Again, this is between Belegar and Thorgrim.If we want airships to become a more common thing then we'll need to actually put the effort into setting up the shit for it to become more common.
Which is something that Mathilde is rather uniquely positioned to do, much like with the Waystone Project.
K8P has a liftgas manufacturing thingy, and the idea of larger airships has been brought up.If we want airships to become a more common thing then we'll need to actually put the effort into setting up the shit for it to become more common.
Which is something that Mathilde is rather uniquely positioned to do, much like with the Waystone Project.
I think when you look at all these capabilities and then realize that they are just not done there is probably a reason for it.
Dwarves are simple, liftgas has been denied to them until now (and still might be, we don't know if Thorgrim just turned it on to show Belegar and it put him in red on top of having the eyes or not)
Elves already do have flying units, but they don't seem to practice flying trade anymore. Only Skycutters. Probably a reason for that, the least of which will be that storms on ocean are probably no better in air than they are on water.
And even the flying towers were usually in storage for Empire. Black Fire Pass art has a couple but i really would not count on whatever comes out of this favour as being some kind of proof of concept of new stuff that will suddenly get implemented because look how good it is.
Orbs of sorcery just went from irreplaceable to time consuming to make.
That is a huge change in what empire can do going forward.
It does not change anything in Empire enchanting capabilities, because Orbs of Sorcery, while one of a kind, are not unique in function.Orbs of sorcery just went from irreplaceable to time consuming to make.
That is a huge change in what empire can do going forward.
It does not change anything in Empire enchanting capabilities, because Orbs of Sorcery, while one of a kind, are not unique in function.
And the rest of our revelations are of a more nerd nature. The pondering of orbs is secondary to pondering of new insights into nature of winds, their properties and (one) method of creation of liminal realms.
EDIT: What i am trying to say is that you are equating a breakthrough in understanding quantum physics with manufacturing capability of an automobile factory. The two are not really related.
While this is true, the armour is the only one which ties up said resource on a semi-permanent basis, and as I mentioned it's also a resource we're unlikely to use much (unlike a tower or airship, for example, which I imagine would get used a lot). It just feels different to me because of that.
Edit: To be clear, if we were getting into fights every turn I'd be all for the armour. But that's not really how Mathilde does things.
I dunno that just sounds like another competing option for the next arc to me.Choices are always made under the influence of the past and in anticipation of the future. I don't think there's any way around that unless the thread pivots from the quest and we try to collectively achieve enlightenment and escape the cycle of samsara.
The Empire is literally the designated protagonist faction (by Teclis at least).Teclis, in his wisdom, realised that the safety of the whole world would one day rest with the Empire, and so he agreed with Magnus' request.
So the Wheel of Magic is straight up the symbol of the Colleges of Magic.Indeed, it has become traditional for an incumbent's first decree to be the realignment of the Wheel of Magic - the revered symbol of all the Colleges - so that his own Order's symbol stands pre-eminent at the wheel's zenith.
That can't be fun. I'm also wondering what crazy duels used to happen if turning into a dragon is now considered so tame.More worrisome [than magical feedback killing one of the duellists], but fortunately much rarer, are those occasions when the magical wards about the duel fail and a roiling cloud of magic escapes, wreaking havoc as it courses through the streets of Altdorf.
Turns out light magic is capable of liminal realming it up.The pyramidal hall of the College of Light itself goes largely unseen; it exists within a magical aether realm, parallel to, but separate from, the mundane world.
Who or what is Mathilde guarding?Indeed, though its members refer to themselves as Grey Guardians, just who, or what, they might be guarding remains unknown to outsiders.
Apparently the Grey Order has a beard culture. I believe Regimand's was well-groomed, though.They are sometimes called Trickster Wizards, though never to their faces. More commonly, they are referred to as Grey Wizards, named after the colour of their robes, hats and wild, wolfish beards.
Seems that Mathilde's shadowsteeding isn't unique, and in fact it's one of the main things they do.They are wanderers who are often employed to deliver vital messages across the Empire. What makes this so mysterious is that they seem to cover the vast distances involved almost invisibly and at impossible speed.
Apparently the Grey College has magical tunnels going in and out of it. Maybe we should get into the magical tunnel business for our mountain lair.The Grey College is a worn and shabby building in Altdorf's poorest and most disreputable district. [...] Yet the Grey Wizards come and go, sometimes disappearing for years at a time, by a multitude of secret entrances and magical tunnels known only to the Order's wizards.
Amethyst recruiter to Morr initiates: "Hey, kids, wanna buy some Shyish?"They are particularly loathed by Priests of Morr, who are deeply suspicious of the Amethyst Wizards' penchant for lurking near their cemeteries.
So the Wheel of Magic being something Paranoth invented isn't a WFRP 4e original as previously though, it's canon sourced from a straight up army book.Wheel of Magic
as set down by former Supreme Patriarch Paranoth, of the Jade Order
I want an airship. I also would love to literally carve an Imperial province out of evil forest -- however: this is one of the ones we do not need a college boon for. Think about it -- Abelhelm's council was the way it was because of compromises and deals.
Divided Loyalties. I want Mathilde to wheel and deal and carve out her own province, then get stuck with a Marienburger, a Sigmarite, a Celestial, a sub-par stooge for the Emperor's Spymaster and maybe one or two people she actually wants.
no no no, the equivalent of a journeyman witch hunterAt least one should be a journeying wizard for consistency's sake
We wouldn't be taking it to do the actual scouting, it would be our method of arriving. It is a diplomatic flex that gives us a stronger position at the negotiation table.The problem with Iron Orcs is that they are probably not really solvable by application of force (at least without scouting out what the force should be applied to anyway). I would be also quite wary flying over place like that without army to retreat back to.