Voted best in category in the Users' Choice awards.
(He'd probably enjoy the opportunity to spend time with and help train the apprentice of his apprentice,
Not necessarily:
As per hiring a tutor, but just to manage expectations, 'Wizard-Grandpa' isn't automatically a thing. Regimand has never met Eike and has no relation to Eike. It is entirely possible that he won't see her any differently than he would the other two hundred Apprentices in the Order.
 
[X] Armor of von Tarnus

Screw it, I like the idea of a megaboon being a megaboon spent on something big, so requests is out. I'm definitely most enthused about the armor, since it provides us with something extremely useful, unique, and always applicable no matter where we go. I could see the ship being useful in more contexts under the right conditions, but it's a big maybe that would involve quite a bit of extra things (like getting a knightly order on board for operating from our ship, finding the right battleground to lure the enemy into for the ship's firepower to be useful, figuring out how to avoid the problem of not being able to do anything in forests with it, etc.).

Okay, granted. But it's not a big problem: we can pay for her to attend specific classes in the Grey College to make good use of her time while we're gone, and those classes would definitely be useful to her. We wouldn't need to be there to keep an eye on her for that time because the Grey College is as safe as it gets, and we know their teaching is high quality. As long as she isn't learning spells (beyond safe magic, like enchanting at her level or something), the risks are negligible.

We'd still have at least 1 AP (probably more if we include her in a WEB-MAT action) to spend on teaching Eike next turn, and can pay for her to attend classes at the Grey College for the months we're gone.
 
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Well we can get Arcane Khazalid from the source
Incidentally I think this would be a good combo with something I want to do in the next few turns anyway, which is to get a dwarf only (speaking to calador doesnt count) waystone figured out. Runic/dwarf rune/moderate cost non enchanted storage/engineer/layline, which *should * be within the capabilities of at least a good chunk of karag vlag, and would then be great for blanketing cities in. Not good for cases they'd have to work alone, almost completely worthless outside of settlements where they can be maintained, but hopefully cheap enough to make up for that as a supplement to the "main" models. Also I like "thorek, mathilde, and eike do dwarf stuff together", so a turn with arcane khazalid, waystone design, and maybe a second dwarf network study if anyone wants that (tho if so then I'd say needs to be after or same time as at least one of and preferably both of laurelorn and ice witch networks) would be chock full of that
 
Scythian we can probably wheedle out of Kislev though that probably has a Daemonic origin, Dark Tongue we can learn from the Colleges and best not to ask where they learned it, we do not want a primary source. That's it for the easy sources, though it's quite a lot to be getting on with.
The Ogre language is also noted to be a separate, close cousin, and is available for tutoring for 1CF.
 
Okay, granted. But it's not a big problem: we can pay for her to attend specific classes in the Grey College to make good use of her time while we're gone, and those classes would definitely be useful to her. We wouldn't need to be there to keep an eye on her for that time because the Grey College is as safe as it gets, and we know their teaching is high quality. As long as she isn't learning spells (beyond safe magic, like enchanting at her level or something), the risks are negligible.

We'd still have at least 1 AP (probably more if we include her in a WEB-MAT action) to spend on teaching Eike next turn, and can pay for her to attend classes at the Grey College for the months we're gone.
Yeah, I wasn't arguing against your overall case, just that specific bit.

A Turn has 5 AP, assuming we don't overwork. We used overwork on this turn, so I'd rather not.

Elfcation takes 3 AP, and we can split up that cost between turns.

That leaves 2-4 AP for the rest of what we want to do.

I'd expect 1 AP will probably go towards developing a new waystone that doesn't rely on dual transmission, leaving 1-3 spare AP. If Armor wins, that's another AP, leaving 0-2 free for other things.

Personally, I really want to codify Knightbringer, and I believe there was some noise on getting Eike some scouting training, but I don't recall all the ideas that were in contention.
 
Yeah, I wasn't arguing against your overall case, just that specific bit.

A Turn has 5 AP, assuming we don't overwork. We used overwork on this turn, so I'd rather not.

Elfcation takes 3 AP, and we can split up that cost between turns.

That leaves 2-4 AP for the rest of what we want to do.

I'd expect 1 AP will probably go towards developing a new waystone that doesn't rely on dual transmission, leaving 1-3 spare AP. If Armor wins, that's another AP, leaving 0-2 free for other things.

