"Hey did you know that we can have +10 BAP with the same AP investment as it would take to fix the engines?"
Wow, it's like "If everyone else stands still while you wait until you're good and ready, you deserve to win." But everyone is spinning up, and people are moving to react to our actions too. I'm not assuming that we'll get more than one or two turns of freedom before we're knee deep in it, and I want to have the ability to crash build the Engines in an emergency, which is why the general idea is having the one that has a bottleneck ready to go by the end of two turns from now.
Mobility is life.
The Aeldmoot is over—yet its reverberations are even now being felt. The looming threat of Biel-Tann has been neutralized, and your allies won free of immediate threats—now you have that most critical of all resources, at least for a moment: Time.
I don't recall any plan proposed for this turn that rush the engines.Just to put that into perspective and people have been fearmongering pretty damn hard to have a reason to rush the engines over everything else.
No plan has, no.I don't recall any plan proposed for this turn that rush the engines.
Hmm, for consideration: long term doesn't matter if short term kills you first.
[X] Alectai
2 AP in engines is not a big investment, it's a steady step forwards. But we have the option of crash building them in an emergency if we have to.
I'm not assuming we have an arbitrary amount of time. I'm assuming we've got one, maybe two turns before OPFOR has realigned itself, or the Orks find out where we are because Kairos told them where we are or something.
I'm definitely not assuming we've got 4-5 turns of Perfect Safety, which would be required to get +10 AP even if we dump everything that isn't Build Industry actions. That's 30 AP, but we only get 12 per turn, and that also assumes the Diminishing Returns Fairy doesn't make herself known before then.
I am not assuming I've Solved The Game when there's still so much we don't know, so I've presented a plan that keeps our options open while steadily expanding our Industry, instead of rushing Industry at the expense of everything that isn't expanding industry.
I'm also kinda surprised that nobody has suggested the obvious: that the canonical Craftworlds never bothered to figure out production infrastructure at all, and were just making gear with loads of Bonesinger Actions (in the context of this quest's system) and that's why they stick with mostly cheapo gear.
I don't think the universe will stand still forever, which why this, a rare lull brought about by incomprehensible luck and coincidental timing, is a great time to take advantage of said lull to invest in the expansion of our industry in order to maintain critical bonesinger projects in spite of conflicting priorities.Which completely dismisses that we can reduce those BAP costs with Forge actions if we have to, but who cares about that? (Eyeroll)
"Never fix damage when you can be INCREASING INDUSTRY" may work in a game that's solely about fighting everyone, but this is as much an empire builder as anything else, and there's a lot of actors and actual characters involved too. It feels like
assuming the universe will stand still forever until we're good and ready to go.
based on this the lull is not a turn or two thing but multiple turns long, probably until around turn 10. even when it does end, it doesn't mean we'll instantly have some manner of terrible enemy intrusion into the system we are in the turn it ends.The Aeldmoot is over—yet its reverberations are even now being felt. The looming threat of Biel-Tann has been neutralized, and your allies won free of immediate threats—now you have that most critical of all resources, at least for a moment: Time.
Time to build, to train, to research, to consolidate; there is much work that needs doing, yet, but whilst you are not yet truly free of danger—certainly the Ruinous Ones will attempt to strike at you once they are able, though it will likely take them some time to arrange suitable proxies—You can turn now to a few more at least medium-term projects. And the administrative infrastructure you have been building will greatly aid that endeavor.
We know that BAP has to scale to a stupid degree because we know that the Eldar in canon build all their wargear with active BAP somehow which is stupidly inefficient even if we went for the cheapest possible units (even with forge usage).
Here the bit.
The hell are you talking about?Yea basically Alectai is sort of ignoring the literal game changer of how this faction works, it's like playing a game of CIV and ignoring your civilisations speciality building and units.
It makes no difference whatsoever to how many turns it'll take to fix the engines, and between those two AP and the one spent on grenade research that Alectai isn't actually doing anything with this turn there could be a second Enhance Industry.We are just throwing something at the engines to get them started so they are ticking away in the background. Thats all.
I am asking about the 'game changer' about how our faction works because the biggest game changer I saw was the Shrine of Khain, and we hate that guy.Do I need to quote the nonstop verbiage of "Numbers go up" being a bad thing?
It makes no difference whatsoever to how many turns it'll take to fix the engines, and between those two AP and the one spent on grenade research that Alectai isn't actually doing anything with this turn there could be a second Enhance Industry.
