A Reforged World (NO SV, You are King of Italy, in a Greatly Changed World)

Rumor Mill 1
Rumor Mill 1:

Macheveli:D100 + 20 => 83

Your Master still lives, and with the lack of a true crisis, he has all but retired from politics, content to have many things about his legacy. He was well respected by the many members of the Italian Kingdom, had quietly made his republican institutions all but indestructible to anything but foreign interference, which could never happen at this time, as many men were entirely down with the idea of Italy.

Yes, there were things that he failed to take into account… from the growing North-south divide between the Sicilians and the Italians, but those troubles were not enough to make him worry about the future of the Italian State.

Now of course, there were many things that filled you with laughter, like the so-called Academy wars raging between the Venetians and the Napalese, over who would have their academies become the academy of the Italian Kingdom.

Of course that worry was not on his mind anymore.

He was content to write his plays… his novels, and his tapestries and books on politics. He would be the Italian Cicero. The man will read for the guidance of politics.

Reward: Your master has all but retired from politics, enjoying his life as a private citizen, a Cincinatius come again.
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Prime Minister Travoli:D100 => 86+20=106

Prime Minister Travoli's first order of business was creating a government.

The Granzinis (Italian monarchists):D100 => 28

The Popularus (Italian Republicans):D100 => 15

The I moderati (The Moderates):D100 => 73

It was rather thankful that his faction had a near majority of the Senate, with only a token defector or bribed man was needed.

His ministers were in place to serve him, he was in total control of this government. There was no government….

This was a test of true politics if it could survive without a crisis to unify it's people.

Reward: The Prime minister has a government and is not going to fall into chaos any time soon.
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Rome:D100 - 20 => 79

Rome, your new home, your city was slowly picking itself up from the centuries of mismanagement. Many of the holy pilgrimage sites were moved to the Pope's side of the city, but that meant much of the city was now open for business.

Shops, stores, and other entrepreneurial experiences have brought not only people into the city.

But it has also exploded the city's wealth… on your side of the city.

The Pope was not happy in that regard and threatened excommunication.

You politely ignored that, and sent him a chest full of gold to smooth over feelings.

And he quickly dropped the subject.

Reward: Rome is slowly but surely being restored to its former glory.
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Florence:D100 => 78

Your old Home has seen an increase in wealth, as they began a firesale of much of the leftover weapons that were ordered by the Army, but were unable to use due to the… end of the war.

It was almost impossible to see how many representatives of foreign kingdoms, mercenary companies, as well as members of your own navy, started buying your weapons.

It made Florence, the second richest city in Italy… only before Milan, where the Armory of the Grazini's, your armory, and a small start-up called Beretta… were selling guns at triple price. And everyone was buying.

You were going to watch Beretta with great interest.

REward: Florence has begun to recover it's wealth and importance, by selling guns from it's armory that it does not need anymore.
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Venice:D100 => 87
Naples: D100 => 89
Sicily:D100 => 38
The Academy Wars:D100 => 71

You were honestly very surprised that the Academy Wars spread so quickly to the Politics of the Fleet.

There was now a distinct class of sailors, captains, and Admerials that were building from the academies, all jockeying and fighting for positions within the evergrowing merchant and naval fleet that were just continuing to Grow.

There was no danger of mutiny, but a tradition was beginning to form…

A Divide in the Fleet.

A divide that you think may need your intervention.

Reward: The Academy Wars are beginning to create a culture in the fleet. The south is mostly captains, Comadores and able seamen… and dwarfing that of the Northerners.

Whereas the North contains more higher-ranking officers and bigger ships.

Yet the Naples men have more daring, nay impossible missions that they have succeeded under their belt.
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The Army:D100 => 93+D100 => 94+D100 => 25=202

The professional corps of the Army was around ten thousand strong, with 7 thousand infantrymen, 2 thousand mounted men, as well as a thousand men in large grand artillery batteries.

The rotation and promotion lead to men at their stations well… ready for being senior officers, and even Senior NCOs.

