Really, the descriptions don't support that.
That much is true, I have to admit.

We certainly weren't getting much reactions of a "OmG, that's one of the best libraries across all the Planes!"-kind to it.

The best one at Plane Material, maybe, but it seems as if it is still ways off the Shaitan Spire, for example.

[X] Azel
 
A "Lord" in this world isn't equivalent to a "Lord" in our world. For one thing, a Westerosi or Essosi Lord is probably as rich on average as a Ducal or higher positioned noble in one of our medieval societies. At least as far as the south goes. So having a part of your castle described as "fit for a Lord" is basically the "bar" you have to pass not to be gossiped about as "poor" or "unfortunate" by snobby nobles. The baseline standard.

With, in truth, not too much room above that to move before you hit "High Lord" and "Kingly" standards, because there's only so much ostentatious you can move to before you run into the Tyroshi situation where more money/finery does not = better standards.
 
¯\_(ツ)_/¯

Take it up with DP.

In the meantime I need to figure out what to do with the Book of the Uniila and the Lich's spellbook.

I think the description is from Viserys' own perspective is why. His standards would obviously be based off his real peers.

Because yes, High Lords can barely be considered peers these days, and everything below that is basically rabble who occasionally rise above their unfortunate ignorance/irrelevance, like Lord Eustace or Velaryon.
 
I'll see what I can start working in. BTW, you have the enchantment costs wrong. The Launchers only cost 180 IM each, instead of 200, and the Scorpions should cost 800 IM each, instead of 600.
Why 800 IM? It's a +2 enchantment, so 2² * 1000 GP / (2 (halving market value to get crafting price) * 5 (GP to IM conversion)) = 400 IM. Add to that the 200 IM for the Abundant Ammo box.

Start with the Launchers I would say. They are easier to get into the field on short notice.

Edit: Derp. It's 2000 GP, not 1000 GP. My bad. So the scorpions should cost 1,000 IM of enchantment.
 
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¯\_(ツ)_/¯

Take it up with DP.

In the meantime I need to figure out what to do with the Book of the Uniila and the Lich's spellbook.
Well, Uniila-book needs to be read-through first.

We have to know what other spells she has, except standard loadout I can't be bothered to re-post now.

What of them have ritual versions, too.

Find out every single Outsider name she has, etc..

A dedicated chapter will be needed, I feel.
 
In regards to the keeps values, I think we should plainly drop the training yard.

Nobody of the Companions would gain anything from training in a place where they have to watch out for doing structural damage to our home and everyone else has their own training centers. The Inquisition has a training course of it's own and regular soldiers are trained in the huge and sprawling facilities of Westhaven.

Everyone else can just use the training yard of the local garrison or Inquisition.
 
In regards to the keeps values, I think we should plainly drop the training yard.

Nobody of the Companions would gain anything from training in a place where they have to watch out for doing structural damage to our home and everyone else has their own training centers. The Inquisition has a training course of it's own and regular soldiers are trained in the huge and sprawling facilities of Westhaven.

Everyone else can just use the training yard of the local garrison or Inquisition.
I think it's only for our minions to be able to train. We've had a few scenes of baby adventurers practicing out there. I think Asha kicked Valaena's ass in the training yard at some point.
 
I think it's only for our minions to be able to train. We've had a few scenes of baby adventurers practicing out there. I think Asha kicked Valaena's ass in the training yard at some point.
Same difference in my book.

I'm simply not seeing what beside a bit of flat ground is needed for basic training and for anything more advanced, you can go to the Inquisition course.
 
@Goldfish, let's drop the enchantments for the Scorpions. The Abundant Ammunition boxes are worth it for logistical reasons, but the Range enchantment looks iffy from a cost/benefit ratio.
 
Same difference in my book.

I'm simply not seeing what beside a bit of flat ground is needed for basic training and for anything more advanced, you can go to the Inquisition course.

Don't get me wrong, I'm not attached to the idea of a training yard when we have multiple locations that do the job better.
 
