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The Brettonnia thing seems really weird to me.

Like, why would we as a loyal dawi supporting the Empire increase the strength of a group with a precedent of refusing to fight chaos and attacking the Empire once they are weakened from fighting chaos?

Politically even the Druchii have been superior to them.

Because the world drowning in daemons is bad.

This is bigger than politics, this is global warming only the carbon emissions are hell-spawn that actively want to kill everyone. No matter how much we might dislike the Bretonians (and to be fair some of them like Pavaron deserve it) it is in the general good that they too have less Dhar in their lands. From just a purely utilitarian perspective the only situation in which that would not be true is if we were planning to conquer Bretonia instead, but that is just not a viable option.

There is also the fact that we are not planning to give it to them for free.
 
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The Brettonnia thing seems really weird to me.

Like, why would we as a loyal dawi supporting the Empire increase the strength of a group with a precedent of refusing to fight chaos and attacking the Empire once they are weakened from fighting chaos?

Politically even the Druchii have been superior to them.
Because they aren't utterly morally abhorrent like the Druchii are, they actively fight against the forces of destruction such as Orcs and Skaven, have a culture oriented around at least trying to do the right thing in all circumstances even if they screw that part up a lot, and by offering them Waystones we might be able to strike a deal where they stop repeatedly attacking the Empire which due to their culture's obsession with honor they'll most likely keep unless the Empire provokes them first.
 
As far as the Waystone project is concerned there are two categories of polities
  1. Those who do not understand that the wold flooding with magic and daemons is bad and who must therefore be eventually conquered like Skaven and Greenskins
  2. ...and everyone else who we should hand the stones over to
That said there are things that can impede said technology transfer like Norn's grudge against the Asrai, the fact that the Lizardmen do not have diplomatic relations with anyone, the sheer distance to Cathay and Ind, but none of these are signs that we should hold back the tech, they are just diplomatic hurdles that someone will have to deal with potentially long after Mathilde's death. The proposal that we not hand it over to Bretonia because of past conflicts it turning Mathilde from the architect of this whole plan into another hurdle.
 
Because the Druchii did that over there while the Bretonnians did that over here.
If the Bretonnians had succeeded with what they were doing over here they would have annexed some territory. If the Druchii had succeeded with what they were doing over there there would have been no territory for anyone to annex because the planet would have been flooded with magic and become in 40k terms a Daemon World.
 
If the Bretonnians had succeeded with what they were doing over here they would have annexed some territory. If the Druchii had succeeded with what they were doing over there there would have been no territory for anyone to annex because the planet would have been flooded with magic and become in 40k terms a Daemon World.
That is a very nice justification that virtually noone will care about.

When Asavar was knocking on gates of Kislev the Empire did not give two flying fucks (sans Ostland, which nicely demonstrated that bad things happening are only interesting if they happen in direct vicinity of the finding out of the previous fucking around) until a man that would literally get sainthood on the back of hitherho unseen diplomatic miracle made them by force and displays of divine support. That the Druuchi may or may not have intended to collapse the vortex is something that Imperials will not care about, like, at all. Far away is immaterial in the face of right here, no matter the objectivity of horribleness of the sin at hand.

(I also really doubt that Malekith would've done that. The allied chaos forces may have intended to do so but i imagine that as soon as Lothern was taken and The Isle of the Dead thus accessible to invasion , he would've simply turned Druuchi blades on them. Malekith wants to rule first and foremost, but he would prefer not to do so in gullet of chaos)
 
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That is a very nice justification that virtually noone will care about.

When Asavar was knocking on gates of Kislev the Empire did not give two flying fucks until a man that would literally get sainthood made them by force and displays of divine support. That the Druuchi may or may not have intended to collapse the vortex is something that Imperials will not care about, like, at all. Far away is immaterial in the face of right here, no matter the objectivity of horribleness of the sin at hand.

(I also really doubt that Malekith would've done that. The allied chaos forces may have intended to do so but i imagine that as soon as Lothern was taken and The Isle of the Dead thus accessible to invasion , he would've simply turned Druuchi blades on them. Malekith wants to rule first and foremost, but he would prefer not to do so in gullet of chaos)

Well yes, they are all more of less blinkered in that regard. That does not mean Mathilde should seek the median level of idiocy among her polity, we are allowed to be more enlightened than the norm.

It does not matter what Malekith would do, Morathi would burn down the world for a shot at godhood, we know that because she tried before.
 
Like, at least in Total War Warhammer 2, Malekith doesn't want to destroy Great Vortex, but hijack it to ascend to godhood.
 
