Starfleet Design Bureau

The full quote being:

"Second is a main cargo bay that would provide a more centralised and robust storage space for supplies and cargo than the smaller storage rooms dotted around the ship. If you want the Constitution to be in a position to actually move a decent amount of non-supply material then this would be an ideal pick."

This doesn't read as combat stores as much as it does having a cargo space that can store discrete items (like a shitton of grain, or space Nuffield mini-tractors) better in addition to the supplies required for general ship functions.
It doesn't say that we can't use it for supplies if necessary, although presumably there's enough space allocated to run the ship for the expected mission length already.

Our logistics build up is focused very heavily on our interior due to how specialized all our vessels are. We don't have anything suitable for emergency response, especially not during conflict:
The Radiant finally got its day in the sun during the Four Years War, during which three of the four commissioned vessels were destroyed while undertaking vital relief and emergency efforts during the opening stages of the conflict. It is estimated that prompt delivery of supplies and medical assistance prevented the deaths of thousands to preventable illness and resource scarcity before the increasingly dangerous forays into Klingon-overrun territory eventually caught up with the ships and their crews.
 
More importantly, can it carry whales???
The fact that this is actually a legitimate consideration that could affect the continued existence of the planet Earth is kind of wild when you think about it.
Like, there is, in future, Actual Need for a ship capable of both time travel and whale transport (or some other, less absurd sounding, solution to that incident).
Daft, but true.
 
May have already been asked but I'm not slogging through all the posts..... @Sayle will we have a vote on any modules/rooms for the Fore section of the saucer, since it also looks a bit empty?
 
ANYWAY. I am still of the opinion that the cargo bay is more valuable than a science lab for the ship's actual as designed mission of "Anti-Klingon-Battlecruiser Beatstick", if for no other reason than the fact that if it really needs a basic lab of some sort it can just set one up in the cargo bay as is done many times in various Star Trek shows and adjacent content (though this, too, is below abstraction; given how much tertiary and secondary function is, however, making decisions on things below abstraction isn't invalid, I feel)

Don't bother mate - everyone's already decided to shoehorne this into being the most jank explorer in history so they can laugh at the rest of us when we get upset by it. Just vote and move on.

[X] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)
 
May have already been asked but I'm not slogging through all the posts..... @Sayle will we have a vote on any modules/rooms for the Fore section of the saucer, since it also looks a bit empty?

We've been travelling from back to front, and have not gotten the option for stuff like a secondary computer core/recreation space yet, so I'd imagine that will be the last vote before the name?
 
I am also sort of annoyed at the copium huffing that is trying to shoehorn an Explorer into our Warship, but whatever, people are going to people.


but yes, part of my own calculus here was that bit on the Raidiants, since whilst the Archer is an excellent logistical vessel it really isn't suited for that kind of mercy-flight blockade running and it would probably be a good idea to have more than literally four ships that can do that.

and speaking of; Hey @Sayle , can we (read, me) get the skinny on the basic hull dimensions, configuration, and systems layout for those two ships from our San Francisco colleagues?
(mainly things like saucer shape and radius, deck count of the saucer and secondary hull(s), configuration of the deflector, phasers, torpedoes etc etc)

Also be nice if I could get a list of the Sagas, Cygnuses (Cygnusi?), and Curiousities known to exist, their fate if applicable, and about how many of the latter two were in each tranche (plus the rough rate at which said tranches were built.)

You can probably guess why this information is desirable to me.
 
Don't bother mate - everyone's already decided to shoehorne this into being the most jank explorer in history so they can laugh at the rest of us when we get upset by it. Just vote and move on.

[X] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)
I am begging you to stop seeing other people's voting patterns as a personal crusade to emotionally hurt you specifically.
 
[X] Expanded Medical (+2 Science)
[X] Extra Shuttlebay (+2 Engineering)

SAR is actually kinda important, more so then some general labs that are wasted on our beatstick. Put those things on our next Explorer or full science ship.
 
Don't bother mate - everyone's already decided to shoehorne this into being the most jank explorer in history so they can laugh at the rest of us when we get upset by it. Just vote and move on.

[X] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)
Have you considered taking some time off from the thread instead of being pissed off by it all the time? It's not pleasant for us, and it clearly can't be fun for you.
 
I think that if our next ship is some lower-cost frigate to bulk out the warp 8 fleet, I'd be a lot happier building the labs here and leaving a small cargo bay for that ship, since emergency response doesn't use this ship's excellent range. There's no guarantee that we'll be able to do that, though.
 
*Looks at vote tally*
Hm. Well, kinda disappointed Cargo bay's not even close to 2nd place, but perhaps the cargo/macguffin of the week can be stowed away in the uniform closet of the dutiful and tenacious redshirt Imma G. Die. :V
 
I think that if our next ship is some lower-cost frigate to bulk out the warp 8 fleet, I'd be a lot happier building the labs here and leaving a small cargo bay for that ship, since emergency response doesn't use this ship's excellent range. There's no guarantee that we'll be able to do that, though.
Not knowing our options for all bays also kinda makes us choose options that, if we'd know what could go in later votes, we wouldn't have chosen.
 
Honestly, as far as a frigate goes, another Saladin in the Tech Manual style would be pretty simple to throw together. Remove the engineering hull and aft weapons, move the warp core up into the aft module space, slap on one or two nacelles, and maybe remove the Type-3 engines for Type-2 since the reduced mass won't require as much thrust. Bam, frigate. You could replace the rapid-fire launcher if needed to cut costs further.
 
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