What was the progress on everyone's writing again? I recall it being kept up to date by the percentile.
As of previous month:
Dany 52%
Richard 39%
Lya 41%
Waymar and Tyene 61%
Garin 69%
Vee Done
Maelor 48%
Teana 92%
Malarys Done

And who is writing what:
Daenerys - 38%: On the nature of divinity, advanced scholarum manual
Sir Richard - 17%: Martial primer that would allow you to train a very limited number of martial adepts
Lya - 14%: On the foundations of magic and spell-casting, including tips on spell creation
Waymar/Tyene - 39%: Guide to harvesting and testing arcane reagents for viability
Garin - 57% Infiltrator's handbook basically
Vee - 84%: Bestiary of selected magical creatures and how they can be best tended
Maelor - 32%: Book of Demonology and Abyssal lore
Xor - Finished (a book on understanding mortals, sort of a psychology/sociology hybrid)
Teana - 61%: Shadow-waving
Malarys - 93%: Dragon lore

I've been keeping onto that, and nagging at DP about once a nonth, but recently started to feel bad over piling a fuckhuge list of "books to write" over him, however efficient it was, as it was clearly hard for him to find the palce where to put those... and how to put those every time i na new way.

I think I'll drop this subject altogether from now on, only books I'll push to writing are these, and those few that are left in Minor action list.

:/
 
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Alas you do not have long to ponder the appearance of those with you, for the priest of Trios promptly lives up or more precisely down to his reputation by setting his eyes on Mereth and Leto "What a surprise to see such lovely young women in this dreary place. Have you the tongue of these lands?"
:facepalm:


He should be happy if he has a tongue after this.
Leto looks like she is about to separate his head from his shoulders while Mereth almost seems amused. Catching your eyes she silently jests: "I would rather be a cat again."
Trios Priest: "Oh! Wonderful! A cat is fine too!"
 
I know it's crucial to our conquest plans and all that but are you guys absolutely sure we can't just slaughter the lot of them like suckling pigs?

Because if they're anything like the, more than likely pedophile on top of everything else, priest here then we'd be doing the human population of the world a great service.

They don't even have the benefit of being Squid anthrax like the other two idiots.
 
Point for fact, but we were hanging people for weeks after we took Tyrosh. Call it natural selection. Either way, people like him won't be likely to survive our annexing of Lys.

Myr will probably be more or less intact, though I imagine people might start dying if they push back against Imperial Law.
 
I know it's crucial to our conquest plans and all that but are you guys absolutely sure we can't just slaughter the lot of them like suckling pigs?

Because if they're anything like the, more than likely pedophile on top of everything else, priest here then we'd be doing the human population of the world a great service.

They don't even have the benefit of being Squid anthrax like the other two idiots.
We need them alive because they're excellent scapegoats. They'll inevitably run afoul of our laws and we can crucify them with the public's full support.

They're basically living PR tools to be disposed of the second they outlive their use.
 
What @Crake said. That guys life expectancy is a few weeks at most. Most likely, he is involved in enough vile shit to ensure he is among the first batch of danglers.

Absolutely worst case, he will be one of those who don't accept the commands from Speaker to shut down their faith, as that would mean loosing his cushy position. At which point he has a dinner appointment with Yss.
 
Seriously, our reputation is now "watch what you say, ALWAYS, Viserys can hear you from a league away when whispering" because of how rumors get inflated. The reality is we can hear people whispering from across a large hall, but that's still an image that will never, ever leave Tyroshi Magisters minds.

That one moment where they were talking trash as if they were taking part of any other Archon of Tyrosh's Court, and then WHAM, Viserys "Do you think I'm fucking blind, deaf, and dumb?" Targaryen goes down in history for creating a lasting silence and ten score pissed pants.
 
Oh hell no, i don't know what are your views on getting information, but I draw the line on forcing our friends to have sex to gain information (I don't think that Azema is botered that much, difference in the way of thinking), but there they certainly don't look consent to lay with that cloporte. I say we hypnotize everyone to interogate them, and we do it with the identity that we took when we healed Aedon, so that idiot may have some use.
 
Nobody suggested that either of our Furies sleep with the slime?

In fact it is rather more likely that they will be the ones doing the stabbing.
 