Like, at least in Total War Warhammer 2, Malekith doesn't want to destroy Great Vortex, but hijack it to ascend to godhood.

It is a bit surprising that I have to defend the position of 'Malaketh is a megalomaniacal monster' but here goes: if he hijacks the thing that is keeping Chaos from eating the world, Chaos will eat the world, new god and all. One would have to trust the Witch King's magical competence in defiance of all known rules of magic and the warp, putting every single soul on the planet as stakes to that wager to consider that anything other than 'Chaos wins with extra steps'. I submit that is not reasonable.
 
Speaking of Belegar, I wonder how Dawi reconcile the fact that some Dawi are greater than some of their ancestors in achievement.
Greatness honours your ancestors. None of Belegar's ancestors retook Karak Eight Peaks, but they did create Belegar.
Dwarfs or deeds worthy of Ancestor-hood have to come from somewhere.

The Dwarfs can seem to focus on ancestors and the past a lot, but with greater perspective on Dwarf psychology and culture or different framing, you can reframe it as also being about -- or due to -- a focus on the future and coming from the present.

Remember what we know about Dwarfs; they hate errors and they want things to last for a long time. Think of that as the "present". It's happening because Dwarfs hate mistakes or impernance or entropy; it's based on Dwarf feelings and psychology, as well as Dwarf culture too.

That's not just a desire for the past; look at it from another perspective, and that can also be a hope for the future. It'd be a way of saying "I want my works to last for a million years. And I want my kid's works to last for a million and one years. And my grandkid's works to last for a million and two years." Or perhaps, "I want to be known for what I did or otherwise achieve immortality through fame and story; same for my kids, because I wish my kids the best; same for my grandkids too." ((As well as also wanting their ancestors works and deeds to last and be known forever, because they feel like they belong to their ancestors and have ancestors and they want their culture and line to perpetuate forever.))

But how do you ensure that something lasts forever? Well, several obvious requirements come to mind;

1. Make it really really good. So good that it doesn't break.
2. Make something that is useful to people, so that it keeps getting used and people want to use it.
3. Raise your kids to be diligent and hardworking and respect, so that they perform maintenance on it, and to also convince them that their works or deeds can persist too.
4 and is where the Ancestors come in: Lead by example. Revere your Ancestors so that you are honored too, turn. And so that your kids can feel like they will be remembered by their descendants.

Structure a whole society around those types of principles. Convince people to do their best work, if they want to not feel the agony of an impermanent work. Convince people to connect to other Dwarfs and to their society and to contribute to it; so that other people and society as a whole will cooperate with them in turn.

And of course... if you want your stuff to persist perpetually, put your money where your mouth is and honor your Ancestors as well. Your kids will see that you are maintaining great-great-grandad's mining pick and will know; "When I am gone, my descendants will honor my works." So I better do my absolute best and craft the best picks. And honor my Ancestors. And teach my kids to do the same.

Some people probably make it all about themselves. Worshipping their Ancestors in order to have it reflect on themselves with how goddamn pious they are. Raising their kids to be the best so as to reflect on their achievements. There's no preventing some people making themselves the center of the world like that. You can only try to avoid them, or to have a healthy and good enough society and culture to channel them productively; trying to steer dreams of immortality down better roads via good methods. Most people won't be that self-centered though, but having good practices laid down by people who knew their stuff, and having more normal people around, will help with all that.
 
Karaz Ankor is just one giant pyramid scheme. :V
But for acchievement instead of money.
Everything you do worth of note, the credit goes partly to those who came before you in the pyramid, and everything your descendants manage to do, gets partly credited to you.
So no matter how great you are, you will never be greater than the dawi above you in the pyramid family tree, because they get the credit for bringing you into this world, and therefore partial credit for everything you do.
 
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Karaz Ankor is just a one giant pyramid scheme.
But for acchievement instead of money.
Everything you do worth of note, the credit goes partly to those who came before you in the pyramid, and everything your descendants manage to do, gets partly credited to you.
So no matter how great you are, you will never be greater than the dawi above you in the pyramid family tree, because they get the credit for bringing you into this world, and therefore poartial credit for everything you do.
I mean we have that in real life too, in every field that involves cooperation and progress every great achievement is built on previous great achievements, a multitude of smaller achievements, or both. Standing on the shoulders of giants and all that. And unlike a monetary pyramid scheme it doesn't collapse because you run out of people to sucker in, people can always keep achieving greater and greater things based off the accomplishments of their predecessors, the process only stops if you've hit true complete perfection and there is no more room to progress anymore in which case congratulations, you've achieved literal perfection and there is no need to strive for improvement anymore, that's a good thing.
 