Personally, I really want to codify Knightbringer, and I believe there was some noise on getting Eike some scouting training, but I don't recall all the ideas that were in contention.
The scouting training was a bit of a threether, getting eike scouting training, getting us to advanced (I think) scouting and getting eike bloodied while under comparatively save conditions. The best idea for that I've seen is us hitching a ride with king kazador and his weekly gribbly hunts as they should have great experience how to scout, being a dwarven throng surrounded by green skin and with no backup.
 
Incidentally I think this would be a good combo with something I want to do in the next few turns anyway, which is to get a dwarf only (speaking to calador doesnt count) waystone figured out. Runic/dwarf rune/moderate cost non enchanted storage/engineer/layline, which *should * be within the capabilities of at least a good chunk of karag vlag, and would then be great for blanketing cities in. Not good for cases they'd have to work alone, almost completely worthless outside of settlements where they can be maintained, but hopefully cheap enough to make up for that as a supplement to the "main" models. Also I like "thorek, mathilde, and eike do dwarf stuff together", so a turn with arcane khazalid, waystone design, and maybe a second dwarf network study if anyone wants that (tho if so then I'd say needs to be after or same time as at least one of and preferably both of laurelorn and ice witch networks) would be chock full of that

Making it so that Thorek has to deal with a human apprentice not even into her second decade, which by dwarf standards would not even technically be a plaitling and by Living Ancestor standards is practically an infant would admittedly be hilarious.

What do you mean she got another arcane mark, it's fine? Her eyes are's made of 'eye' anymore, they're made of zhuff! :V

The Ogre language is also noted to be a separate, close cousin, and is available for tutoring for 1CF.

Good call, though I do not think regular ogre tongue is an arcane language so we would have to work back another level to get to the magically resonant stuff.
 
The Blood Fane's guard could be killed quickly, assuming Boney hasn't changed it for quest purposes, but it'd trigger a large response from the Beastmen. Melkhior I would bet has methods to deal with flying ships. I'm also pretty sure that his absence would be noticed fairly quickly. I don't see why it would be difficult to muster people to attack them. Melkhior's Tower? Sure, absolutely. Seems nightmarish. But the others should be feasible, and the benefits obvious. We're cleansing Praag!

As far as the Blood Fane goes I agree insofar as it will almost certainly get a hugs response from beastmen and possibly others. It's mainly speculation but backed by the fact it's always depicted as having one guardian. It's possible that it would be like killing a warboss, a rush of bodies to fill the top dog spot and a great deal of conflict because of it. But in essence I agree.

As far as Melkhiors tower my main rub isn't so much it would be hard to muster for it, more the target itself. Vampires and Necromancers more than most are a cut the head off the snake target. The casualties that the armies of man would have taken at Tuefuelheim would have been high, without alkasetlzer and the necromancer's present it was significantly easier as the biggest and baddest weapons were defanged. Melkhoir could certainly be prepared for an assault from strange directions and it is certainly a gamble, yet by all appearances the biggest danger to vamps has been skilled, small teams not armies.
 
I feel that in Negaverse, some people would joke-headcanon that Mathilde is actually "being from the same species as Constant Drachenfels and whole story of Warhammer Fantasy actually being just '10D Chess' between them" and point to... fact that WHF Tabletop Game requires two players (some of them would insist that this means that one player always plays as Drachenfels, while other as "Constantia Von Nachthafen")
 
So, just brainstorming a bit but, the next big research project I'd love to go for is the language thing. They all seem to share a common source, magical or mundane versions. Now for this to work we need to learn all the languages we can and it would be best if we learned it from as pure a source as possible so that language drift doesn't interfere. This would mean (to me) that we need to travel to all the different capitals and find the best teacher and then rummage through all the oldest books with enough language to take notes...

... And a big ass flying ship is just the wheels to rock up to those things!
That's like one place though, maybe two. We already have a home in Laurelorn to learn Anoqeyan. How would we even convince Nehekhara to teach High Nehekharan? I can see why you'd want to make a big show with Nehekhara, but uh. You'd have to do it with Literally Settra, apparently. We'd probably be able to avoid Settra if we kept it on the down low, but that is not on the down low. And having to deal with Settra is a pretty bad idea. And why would we make a big deal about traveling to Kislev about this? It's like that meme with third place partying. We don't need to complicate learning languages!

Like this is what gets me about the ship. Everyone advocating for it is either is vastly over blowing its use or is proposing small ideas that don't amount for much.