Oh hell no, i don't know what are your views on getting information, but I draw the line on forcing our friends to have sex to gain information (I don't think that Azema is botered that much, difference in the way of thinking), but there they certainly don't look consent to lay with that cloporte. I say we hypnotize everyone to interogate them, and we do it with the identity that we took when we healed Aedon, so that idiot may have some use.
To be clear on this, it was Azemas initiative to seduce the walking failure. We didn't even suggest it, though I considered it a likely outcome of involving her that she would do it on her own.

But asking Mereth and especially Leto to go somewhere private with Creepy The Priest? That's the lead up to a very messy thing indeed, which will involve lots of screaming and bodily fluids. The two of them will enjoy it very much. The priest? Less so.
 
Oh hell no, i don't know what are your views on getting information, but I draw the line on forcing our friends to have sex to gain information (I don't think that Azema is botered that much, difference in the way of thinking), but there they certainly don't look consent to lay with that cloporte. I say we hypnotize everyone to interogate them, and we do it with the identity that we took when we healed Aedon, so that idiot may have some use.
You're seriously misreading the thread if you thought we were going to make the Furies do this.
 
Oh hell no, i don't know what are your views on getting information, but I draw the line on forcing our friends to have sex to gain information (I don't think that Azema is botered that much, difference in the way of thinking), but there they certainly don't look consent to lay with that cloporte. I say we hypnotize everyone to interogate them, and we do it with the identity that we took when we healed Aedon, so that idiot may have some use.
Kinda out of nowhere, bud, put down the torch and take a deep breath. Now, reread the prior discussion and really think about what you're writing. Is the hysteria warranted?
 
They're basically living PR tools to be disposed of the second they outlive their use.
I'm counting down by the nanosecond.

The absolute moment we can we're stringing these fuckers up. They might not go to the tree but I'll be damned if they don't go in the ground. (Or burned to ashes, have to consider the Blue Skinned Cousin Fuckers after all. Raising our enemies when they can seems right up their alley.)
 
Nobody suggested that either of our Furies sleep with the slime?

In fact it is rather more likely that they will be the ones doing the stabbing.
I'm pretty sure "spending time with him" means "bet how many seconds he can remain with his head attached to his neck", and the only admonishment Viserys would give them is to be more careful with the blood splash.
 
@Tomcost, the current library, now with authors.

Library: 21/30: Jewel of Knowledge

Lore:

Knowledge (Arcana) +20
Knowledge (Architecture) +8
Knowledge (Dungeoneering) +10
Knowledge (Economics) +4
Knowledge (Geography) +13
Knowledge (History) +21
Knowledge (Law) +15
Knowledge (Mathematics) +5
Knowledge (Nature) +7
Knowledge (Nobility and Royalty) +10
Knowledge (Religion) +17
Knowledge (The Planes) +20
Knowledge (War) +9

Bound Tomes of Knowledge (For ritual use): Religion and Planes +10

Lesser Spellbooks:

6 Wizard Spellbooks (spell level 0 to 2)
2 Wizard Spellbooks (spell level 0 to 3)
2 Wizard Spellbooks (spell level 0 to 4)

Common Maps (Fine Quality):
Large Westeros Map
Map of the North
Map of the Vale
Map of the Riverlands
Map of the Westerlands
Map of the Crownlands
Map of the Stormlands
Map of the Iron Islands
Map of the Reach
Masterwork Map of Dorne
Map of King's Landing
Map of White Harbor
Map of Oldtown
Map of Lannisport
Map of Gulltown
Large Essos Map
Map of Braavos
Map of Lorath
Map of Myr
Map of Norvos
Map of Lys
Map of Pentos
Map of Qohor
Map of Tyrosh
Map of Volantis
Map of Volon Therys
Map of Valysar
Map of Selhorys
Map of Mantarys
Map of Tolos
Map of Elyria
Map of the former Rhoynish Kingdoms
Map of Slaver's Bay
Map of Yunkai
Map of Meereen
Map of Astapor
Map of New Ghis
Map of Morosh
Map of Vaes Dothrak
Map of the Port of Ibben
Map of New Ibbish
Map of Ib Nor
Map of Ib Sar
Map of Port Yhos
Map of Qarkash
Map of Qarth
Map of the former Kingdom of Sarnor
Map of the Valyrian Peninsula (Before the Doom)
Map of the Kingdom in the Stepstones
Map of the Summer Islands
Map of Yi Ti
Map of Yin

Rare Maps (Low to Mediocre Quality):
Map of the Basilisk Isles
Currents imprecisely drawn, old or deceptive information, much of the interior left blank, this map would make an unfortunate navigation aid by Menel's own admittance.