I mean we have that in real life too, in every field that involves cooperation and progress every great achievement is built on previous great achievements, a multitude of smaller achievements, or both. Standing on the shoulders of giants and all that. And unlike a monetary pyramid scheme it doesn't collapse because you run out of people to sucker in, people can always keep achieving greater and greater things based off the accomplishments of their predecessors, the process only stops if you've hit true complete perfection and there is no more room to progress anymore in which case congratulations, you've achieved literal perfection and there is no need to strive for improvement anymore, that's a good thing.

Well yes, but all the dwarvish neurosis about living up to the example of their ancestors are rooted in the fact that according to the pyramid said ancestors are axiomatically better. It is a mentality that breeds the kind of self destructive shame which is their biggest weakness because you can't pass the bad stuff up the pyramid. That time goblins took your hold isn't also the fault of the king before you, it's just yours.
 
That is a very nice justification that virtually noone will care about.

When Asavar was knocking on gates of Kislev the Empire did not give two flying fucks (sans Ostland, which nicely demonstrated that bad things happening are only interesting if they happen in direct vicinity of the finding out of the previous fucking around) until a man that would literally get sainthood on the back of hitherho unseen diplomatic miracle made them by force and displays of divine support. That the Druuchi may or may not have intended to collapse the vortex is something that Imperials will not care about, like, at all. Far away is immaterial in the face of right here, no matter the objectivity of horribleness of the sin at hand.

(I also really doubt that Malekith would've done that. The allied chaos forces may have intended to do so but i imagine that as soon as Lothern was taken and The Isle of the Dead thus accessible to invasion , he would've simply turned Druuchi blades on them. Malekith wants to rule first and foremost, but he would prefer not to do so in gullet of chaos)
I disagree. If the sin is horrible enough, people far away will care about it. And even that's not the case, It's not because the rest of the Empire is full of morons that we have to be one too.

And Malekith did try to unravel the Vortex during the Sundering, and only the intervention of Caledor Dragontamer and his comrades prevented the Bitch-King from ending the world here and there.
 
I should probably add a point 5.

5. "How do I make sure that I don't fuck up in my life, and make something bad or messy or etc?" "Well boy, we have these things called the Ancestors, and..."

The Ancestors are also there to help you feel like it is possible to deal with the world. To answer the "Where do we come from?" "Why are we here?" "What is our value?" "What is our destiny?" questions. Imagine somebody who had had an urge or tendency, but had had no other guidance on how to satiate it, or how to be content with life, or how to live a good life. Imagine somebody who wanted to be Dwarf-like, wanted to make a masterpiece or to avoid errors and so on, but didn't know how he would go about avoiding errors.

Well, that's why Teclis invented apprentices the stone created the Ancestor Gods; so that somebody else could have tried all the things and figured out what works and what didn't work, and jotted that down and let you know about it, so that you would know how to do it all too.

But if somebody isn't good enough at doing a thing, they're going to fuck it up. And if somebody isn't trustworthy and reliable enough and of good enough character, then possibly something even worse is going to happen; all that wisdom and knowledge and crafting secrets are going to be misused or shared with miscreants, or vulnerabilities are going to be spread, or perhaps it won't be shared but it just won't be maintained correctly and perhaps an unbroken chain of correctness will be marred and altered; and eternity will no longer be eternal. That's why it's so important to have high standards of craftsmanship. As well as also high standards for character, too.

And what is one of the ways to determine if somebody is of good character? Well, by noting down everything good and bad that they do in their life; and by keeping track of how their family lineage had acted over the years. ((And also because, like... a good proxy for a person's character might be "How is their relationship with their family?" Also a good proxy for how their family and kids will probably turn out to be.))

"To judge a man, look at his grandparents and his grandchildren." Reliable people had reliable grandparents; and will leave reliable grandchildren. If you want to feel comfortable trusting your work/your ideas/your own family in the hands of somebody else... won't you want to be very sure that they're good for it?

Hence could be another reason for why shames and grudges get recorded, or why some family lineages get venerated or have shames. Because you're all the bad you did in the world. ... But also, you're all the good you did in the world.

Including Grudges struck out, and shames made-up-for. Somebody with a blackmark on their record, but who reacts to it by working at it for a thousand years... is far different from somebody who doesn't do that. Somebody who flees or gives up because it's too hard.

