of a place only recently opened again, the furnishings seem new, their lines of an understated pale elegance that lends itself to an almost ethereal air. It feels like the sort of place one would hesitate to tread too heavily in lest something break, so obviously you poke through every nook and cranny, pushing aside furniture and rolling up fine Qarthi rugs to look for hidden signs or the seams of passages. What you find is not what you had expected...

The carpet just beneath the bed is heavier than it has any right to be, and beneath it is a glyph writ in rust red: I'zeth, 'voice' in the tongue of dragons. The carpet, backed with lead you now recognize, had hidden it from a cursory examination, but now you can see that it glowing faintly with the pallid light of death magic.

"Is that blood?" Though Lady Forlys' voice is hushed you can hear the strain in it as she struggles against panic.

"If it is then it must be quite old," you say by way of reassurance, though you are far from reassured yourself. You carefully scrape up a few flakes of the substance without damaging the seal itself, thinking to show them to Waymar or Tyene for confirmation before moving on to the remainder of the apartments.

The raven seems to be an entirely mundane bird, no hint of magic about it, no matter how sharp you make your gaze. Even the messenger pouch is the same as that most maesters use, though that does not convince you of the authenticity of the supposed Westerosi agent as much as it once might have. You have seen the Citadel's agents commune by sending stone.

Finally, forewarned by the trick with the rug, you decide to search for hidden passages by hand rather than trusting in divination. Thus you send Varys unseen and insubstantial as a phantom to test the walls, and sure enough she finds a narrow chamber guarded by a lead-lined door. Your familiar tells you that a man would have to crawl to get through there, but such petty indignities would hardly be an impediment to assassins.

What do you do?

[] Leave one of the Erinyes to guard Lady Forlys

[] Have the lady claim to find the strange marking on her own and demand another room

[] Write in


OOC: Well Viserys passed the wisdom check to be thorough here. There is definitely something occult going on here.
 
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The carpet just beneath the bed is heavier than it has any right to be and beneath it is a glyph writ in rust red: I'zeth, 'voice' in the tongue of dragons. The carpet, backed with lead you now recognize, had hidden it from a cursory examination, but now you can see that it glowing faintly with the pallid glow of death magic.
Well that's a point for a magical ritual, but 'voice' honestly seems so innocuous I can't think what it might be for. Combined with death magic, maybe it means communicating with the diseased? But why put it in her room? Maybe it's in every guest room, but it still feels like a weird way of doing things.
 
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The carpet just beneath the bed is heavier than it has any right to be and beneath it is a glyph writ in rust red: I'zeth, 'voice' in the tongue of dragons. The carpet, backed with lead you now recognize, had hidden it from a cursory examination, but now you can see that it glowing faintly with the pallid glow of death magic.
:facepalm:

Sometimes I hate being right. This complicates matters.

@DragonParadox, can Varys quickly scout out the rooms of the other inhabitants to look for lead shielded carpets under their beds?
Well that's a point for a magical ritual, but 'voice' honestly seems so innocuous I can't think what it might be for. Combined with death magic, maybe it means communicating with the diseased?
The most important part is finding out what the glyphs in the other guest rooms say. For all we know, "Voice" could be what the local Lich would like to take from her.
 
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Um...you know that old woman at the start with the numbers? I think we may want to take a closer look at her. Numbers are Important to the occult, especially to rituals, and this seems like something that she's either involved in or has some knowledge of - depending on which her madness is either a facade or an inflicted ailment to keep her from being listened to.
 
Kinda want to see if we can put the extra eggs into the Fungus Forge to make the first Forest Dragons. TN sometimes NG of course. I liked their later versions. Same with Iron and Steel Dragons.
 
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You can of course but you would have to vote for it, since that carries the risk of being spotted.
Oh, please. Did you honestly think we would be travelling through the same pitiful three dimensions as all these other peasants?

[X] Plan Checking Out
-[X] Restore the room to it's previous conditions in case somebody comes in.
-[X] Before doing anything else, send Leto over to Lys to get a sit-rep from the group that is infiltrating the office of the Solicitor.
-[X] Jeanna Forlys:
--[X] Give her a spare Greater Ribbon of Disguise from your handy cloak. She and Mereth are trading faces for the time being.
--[X] They will go out and look for Jarlar Sanel. The official story is Lady Forlys made a bargain with Master Liu to get his protection after a unpleasant encounter earlier today and he asked her to ask Jarlar for a private chat at his convenience.
--[X] Once they found Jarlar, they will tell him that they are here on behest of his "investor" hailing from "Myr" from a few months ago and wanted to check if he thinks the time is right to invest the other 100,000 IM he had been offered back then. (This should confirm their credentials, as he is unlikely to have shared any of those details of our last meeting.)
--[X] Once they have his trust, the four of them will move off the grounds of the manse in a way that Mereth and Leto deem the fastest and least suspicious. They can deal with resistance as they deem fit.
--[X] If they are found out, they will alert Viserys per telepathy and retreat to Lady Forlys room.
--[X] If everything goes fine, they will hide at a location of their choosing and await Viserys return. One of them will Greater Teleport to Lys to give a status report to Hermetia and Tyene.
-[X] Viserys:
--[X] Cast Greater Invisibility on yourself and Varys. Cast Greater Blink on yourself.
--[X] Move through the walls of the manse to the rooms of the other guests and check for other runes there.
--[X] Vary will use her Mindsense to act as look-out and warn you of approaching people.
--[X] Once that is done, use the Wayfinder to pinpoint the Lady Bartaris, cast a Hearts Ease at her and confront her with your findings.
 
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@DragonParadox, can we have Mereth or Leto quickly Greater Teleport to Lys to get an update on what the Solicitor office group has found?

The only way this could go wrong is if they are detecting teleportations on the grounds and if that was the case, we would have already tripped the alarm.
 
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