Yes, production lines which, like our current ones, are not geared for non-psychotron production and will require refits that cost BAP.
As for finding another Forge of Vaul, the odds of that happening are slim to none.
Or unless they're in a host. If it works for a Daemon Weapon I have to think it'd work for a psychomaton. Mind you, there's no concrete evidence of this happening, but it would fit a whole lot better with the post-apocalyptic horror nature of the setting than a bunch of treasure just lying around.
I don't suppose you could be persuaded to go for the Runner up plan, which is a strong contender, rather than throwing your vote at one with barely a chance?What we're seeing in the winning plan is premature optimisation. A trickle of infantry gear a turn earlier is unlikely to ever matter. Getting our allies' fleets repaired a turn earlier is much more likely to, as is the likelihood of getting a more enthusiastic naval heavy Craftworld ally that's more willing to lend us its fleets.
The winning plan also criminally underuses the allied forces we've been leant, to the detriment of other allies and our long term opportunities. Having scout fleets sitting as a garrison rather than scouting just makes us look incompetent, and more likely to piss them off by and make it look like we can't be trusted to effectively deploy the assets we've borrowed, as we aren't making proper use of them.
You are ignoring the value of information. Right now, we've wasted far more AP due to misunderstandings, than due to incorrect build orders.What we're seeing in the winning plan is premature optimisation. A trickle of infantry gear a turn earlier is unlikely to ever matter. Getting our allies' fleets repaired a turn earlier is much more likely to, as is the likelihood of getting a more enthusiastic naval heavy Craftworld ally that's more willing to lend us its fleets.
You are ignoring the value of information. Right now, we've wasted far more AP due to misunderstandings, than due to incorrect build orders.
We should know precisely, what war forges do before we have to start designing, retrofitting, and so on.
Our base industry is greater than that of major craftworlds. Right now we have no context as to what that means. We need to start somewhere and wraithweave and needlers are likely to be our basic line infantry so the more we have the better.I'm not. I just don't think we need the information for next turn, as I don't think we need to be doing wide scale refits yet, as our allied forces have significantly reduced the urgency, we're likely to need to spend an action next turn staffing our Hall of Stewards to make refitting less of a pain, and because I think that we're going to want to wait a couple more turns doing basic and advanced research before we do another round of designing and refitting because it's so expensive.
That's why I call it premature optimisation. We don't need to know it for turn 5. For turn 7, sure, this will be information we'll need to have then, so building a prototype forge in turn 6 would make a lot of sense. We're not there yet though, and so it's more valuable to spend those AP to fix shipyards two turns earlier so our coalition will have two turns worth more refitted or newly constructed ships rather than information we won't be making active use it and a trickle of infantry gear.
We certainly don't need to build two forges to get the information. If we learn that it produces a slow trickle until we've substantially increased our base industry that means we'll have inefficiently deployed twice as many BAP as we needed to.
Our base industry is greater than that of major craftworlds. Right now we have no context as to what that means. We need to start somewhere and wraithweave and needlers are likely to be our basic line infantry so the more we have the better.
So we might as well start now and gather those hard numbers.
Well let's find out what the Shrine of khaine does if it does anything in addition to more warrior ap and what our Hall of Stewards does too before we start dismissing stuff out of hand.Given the level and kind of forces that our allies can provide, I disagree with the notion that we even want to produce basic infantry in the short or medium term. They can do that while we focus on supplying things we have an advantage in. Producing infantry less well protected than our allies' is not that.
And our level of industry is very much secondary to our inheritance from before the Fall and will probably be for centuries. Look at the size of our allied army and how long it would take us to manufacture their gear.
It's also astonishingly expensive in terms of Steward and Warrior AP to do so at large scale, and while I think that will get better as we improve our basic institutional infrastructure, building a large poorly equipped army from scratch will still take an extraordinarily long time to get to useful numbers.
We'd be better off producing a smaller much more heavily equipped forces
Well let's find out what the Shrine of khaine does if it does anything in addition to more warrior ap and what our Hall of Stewards does too before we start dismissing stuff out of hand.
We need both. Why shouldn't we make both now that the pressure is off of us? We need both sets of information regardless of when we get it and the needler is unlikely to ever be not useful to us as a gun.Yes. Let's wait until we know what the Hall and Shrine do before prematurely building production infrastructure that the utility of is strongly dependent on what those facilities do.