While it's better for there not to have been a mistake or a sin or a crime or a tragedy in the first place, seeking redemption or restitution for it can be a sign of good quality and character too. Like with how Mathilde said to Abelhelm that she had known a thousand years of Witch Hunters loyal and devoted to the Empire.
Karaz Ankor is just one giant pyramid scheme. :V
But for acchievement instead of money.
Everything you do worth of note, the credit goes partly to those who came before you in the pyramid, and everything your descendants manage to do, gets partly credited to you.
So no matter how great you are, you will never be greater than the dawi above you in the pyramid family tree, because they get the credit for bringing you into this world, and therefore partial credit for everything you do.
If you're cynical about things, I guess. ((Unless that ":V" was to denote tongue-in-cheek-ness.))

I'd agree that there is certainly a way that Dwarf society could shake out that would look like a pyramid scheme or like tyranny.

If you become focused on your personal wealth and about dominating others. If you value personal greatness/wealth/dominance over that of the society. Or if you place one Ancestor above all others and yourself, and attribute all glorification to him; and teach that any of your glory can only come via reflection from him or from being granted scraps from him. Or maybe just a lesson that the only thing that matters is who is on top; who wields the whip and who wears the chains.

... That's one theory about how Hashut might function or what kind of society he might leave behind, anyway. It's probably more functional and not just evil-all-the-way-down of course. But I think there's some common similarities with how beings like the Great Horned Rat or Hashut or the Chaos Gods act and the societies they leave behind (Khaine or maybe Malekith and Morathi's conception of a society modeled on him, probably fits here too); namely, in a way that promotes selfishness and tyranny (or anarchy) in some fashion. Usually creating a lot of dysfunction as a side-effect (or perhaps main effect) that the society has to put up with. Usually the go-to answer for why to put up with the downsides, is power; this helps the dominance of the God/society/person, or it's all about winning and being on top and the God is on top and if you were in their place you'd do/act the same so this is just what makes sense just how the world is.
 
If you're cynical about things, I guess. ((Unless that ":V" was to denote tongue-in-cheek-ness.))
It is mostly a joke.
But also kinda true.
Belegar retook Karak 8 Peaks, but he is not considered greater than his ancestors who failed.
Because they created Belegar, and therefore all of his acchievements are partially theirs.
It literally works like a pyramid scheme, except instead of money being handed to a still living person up the org chart, credit for your deeds gets passed to possible dead people above you in the family tree.
It is kinda tragic, but imagining it as a pyramid scheme makes it funny instead. At least for me.
 
Karaz Ankor is just a one giant pyramid scheme.
But for acchievement instead of money.
Everything you do worth of note, the credit goes partly to those who came before you in the pyramid, and everything your descendants manage to do, gets partly credited to you.
So no matter how great you are, you will never be greater than the dawi above you in the pyramid family tree, because they get the credit for bringing you into this world, and therefore poartial credit for everything you do.
It's honestly quite similar to Roman culture, which built and justified a lot upon the mos maiorum, or the 'customs of the ancestors' (and, as such, was in many ways deeply conservative). Polybius 6.53-4 gives us an account of their elite funeral practices, which involved mourners donning masks depicting various exalted deceased members of the family and orating their deeds to inspire younger generations. The deeds of those younger generations could also reflect on their elders - if a young man won a Civic Crown for saving a fellow citizen in battle, for example, it would earn not only himself but also his paternal relatives exemption from civic responsibilities (Pliny the Elder 16.5).

That said there are things that can impede said technology transfer like Norn's grudge against the Asrai, the fact that the Lizardmen do not have diplomatic relations with anyone, the sheer distance to Cathay and Ind, but none of these are signs that we should hold back the tech, they are just diplomatic hurdles that someone will have to deal with potentially long after Mathilde's death. The proposal that we not hand it over to Bretonia because of past conflicts it turning Mathilde from the architect of this whole plan into another hurdle.
The Lizardmen and Cathayans have their own Wind-control systems, of course, in the Geomantic Web in the former case and the Wu-Xing Compass and its smaller War Compass derivatives in the latter... As I understand it, the Web is related to the Waystones but the Compass is an entirely different paradigm, which I'm sure would be fascinating to study if the Cathayans were at all inclined to let those so tied up in the legacy and tools of the hated Old Ones do so. (This becomes especially intriguing in Yuan Bo's TWW3 campaign, in which he is under orders from his father to usurp the Geomantic Web to turn to his own designs.)
 