Well we can get Arcane Khazalid from the source, I do not think that would have diverged and Anoquoen we can get from the Grey Lords which is as close to the source as anything in the White Tower if not more so (payment would be in the form of teaching them our reconstituted language).
Why do we need to learn Anoqeyan from a named character again? Mathilde's talked about how the elven language hasn't changed much over the millennia. This seems like it's over complicating a simple task.

As far as Melkhiors tower my main rub isn't so much it would be hard to muster for it, more the target itself. Vampires and Necromancers more than most are a cut the head off the snake target. The casualties that the armies of man would have taken at Tuefuelheim would have been high, without alkasetlzer and the necromancer's present it was significantly easier as the biggest and baddest weapons were defanged. Melkhoir could certainly be prepared for an assault from strange directions and it is certainly a gamble, yet by all appearances the biggest danger to vamps has been skilled, small teams not armies.
Melkhior has had millennia more to shape his environment to his whims than Akalharad had at in his Black College. There are genuinely problems that just need a hammer, and Melkhior's going to be one of them. Melkhior has air assets. It's not going to be anywhere near simple to sneak into his tower.
 
Why do we need to learn Anoqeyan from a named character again? Mathilde's talked about how the elven language hasn't changed much over the millennia. This seems like it's over complicating a simple task.

Because most of the people who speak it as a language are named characters at this point. Even most elves only use it the way Johann uses Lingua Prestentia. Maybe a handful of the most skilled mages of the Houses have something comparable to that skill in Laurelorn, but I would not bet on that.
 
I'm not exactly proud to have put together something that seems to have as its primary selling point "is least hated," but I'm not apologizing for it either, and I gave it all the baking that people could help me with before the vote went live.

Yo as someone who was trying to wrassle up a "Secrets Shakedown" plan I think right around or even before the first Pickle lists came up I definitely am not voting just cause it's the least bad. I mean kinda wish you were even more selfish/impractical in asking for seeccrreettss that likely don't have practical use (hey brights what is the tea on Manann?? plz define 'damp squib' extensively) but hey gotta stop somewhere :V
 
Because most of the people who speak it as a language are named characters at this point. Even most elves only use it the way Johann uses Lingua Prestentia. Maybe a handful of the most skilled mages of the Houses have something comparable to that skill in Laurelorn, but I would not bet on that.
What is the source for that? Because the only source I am aware of that comments on learning Anoqeyan has Boney saying we might be able to find someone in Tor Lithanel who can teach it. However, we would have to explain how it is relevant to the Waystone Project to Cadaeth or Sarvoi to learn it from them. Note how Cadaeth is an option to learn Anoqeyan from. She's not a magical specialist like Sarvoi is, much less the Grey Lords.

You might be able to get it from someone in Tor Lithanel, but not from one of those two [Cadaeth and Sarvoi] specifically unless you can come up with a convincing explanation for why it's necessary for the Waystone Project.
 
What is the source for that? Because the only source I am aware of that comments on learning Anoqeyan has Boney saying we might be able to find someone in Tor Lithanel who can teach it. However, we would have to explain how it is relevant to the Waystone Project to Cadaeth or Sarvoi to learn it from them. Note how Cadaeth is an option to learn Anoqeyan from. She's not a magical specialist like Sarvoi is, much less the Grey Lords.

I will note that they are both named characters, being one of the most skilled magical researchers of the Eonir. Originally I recall Boney saying we would have to go to the Tower of Heoth and then when someone brought up the Grey Lords teaching us in exchange for sharing our insights into Old One language that got the green light, though I don't remember how that was phrased so it's hard to search (Old One is a very generic term as is Grey Lord)
 
I will note that they are both named characters, being one of the most skilled magical researchers of the Eonir. Originally I recall Boney saying we would have to go to the Tower of Heoth and then when someone brought up the Grey Lords teaching us in exchange for sharing our insights into Old One language that got the green light, though I don't remember how that was phrased so it's hard to search (Old One is a very generic term as is Grey Lord)
Note how Cadaeth is definitely not one of the most skilled magical researchers. She's just a fairly highly ranked Forestborn. Why would we only be able to learn Anoqeyan from a named character if she can teach it? For that matter, Boney said that learning it normally is an option!

As far as I'm aware, Boney said that the White Tower is one of the only places where Anoqeyan is used as a living language. We wouldn't be learning Anoqeyan as a living language. Boney said that deciphering the Old One's language could be used to start a conversation with the Grey Lords to learn Anoqeyan. Boney did not say that the Grey Lords were the only option to learn Anoqeyan from.