Map of Sothoryos
Sketch of the coastline and most of the prominent ruins, grows progressively imprecise and fanciful as one moves south, with rivers seeming to double back on themselves, Lost Cities that are not even given the courtesy of a name, and other marks of a mapmaker making excellent use of imagination over skill.

Map of Mossovy
Interior marked with complex and largely ornamental rune-work as well as strange beasts that make the scale of the map hard to properly judge, at least one peninsula is entirely in the wrong place.

Map of Nefer
Drawn with almost inhuman precision to reveal a city of stark lines and sharp angles that does that seems to have been built on at least three levels,, the map leaves obvious empty areas all marked as deathly peril in High Valyrian, Ibbish, and what you think is the Tongue of Yi Ti

Map of Leng
Beyond the coast this map seems to be mostly concerned with temples and roadside shrines offering exacting information on prayers and obeisance that must be offered to each one as well as repeated instructions not to leave the roads.

Map of Zamettar
The map though fine in make was obviously made long before the fall of the city, and so it does not mark the encroaching jungle that now shrouds the city, nor the said to be extended flooding.

Map of Gorosh
The lines are drawn in a hurried almost feverish hand, the scale and spacing of the streets seemingly erratic to one with any skill in architecture. Whether the madness lies with the mapmaker or the builders you cannot guess.

Map of the Realm of the Jhogwin
A land of wide valleys but also steep hills is depicted here in fine flowing lines. Alas the scale seems to have been added much later and clearly in a different hand.

Rare Books:
A Meeting of Minds
A Meeting of Minds

By: Xor

Description:
A simple black tome with a stylized eye set in the center of the cover, this book in penned in a lopping almost artistic style that is nonetheless perfectly legible to most readers of the many dialects of Low Valyrian.

Content: Being a collection of eclectic subjects, from music and poetry to history and even anatomy, the reader might be forgiven for not grasping the point it is reaching towards at first, but by the time one turns the final page the tome's purpose becomes clear. It is nothing more or less than an introduction to the study and understanding of the human condition. It makes no claim for holding any true answers, or great and definitive insights, but rather it tries to offer new perspectives on the matter from which the reader may then construct his own conclusions. This final openness of vision bespeaks of openness and generosity of spirit no less than the many examples peppered throughout the text.

An immortal being with little or no understanding of human society reading this book over a period of one week gains +2 competence bonus to Diplomacy and Sense Motive rolls regarding mortals. Any reader can make untrained knowledge rolls relating to the cultures of Western Essos and Westeros up to a DC of 15 (rather than the usual 10).

Bestiary of the Bizarre
Bestiary of the Bizarre

By:
Vee

Description: This plain leather bound tome holds within its pages of descriptions and drawings of many fantastical beasts, some from beyond the boundaries of the world, accompanies by practical embellished notes about their nature and habits, likes and dislikes, for both the aspiring tamer and hunter.

Content: A reader with at least 8 skill ranks in Knowledge (Nature) may study this book for a week to gain a permanent +2 competence bonus in Handle Animal checks regarding magical beasts or a +1 competence bonus to attack and damage against magical beasts.

Book of the Tides
Book of the Tides

Description:
Crafted of thousands of astonishingly thin plates of limestone that must have been wrought with some manner of sorcery, this book is written in Aquan, the primal tongue of water, its secrets hidden from all but those who have kinship with the seas or else the sorcery to decipher it.

Content: A reader who studies this book for a week and makes a DC 14 Wisdom check in the process can learn enough of the way and culture of the tritons to gain a +2 competence bonus on all Diplomacy, Bluff, and Sense Motive checks regarding them as well as +2 to all knowledge checks relating to their history and society. In addition, the book marks three Triton holy places that hold intermittent natural portals to the Endless Ocean.

Bronze Book of the Warg Kings
Bronze Book of the Warg Kings

By: Bragor the Last Warg King

Description: Written in the angular runic script of the First Men, this codex has been hidden for years uncounted beneath Castle Black where its last bearer used it to his own dark ends to steal a body and so escape the vows he had sworn.

Content: Lore regarding warging.