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The Lizardmen and Cathayans have their own Wind-control systems, of course, in the Geomantic Web in the former case and the Wu-Xing Compass and its smaller War Compass derivatives in the latter... As I understand it, the Web is related to the Waystones but the Compass is an entirely different paradigm, which I'm sure would be fascinating to study if the Cathayans were at all inclined to let those so tied up in the legacy and tools of the hated Old Ones do so.

That's true, but it's not like more information would be bad to have when the thing you are giving information on is basically the planet's life support. If it's redundant great, but if it's not you really want them to have it.
 
The Lizardmen and Cathayans have their own Wind-control systems, of course, in the Geomantic Web in the former case
Depending on if the Geomantic Web is degraded due to the damage to the Temple-Cities and other Lizardman infrastructure providing them with Waystones to help supplement and partially repair it might be something we want to do if we can get the Slann to hear us out, the Lizardmen are a force of Order and a strengthened Geomantic Web would empower them and that would mostly* be a good thing.

*See the beginning of the Time of Woes and the warpstone meteor showers the Slann keep causing from chipping away at Morrsleib for counterexamples of why the Geomantic Web is occasionally not a good thing.
 
Well yes, but all the dwarvish neurosis about living up to the example of their ancestors are rooted in the fact that according to the pyramid said ancestors are axiomatically better. It is a mentality that breeds the kind of self destructive shame which is their biggest weakness because you can't pass the bad stuff up the pyramid. That time goblins took your hold isn't also the fault of the king before you, it's just yours.
Man, I will never quite get why you can be the most "We need to give Waystones to everyone! If you're not for this, then you're for Global Warming/Chaos!" and "That is a very cynical way of viewing the world and one that would be entirely alien to the dawi" one minute, and completely "Trying to live according to your society's deepest and oldest values and religion is self-destructive; perhaps the self-destruction comes from those values and religions" another.

Course, I'm also pretty sure I remember you getting tetchy in another Warhammer quest thread about the Dwarfs keeping their secrets and technology from the Empire of Man -- when the Dwarfs had given humanity steel and many technologies due to Sigmar, and forged an alliance that lasted on and off (and with Dwarfs, having the flexibility to understand when an allied polity would have its "off" centuries like humans would, is remarkable bit of flexibility and understanding; perhaps they learned from the Elf alliance, or perhaps they just had the common sense to know that humans aren't like elves or dwarfs and don't live as long as either and so adjusted expectations).

Anyway.

Implying that maybe the focus on the old and the ancestors, the thing that is this society's deepest value and religion, and thus also the source of their good, their source of 'What do we think is good?' -- and has actually created a lot of good and a lot of good people; it does create virtuous individuals and inspire virtuous deeds -- is actually bad and the source of their society's ills.. well. It's like the past and the Ancestors get all the bad and none of the good. Maybe you'd argue that you're only counterbalancing all the people who would automatically assign all of the good to the Ancestors and the past, and that you have to take that philosophical/debate stance in order to straighten the scales. But like. This is what a society's and religion's values call and consider good, what they consider vice and virtue. It's like arguing that the 7 Virtues aren't virtues and the 7 Vices aren't vices, because in some circumstance or by some perspective so-and-so virtue can be defined as bad or lead to bad results or because you'd need some amount of some vice in order to not die, and that therefore slavish obedience to virtues and denouncement of vices is bad. Or that some values are too exclusionary of things or people. Or that some values will lead to trouble for a person or a society. Metaphorically speaking anyway.

All philosophies/cultures/religions/peoples and individuals have to contend with a sort of balance of trying to make things work. Anything taken to excess -- or not excess, but to stupidity, to unwise interpretation -- would wind up dysfunctional or evil. That doesn't mean that a given society's values are wrong; the proof will be in the doing and in the history. And history has had the Karaz Ankor do great things and provide a lot of stability and safety for their people.

That they got hit with 2 of the most cataclysmic back-to-back crisises ever, should not reflect badly on them.

Nations have died to those kinds of apocalypses! The Dwarfs are still around.

The Nehekharans died to Nagash. The Ogres died to the comet. The Sky-Titans died to the Ogre migration. The Strigoi Kingdom died to some Waaagh sent by Neferata, and the Border Princes get reset like a chessboard every few decades or century or two. Myrmidia's combined nation fell and splintered into two after her death, though Tilea and Estalia still remain extant. Who the heck knows what the Reman Empire (was it an Empire?) was or how long it lasted or when it fell. The Norse Dwarfs got wiped out recently.