The Library of Mournings has books on Anoqeyan. Mathilde's even used them to translate a language before.

With the possible exception of inside the White Tower of Hoeth, Anoqeyan isn't a living language and isn't taught as one. You might learn fragments from various esoteric topics that use it out of necessity or tradition, but you're very unlikely to ever be able to hold a conversation in it from teachings received in the Old World.
I wonder if we could use the vault of Old One writings as justification for getting one of the Grey Lords to teach us Anoqeyån if we mention that we'll also get a Runesmith to teach us Arcane Khazalid and promise to share anything we can puzzle out from the Old One texts?
It's definitely a good way to start a conversation.
So you unleash Cadaeth on the Library of Mournings, and it's not long afterwards that books, scrolls, and tablets on both Anoqeyån and the Old One Tongue begin to emerge.
 
@Boney : Something you wrote about that I really liked is that you identified Laurelorn as having a major untapped demand for charcoal, which the Empire can supply in great quantities.

This is quite smart, as metalworking requires a lot of fuel in the form of charcoal, and Laurelorn considers its trees as, among many other things, vital parts to its defense. It also has very limited supplies of metal ore to use for things like weapons and armor. Lastly, it uses plenty of leather for armor and accessories, but the types of leather they have available are going to be pretty limited.

The Empire being able to supply charcoal in bulk is an excellent symbiosis since forests often represent danger to the Empire rather than safety, and despite its logging and charcoal production the Empire is largely covered in forests.

But on top of that, Laurelorn now has (or will soon have) access to metal ingots from the Empire and Karaz Ankor. And while the quality of the ingots of the Empire might not be up to standard for the Eonir, it's probably still quite valuable to get it and refine it further to bring it up to standard when you'd otherwise be paying exorbitant prices on what little metal ore is available locally. Dwarven ingots would be ideal, of course, but would undoubtedly be quite expensive.

Nevertheless, the massive surge in the availability of metal ore/ingots to Laurelorn's smiths means that metal gear will become vastly more available and affordable to the Eonir. And with so much more metal available to smith, the demand for charcoal will increase, which the Empire can readily meet the demand of (and happily expand production to meet the demand of).

But there is another possible valuable product that the Empire can make plenty of that would be useful to the Eonir: textile armors like Brigandines. With ample access to sheep and wool, the Empire can produce textile armor far more easily, and textile armor can be both light enough and flexible enough to appeal to the average Eonir warrior while also being quite affordable.

I also suspect certain products will find a healthy demand in Laurelorn due to the difficulty of producing them in a dense forest: things like bread, milk, beef and various meats from animals not available in Laurelorn, gunpowder (there's nothing equivalent to a cannon with non-gunpowder weaponry aside from strong magic; the amount of force even a simple cannon produces is orders of magnitude greater than even the best trebuchet--making it a great tool for killing something like a Cygor or Arachnarok Spider and invaluable for destroying siege equipment from a distance without worrying about counterspelling), vegetables and fruits that don't grow in forest climates, and so on. Like the dwarves finding that it's really handy to buy natural/simple goods easily produced by the Empire since their own goods are so prized by the people of the Empire, the Eonir might find a strong trade symbiosis with the Empire despite their differences.

Not too far in the future, there will be a strong demand for We-silk armor, and while that will be produced by Karak Eight Peaks, the only reason it will be able to get to Laurelorn will be because the Empire and Karaz Ankor keep the trade routes all the way to Laurelorn safe.

We're already seeing the Eonir be pleasantly surprised by the Colleges (Mathilde specifically, but she represents the Colleges to the Eonir too) inventing a magical means to build a trade road to their new ally that can be deactivated at will to keep their natural defenses secure, and by Mathilde (this time representing the EIC) delivering an entire cart full of ithilmar sourced from the Empire for a lucratively affordable price. Karak Vlag has expressed interest in exporting stone/marble to Laurelorn, Thorek is undoubtedly figuring out which groups are the best option for selling dwarven ingots to Laurelorn, and now Laurelorn is exporting very valuable waystones to two major neighboring polities. And while I don't know if either group has realized it yet, Laurelorn's mages and the Colleges of Magic have found a new market in each other for magical goods and services. The Colleges having a relatively local source of wizards capable of High Magic is a big deal, and the Eonir have access to the powerful stuff the Colleges can make with the various materials and wizardpower they have available (like the menhir that can turn anyone who uses it into a dragon temporarily, or rare and exotic stuff like Ulgu-attuned wood imported from Araby). We might even see some kithbands give a try at forming a mercenary unit to sell their services to the Empire for both novelty and profit (where a kithband's services might be unremarkable and not particularly valuable in Laurelorn, they might be very valuable in skirmishes with beastmen in the Empire's forests).