The fact there was a great corps of NCOs, sergeants, and the officers that built something strong.

Reward: The Army is beginning to form and create a strong corps and tradition of Senior NCOs. A boon to any national army at this time.
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The Navy:D100 + 10 => 90+D100 + 10 => 69=159

THe Navy has sent a report form North Africa.

To the King of Italy. The Slavers are continuing to route further inland, we are unable to continue our assaults on their caravans. We are afraid that any more attempts to disrupt the Slave trade will only lead to acts of War, that have yet to be declared.

In that report, we have retreated to our bases to continue the defense of our Assets.


REward: THe Navy and the Marines have all but forced the Slave Trade to travel through the desert, as the coastal routes and sea lanes are all but controlled by the Italian Navy.

They have returned to their primary mission, in maintaining the peace and tranquility of the Mediterranean Sea.
 
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Prime Minister Travoli:D100 => 86

Prime Minister Travoli's first order of business was creating a government.

The Granzinis (Italian monarchists):D100 => 28

The Popularus (Italian Republicans):D100 => 15

The I moderati (The Moderates):D100 => 73

It was rather thankful that his faction had a near majority of the Senate, with only a token defector or bribed man was needed.

His ministers were in place to serve him, he was in total control of this government. There was no government….

This was a test of true politics if it could survive without a crisis to unify it's people.

Reward: The Prime minister has a government and is not going to fall into chaos any time soon.
Wow. From a nearly crushed minority to Majority. Man am I good. But then, my whole thing is stewardship/administration.

Prime Minister: You are the Prime minister of Italy, perhaps the most important office in the Kingdom, save for the Kingship itself. You are the elected representative of the Italian People. (+20 to all rolls within the Senate)

Shouldn't this count for an action to form a government?
 
Just found out Machiavelli wrote a book called "The Art of War" in 1521..

Would he create that earlier using the Military's subpar performance in the Ottoman-Italian War?
 
The Army performed just fine in that War, it's just that the Navy utterly overshadowed them and basically ended the War before they could do much.
 
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Italy: Status: Unified Kingdom/Regional Power
Leader: Luciano Graziani, King Luca the First (King)/ Randio Travioli (First Minister of the State, Head of the Italian Senate)
Heir Apparent: None. (No Child has been born of your body.)
Government: Parliamentary Constitutional Kingdom
State Religion: Roman Catholicism
Capital City: Rome
Relation with You (Luciano Graziani):Note: You are its King, Its Lord and Master.
Relationship with The Senate: 10: The Senate, despite many of its misgivings, has accepted you as its master.
Army: 6/10: The Kingdom is not known for its military prowess or its frontiers. It is known, however, for mercenaries and scoundrels that can fight and win.
Navy: 9/10: There is only one Master of Mare Norsturm, and they are the Heirs to Rome, the Italians.
Manpower: 6/10 They say the men seek peace but will break the world. They than will go home.
Sailors: 10/10 Italian Sailors are the finest in the world. All Navys' of Europe wishes to have a Captian of Italy among its forces
Wealth:7/10 Italy with its industries and art, at Peace, Grow Stronger
National Spirits:

The Florin: The Coin of the World, is the monetary coin recognized all over Europe, and, thanks to its never-changing design, perfect amount of weight, and trust from the other powers, it is considered the Standard in European Commerce. For now. (The Florin is the basis for much of international trade at the moment, and it brings great prestige to the city itself)


The Birthplace of the Renaissance: This is the city where an Era was born, Where Europe, at least for a moment, remembered her glorious past. And Her beautiful future awaited them if they could just seize it. (??? The Light of Europe has been lit again. May it never go out)

Bane of Pirates: Your Proclamations against the pirates of the world have made you enemies of the world. And those that see you as a threat are without question, some of the most skilled sailors in the world. (The Sailors of the World fear Italian might and wood.)