The Karaz Ankor are still around. Maybe they're just dying slowly, if you think that's all it is. But they're clearly doing, or have done, something right in order to be able to persist all this while.

And furthermore, maybe it's better to die with honor and virtue, than live on as a scoundrel. Somebody has to be willing to die for their principles, when the situation gets bad and there's no out, or else nobody else will ever survive because of their sacrifice or nobody else will ever be inspired to believe that principles/virtues are worth holding to your dying breaths.

But perhaps you believe that the only acceptable thing is to live with your principles; that anybody, or perhaps any nation or kingdom rather than any individual and instead ignores the individual, who dies for his principles is a chump because you instead should have won with your principles (or changed your principles)?

Well... this isn't that world. Where you can hold onto your principles in every scenario, and also survive in every scenario. Sometimes fighting the good fight just kills you.

There might be a question of if it's worth it do that anyway. That's a tricky question to answer. What if we all die in a thousand years when the High Elves die out and the Great Vortex collapses? Does that mean that Caledor Dragontamer and the Ulthuani were suckers for doing things the way they did or for persisting in the face of the inevitable/obvious? Well, a lot of people lived in the meanwhile that wouldn't have otherwise. Or if you say that everybody's souls would have gotten eaten so even everybody who died was lost so it was all pointless... well, I dunno.

Were the Dragons wrong to come to this world, if some/most/all of them meet their ends on this world? Well, who knows if it would have been better on another world? Who knows if death might not have caught up to them eventually anyway? Or who knows, what if they might have won against the Chaos Gods instead? Maybe fighting that fight would have been worth it then?

Do these events only have validity if we defeat Chaos, or if we stall Chaos as long as possible? Do things that were begun, only get judged by how they end? Or by how they persist in the millenia between the start and end; and if a lot of people had to struggle very very hard to try to make it and it sucked, then it wasn't worth it?

These are questions whose answers come down to a matter of perspective, of how you look at the situation, and of psychology and internal bias, and of religion and philosophy. There aren't necessarily answers or easy ones. Though I think I'd default on the answer of "Try. Nevertheless, try/live anyway." Because if you don't try and don't keep on living -- even if life sucks, even while life is hard -- then nothing gets done and nothing happens.

The disagreement, I suppose, is that you think more tactically -- you think that living means being wise in the moment, and that if you are living unwisely, then you are living wrongly. I guess that's where we clash a lot. And why I sometimes find it odd that you can be so harsh on Dwarfs or Elves for one thing, but then be all "Therefore, Waystones for everyone" another, and "Dwarfs should give all their tech to the Empire" another. It feels like some kind of short-sighted thinking to me, I dunno. And I keep trying to explain the past and the future in terms of the present, like with the previous two posts, but that just gets you to call a society a pyramid scheme ((okay you didn't call it, but you liked the post that did, and you immediately mused that "This society blames the individual for failure, and gives all glory to the past")).

I tried explaining that, from a certain perspective or even with/due to some psychology or mindsets, that even a focus on the past and the Ancestors can instead be a focus on your present and your future; or come about because of the things in the present. That some peoples and cultures can have a melding of past and present. And that this can be done as a virtuous circle rather than as a necessarily pyramid scam. Though acknowledging -- or perhaps just leaving it to the obvious implication of, because it didn't really need to be said, we all know what happens if things are done badly by bad people -- of the fact that, yeah, if you are evil or bad or led by evil or bad people or there are more bad people than good people in your nation/religion/leadership that this will be interpreted in bad ways and lead to bad things. But that just gets you to retort or believe that the Ancestors/leaders are doing it badly which...

At some point, you just gotta think that you think that a given institution or philosophy is just bad, and does nothing good. That everything bad will be attributed to them, and that anything good that comes about will be simply independent and unattached to them. At some point, you can only just disagree about things, I guess.
 
That's true, but it's not like more information would be bad to have when the thing you are giving information on is basically the planet's life support. If it's redundant great, but if it's not you really want them to have it.
Right! In the former case, whether our wizardly scratchings would be able to meaningfully improve the Web is an open question (I see you've pre-empted me on this point, NexusEye!), but as for the latter... It comes back again to Zhao Ming, who we're lucky is the Cathayan dragon most likely to become involved in the quest by virtue of his seat of power being the major node in all the trade routes that we're about to upset. Given that he's known for his (comparative) openmindedness and experimentation, there are possibilities of engaging with him and his subordinates that his siblings and theirs might dismiss out of hand.
 
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