Here the updated write-up.
@TotallyNotEvil, between the ton of engineers we previously had on the Queen Rhealla, and who are now no longer needed with the weapons having fused with the ship, and the Tinkers Guild, which includes a large bunch of Bullabar, I see really no reason why we shouldn't be able to mass-produce Scorpions.

1x Corporal
4x Launcher Operators
4x Spotters
1x Auxilar

2x Horses or Mules

4x Man-Portable Launcher with Tripod
Enchantment Cost: 180 IM
DMG 3d6; Crit 19-20/x2; Maximum Range 440 ft. / 134m
Total: 720 IM

Using Launchers, this squad supports front-line troops by firing bolts or alchemical weapons at short range.
1x Corporal
6x Scorpion Operators
2x Coachman
1x Auxilar

3x Horses
3x Wagon
2x Masterwork Scorpion with Abundant Ammo Container (Solid Steel Shot)
Base Cost: 250 IM
Enchantment Cost: 400 IM
DMG 6d6 + 1; Crit 20/x2; Range Increment 200 ft. / 61 m
Total: 1,300 IM

Two wagons with a Scorpion mounted on the back, giving direct fire-support to the Legion. The Scorpion is protected by a metal shield at the front and mounted on a turret platform to allow easier aiming. It can fire on the move, though accuracy is non-existent under these circumstances. An additional wagon travels along to carry spare parts and ammunition.

Cohort:
2x Launcher Squad
5x Scorpion Squad
1x Engineer / Alchemist Squad
Cost: 2,500 IM (Mundane), 5,440 IM (Enchantment)

Company:
64x Launcher
80x Scorpion
Cost: 20,000 IM (Mundane), 43,520 IM (Enchantment)

Legion:
128x Launcher
160x Scorpion
Cost: 40,000 IM (Mundane), 87,040 IM (Enchantment)

Much more doable.
 
Last edited:
Here the updated write-up.
@TotallyNotEvil, between the ton of engineers we previously had on the Queen Rhealla, and who are now no longer needed with the weapons having fused with the ship, and the Tinkers Guild, which includes a large bunch of Bullabar, I see really no reason why we shouldn't be able to mass-produce Scorpions.

1x Corporal
4x Launcher Operators
4x Spotters
1x Auxilar

2x Horses or Mules

4x Man-Portable Launcher with Tripod
Enchantment Cost: 180 IM
DMG 3d6; Crit 19-20/x2; Maximum Range 440 ft. / 134m
Total: 720 IM

Using Launchers, this squad supports front-line troops by firing bolts or alchemical weapons at short range.
1x Corporal
6x Scorpion Operators
2x Coachman
1x Auxilar

3x Horses
3x Wagon
2x Masterwork Scorpion with Abundant Ammo Container (Solid Steel Shot)
Base Cost: 250 IM
Enchantment Cost: 200 IM
DMG 6d6 + 1; Crit 20/x2; Range Increment 200 ft. / 61 m
Total: 900 IM

Two wagons with a Scorpion mounted on the back, giving direct fire-support to the Legion. The Scorpion is protected by a metal shield at the front and mounted on a turret platform to allow easier aiming. It can fire on the move, though accuracy is non-existent under these circumstances. An additional wagon travels along to carry spare parts and ammunition.

Cohort:
2x Launcher Squad
5x Scorpion Squad
1x Engineer / Alchemist Squad
Cost: 2,500 IM (Mundane), 3,440 IM (Enchantment)

Company:
64x Launcher
80x Scorpion
Cost: 20,000 IM (Mundane), 27,520 IM (Enchantment)

Legion:
128x Launcher
160x Scorpion
Cost: 40,000 IM (Mundane), 55,040 IM (Enchantment)

Much more doable.
Your costs for the Scorpions are still way off. Each Scorpion will cost 200 IM to enchant and each AA box will cost 400. That's 1,200 IM for each Scorpion squad, 6,000 for each Cohort, 48,000 for each Company, and 96,000 for the whole Legion.

Remove the AA boxes and that falls to 400 IM per squad, 2,000 for each Cohort, 16,000 for each Company, and 32,000 for the whole Legion.

I'm not really convinced that enchanting the Scorpions is worth the hassle at all. And we should be able to overcome the logistical issues of supplying ammo easily enough.