Canticle of Decay
Canticle of Decay

By:
Rohar of Tyrosh

Description: Canticle of Decay written in a trembling hand as he who set it down struggled against the chains of sorcery binding his mind, this tome speaks of the works of the Horsemen as only one mad enough to offer them his soul can. As a lover's touch are the foulest festering wounds described, and death as sweet release. Yet from among the twisted ramblings some insight may be gained not only in battling the foul scourges of Abaddon but on how best to shed light on hidden cabals.

Content: +3 on knowledge rolls regarding Daemons; +2 to gather information if one studies the book for one day before making a Gather Information or Diplomacy roll for the purposes of locating a cult [the bonus is permanent once read for those with perfect recall].

Chimeric Tales: A Tangle of Serpents
Chimeric Tales: A Tangle of Serpents

By:
Braavosi Fey

Description: This book written in the complex lyrical tongue of the fey addresses the hunting, taming, and eating of Hydras. How of why any fey spirit thought to deliver this onto you you do not know, but it is still a fascinating read, filled with strange twists and side notes, perhaps mirroring the beasts it describes.

Content: Lore regarding hydras

Coded Notes
Coded Notes

By:
Illyrio Mopatis

Description:
Several sheets of tightly-rolled vellum covered in some sort of coded script written in a narrow but elegant hand.

Content: Information on Illyrio Mopatis' business contacts and agents in Westeros and Essos.

Codex of the World Seed
Codex of the World Seed

Description:
Bound in heavy silver, set with bright sapphires that glow softly under a mage's touch, this book will not open under the hand of one not possessed of sufficient arcane power, and rightly so for the ever-changing lore held within could easily damage a mind not inured to magic's often twisting paths. It seems to possess some manner of rudimentary intelligence and an inherent connection to the ether winds.

Content: Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.

Dominion of Dragons
Dominion of Dragons

By:
Malarys Vanor

Description: Bound between these simple black covers are secrets of the Freehold written by a sure and steady hand, a priest of Balerion, an advocate of the Crimson Code, a True Dreamer. Though the subjects are among the most esoteric and perhaps even troubling to the ordinary reader, they give insight into Valyrias' relationship with the broken dragons they rode on till the very eve of the Doom.

Contents: Grants +2 to Knowledge (History) regarding the later years of the Valyrian Freehold as well as to any knowledge regarding the taming and training of dragons. Contains the rune-markings used by the mage-priests of Balerion to control their beasts as well as the most common means by which one may restore a sacrificed limb lost in the process.

Draconis Compendium
Draconis Compendium


By:
Relath the Roiling Tempest & Amrelath the Ash-Risen

Description: Though written by entirely independent authors, dragons of sea and flame respectively, this compilation of draconic thought is treated as a unified whole by the scholars of Sorcerer's Deep, particularly given the systematization of lesser lore around it. It pertains to history so ancient that none save the oldest of spirits or the dragons themselves can remember it.

Content: Any reader not already drawing wisdom and lore from the Dragon Dreams who spends a month studying this compilation may make a DC 20 Wisdom Check which if successful offers unique insight into the mind, mannerisms, and history of dragons, allowing them to choose one of the following benefits.
  1. Warrior's Insight: +2 to Attack and Damage against creatures of the Dragon type
  2. Way of Elder Magic: +1 Competence Bonus to spell DCs for one school of magic
  3. Lore of Wyrms: Gains the ability to re-roll one failed Knowledge check/week
Note: A character who has gained one of the tome's boons may not gain another upon re-reading, unless they have suffered some dramatic shift in perspective.

Experimental Wingship Plans
Experimental Wingship Plans

Description:
Penned on ancient velum, kept from the ravages of time in what was once the tower of Mantarys, these plans are the magnum opus of a long-dead Valyrian Artificer.

Content: Incomplete plans for the creation of a wingship.

Hedge Mage's Spell Book
Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded)

Description:
A battered leather-bound book written in the personal cipher of a hapless eastern mage who met a grisly end at the claws and fangs of the living dead. The almost haphazard arrangement of spell-lore, personal observations, and journal entries might be meant to further throw off any who would seek the dead sorcerer's secrets, or it might simply be a clue that perhaps the mage lost something of his clarity of mind on the path to power.

Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells.

Heirs of the Green
Heirs of the Green

Description: Ancient compilations of legends including the Bloodline of Garth Greenhand. Notes added on some altered date hint at the writings having been declared proscribed in full or in part during the reign of 'Three Sage Kings'. What remain are tantalizing hints, ancient blood rites, and places of power described in rhyme and metaphor.

