Book 3 Chapter 3: Some Things Change
In which our hero realizes he is alone, yet not alone.
-[X] The Prime Minister: Of the Consul of the Senate… The Head of your new government, as well much more. They will be your chief advisor, a man in charge of many domestic and international issues. You also get some say on who it would be. DC: 0 Reward: You choose your new Prime minister, and your government is formed. Rolled:
D100 => 3+3=6
It was honestly a very good thing that this situation happened in an era of peace…
Otherwise, you might be wishing that you had the ability to call elections on a whim to reform a new government.
(continued in: Interlude: A New Government)
----------------------------------------------------------------------------
-[X] The Changing Winds: You look at many of the French envoys that are being sent to you. And then you look at a map. "What does the King Want?" DC: 25 Reward: You learn to your dismay, that you caused a great uproar. And put the Fear of God into all of Europe. Rolled:
D100 => 50
The French Ambassador… or was it Envoy because they did not have an established presence in the capital… You would ask about that later. Was not someone who was really interested in the subtleties of the great Diplomatic game.
No, he was on a mission clearly, and you had to dress up for this because somehow, he wouldn't take one of your ministers as an answer, you know, the men who were actually trained for this and had the authority to do this job. No, he had to get it directly from you.
"I hope that this meeting will be quick." You stated firmly as you sat down on the throne, trying your best to not feel any sort of disdain for a man that was true, making your life miserable. "What does the King of France want?"
"There are quite a few things that His Majesty wishes to discuss with you, but this meeting will only be the first of many."
"And you wanted me to be the one who spoke to you for a reason?" You asked.
"Of course, when your ministers said that you were preoccupied with several matters, I believe it would be quite simple for us to…" He paused. "Have this conversation."
You prepared yourself for the possibility of the man being an assassin, but instead, he removed several scrolls, and you began to read them.
Its contents were… Quite generous. "A mutual trading compact that will see our two nations begin a long and busy road towards profit."
A moment later, you smiled… and you stood, as your Minsters walked in. "Perfect timing gentlemen. I think the details can be changed, but the idea in spirit is much appreciated."
The Envoy realized you had played him. "Well played Your Majesty. Politics suit you."
"No, they do not, and you knew it." You replied.
Thankfully, other men who were better could assist you.
------------------------------------------------------------
"They changed their tune quickly." You stated to your master as you took a moment to take a breath. "Are the new reports in?"
"The French see that another power, naval power has risen from the ashes of the Italian Peninsula, I wouldn't put it past them to try and isolate us and try to find a way," he stated as he swirled his wine. "Are you truly going to have beer for dinner?"
"I don't like wine. Too sweet for my taste." You then looked at the thick beer. "Now, tell me of its report."
----------------------------------------------
The Report of Foreign Interests.
France: +2
As much as France has remained friendly with the Kingdom since its founding and unification, they are still quite bitter at the loss of territory, and any alliance or partnership that they seem to want to thrust upon us will see us as the Junior Partner, even simple ones like Trade deals as we do not have an army to wholly make ourselves an equal partner. Even with the Marines, they would require insanity.
Above all else, every minster believes, without question… that France is an existential threat, that cannot be trusted, despite its posturing and offers of friendship.
-------------------
Spain: 0
We have come to several agreements with the Spanish crown since we have been able to posture ourselves into a position of strength. Now that we are in no physical danger of losing Italian and Sicilian Territory, there are many things we can do with that knowledge.
Especially with their stance on the New World.
-------------------------------------------------------------------
The HRE: ???
You have no fucking idea what the Emperor or the Electors are thinking on any given day regarding your nation.
Neither are your ministers.
And you think the Emperor and the Electors don't know either.
-------------------------------------------------------------
England: +8
Honestly, the fact you are not allies on Treaty and everything else is a diplomatic nightmare that needs to be fixed incredibly soon.
-----------------------------------------------------------------------------------------------------
"Nothing on the Ottoman Empire?"
Your master smiled. "I think it best to focus on actual enemies. Rather than defeated ones."
Reward: While the French Envoy had tried to play politics against you, the political novice king to try and swing for a far more lucrative deal, you did not fall for it.
There is a thing about what nations surround you.
-------------------------------------------------------------------
-[X]Rebuilding Rome: Rome is an ancient city, a city that has, for too long suffered in disrepair and slimness, you want to see just how feasible it is. DC:??? Reward: You look at a City of Marble, and wish to make it more. Rolled:
D100 => 87+25=113
You looked at Rome and what did you see?
A City Dying…
A City that can be redeemed.
Turned into the greatest city in the world again. You just needed time.
Resources…
And a lifetime to do it.
Reward: You can now begin to rebuild Rome.
-----------------------------------------------
-[X]The Keys of State Craft: Your master wants you to learn the fine arts of making friends and allies. Even if it means you abhor them. DC: 40 Reward: You learn the fine arts of diplomacy. Rolled:
D100 => 23
-[X] The Law of the Land: You need to learn how this new constitution works. And that means doing other things. Like learning how laws work. DC: 40 Reward: You learn more about the law. Rolled:
D100 => 25
Honestly, you were more happy about having other people do the job for you… While you instead waited for…
Other things. You were better than this.
Failure.
----------------------------------------------------
-[X]The New Nobility: You want to meet the new courtiers. AKA the people you know will be wishing to be parasites to the state. DC: 30 Reward: You talk to the new courtiers. Rolled:
D100 => 10
You honestly think that you were purposely being left alone by the nobility because no one could ever match your expectations of other people.
And honestly, it was rather degrading.
You just wanted to have another friend.
Failure.
------------------------------------------------------------------------------------------------
-[X]Simple Pleasures: Your master has decided to take a break out in the countryside, and you, in your infinite wisdom… joined him. Rolled:
D100 => 94
You joined him that day and you were just looking out from the back of your horse, and he noticed. "Something on your mind?"
"I feel like the others are not really ready for being my friends." You said. "I wanted to order some of the other young men and women into the court, just to talk to them… But then I stopped myself because honestly, I did not want to use my position to just bring others to me who do not share the interest in being my friend."
There was a pause, and your master nodded. "It was very wise of you to do that." He replied as he stopped, as you caught up to his horse. "There are many things that I neglected to teach you. That being how to gather those your age and act through friendship." He paused. "I put my own well-being, and ambitions, ahead of yours."
"But you did teach me how to survive. That alone deserves praise." You replied.
"Yes, to survive. But not how to live. Not how to find companionship in others, in different interests and ideas." He replied. "And that is something" He then stopped, holding his arm, and feeling wiping the sweat from his brow. "Something I-"
You lept from your horse to his own to keep him stable as he slouched and collapsed into his saddle, keeping him safe and stable. "Master! Master!"
-----------------------------------------------
The Doctor looked at your master, and then at you. He was quiet before he spoke. "He was lucky to have you. He would have died if not for you bringing him to us."
The Florentine doctors were among the best in the world, and having one on staff was always something, though you did question why they always bled people when they were sick.
Perhaps it is just your mind thinking.
"Thank you." You replied.
"Luciano." Macheveli was quiet, but you moved through the men at his door and grabbed his hand. "I'm sorry that I'm failing you. But I want you to know just how proud I am of you."
Reward: You saved Macheveli from his heart attack, and the doctors, through some medical miracle, saved his life.
Unknown Positive effect on the rumor mill.
On an aside, All Personal rolls will have a +20 to their rolls next turn.
AN: Enjoy.