An extra AP ticking away in the foreground does a lot more for us.
Not really disagreeing, but I feel someone taking such too personally is somewhat different to making completely false claims on others stance on policy.So is calling mild disagreement and normal discussion bullying.
See? This? This is what I mean by bullying.
When three people start chain-posting and agreeing with each other and united to shit on my plan that I spent most of a day canvassing everyone for and working something out that most people agree is an acceptable way to go, treating it like everyone is being ignorant and falling for my 'Fearmongering' rather than just maybe assuming that "Maybe we haven't solved the Entire Game in turn four and we should keep picking other low hanging fruits when possible?"
And now you're turning it around and saying that I'm Actively shooting us in the foot because I'm not prioritizing hyperfocusing on "Build Industry", and instead just expanding it at a steady pace as time goes on. You even are turning it around and saying that me going "Maybe we shouldn't ignore everything up" as me somehow going "Numbers Go Up" is a bad thing? I'm just saying there's other things we need to care about too!
And unless I want to turn this into a spaghetti post, I can't address every point from every individual person trying to put me down, so I'm stuck where I have to do three or four times the work.
So no, I'm not going to play your game any more, I've said my piece, let the plan stand as it is, for better or worse.
Yeah like I recognize its probably the efficient way to play.Not really disagreeing, but I feel someone taking such too personally is somewhat different to making completely false claims on others stance on policy.
On the whole 'EI is more efficient' thing. I acknowledge that. I prefer chipping away at the engine for now from an in-character perspective.
No it's not.We already have more industry than most major craftworlds. Its fine.
I am asking about the 'game changer' about how our faction works because the biggest game changer I saw was the Shrine of Khain, and we hate that guy.
I'm also kinda surprised that nobody has suggested the obvious: that the canonical Craftworlds never bothered to figure out production infrastructure at all, and were just making gear with loads of Bonesinger Actions (in the context of this quest's system) and that's why they stick with mostly cheapo gear.
There are two things here that kind of interact.
1. Scale we are operating currently even RL on a laughingly small for the ground parts of our military scale wise, same goes for the logistical backbone.
Think about how fucking small a max recruitment of ~1500 people per 5 years is and still struggling to equip them.
We need to grow by a few magnitudes in terms of our BAP before for things look better there.
2. The very core of this quest is logistics and that include the scaling of them.
This is seen by just how much of our focus is on the design, production and training of units compared to everything else.
No it's not.
That the thing, pretty much anything that matters in 30k, ignoring 40k is just going to roll over us and not even notice we are that insignificant industry wise.
Even small waaghs have millions of orks in them.
I disagree. I am in agreement with Alectai that we can't go all in on industrial expansion, and that we should aim for a more balanced expenditure of bonesinger APYea basically Alectai is sort of ignoring the literal game changer of how this faction works, it's like playing a game of CIV and ignoring your civilisations speciality building and units.
Its already kinda worthwhile? Like have you seen how many needlers and voidweave our two current foundries spit out?The implication here is that the defacto normal way to play this out as Eldar is to hit that gain more bone singers action endlessly because its all you can do because that's all they did to generate industry and build shit. We don't have that issue our BAP can turn into foundries and forges to automate construction, but we need to have BAP to make doing so worthwhile.
There are two things here that kind of interact.
1. Scale we are operating currently even RL on a laughingly small for the ground parts of our military scale wise, same goes for the logistical backbone.
Think about how fucking small a max recruitment of ~1500 people per 5 years is and still struggling to equip them.
We need to grow by a few magnitudes in terms of our BAP before for things look better there.
2. The very core of this quest is logistics and that include the scaling of them.
This is seen by just how much of our focus is on the design, production and training of units compared to everything else.
No it's not.
That the thing, pretty much anything that matters in 30k, ignoring 40k is just going to roll over us and not even notice us because we are that insignificant industry wise.
Even small waaghs have millions of orks in them.
The IoM is in 30k pretty casually able to throw thousands of ships our way with pretty little build up for them and millions of normal soldiers generally better equipped than in 40k and much, much larger amounts of space marines.
I disagree. I am in agreement with Alectai that we can't go all in on industrial expansion, and that we should aim for a more balanced expenditure of bonesinger AP
-[][BONESINGER] Enhance Industry (3 AP)This is what I mean about Alectais framing being dishonest, the leading build industry plan goes for 40% of our bone singer actions on building industry. More than half of the expenditure is on other things, None of the plans go all in which would be four EI actions.