Content: Adds +5 to knowledge rolls relating to the ancient religious practices of the Reach, and a chance to find old places of power.

Illuminated Copy of the Seven-Pointed-Star
Illuminated Copy of the Seven-Pointed-Star

Description: Written in Oldtown by the hand of the Brothers of the Order of the Father, this book is a work of art illustrated with the deeds of Hugor of the Hill and the great Miracles of the Seven as well as testimonials of the saints of old.

Content: Adds +4 Knowledge (Religion) on checks relating to the Faith of the Seven.

In Memory of Death
In Memory of Death

By: Amrelath the Ash-Risen

Description: Written as a journal of sorts of the transition between unlife and true life, filled with elements of philosophical contemplation, this treatise could be of great help to the budding necromancer and hunter of the unliving in equal measure, but the greatest use is perhaps to be found for one who is both.

Content: After two weeks of study a reader who succeeds on a DC 25 Knowledge (Religion) check gains +4 Competence Bonus to saves against the supernatural abilities of vampires and +1 to AC against them. One who succeeds on a DC 25 Knowledge (Arcana) check gains the ability to count as having +5 HD for the purposes of controlling undead. One who succeeds at both gains the above benefits and does not automatically shift alignments to Evil upon becoming a sentient undead (conditions that would strip all rationality such a becoming an allip negate this insight).

Iron-bound Tome
Iron-bound Tome (Demon-caller's Spellbook)

Description: A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands.

Contents: Unknown (Likely to include spells).

Journals of the Betrayed
Journals of the Betrayed

By:
Rina Cox

Description: Written in the elegant hand of a calligraphy wyrm, this set of journals nonetheless seems outright drab at first sight, plain brown covers marked by nothing but a number indicating where they should lie among the library of Dragon's Roost. One could not guess to look at them that within these pages lies a history of war madness and treachery written by one most dreadfully betrayed, now turning her own hand against the enemies of life.

Content: +5 to all knowledge rolls relating to the Others, their magic, and their interactions with mortals, A reader who studies all the volumes for one week and makes a DC 12 Intelligence or Wisdom check at the end gains a permanent +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.

Kaj's Notes
Kaj's Notes (Rakshasa Soul Lore)

By:
Kaj the Rakshasa

Description:
Like the treacherous Rakshasa themselves, nothing about this collection of tightly-bound parchment belies its sinister nature, transcribed by one fiend from the work of her former master, some of the more esoteric words left in their original form with explanations ranging for several paragraphs.

Content: Row upon row of dreadful experiments beside which the slaver's lash seems a gentle caress, and the most excruciating torment that can be inflicted upon the flesh seems a mercy—the secrets of a flayed soul.

Legendary Map of the far North
Legendary Map of the far North

By:
Bloodraven

Description: Burned into this long strip of seal-skin is a map of the far reaches of the north such as no mortal surveyor could even dream of making. Those trackless wild lands are shown upon it as the very roots and stones whispered at the behest of the Last Greenseer, and his also are the notes upon the margins speaking of places of peril and perhaps of gain: the barrows of forgotten kings, ancient forests into which spirits have slipped, and places where the long hand of Winter reaches south.

Content: Adds +20 to Knowledge (Geography) checks of the Far North; Knowledge of Ruins and Secrets.

Map of Qohor Flesh Forge
Map of Qohor Flesh Forge

Description:
A map likely written in secret by some heretic or malcontent, for the flesh-smiths of old had not use for such a tool to navigate their sanctums, having long since improved upon the workings of their minds as much as their bodies.

Content: Allows passage into the depths of the Flesh Forge, marking traps and guardians.

Meditations on the Infinite
Meditations on the Infinite

Description: A book of esoteric Leng meditations that promises insights into the deeper nature of the world, but whose preface written in a trembling hand by a Braavosi scribe makes it clear that the answers may fracture the mind likely as strengthening it.

Content: Grants +1 competence bonus to will saves if you succeed on a DC 15 wisdom check while studying it. Otherwise it applies a -2 malus to will saves.

Memories of Ghael the Bold
Memories of Ghael the Bold

Description:
A recent translation of the memories of of a great general from the early days of the Ghiscari empire, supposedly the great-grandson of Grazdan the Great. It provides a fascinating look into both the military tactics and the mores of the early Ghiscari Empire.

Content: Adds +4 to Knowledge (History) and Knowledge (Warfare) related to the Ghiscari Empire.