Don't get me wrong, I'm not attached to the idea of a training yard when we have multiple locations that do the job better.
Just wanted to lay out my reasoning.

We are rapidly moving away from the idea of a castle, which is a political and military installation, to separated military installations and a purely political palace.
 
Where did you get that number from? I used the Forgotten Realms rules.
Heroes of Battle.
In regards to the keeps values, I think we should plainly drop the training yard.

Nobody of the Companions would gain anything from training in a place where they have to watch out for doing structural damage to our home and everyone else has their own training centers. The Inquisition has a training course of it's own and regular soldiers are trained in the huge and sprawling facilities of Westhaven.

Everyone else can just use the training yard of the local garrison or Inquisition.
Training yard is a classic, and handy for the garrison and our melee folk and the baby adventurers.
 
@Goldfish, let's drop the enchantments for the Scorpions. The Abundant Ammunition boxes are worth it for logistical reasons, but the Range enchantment looks iffy from a cost/benefit ratio.
You miscalculated the cost of the Abundant Ammunition boxes, too. Continuous effects which are based off a spell with a duration of minutes/level are penalized, doubling the normal price. So rather than 200 IM, each will cost 400 IM.

If I understand how you wish the Scorpion squads to work, however, a single Abundant Ammunition box should be able to service two Scorpions simultaneously. One per squad works out to costing 200 IM each.
 
You miscalculated the cost of the Abundant Ammunition boxes, too. Continuous effects which are based off a spell with a duration of minutes/level are penalized, doubling the normal price. So rather than 200 IM, each will cost 400 IM.

If I understand how you wish the Scorpion squads to work, however, a single Abundant Ammunition box should be able to service two Scorpions simultaneously. One per squad works out to costing 200 IM each.
Doesn't the ammo disappear when you take out the next one?
Going to have to check this out.
Training yard is a classic, and handy for the garrison and our melee folk and the baby adventurers.
The garrison of SD are 1,000 people. I'm not seeing them being able to make due with the castle yard.
 
Doesn't the ammo disappear when you take out the next one?
We can train them to stagger their fire? One Scorpion is fired while the other is being prepped to fire? That would allow for sustained fire indefinitely.

Each squad can keep some normal projectiles on hand for when massed fire is more important. 400 IM per Scorpion for its own Abundant Ammunition box is prohibitively expensive right now (mostly in time spent, not money), especially when enchanting each Scorpion only costs 200 IM.
 
Okay, @Azel, I can get 64 Launchers and 40 +1 Scorpions into the schedule this month. I could also fit 20 Abundant Ammunition boxes, but only if we don't make the Abundant Ammunition quivers for Aradia, Theon, and our Erinyes. I would rather not remove the quivers, though. This first batch of Launchers and Scorpions should be plenty to begin training future squads in their use, IMO.

Next month, when there aren't so many Whispering Braziers, MirrorVision mirrors, Constructs, and other sundry items being crafted, we can finish off the enchanting for the rest of what is needed to outfit the Legion's Launcher and Scorpion squads
 
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@Goldfish, I would say lower the Scorpions to 14 and make AA-Boxes for each of them. Keep all the quivers.
I can't really work it like that, since all of the Scorpions are being crafted by the Oracle we hired a few months ago whose only item creation feat is Craft Magic Arms & Armor. Reducing them won't affect how many AA boxes we can enchant.

There is an alternative, however. Right now there are a huge number of Constructs on the schedule;

Lesser False Ravens x507
Greater False Ravens x50
Elemental Wyrmlings x20
Umbral Spy Strategic x10

If I reduced those significantly, maybe by half or so, there would be much more room to work with.
 
Lesser False Ravens x507
Greater False Ravens x50
Okay, wow.

I knew we are to roflstomp every Westerosi army and have a significant advantage over any other mortal army, even from the farthest West of Planetos...

But besting everyone through sheer intelligence-gathering and recon?
Wow.
 
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