On the flipside, I wonder when the Empire's leadership will realize that expanding trade ties with the Eonir means establishing broad trade with an elven polity that doesn't go through Marienburg.
 
It's... well, more it's the incentive structure it creates when, at any time during a months long period, a vote could become active again and if it's not you doing it, then it might be a competitor to what you like doing it. Nobody likes to point it out, but recency bias is an overwhelming force in forum quest campaigning. If some form of your thesis isn't on the most recent page, you're pretty much always losing ground to whoever's vote and arguments are.

This is a dynamic that always makes close votes tense and grinding, but they're at least over after a while. I think I would go literally insane if people didn't somehow silently agree to just... stop talking about the open vote after a while in this quest, most of the time.


And then after that it's the question of "do people even still feel the same way about what they're voting for after three months?" - I'm not going to ask "would it be better to vote over from scratch", I've seen that done and people hate it, but more I think it's an argument for, just...

Well, for just closing the vote after a while whether or not you're ready to write. Voting periods are one of the things that put safe limits on quest engagement, and the disappointment you describe is one of the things that would motivate people creeping towards less than healthy levels of engagement.

That's my vibe, anyways.
I can't quantify it, but isn't the opposite of that feeling true as well? When I saw that another option more palatable to me beat out the flying ship option I literally felt my heart get lighter and had my interest invigorated in ways that usually only new chapters can manage.

As for whether people still feel the same, the votes of all of those who drop in once to vote and don't otherwise engage haven't changed. And those evidently favored the old majorities. The best indication of whether active participants still feel the same is, well, whether they felt the need to return and change their vote. Clearly those that came here and switched away from the boat vote and/or towards a competitor had some kind of change of heart. And they had it either because they chose to reengage with the discussion (which would indicate them not having been fully satisfied with their previous choice) or they came to it over time all on their own for whatever reason.

And regarding those that are voting for the first time this late into the voting cycle, well, I guess arguments could be made that they shouldn't get a say several months later. Though to be honest, I can't think of any such arguments right now.

This line of thought feels like it falls flat when this vote outcome is observably the result of specific users advocating for and posting in favor of specific plans like crazy 😆 I mean maybe there are thread votes where this advice applies, but this sure wasn't one of them
It would be cool if people who change their vote or vote late, or people voting in general, left a blurb of some kind that gives insight into their reasons. Not something that's feasible or even desirable to enforce, but cool nonetheless. But since we don't have that, I have to say the following statement with no real evidence: I really don't think that the change in frontrunner happened due to people getting badgered into it. To me it very much seemed a mix of really late voters who may or may not have read any discussion at all falling disproportionately on one side over another, plus people who never really were very happy about the current top options and really just disliked one over another and now dislike one slightly less or found that a third place they liked slightly more got a better chance due to aforementioned late voters.

(In hindsight, it can be argued that it would have been better to be able to foresee that this update would kick my ass and break from what's worked for seven years and have a preset point where the vote would close. But that absolutely can't be made the case mid-vote. Once the terms of the vote are set and the vote is opened, they really need to be abided by. Even if I'm the only one that would know that they changed. Especially then. Do not tempt me, Frodo.)
I want to express my deep respect for this.

[X] Plan Pickle Requests mk IV

Alright, if people want a compromise I don't mind this option badly enough to follow?
Though it is kind of funny how we have nothing to ask from Jades and Celestials but CF / Bankrolling here.

(Still would prefer Armor, but such is the nature of compromises)
I don't understand. Why does compromise ever mean voting for fewer options? I (partially) understand the whole "mutual disarmament" thing where people have been supporting one of two options because they find one kind of palatable and dislike the other one, who then mutually notice that they actually have a third option in common that they both prefer more than the two front runners. But you should never give up approval voting for your actual and enduring favorite option, except if your are pulling some kind of big brain politics that I don't really think should take place in a Quest vote like this one.