Naga-Skin Bound Biography of Visenya Targaryen
Naga-Skin Bound Biography of Visenya Targaryen

By:
Septon Barth

Description: Written by Septon Barth, Hand of Jaehaerys Targaryen, this book tells of the life of Aegon's eldest sister-wife, rider of Vhagar. The book's tone can be described as distantly admiring, with none of the fawning that usually accompanies the lives of great men and women.

Contents: Adds +2 to Knowledge (History) relating to the age of the Conquest.

On the Passage of the Seasons
On the Passage of the Seasons

Description:
Hardly the most exciting of tomes in form of content, this enormous compilation contains historical information about the length of the seasons as well as near-obsessive details on the weather dating back some eight-hundred years, complementing a list of agricultural failures and successes that is just as long, detailing plants from the mundane to the vanishingly exotic.

Content: +5 to Knowledge (Nature) rolls which deal with predicting the weather or the growing of crops in climes roughly similar to the Tyroshi hinterlands. Potential basis for an agricultural college.

Pillars of Beauty
Pillars of Beauty

Description:
This codex is written in the the primal tongue of earth which few upon this world speak upon seemingly impossibly thin sheets of gold worked by magic. Yet the lore within it is more precious by far than gold or silver could ever hope to be: secrets of the working of stone and metal, the fruits of an age of experimentation by beings who can works stone as a potter works clay.

Content: +4 Knowledge (Architecture) relating to arcane constructions.

Qartheen Warlock's Spellbook
Qartheen Warlock's Spellbook

Description: Bound in fine leather and locked with a Valyrian Steel chain, this book is ever shrouded subtle sickly sweet perfume, like some exotic flower rotted on the branch or some rare fruit grown over-ripe.

Contents: Unknown (Presumed Qartheen Spell and Ritual Lore).

Reign of Madness
Reign of Madness

Description: Bold and perhaps foolish is he who writes of matters of the Far Realm, for even to guess the reasoning and acts of beings so alien might drive men... and even beings older and wiser, to stark madness. But in every battle the mantra stands: know thy foe. Thus this book bound in tarnished silver lays before you, an incomplete but tantalizing record of incursions of the malicious things you know as the Deep Ones.

Content: History of the Deep Ones Unlocked for research; +2 to rolls relating to the subject.

Rooted in Stone
Rooted in Stone

By:
King Roland Arryn

Description: This codex is bound in sheets of finely-worked slate which was once adorned with beaten gold, long since pried off by the enterprising clansman who stole it from some hapless traveler or a poorly-defended holdfast.

Content: Supposedly written by Roland Arryn, fourth Andal King of Mountain and Vale and the man responsible for erecting the Eryrie, this text is far more likely to be a compilation of the writings of several maesters skilled in war and architecture. Nonetheless the lessons in constructing and tearing down keeps are of no less worth for its likely less exalted authorship. Adds +3 to Knowledge (Architecture) when attempting to construct defensive works and +3 to Knowledge (War) when besieging one.

Scrolls of Forbidden Lore
Scrolls of Forbidden Lore


By:
Lady Saenena Caleris

Description: Wrought of gleaming steel, of rusted iron, of fine crystal, or humble clay, all these scrolls have one thing in common—the script upon them is that of dragons, and within them can be read secrets that would have seen even the most noble of sorcerers put to death in the waning days of the Freehold.

Ability: Can be used in a functioning Flesh Forge to reconstruct Draconic forms including: Spellscale, Draconian, and Kobold. The notes on shaping a True Dragon are incomplete, likely intentionally so.

Scrolls of the Lost Lineages
Scrolls of the Lost Lineages

Description:
A set of tightly-wrapped scrolls on the history of Valyria's ruling houses, though more valuable for the glimpse they grant into the lives and deportment of those long dead lords and ladies than the historical events described herein.

Content: A character who studies this book for seven days and makes a DC 12 Intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

Song of the Broken Spheres
Song of the Broken Spheres

Description:
Transcription of a fragmentary text found in the archives of a Lyseni temple of the Lord of Light. It speaks in archaic and often cryptic verse of some great calamity befalling the Spheres of Being, vaster and older by far than Valyria's Doom.

Ability: +2 to Knowledge (The Planes) relating to the ancient past.

