Voted best in category in the Users' Choice awards.
When you always act like you know nothing, and ambush them afterwards acting like you were just handing them enough robe to hang themselves, people start assuming you always know something.
 
Hey so, i was looking at the various symbols/crests/whatever you want to call them of the colleges of magic on the wiki and uh. Why is the grey college the only one with a shitty crest? everyone else has these elaborate and pretty crests, and then the grey order...i mean, sure they can and probably should be understated. but it also isn't symmetrical??? The (what i assume is a) closed eye looks like shit??? And when i look at the wheel of magic, the arrow for ulgu is a bit asymmetric but in a DIFFERENT WAY to how the one on the grey college's crest is??? Is there a fancy golden crest like the other colleges have that just didn't get put on the wiki page for the grey college for some reason?

If, as my best friend puts it, the Grey People are going to collectively be the True Emperor, they need to hire a graphic designer
 
Cheapskates, the lot of them! If a grey wizard could save a penny by raiding the Forrest of shadows instead of going to the market by sigmar they will raid that Forrest!
 
Last edited:
Hey so, i was looking at the various symbols/crests/whatever you want to call them of the colleges of magic on the wiki and uh. Why is the grey college the only one with a shitty crest? everyone else has these elaborate and pretty crests, and then the grey order...i mean, sure they can and probably should be understated. but it also isn't symmetrical??? The (what i assume is a) closed eye looks like shit??? And when i look at the wheel of magic, the arrow for ulgu is a bit asymmetric but in a DIFFERENT WAY to how the one on the grey college's crest is??? Is there a fancy golden crest like the other colleges have that just didn't get put on the wiki page for the grey college for some reason?

If, as my best friend puts it, the Grey People are going to collectively be the True Emperor, they need to hire a graphic designer
The crest, like a true Shadowmancer, is best unseen.
 
Hey so, i was looking at the various symbols/crests/whatever you want to call them of the colleges of magic on the wiki and uh. Why is the grey college the only one with a shitty crest? everyone else has these elaborate and pretty crests, and then the grey order...i mean, sure they can and probably should be understated. but it also isn't symmetrical??? The (what i assume is a) closed eye looks like shit??? And when i look at the wheel of magic, the arrow for ulgu is a bit asymmetric but in a DIFFERENT WAY to how the one on the grey college's crest is??? Is there a fancy golden crest like the other colleges have that just didn't get put on the wiki page for the grey college for some reason?

If, as my best friend puts it, the Grey People are going to collectively be the True Emperor, they need to hire a graphic designer
Because your post is why.

No, seriously, think about it. Delving deep into this weird inconsistency and it's possible meaning? These oddities that almost but don't quite make sense? The whole puzzle over "wait, what's up with that?"

How many more wizards, academics, and luminaries have all looked at the sigil and asked the same?

This feeds the Greys.
 
Boney hinted that there was some news about their legality coming during this social turn. We don't know yet whether it's good news or bad news.
"It's the best kind of news!"

"There was a problem, but the Hedgewise took care of it?"

"Oh, no, of course not. The Hedgefolk finally finished a very long ritual to pull Malekith back into the warp, working off of that one time he fled through it. There, supposedly Alith Anar himself joined the international assassination squad. Malekith is now very, very dead. And it's all thanks to the Hedgefolk. Rumor has it that Teclis himself is arriving to help the Emperor arrange eight new Colleges of Hedgewise magic."

"..."

"Unfortunately, I must inform you that your trip to Nagaryth will have to be postponed for at least the next decade. There's a bit of internal upheaval since no one in Nagartyh knows how to throw parties that aren't somber balls."
 
How Nordland convinced the Norscan settlers to defect:

Norscan: "Puny Empire dog! I will never betray my faith to the Hound, Crow, Serpent and Eagle! For they are fickle and their gifts mighty!!"

Nordlander: "If you convert to our faith and join us then the peasants have to pay this thing called a tithe to you."

Norscan: "By the glory of Sigmar!!"
 
Last edited:
"it's a hell of a lot warmer, you can keep whatever you carve out of the woods" isn't a bad pitch, tbh. If you found the right messenger I bet you could get quite a lot to come south.
 
"it's a hell of a lot warmer, you can keep whatever you carve out of the woods" isn't a bad pitch, tbh. If you found the right messenger I bet you could get quite a lot to come south.

Assuming you could somehow without your messenger getting killed by the local chief's men since they don't want to lose warriors to their hereditary enemies. Not saying it couldn't be done, but it would be pretty expensive in the kind of manpower the Empire doesn't have much of, people who know how to infiltrate societies actively worshiping Chaos. Mathilde for instance would be pretty good at it, but there are a a lot of calls on her time.
 
[X] Armor of von Tarnus
[X] Elector-Countess
[X] Plan Tower of Doom! and Research!
[X] Plan: Wrong Turn at Albuquerque
 
Last edited:
Assuming you could somehow without your messenger getting killed by the local chief's men since they don't want to lose warriors to their hereditary enemies. Not saying it couldn't be done, but it would be pretty expensive in the kind of manpower the Empire doesn't have much of, people who know how to infiltrate societies actively worshiping Chaos. Mathilde for instance would be pretty good at it, but there are a a lot of calls on her time.
"Hang out in marienburg and mention the option the norscan mercs you can find there" would probably do it. Or even quite possibly just "sail up under a marienburg flag".
 
"Hang out in marienburg and mention the option the norscan mercs you can find there" would probably do it. Or even quite possibly just "sail up under a marienburg flag".

Well yes, if you are just trying to get a few of those mercs, but if you are trying to cause mass migration to the empire you need to get the offer to the ears of the common Norscan farmer who either doesn't go on raids or does so very infrequently.
 
I actually doubt Mathilde would work very well here- not enough gears between "short woman without obvious weapons" and "now you are dead", too much of a history with the four.

I'd bet on Gretel doing pretty well though.

Just travel as a magician, kill anyone who argues with you in an obviously magical manner.
Case in point, any champions show up kill those ones first to prove how hard she is, it's not like the Four would send an army into southern Norsca to kill Mathilde over a few thousand Norscan immigrants. And the local champions would be few and far between, also squishy when hit with canon swords.
 
No job we were offered (aside from Swamptown) ever put us a in a position where we can't move as we wish.
One thing I really dislike is how, after the Waystone Project, focusing on making contact with the Lizardmen and establishing common understanding with them is a job that perfectly suits Mathilde, and has very big consequences if she can succeed...but it would mean being away from Panoramia and the bulk of the characters we've come to know and love for an extended time period.

I trust that Boney would make it work, but it's still frustrating how Mathilde is the perfect person for a difficult but very important job yet also sufficiently tied to the Old World that it would be a painful absence...which I guess is fitting because Mathilde would feel that, too.

...but seriously, a xenophile with plenty of experience learning and building rapport with new peoples and species, a polyglot, someone who has already studied the Lizardmen indirectly and their written language, someone who knows about the Old Ones and the potential ties the Lizardmen have to them, and someone both daring enough to try fully establishing a relationship with the Lizardmen while wise enough to not go in with narrow-minded assumptions about it all. She's also got the ties and favor to commission an enchanted item capable of translating the languages of other sapient peoples while having a runed belt that can take care of any potential dhar risk from using it on herself.

She's also not even slightly tempted to steal gold or jewels or such, and while taking magical things to study does tempt her, she has far too much restraint to take anything that's not freely offered.

I strongly doubt there's anyone in the Old World more qualified and suited for the task.
 
Back
Top