The possibility of influencing the result is inextricable from the possibility of not succeeding. The field of conflict is a social one, and the foibles of the human mind are the terrain. This cannot be worked around because it is the work. The debates and the discussions are not the unfortunate chore from which the direction of the story arises, it is the game. You can play the game by deciding what you think the best option is and adding your one vote to it. You can play it by discussing the matter to try to synthesize the available data into easily-digestible facts so that people can more easily arrive at a better thought out solution. You can champion a particular cause and make your debates for it. You can sit on the sidelines and just watch the game go back and forth. But this is the game. That is why I leave it open as long as possible, so that it can go on.

If you see playing that game as the price you pay to win, instead of as the game we all get to play together, then I can see how that will feel unfair - that I'm extracting more of a 'cost' than usual, that you 'have to' spend so much time on the field to 'pay for' your 'victory'. But that's not what this is. If you treat it like it is, it will hurt you. And as I spelled out two paragraphs ago, there's nothing I can do to stop that from hurting you. If people care, and what they care about is that the right option wins, then this becomes an engine of suffering, where people are fighting to try to make it so that it's others suffering this vote, not them. And that can't be what this quest is. That would be a poison that would taint everything we've built here.
Oh wow. You put something in words that I have felt without knowing. And something that now in hindsight I consider really valuable and important to have been said. It also makes me feel like less of an outsider for my approach to questing and I wonder how many of the more active players actually also feel this way when I didn't know they did. Thank you.

Better not. QM made this vote because there is a backend need to have it now, even if whatever results doesn't happen immediately (like the Title). Having it be later, risks this all repeating later too, which would freeze the whole quest for similarly long periods of time and again risks another nothing vote. Don't do it to the QM, that'd be terrible repayment for our role in making this a cooperative story telling.
I want to separate your argument in parts I consider legit and parts I consider not quite accurate.

First, it is true that the QM expressed a clear preference in not banking the vote, both by the fact that he asked us to vote for this in the first place and by making a direct and plain word statement. So yes, this fact should diminish everyone's willingness to vote to bank the boon from the preexisting baseline.

That said, I had a whole discussion where Boney educated me on what this preference actually means in detail. Here are the relevant posts: [1], [2]. Read them in order to know what Boney actually wants us to do with that preference.

And the part where relitigating this vote would lead to a quest freeze and nothing vote both come across as fearmongering to me.
The current delay in updates has next to nothing to do with the orb boon. It has much more to do with a set of multiple setting shaking events that our currently voted for social actions all want to visit at the same time. There's the weigh of doing these long awaited events justice and then there's all the world-building considerations that have to be gotten right the first time.
And almost by definition if we bank the orb boon then whenever there is momentum to spend said orb boon (which would either happen in the purchasing part of a turn or after a major event we agreed upon), so, similar to when we spent out other boons, we'd know much more concretely what we are going for.
 
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On the flipside, I wonder when the Empire's leadership will realize that expanding trade ties with the Eonir means establishing broad trade with an elven polity that doesn't go through Marienburg.
The things they most want from Ulthuan are not necessarily likely to be available in Laurelorn. Also, Ulthuan absolutely does trade outside of Marienburg anyway, Laurelorn becoming an alternate source of goods is somewhat undercut by the riverine links to Erengrad already, and the high cost of land transport likely weakens their influence beyond Nordland (who are probably busy desperately trying to fill the half-province sized hole in their budget) and Middenland.
 
Making it so that Thorek has to deal with a human apprentice not even into her second decade, which by dwarf standards would not even technically be a plaitling and by Living Ancestor standards is practically an infant would admittedly be hilarious.

What do you mean she got another arcane mark, it's fine? Her eyes are's made of 'eye' anymore, they're made of zhuff! :V
What do you mean "would", we brought her along to look at literally one of the most top secret works of the dwarves already, thats why i know it'll be fun, especially if we get another case of "mathilde forgets eike is there and thinks about how while to thorek there was no reason to reconsider her being there for any part of it, she as a gray wizard probably should consider things more" :V
 
What do you mean "would", we brought her along to look at literally one of the most top secret works of the dwarves already, thats why i know it'll be fun, especially if we get another case of "mathilde forgets eike is there and thinks about how while to thorek there was no reason to reconsider her being there for any part of it, she as a gray wizard probably should consider things more" :V

Well yeah, but at least that action didn't involve humans doing human magic at things, not for lack of will mind, I'm sure Mathilde's idea to carve into the magically active bedrock carrying the power of half-a-continent would have been entirely fine and dwar. :V
 