Constitutional: Your monarchy is bound by a constitution, that regulates and prevents you from holding too much power. This is a blessing, and a curse, depending on who is asking. (Your actions are limited due to your lack of power.)

Masters of the Ocean: Few can claim to be masters of the Ocean. You are. (+10 to Naval Rolls for the rest of the century)

A Power Divided: Rome and the Papacy are at a simple crossroads. Of secularism, or divine rule. Of Theocracy... and of a new future within the Italian Peninsula. (Unknown Effect)
 
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Book 3 Chapter 4: And Now, We Begin Again, Sons of Rome.
Book 3 Chapter 4: And Now, We Begin Again, Sons of Rome.
Which our Hero, Must do what he does don't want to do

You were tired of all the pomp and ceremony, and were honestly just glad that the Senator… The prime minister was sitting before you, alone and without his entourage and men. He was just as alone as you were, and despite everything you had thought you knew about the man, he continued to surprise you.

If only because he was the one who called this meeting. "I am not exactly capable as your master was, that much we know personally." He said as you sat down and he joined across the room, close but a respectable distance. "And that you do not have much in the way of a wish to run the state you are the king of."

"I have a responsibility, but that is all I wish to do." you stated. "I try my best to deal with my duty before I am forced to make concessions to my free time."

He nodded. "The problem is, we will be needing to discuss the future of this kingdom, which I know your master shielded you from."

"That being?"

"An heir, and a wife." He stated.

"I felt that politics were going to be able to wait?" You asked.

"Politics never wait, unfortunately, your grace." He said with the utmost respect in his tone. "The problem being, if you die now, we may not have a chance to correct that mistake with a vote. To put it bluntly, without a clear successor, there is always going to be danger of this entire experiment collapsing."

"I know."

"Then you must realize that you must put aside your personal feelings about the subject… and just allow yourself to accept that it must happen." The Prime minister was quite blunt.

"Is there anything else?" You asked.

"Yes. There is. I have received numerous reports from the twin academies of Naples and Venice, about a Royal Charter. Doing so would finally put an end to this Bloody academy war that is making a mockery of the Italian Navy."

"What does the Great Fernando think of it?" You asked.

The Prime minister shook his head. "He thinks it's hilarious, and that two such institutions should be allowed to exist because it will promote a more… competitive spirit. One of mutual unity, but a similar… goal."

"Then I will trust Italy's greatest hero." You stated. "Seeing as he has more advice and wisdom on the subject of Naval warfare."

"Fuck." He swore, as if his plans were running, and his headache was going to grow larger. "I think this meeting has run its course."

"Indeed it has."
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Governmental Actions: You are now the Master and Commander of the State. Though there is a great deal of power you have, there is also much power you do not. As you are the commander in chief, you are in charge of the Army, and the Navy.

You have 3 actions.

[]Sorting Out the Academy Wars: You are going to make a choice now. Before those idiots decide to start killing each other. DC: ??? Reward: You end the Academy Wars before they do something stupid.

[]The Duty of a Sovrign: You have to get married, and produce an Heir. Time to review your master new… List of bachelorettes. DC: 0 Reward: Begin a miniturn to choose your bride.

[]Ordering the Navy: You have the most powerful navy in the world. You can use it as you see fit. So you will see it. DC:??? Reward: You use the Navy to enforce your diplomatic will. (Linetail what you want them to do)

[]A City of Marble, A City of Light: You and your engineers are going to do an estimation of trying to restore the Old Palaces within the City for your use. DC:??? Reward: Rebuilding the city may come cheaper, and you can do your own work.

[]Rebuilding Rome (The Sewers): You have a strong belief that if the city can remain clean and healthy, the city's entire place will follow. DC: ??? Reward: You begin a reconstruction of Romes's Ancient Sewers. (Costs 4 Turns)

[]Rebuilding Rome (The Aquaducts): Rome's main waterways from ancient times were the Aquaducts. While much of the city's water comes from the Tiber, you want to see if you can recreate the city's water supply. DC: ??? Reward: You begin a reconstruction of Romes's Ancient Aquaducts to feed the cities. (Costs 6 Turns)

[]The Prime Ministers' Pet Project: The Prime minister is wishing to use the surplus of Gold in the budget to fund schools… Grammar School he calls them, to teach latin, Italian, and Greek, along with mathematics and literacy. He just needs your support for the Senate to Approve them. DC: ??? Reward: You begin the process of founding new schools for the Major cities.