Spheres in Harmony
Spheres in Harmony

By: The Archons of Mantarys

Description: Bound in gold leaf set in artful patterns that sooth the weary mind, this book was written in no mortal tongue but that of imperishable angels. For all that a gentle enchantment lies upon its covers that even one who knows not that tongue, or indeed cannot read at all, can read its contents.

Content: +4 to all Knowledge checks related to the Upper Planes.

The Bitter Cup
The Bitter Cup

Description: Wrapped in the rust-red scales of some strange beast of the Southlands, this book holds within many insights on physical and mental characteristics of the living dead. While one could not become a necromancer by studying this book, it would certainly improve one's chances of encountering the greater dead, be it peacefully or otherwise, and living to tell the tale. Scribbled among its last pages one can even find the formula for a mild poison that can harm the unliving.

Content:
  1. A character who studies this book over a period of one week and makes a DC 18 Intelligence check gains +2 Sense Motive and Diplomacy against sentient undead and +1 Competence bonus to hit against them with weapons and spells.
  2. Simple necro-poison formula (1d2 Charisma damage primary and secondary damage, two consecutive DC 13 Will negates).

The Golden Egg
The Golden Egg

Description: This tome is filed with a tight-packed string of words and syllables that seems to have sprang forth from a madman's quill, from macabre poetry and disjointed musical notion it more than often delves into sheer nonsense bereft of rhyme or reason. The only easily decipherable part of the codex is on the final page, a table entitled: The Elements of Nature.

Content: A list of very precise densities given for various elements, far too precise to obtain with mundane tools available.

The Light of Creation
The Light of Creation (R'hllorist Mystical Text)

Description:
No mortal quill has touched this fine velum. The symbols, more like abstractions of dancing flames were seared into existence, row upon row of arcane formulae and ritualistic courtesies revealing insights into the mind of spirits of flame.

Content: A mage of at least 4th level who spends thirty days studying this text can gain the following benefits if he or she passes the requisite Intelligence or Wisdom check:

Novice: -5% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 15)

Adept: -15% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +3 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 20)

Master: -35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +7 insight bonus to diplomacy attempts with Outsiders with the fire type; ??? (DC 30)

Undying Fire
Undying Fire

By:
Amrelath the Accursed

Description: Written and illuminated in the tongue of dragons all but lost to the world upon pages of finest calf-skin bound in beaten gold and gleaming rubies, this book contains the musings of the ancient Red Dracolich Amrelath the Accursed. Herein one may find vision of the world from mortals to gods to the underpinnings of magic itself and through it gain insights on the nature of both dragon-kind and necromancy.

Content:
  1. +5 to knowledge rolls regarding the habits and character of Chromatic Dragons; +5 to necromancy related knowledge rolls; The bonuses stack if the topic of researched relates to both.
  2. Contains the ritual and alchemical preparations needed to create a Dracolich.

Voice of Shadow
Voice of Shadow


By:
Teana Strycos

Description: At first glance one can tell this book was written in some manner of cypher, though not as a protection but as a test for one looking to understand shadow-weaving, lies and trickery made true in the mind of those subjected to them. One must first acknowledge the many veils that define human existence, from language to the very senses themselves.

Content: A mage who studies the book for one week, making a DC 18 Intelligence or Wisdom check in the process, can have his or her Shadow Descriptor illusions count as 5% more real. The effect is doubled for classes with an inherent link to shadow.

Of course, the rating of 21/30 was from before we actually went to Valyria, so we need DP's word on how much the score improved for us after we got Saenena's trove of knowledge.
 
Also, Rohar wasn't the one who wrote Canticle of Decay I don't think, that was the main leader who wrote it (not sure if we ever got his name). Rohar was a subordinate leader.
 
Also, Rohar wasn't the one who wrote Canticle of Decay I don't think, that was the main leader who wrote it (not sure if we ever got his name). Rohar was a subordinate leader.
Rohar wasn't the main leader, but he was the one we captured alive and the only one we could properly dominate to write the book. It was definitely him.
 
Canon Omake: Knight of the Mind Part 3: From Beneath
Knight of the Mind

From Beneath

Part 3.



As he closed the door behind him, Cass took a moment to take stock of the room that served as Maester Kennet's office. The room was well lit, and the fireplace was already stoked and well fed. Even though there was at least an hour of natural light left.

Maester Kennet as per usual was at his desk looking over some document or other. Even though he was only in his middle years his hair had already gone white with barely any of its natural red remaining. Looking up from his work, he asked "well?".

