Starfleet Design Bureau

In light of the info given to me about the Cargo Bay I have to say, besides the Expanded Medical I really don't like any of the other options given to us, putting non combatant research personnel on our warship is as stupid as having kids on the Enterprise D. If this ship ever has a science lab it should be as an after war refit not something we carry into a conflict zone.
 
Last edited:
In light of the info given to me about the Cargo Bay I have to say, besides the Expanded Medical I really don't like any of the other options given to us, putting non combatant research personnel on our warship is as stupid as having kids on the Enterprise D. If this ship ever has a science lab it should be as an after war refit not something we carry into a conflict zone.

So vote for the shuttles. (Poor shuttles, everybody forgot they existed.)
 
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
[X] Ice Cream Maker (+2 Scoops)

Edit: One scoop chocolate and one scoop of strawberry, please.
 
Last edited:
[X] Expanded Medical (+2 Science)
[X] Extra Shuttlebay (+2 Engineering)

I won't be upset about science labs getting in because this is Starfleet and negative space wedgies are going to happen, but I think these two are more directly useful for the primary mission.
 
So here's a question for those who know the original series episodes better than me. Which canon or canon-adjacent situations require a military response that science would have helped with?

Better science would certainly have helped with the Space Ameoba. Better medical would have (did?) help with the neural parasites. Science and Medical are definitely helpful when dealing with modern Gorn. What else?

[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
 
I think that if our next ship is some lower-cost frigate to bulk out the warp 8 fleet, I'd be a lot happier building the labs here and leaving a small cargo bay for that ship, since emergency response doesn't use this ship's excellent range. There's no guarantee that we'll be able to do that, though.
We could just take this ship's saucer and strap some nacelles onto it Miranda style for a cheap frigate. It'll still have all it's saucer armaments which would let it remain a solid combatant and you could just rework the rear of the ship into a shuttle bay + cargo hold combo.
 
and speaking of; Hey @Sayle , can we (read, me) get the skinny on the basic hull dimensions, configuration, and systems layout for those two ships from our San Francisco colleagues?
(mainly things like saucer shape and radius, deck count of the saucer and secondary hull(s), configuration of the deflector, phasers, torpedoes etc etc)

Also be nice if I could get a list of the Sagas, Cygnuses (Cygnusi?), and Curiousities known to exist, their fate if applicable, and about how many of the latter two were in each tranche (plus the rough rate at which said tranches were built.)

You can probably guess why this information is desirable to me.

Honestly for the Radiant/Newton I'm basically just going off the non-canon/nuTrek designs shapes and figuring out what sort of loadout they were likely to have in the SDB continuity.

I wasn't tracking overall build amount that far back, I think, probably because it was later that there started being a lot of interest in precisely how many hulls of each ship were built.

In total, the Sagarmatha-class consisted of twelve hulls: Sagarmatha, Kilimanjaro, Seleya, Olympus, Fuji, Matterhorn, Denali, Vesuvius, Elbrus, Toubkal, Aoraki, and Sinai.

The first run of the Kea-class consisted of four ships: the Kea, Kakapo, Cockatiel, and Macaw; all built between 2211 and 2214. The Saladin-class was commissioned in a similar timeframe in eight hulls: the Saladin, Hamilcar, Hannibal, Kublai, Temujin, Lysander, Darius, and Xerxes.

For the Cygnus we have Cygnus, Peregrine, Kingfisher, Osprey, and Goshawk.

For the Curiosity there was Curiosity, Spirity, Sojourner, and Pioneer. So Mars probes, basically. But they were decommissioned in 2220.
 
We lack medical and science ships right now. Engineering and cargo is handled by Archers.

[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
 
So here's a question for those who know the original series episodes better than me. Which canon or canon-adjacent situations require a military response that science would have helped with?

Better science would certainly have helped with the Space Ameoba. Better medical would have (did?) help with the neural parasites. Science and Medical are definitely helpful when dealing with modern Gorn. What else?

[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)

There was the entire episode with a literal Greek god where the science lab discovered the source of his power was his temple, which they then blew up from orbit.
 
I am also sort of annoyed at the copium huffing that is trying to shoehorn an Explorer into our Warship, but whatever, people are going to people.


but yes, part of my own calculus here was that bit on the Raidiants, since whilst the Archer is an excellent logistical vessel it really isn't suited for that kind of mercy-flight blockade running and it would probably be a good idea to have more than literally four ships that can do that.

and speaking of; Hey @Sayle , can we (read, me) get the skinny on the basic hull dimensions, configuration, and systems layout for those two ships from our San Francisco colleagues?
(mainly things like saucer shape and radius, deck count of the saucer and secondary hull(s), configuration of the deflector, phasers, torpedoes etc etc)

Also be nice if I could get a list of the Sagas, Cygnuses (Cygnusi?), and Curiousities known to exist, their fate if applicable, and about how many of the latter two were in each tranche (plus the rough rate at which said tranches were built.)

You can probably guess why this information is desirable to me.

Yes, but the Constitution is going to be our primary combat hull. Will it really have time to do supply runs?
 
I am also sort of annoyed at the copium huffing that is trying to shoehorn an Explorer into our Warship, but whatever, people are going to people.

Seriously, explorers (which aren't really a class of ship anyway, as I've learned) have pretty consistently been a robust scientific/diplomatic suite taped onto a ferocious asskicker. The Galaxy was basically a cruise liner and a battleship stuck together.
 
Basically: We've already built a very good hunter-killer, and none of the remaining options significantly alter that, ignoring the various hallucinatory arguments about how a cargo bay/shuttles/ice cream maker can actually be fashioned into a deadly weapon for destroying Klingon cruisers.
Ooh, ice cream maker!

[X] Ice Cream Maker (+2 Scoops)
[X] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)

Seriously though, fast cargo and emergency response are good post-war duties, while still potentially useful during the war itself.

Not to mention, another thing cargo bays can carry: actual food. Not as fancy as hydroponics, but I'd think some of y'all would be all over that.

(I'm hoping we get an improved sensors option next vote, for a more combat-useful +science option)
 
So, more shuttles does not interest me. We already have some, no need to double up.

Cargo, depends on what it actually provides. If it lets the ship carry extra food, torpedoes, spare parts and so on, it's seriously worth considering. Though it also depends on how much storage space the ship has without this option. If it already has enough for itself or the relative increase is not that big, it's not that useful.
If it does not help the ship itself and only lets it act as a subpar cargo hauler, we can do without. If the cargo option helps the ship, good option, if it only helps others, bad option.
And from a previous description, it seems like it's the latter.
"The addition of a cargo bay in the free space should suffice to give the Soyuz some peacetime functions as a courier, and otherwise can be used to extend the comfortable habitation of the crew by stocking amenities of one sort or another. It should also allow the Soyuz to carry some useful spares and feedstock in times of crisis for other ships to utilize in their fabrication suites, which may salvage otherwise irreparable systems."
So, basically, courier/cargo hauler, amenities that are nice to have but not essential, and extra materials for other ships, presumably because the ship carries plenty enough for itself without the cargo bay, more than it will realistically consume.
Would appreciate confirmation though.

Medical, again, depends on what it actually provides. If it only increases capacity, that's not all that interesting, though would still prefer it over subpar cargo hauler. If it lets the ship analyze weird and complicated medical issues when the basic version would only let you do basic stuff, that's significantly more interesting.

Labs broadens the ships capabilities. It lets it do stuff it otherwise could not. Want.

So:
[X] Science Labs (+4 Science)

And because the interpretation of the cargo option I have settled on is of no interest to me

[X] Expanded Medical (+2 Science)
 
Back
Top