[]Invest in the Future: You want to invest in your country, and there are a few ways you can do that (Write in what you want to invest in) DC: ??? Reward: You invest in the nation (Linetail what you want to invest in below this action as a line tail)

[]The Changing Winds: You look at many of the French envoys that are being sent to you. And then you look at a map. "What does the King Want?" DC: 25 Reward: You learn to your dismay, that you caused a great uproar. And put the Fear of God into all of Europe.

[]The New World: You want to plan a new world Expedition. DC: 40/80 Reward: You begin the Planning phases of a New World Expedition.

[]The Moderates and You: The Moderates are what you expect. Men who want nothing more than to keep Italy stable, happy and their positions secured. It is an honorable position to have, and perhaps there are things that can make things happy. DC: 20 Reward: You meet with the Moderates, and discover their objectives and political makeup.

[] The Men who would make you an Autocrat: The Grazini's. The so-called Royalists, and His Majesty's most Loyal Friends in the Senate. That is to say, they want to destroy the Senate, and the farcical Republican institutions that had been instilled into the Nation. While you do not agree with their… final goal, you also see that they can be good allies in a pinch, to secure a majority in government. DC: 20 Reward: You meet with the Royalists, and find out more about their objectives and political makeup.

[]The Last Republicans: There are not many that would consider themselves Ardent Republicans… That much was certain when they dwindled in the last few years. But they are men who were of the same Cloth as Machevelis coat before Macheveli chose the State, then his republican ideals, men who saw the bright future of a Republic smothered away by compromise, instead of dealing with it. DC: 20 Reward: You meet with the Republicans. The men who would have given everything for a Republic.

Personal Actions: To think, being an adult means you have more time to work. Quite impossible.

You have 4 actions.

[]Retiernment: Macheveli is enjoying his retirement. But that does not mean you do not come to him for wisdom. DC: 0 Reward: You get Wisdom from your Old Master.

[]Letters from an old Friend: Charles has sent a letter from the New World. A New World he intends to conquer. DC: 0 Reward: You look at the whole letter, and realize something strange. He doesn't want to come back.

[]The Order of Solutions: They have asked for more guns from you, and you want to know why? DC: 30 Reward: You find out what the Hell Jon Charles Severin has done.

[]The Prince: You are going to learn from your master's book, and see what wisdom you can gleam. DC: 55 Reward: you learn how to be a Prince of a nation.

[]Of God and Command: Your Master is not just a diplomat without peers, but he is a commander of men, and while he is not seasoned as other commanders in Italy, he does have immaculate organizational skills. DC: 25 Reward: You learn how to command men, and to be a leader.

[]The Keys of State Craft: Your master wants you to learn the fine arts of making friends and allies. Even if it means you abhor them. DC: 40 Reward: You learn the fine arts of diplomacy.

[]The Law of the Land: You need to learn how this new constitution works. And that means doing other things. Like learning how laws work. DC: 40 Reward: You learn more about the law.

[]The New Nobility: You want to meet the new courtiers. AKA the people you know will be wishing to be parasites to the state. DC: 30 Reward: You talk to the new courtiers.

[]The Diplomatic Situation: You need to know how the state is viewed by the Rest of Europe. DC: 40 Reward: You see the documents. And worry about progress.

[]The Eagle: Ezio has returned and is back to the problem at hand. Trying to serve as a friend to a king. DC: 40 Reward: You meet Ezio again.

[]Innovate or Die: You are the greatest engineer alive. Perhaps you can come up with something. DC:??? Reward: You invent something (Must line tail what you wish to invent below this action, can be taken multiple times)

[]To Design a Better Gun (Firing mechanism): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better.