That's a large amount of money and time to invest for relatively little gain. I would rather spend it to give every Legion Company its own 3/Day Move Earth item for 4,850 IM each. They could use it to rapidly prepare campsites in the field and to render fortifications largely irrelevant.
 
Last edited:
Your costs for the Scorpions are still way off. Each Scorpion will cost 200 IM to enchant and each AA box will cost 400. That's 1,200 IM for each Scorpion squad, 6,000 for each Cohort, 48,000 for each Company, and 96,000 for the whole Legion.

Remove the AA boxes and that falls to 400 IM per squad, 2,000 for each Cohort, 16,000 for each Company, and 32,000 for the whole Legion.

I'm not really convinced that enchanting the Scorpions is worth the hassle at all. And we should be able to overcome the logistical issues of supplying ammo easily enough.

That's a large amount of money and time to invest for relatively little gain. I would rather spend it to give every Legion Company its own 3/Day Move Earth item. They could use it to rapidly prepare campsites in the field and to render fortifications largely irrelevant.
The Scorpions aren't supposed to be enchanted anymore to save costs.

And the ammo matter isn't trivial. The projectiles weigh 75 lb / 37.5 kg each and that's just standard rounds. We already need to lug around special ammo.

If we assumed 50 default projectiles per Scorpion, each squad would have to haul around nearly 2 tons of ammo. That's incidentally the capacity of the ammo wagon of the squad, which means there is no room left for Alchemist Fire, Liquid Ice, Fungal Stun Rounds or Explosive Packs.

The gain is quite considerable. It's either the ammo boxes or an additional 80 wagons with the assorted logistics.
 
The Scorpions aren't supposed to be enchanted anymore to save costs.

And the ammo matter isn't trivial. The projectiles weigh 75 lb / 37.5 kg each and that's just standard rounds. We already need to lug around special ammo.

If we assumed 50 default projectiles per Scorpion, each squad would have to haul around nearly 2 tons of ammo. That's incidentally the capacity of the ammo wagon of the squad, which means there is no room left for Alchemist Fire, Liquid Ice, Fungal Stun Rounds or Explosive Packs.

The gain is quite considerable. It's either the ammo boxes or an additional 80 wagons with the assorted logistics.
Ah, I see that now. Didn't notice you had changed them to Masterwork.

Still, each AA box is going to cost 400 IM. That adds up.

Also, choosing not to enchant the Scorpions doesn't actually affect how many AA boxes we can make. The Scorpions were going to be be enchanted by the Oracle crafter who only knows Craft Magic Arms & Armor.
 
@Azel As an alternative, what if each Scorpion was itself enchanted to be able to use Abundant Ammunition 3/Day? At minimum caster level, that would only cost 108 IM each but would allow for up to three minutes per day of sustained fire without using any ammo. Could we realistically expect the Scorpions to be involved in more than three minutes of sustained fire per day?

We could also add a 3/Day Gravity Bow enchantment to each of them for another 108 IM which would increase the damage of each Scorpion from 3d6 to 4d6.
 
@Azel As an alternative, what if each Scorpion was itself enchanted to be able to use Abundant Ammunition 3/Day? At minimum caster level, that would only cost 108 IM each but would allow for up to three minutes per day of sustained fire without using any ammo. Could we realistically expect the Scorpions to be involved in more than three minutes of sustained fire per day?

We could also add a 3/Day Gravity Bow enchantment to each of them for another 108 IM which would increase the damage of each Scorpion from 3d6 to 4d6.
They are actually doing 6d6 with the heavier ammo I want to use.

What is the price formula for both? I would like to see this on a spreadsheet.

Only 3 minutes per day might be a bit short as battles can take hours and then we are right back to square one.
 
Last edited:
They are actually doing 6d6 with the heavier ammo I want to use.

What is the price formula for both? I would like to see this on a spreadsheet.

Only 3 minutes per day might be a bit short as battles can take hours and then we are right back to square one.
Then damage should increase to at least 8d6 per shot when using Gravity Bow. And battles aren't going to last that long, at least not where the Scorpions will be relevant. That would require sustained fighting in a relatively small area, with the lines of battle not moving much at all. That simply shouldn't happen at this level of combat.

As for pricing, it's [Caster level x Spell level] x 1,800 for the base price of a Command activated item.