That's exactly what I'm arguing, that building production facilities is premature.
Edit: We have also been called out on our desire to rush everything all at once all the time when the design intent of the system is that we build a few factories here then we build a few more and a few more after that. We have so many things demanding our AP and it all needs to get done that we should be doing a little bit of everything rather than rushing a single project to completion. So again I don't understand the dislike of building factories for what will likely be our bread and butter gun.
We need both. Why shouldn't we make both now that the pressure is off of us? We need both sets of information regardless of when we get it and the needler is unlikely to ever be not useful to us as a gun.
That should be the general approach for eldar as a whole. They try in canon but even with Paths they barely reach it. Ithilmar is a step in the right direction.We'd be better off producing a smaller much more heavily equipped forces
But we have some idea.That's exactly what you're doing by rushing building two factories when we don't know what they do or what the rest of the recruitment, equipping process will look like, or even what shape our army or the other tech we'll have by the time we build it.
I don't think we know if the Needler will be our bread and butter gun. If we go with a high-low mix of us and our allies we may end up, say, using combi-gravs, or, if the way the production numbers line up for exotics we may be able to use Starblaster carbines for our small number of highly elite power armoured infantry
It think it's quite possible that we won't be using either pieces of equipment in our regular army because we don't know how they stack up to as yet unresearched other weapons, the shape or doctrine of that, or the relatively scarcities of exotic ingredients like StarCrystals to the production capacity of the automated forges.
We also don't know, for example, whether there'll be considerations around standardising equipment with our allies (there's a reason real world militaries are very keen on this and come to regret it when they can't), which might mean that it's actually more effective, for example, to standardise on something like Hellguns and duplicates of their Forgeguard Warsuit for any light troops we do have, for logistics reasons, even if they're individually less effective in some ways.
These are things where having a Ministry of Defence rationalising procurement and a General Staff that actually knows how armies work might let us/tell us to consider, but they simply aren't options we aren't aware of as we have neither institutions yet.
i am not fond of this u-turn.But we have some idea.
We know looking at Zhar-Tann we need some sort of basic line infantry. Needlers fill that role perfectly, and wraithweave does too. Unlike Zhar-Tann we have a population in the billions so we can afford to put out larger quantities of cheaper armor for our line infantry. So wraithweave fills that role too for a cheap affordable armor for our line infantry.
So because we need some sort of basic line infantry and we have a weapon and an armor to give them we need to start producing it and thus it is the perfect thing to experiment with. Maybe our industry won't be enough to produce it in useful quantities. But we won't know that unless we get a handle on exactly how much EP a factory produces.
We know that we need line infantry or equivalent to hold ground. Do we want to hold any ground besides the Craftworld? What's its purpose?We know looking at Zhar-Tann we need some sort of basic line infantry.
But we have some idea.
We know looking at Zhar-Tann we need some sort of basic line infantry. Needlers fill that role perfectly, and wraithweave does too. Unlike Zhar-Tann we have a population in the billions so we can afford to put out larger quantities of cheaper armor for our line infantry. So wraithweave fills that role too for a cheap affordable armor for our line infantry.
So because we need some sort of basic line infantry and we have a weapon and an armor to give them we need to start producing it and thus it is the perfect thing to experiment with. Maybe our industry won't be enough to produce it in useful quantities. But we won't know that unless we get a handle on exactly how much EP a factory produces.
i am not fond of this u-turn.
Overnight, we apparently decided that our troops are going to be light infantry, rather than medium power armored.
I'll concede that having terminator equivalent infantry was a massive longshot, but now we don't even seem to be aiming for marine equivalent?
Edit: We made VGA for our line infantry, and ithilmar for our elites.
Then we maxe 2/3 troop choices use ithilmar. 2 days later.
And now we're not going to use any of those because it's too expensive?
Leopards ate my face moment.
It's because the winning plan does that.Not sure where the Brigantine is going to be our main armor is coming from, VGA is too expensive and let's equip everyone with needlers is coming from.
-[X][BONESINGER] Weapon Forge (Needle Rifle) (2 AP)
-[X][BONESINGER] Armor Forge (Wraithweave Brigantine) (2 AP)