Incidentally I think this would be a good combo with something I want to do in the next few turns anyway, which is to get a dwarf only (speaking to calador doesnt count) waystone figured out. Runic/dwarf rune/moderate cost non enchanted storage/engineer/layline, which *should * be within the capabilities of at least a good chunk of karag vlag, and would then be great for blanketing cities in. Not good for cases they'd have to work alone, almost completely worthless outside of settlements where they can be maintained, but hopefully cheap enough to make up for that as a supplement to the "main" models. Also I like "thorek, mathilde, and eike do dwarf stuff together", so a turn with arcane khazalid, waystone design, and maybe a second dwarf network study if anyone wants that (tho if so then I'd say needs to be after or same time as at least one of and preferably both of laurelorn and ice witch networks) would be chock full of that
This is what I think waystone boats would be fantastic for tbh - the Dawi dislike having infrastructure outside of the mountain, but a waystone that is mobile while operational can retreat into fortifications when under pressure and supplement non mobile waystones that are under attack.

It adds a layer of reliability that would be highly valued by them, I think, and they have the abundance of canals and canals in waiting to use them a lot - and it has the only transmission method that wouldn't require an outsider to build, whose other component, the pacts with the relevant water spirits, Dawi are especially well suited to navigating and holding up to.
I can't quantify it, but isn't the opposite of that feeling true as well? When I saw that another option more palatable to me beat out the flying ship option I literally felt my heart get lighter and had my interest invigorated in ways that usually only new chapters can manage.
One of my most cherished university class experiences was an elective:
Honors Psychology - Mathematical Models of Human Behavior.

And in it... I very much did quantify things like that. I don't have the time or inclination right now to get into the exact theory and relevant formulas (I'd have to dig through some oooooold notes, fascinating and worthwhile to share notes they may be), but I don't have to bring out my homework where I computed perceived value from objective value in an excel spreadsheet to distill it down to a rule of thumb:

Humans do not perceive net value accurately. They are provably, universally, and strongly biased towards loss aversion, to the point that a change of framing along that axis with absolutely zero change of substance can completely change mass opinion overnight.

Since this is a fantasy setting quest, probably the most appropriate example of this is WoW's rest system. Namely, how it started out as a "touch grass please" EXP penalty system - if you played too long in a day, your EXP bar turned red and you gained less experience for the same actions. It was widely and loudly hated. So what did Blizzard Entertainment do?

They renamed it to "Rest bonus", and instead of making the bar turn red when you're penalized, they made it turn blue when you're not penalized. Exact same mechanic, exact same numbers, but now they call the normal rate a bonus and the penalty rate the normal rate.

And thereafter the rebranded "touch grass" debuff was widely praised.

I bring this up to make the point that even before systemic incentives to over-engage with the quest enter the picture, a sudden vote shift months after the fact is very much not net enjoyment neutral across the playerbase, even assuming equal numbers players in favor and players against the development.

People subjectively experience unexpected losses more keenly than they do an equivalent unexpected gain - this is not a personality type thing, it is not a "most of the time" thing, it is well proven to be biologically universal.

As with anything universal about psychology, this shows up pretty much everywhere - but in questing, I'd say its most iconic showing is how significant losses like major character death have to be scrupulously explicable and justifiable to barely avoid a player riot, whereas inexplicable and unjustified rewards of similar scale are just kinda... there. Sometimes memorable, but never something that doubles your player numbers the way a badly handled death can trivially halve them.

Just how it is.
As for whether people still feel the same, the votes of all of those who drop in once to vote and don't otherwise engage haven't changed. And those evidently favored the old majorities. The best indication of whether active participants still feel the same is, well, whether they felt the need to return and change their vote. Clearly those that came here and switched away from the boat vote and/or towards a competitor had some kind of change of heart. And they had it either because they chose to reengage with the discussion (which would indicate them not having been fully satisfied with their previous choice) or they came to it over time all on their own for whatever reason.

And regarding those that are voting for the first time this late into the voting cycle, well, I guess arguments could be made that they shouldn't get a say several months later. Though to be honest, I can't think of any such arguments right now.
I'm seeing a mix of new(?) votes, but also older voters deciding to consolidate old approval votes in light of frontrunners. Like I said to boney, seems like more people are noticing the new activity on their own and the vote is evening out.
 