To determine the cost modifier for an item with a limited number of chargers per day, divide 5 by the number of charges. For a standard 3/Day item, 5 / 3 = 1.667

You then divide the initial price of your Command activated item by 1.667. Then to get our cost in IM you divide that by 10.

3/Day Abundant Ammo: 1st level spell x Caster level 1 x 1,800 = 1,800 / 1.667 = 1080 gp / 10 = 108 IM

EDIT: Gravity Bow is also a 1st level spell with a minute/level duration, so it's priced the same as Abundant Ammunition.
 
Last edited:
They are actually doing 6d6 with the heavier ammo I want to use.

What is the price formula for both? I would like to see this on a spreadsheet.

Only 3 minutes per day might be a bit short as battles can take hours and then we are right back to square one.

Wouldn't it be useful tactically though? Like one of those times per day uses could be used to break a sudden charge by the enemy or a magically reinforced position.
 
@Goldfish, sorry, but I feel the need to insist on the constant effect boxes.

Medieval and even Roman battles did last hours and you x/day solution means that the Scorpions could only fire for a tiny fraction of that time.

At 36 IM per minute of fire for the Command item, the constant effect is more economic after slightly more then 11 minutes of fighting. However, the Legion will not be able to break a truly dangerous enemy in that time and these are just the engagements where the Scorpions could add the most.
 
@Goldfish, sorry, but I feel the need to insist on the constant effect boxes.

Medieval and even Roman battles did last hours and you x/day solution means that the Scorpions could only fire for a tiny fraction of that time.

At 36 IM per minute of fire for the Command item, the constant effect is more economic after slightly more then 11 minutes of fighting. However, the Legion will not be able to break a truly dangerous enemy in that time and these are just the engagements where the Scorpions could add the most.
I don't really care one way or another. I've just been presenting alternatives.

I've got 40 AA boxes in the crafting schedule for this turn, but to do it I had to remove 207 Lesser False Ravens, 20 Greater False Ravens, 8 Elemental Wyrmlings, and 5 Umbral Spies.
 
I don't really care one way or another. I've just been presenting alternatives.

I've got 40 AA boxes in the crafting schedule for this turn, but to do it I had to remove 207 Lesser False Ravens, 20 Greater False Ravens, 8 Elemental Wyrmlings, and 5 Umbral Spies.
You don't need to cram them in this month if it doesn't fit well. We can do them next month just fine.
 
Vote closed.
Adhoc vote count started by DragonParadox on Dec 12, 2018 at 8:58 AM, finished with 253819 posts and 9 votes.

  • [X] Plan Fuck No, No Fuck
    -[X] Mentally to Leto and Mereth: "If he can't keep his hands to himself, refrain from dealing actual injury to him, but make sure he learns his lesson. Stay close to me, just in case we got more of his ilk here." // Which means subdue him violently if necessary, but don't gut him like a fish. Our persona is a dangerous, prideful sorcerer of noteworthy power and someone like this would neither travel around with mere eye-candy, nor take kindly to someone being a creep at his servants.
    -[X] Out loud: "Is is customary in these lands to ignore a guest in favor of lusting after his guards? Crudely at that." // Let's ignore the well justified disgust at this guy for a moment and replay the situation. He just offered us a pretty crass insult.
    -[X] If he asks about us calling the two of them guards: "Many men have looked forward to their attentions and they all regretted this when they learned what it is that they are skilled at. Consider this warning a favor, for I rarely see a value in correcting this misconception." // Keeping up the Mysterious And Dangerous People image we try to build. I'm not ruling out that the priest has some measure of cunning in the gutter he calls a mind, but right now he is far more useful to us as a way to establish a rapport with the other guests. We want the important people to approach us after all and for that we need to look valuable and strong.
    -[X] If he starts introducing himself, cut him off: "Your reputation precedes you and after this, I see that there is little else to say." // Same as above.
    -[X] Once you brushed him off, go to the masked man and introduce yourself.
 
@Goldfish, the timing is a bit random, but can you make Boots of the Wide Earth for Wyla Drekelis? Apparently she's unable to use Conjuration magic.

DP's already been treating Boots of the Wide Earth as having as many uses per day as you have appropriate spellslots, so it's pretty much perfect for her.

We need to make a pair for Lya as well, it'll clear up more spells for battle.
 