"Forgive the intrusion, but you asked that I bring you my report by the end of the day". Barely looking up from whatever he was reading, the Maester said, "Yes, what have you found?". After taking a moment to clear his throat, Cass began reviewing the details of the case.

"Approximately, three weeks ago the City Watch came across the corpse of an indigent male near the entrance to the sewers in the southern quarter of the city. The case was brought to our attention due to the nature of the man's injuries and possible cause of death". Pausing to shift his weight from his right to his left, he continued. "According to Maester Aden, one of the coroners on duty at the time. The cause of death was first considered to be blunt force trauma. That he'd merely been the victim of a particularly brutal beating".

"On a cursory examination, he noticed that the corpse to have evidence of being scavenged by animals, most likely feral dogs". Taking a breath, he went on. "However, on a more thorough inspection, he noticed that the bite marks were not conclusive with the bite of any dog recorded". "In addition, after inspecting these wounds he determined that they were made before the victim expired". Taking a moment to look up he realised that he had the Maester's full attention.

"After his re-examination of the corpse, Maester Aden's determined that while the corpse had suffered from massive amounts of physical trauma. The way the bones had been broken were conclusive with being slowly constricted, like the large snakes found in the swamps to the North and not a physical beating".

"He then concluded that judging from the descriptions of the scene and the lack of blood in the body, the victim died from massive blunt force trauma related to having his body slowly crushed while simultaneously being eaten alive".

"Unfortunately, with the evidence available to us at the time, it was not possible to narrow down what could have killed the man in such a way". "Moreover, since the first victim was found, four other victims have been confirmed". One of the victims had been a little girl, only seven years old. Gods be good, his youngest sibling, Alys was seven, now wasn't she? By the Seven Hells!! There had been barely anything left of her to…

Ruthlessly burying the dark thoughts, He went on. Alys was home, she was safe, they were all safe. "From the evidence we have so far, we can surmise that it is most likely subterranean in nature. As all the eggs have been found hidden underground". "In addition, from the size of the egg sac, we can deduce that each sac only contains one creature and not a swarm as previously suggested". "Furthermore, from the tracks left behind, we estimate that it is roughly the size of a dog". But, depending on how often it has been... feeding, this information may no longer be correct". He paused here waiting for the Maester's input, he knew how this dance went already.

Leaning back in his chair, Kennet steepled his fingers and after a few seconds and responded. "So, you have nothing new?".

Though it had been phrased as a question it felt more like a reprimand. Careful to keep his expression neutral, he pressed forward, "Fortunately, the scouts have only found three of these sacs so far". And then with a tinge of smug in his voice, "however, by cross-referencing what has already been gathered with the descriptions given by eyewitnesses and my own research, I am reasonably certain that what we are dealing with is a creature described by a Maester Gunnar from Pike". "And while the creature he describes is noted to be quite dexterous, it is not particularly hardy. It is also described as an ambush predator, therefore I believe well armed should be capable of dealing with so long as it can be quickly found".

Here comes the hard part. Taking a moment he took a breath and wet his bottom lip. Judging from the way Maester Kennet tensed and leaned forward he realised that something was wrong.

"there appears to be more". Frowning, Kennet carefully placed his hands on the desk, leaned forward and said, "Explain". "According to Maester Gunnar, these creatures were merely the pawns of other more powerful beings. Regrettably, much of this part of his writing had become faded and illegible. The only words I've been able to make out were the words of a single incomplete sentence. And it said, --ware the deep--".

Finally done, and throat feeling parched, he looked towards his superior. The older man's eyes were closed, and he was massaging his temples. Sighing, he reached for a stack of parchments, stood up and passed them over to him as he walked over. "I received this an hour before you arrived". He then turned around and headed to the window.

Taken aback slightly, he began reading the parchment. By the middle of the page, Cass felt the bottom drop out of his stomach. As he read page after page in the document the feeling of dread that had plagued him on the way up began to seem prophetic. By the Seven, he thought. How could they be so blind? But there was no heat to it, not truly. Only a sense of weariness that seemed to seep into his very bones.

"It seems our original estimates were incorrect. We had assumed that the original victim that was found by the Watch was the first. We were mistaken".

Edit: Apparently Cass doesn't like talking to people.:( Next chapter more dialogue hopefully.
Edit Thanks to @TalonofAnathrax for the monster. God that thing creeped me out...
 
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