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Absolutely. Armour is a great deal less squishy than the person inside of it, and usually a lot easier to repair. Even in the most organized of armies, the armour of dead, demobilizing, or retiring soldiers would go to the armoury to be repaired and reissued - the British Museum has a legionary helmet with four different names carved into it. In less organized ones, after every battle you'd have to work very very hard to keep everyone on the winning side from having a sharp eye out for something they could nab to improve their chances of surviving the next battle. Even if you managed to keep them away, the camp followers might visit the battlefield that night to find things to either give to their husbands and lovers, or to sell to the very nearby customers with a very strong interest in acquiring armour.

You wouldn't get some random spearmanii jacking a suit of full plate - that's expensive enough and noticeable enough that it would always get claimed by those in charge of an army, even before you account for the fact that the person inside that full plate would be worth a hefty ransom if they're still breathing - but things like helmets, chainmail, greaves, absolutely. And every army would have people who would know how to make this things fit their new owners, whether that just be savvy soldiers that know how to splice in some extra length onto a strap, or camp followers that know how to pad out an undershirt to make something sit a little less uncomfortably, or full-blown armourers able to add or remove links to chainmail as needed. And if those people survive to take their looted armour home, that becomes a family heirloom, something that could make it so that a son sent off to war will come back again. Innumerable fragments of scale and chain armour have been found in completely non-military contexts.
I might have formulated my question badly. I never questioned whether armor in general gets reused. That soldiers would loot, requisition, inherit or buy and sell second hand armor makes perfect sense to me. Same goes for mending tears, reattaching and replacing parts, or removing dents. But my understanding was that such second hand armor would always have to go to someone with a very similar body build.

My question was whether plate (and similar) armor fit for nobility, especially things like breast plates, could be through practical real world methods adjusted to be a good fit to any arbitrary warrior (exempting the extremely fat/tall/short/additionally-limbed) so that a heirloom would almost always be wearable by a rich enough heir. Or whether this is something that's possible in the Warhammer world where armor isn't just superb craftmanship out of expensive materials, but often literally irreplaceable magical force multipliers and so the (fantasy) technology adapted to this greater need in ways not feasible in real world history.

Or to put it differently: In D&D and Warhammer and lots of other fantasy settings it is never a question whether the magical armor you find in a chest or inherit from your father or loot from the Big Bad's lieutenant can be worn by the sword and board hero. My understanding was that this was unrealistic even if one makes concessions such as "but first you have to give it to a smith for refitting". But said understanding wasn't well based and your last few comments on the subject made me rethink my preconceptions. Just how wrong was I, actually?

So, I think I want to do war arcs next.

Yes, jumping in after a few dozen pages to a still competitive vote is strange, but it did make me rethink my vote a bit. And that made me think about what is coming next.

We just finished a huge diplomacy/magic/research project, and nailed it. I'm hoping for a small-squad action-adventure in the elfcation. After that?

Id like to use the cast we've got rather than new people as much as we can, and I want something with familiar beats that can show growth; we've fought with and led armies quite a bit, and we've got a few wars coming up where the people we know are likely to be fighting. The silver road, if we want to stick with dwarves, or a forest war if we wanted to try and pull in all our empire allies. Either way, seeking battles that will test us and fully use the skills we've honed will be validating, and the stakes are very explicit but not so high that the story demands you cannot lose.

So I guess I don't want the travel option, I do still want the war option. More Belegar and Gotri! More Roswita and Wilhelmina! Don't lose touch with all our old friends now that we are turning 40! Stay closer to home and huddle under a nice warm suit of artifact armor!
I'd be interested in doing a war arc within the Waystone arc. I would be fully on board with liberating a corrupted Nexus from a not so easily defeated foe. And if a vote towards such a goal had happened before the vote to spend the orb boon, I'd have voted very differently on how to spend said boon, as I think would have many others.

As for war arcs in a different context, I would always be in favor of aiding any of our friends and allies on a major defensive war. And I could also see myself being in favor of joining certain worthy offensive/revanchist wars and expeditions. But my understanding was that the closest one we know about is the Silver Road one which is being prepared for at a Dwarf-appropriate pace and that we don't have much control over when Thorgrim/Boney launches it.

Not to say there aren't native speakers left, but they er... don't tend to be friendly.
I know that Divided Loyalties and It Belongs to a Museum aren't in the same continuity, but I'm pretty sure they are in a very similar setting. So while I don't think we could plausibly try to hit up Pahtsekhen in particular, I do think that Liche Priests in general are the kinds of people one can productively engage with.
 
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