@Goldfish, the timing is a bit random, but can you make Boots of the Wide Earth for Wyla Drekelis? Apparently she's unable to use Conjuration magic.

DP's already been treating Boots of the Wide Earth as having as many uses per day as you have appropriate spellslots, so it's pretty much perfect for her.

We need to make a pair for Lya as well, it'll clear up more spells for battle.
Lya already has a pair. We can make a pair for Wyla, too.
 
Part MMCDLXXVI: Behind the Golden Mask
Behind the Golden Mask

Tenth Day of the Seventh Month 293 AC

"If he can't keep his hands to himself, refrain from dealing actual harm, but make sure he learns his lesson," you send to Mereth and Leto. "Stay close to me, just in case there are more of his ilk here." A fact of which you find sadly all too likely.

"An interesting riddle you present us with, my lord," Mereth replies, a current of cold amusement still running beneath her rage.

"Subdue him violently if necessary, however humiliating the act, but refrain from gutting him like a fish," you explain, carefully holding back a smile at the banter. Master Liu's repression is as carved from stone as you turn upon the offending priest and proclaim your displeasure with the detached precision of a teacher addressing a particularly dull student. "Is it customary in these lands to ignore a guest in favor of lusting after his guards? Crudely at that."

"Guards?" the priest blinks up at you owlishly. "Surely those are not true blades? What women would bear arms save slaves in the fighting pits of Ghis that..."

Leto does not even touch the hilt of the aforementioned sword. She merely takes a step forward, until she is all but touching Gorthor. She speaks not a word, merely waits still as a statue until the unfortunate priest steps back, sweating profusely. "I... I must insist that..."

Paying no mind to his stuttering and speaking in the same soft measured tone you explain quite truthfully, "Many men have looked forward to their attentions, and they all regretted this when they learned what it is that they are skilled at. Consider this warning a favor, for I rarely see a value in correcting this misconception."

Gorthor mumbles something that might charitably be called an apology, then beats a hasty retreat. As he leaves you spy a glint of hate in his eye, and it is all you can do not to laugh. Were he to know whose company he entered you suspect the priest would have long since soiled his cochineal red robes into a color more fitting of his character.

Fixing your attention upon the masked man who had been quietly watching the spectacle unfold you offer a small shrug, at once a dismissal of the fool who had just left and a small apology that he had to witness the scene in question. You introduce yourself in the same manner you had at the gates of the manse, as a man of many and mysterious means, implying sorcerous power without outright claiming the title of mage for yourself.

"Ah... another actor upon the stage of life, then..." His voice is deep and sonorous, owing as much to trading as talent, though from whence it came you cannot guess. "Yango Reft at your disposal, my lord."

"Forgive me if I presume, but that phrase has something of a sinister ring to it," you reply, alluding to the play Shara described earlier. Though you had never seen in its entirety you know that Yango is the doom of his supposedly virtuous half-brother.

"Some pyres must be lit, some names must be forgotten," the masked man replies, his words seemingly idle, his gaze anything but. "Tell me, my lord, what do you think of Lys? How do you find its ordering and the wisdom of its lords? It has been long indeed since I have met with a distinguished traveler from as distant a land such as you."

What do you reply?

[] Play along with the persona you have crafted, taking jabs at the folly and softness of Lyseni lords, but no more

[] Cautiously indicate that you find slavery a poor manner to order men by, hinting that perhaps the time has come for withered branches to be trimmed

[] Write in


OOC: I know this is short but I need to know how you want to play this.
 
Last edited:
Parcel out not only his intent, but some manner of his character, without giving hint that you find neither no worth of Lys or its people, or that we are softhearted and wish to do away with slavery entirely.

Once we figure out whereabouts he falls, we can move from there.

1) Keep him interested and invested in our conversation. No need to bore him.
2) Try not to give too much about ourselves away, but as we talk form a picture of what kind of person Master Liu is based on our verbal sparring.
3) Give away what we must if it seems like he will withdraw at any time, to make him think we are letting "slip" something important. The truth makes men talk easier than lies, at least what they think the whole truth, so give him some.
 
Last edited:
@DragonParadox, I had an idea. Could we have Wyla identify the Uniila's Scroll Collection for us, and in exchange allow her to learn any of those spells that she pleases on the condition that she scribes a replacement scroll for each one?
 
Back
Top