[]To Design a Better Gun (Reload Speed): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better.

[]To Design a Better Gun (Manufacturing): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better. For yourself to make it that is.

[]To Design a Better Gun (Cannons): Your field battery is not the best, you know it, your navy knows it, and your army knows it.

[]To Design a Better Gun (Cannons, Ammunition): You want to see if you can make a better cannon shot. Reward: You make the explosive better.

Plan format please.
 
[X] Plan: Moderate Brainiac
Governmental Actions
[X]Sorting Out the Academy Wars: You are going to make a choice now. Before those idiots decide to start killing each other. DC: ??? Reward: You end the Academy Wars before they do something stupid.
[X]The Prime Ministers' Pet Project: The Prime minister is wishing to use the surplus of Gold in the budget to fund schools… Grammar School he calls them, to teach latin, Italian, and Greek, along with mathematics and literacy. He just needs your support for the Senate to Approve them. DC: ??? Reward: You begin the process of founding new schools for the Major cities.
[X]The Moderates and You: The Moderates are what you expect. Men who want nothing more than to keep Italy stable, happy and their positions secured. It is an honorable position to have, and perhaps there are things that can make things happy. DC: 20 Reward: You meet with the Moderates, and discover their objectives and political makeup.
Personal Actions
[X]Retiernment: Macheveli is enjoying his retirement. But that does not mean you do not come to him for wisdom. DC: 0 Reward: You get Wisdom from your Old Master.
[X]Letters from an old Friend: Charles has sent a letter from the New World. A New World he intends to conquer. DC: 0 Reward: You look at the whole letter, and realize something strange. He doesn't want to come back.
[X]To Design a Better Gun (Reload Speed): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better.
[X]To Design a Better Gun (Manufacturing): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better. For yourself to make it that is.
 
[X] Plan Without Favoritism, but not Without Friends
-[X]The Moderates and You
-[X]The Men who would make you an Autocrat
-[X]The Last Republicans
-[X]The Prince
-[X]The Keys of State Craft
-[X]Letters from an old Friend
-[X]Retiernment

We gave a year for things to settle. Time to meet with the various parties at the same time to avoid showing favotitism, getting some training done after both of last turns failed, and hearing from charles while visit Mach.
 
Which our Hero, Must do what he does don't want to do
"doesn't"

[X] Plan King's Duties
-[X]Sorting Out the Academy Wars: You are going to make a choice now. Before those idiots decide to start killing each other. DC: ??? Reward: You end the Academy Wars before they do something stupid.
-[X]The Duty of a Sovrign: You have to get married, and produce an Heir. Time to review your master new… List of bachelorettes. DC: 0 Reward: Begin a miniturn to choose your bride.
-[X]The Prime Ministers' Pet Project: The Prime minister is wishing to use the surplus of Gold in the budget to fund schools… Grammar School he calls them, to teach latin, Italian, and Greek, along with mathematics and literacy. He just needs your support for the Senate to Approve them. DC: ??? Reward: You begin the process of founding new schools for the Major cities.
-[X]Retiernment: Macheveli is enjoying his retirement. But that does not mean you do not come to him for wisdom. DC: 0 Reward: You get Wisdom from your Old Master.
-[X]The Prince: You are going to learn from your master's book, and see what wisdom you can gleam. DC: 55 Reward: you learn how to be a Prince of a nation.
-[X]The Keys of State Craft: Your master wants you to learn the fine arts of making friends and allies. Even if it means you abhor them. DC: 40 Reward: You learn the fine arts of diplomacy.
-[X]The Law of the Land: You need to learn how this new constitution works. And that means doing other things. Like learning how laws work. DC: 40 Reward: You learn more about the law.
 
[X] Plan King's Duties

I think next trun we should do "The Eagle" since that has seems interesting and it's been a long time since we've done anything with Ezio.
 
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