Needle rifle is king, honestly. No logistics because it makes its own ammo with magic, hard hitting because it's a bunch of spikes being launched at your face, fast firing, and you don't ever have to stop holding down the trigger to reload. It is genuinely a dream weapon for infantry and it's unfortunate that it's so often maligned because I think if we were any other faction we would be screaming to get it.

Like imagine an imperial guard quest that gets told they could have a mass producable, infinite ammo weapon that a guardsmen can use safely, they'd do anything.
 
Like imagine an imperial guard quest that gets told they could have a mass producable, infinite ammo weapon that a guardsmen can use safely, they'd do anything.
Is that not what a lasrifle is?

Very cheap, energy cells are trivially rechargeable, and they don't really explode.

[x] Plan: The Aeldmoot, industry edition v3
 
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It also doesn't have the punch that other weapons systems have.
Our plasma weapons as example will be the standard, otherwise we wouldn't have picked cheap on them.

And the ability to chew light infantry is also better covered by other systems.
The real problem pretty much always is if you have something that is properly armored, and you have problems bringing it down.
 
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It's warp powered. Very stable but still warp powered. Meaning it can be disrupted by a sufficiently skilled psyker.
If your enemy's psykers are disabling your needle rifles, presumably while you're shooting full auto at them, and succeeding, you're fucked anyway.
Just be thankful they're not turning you inside out.
Edit: a sufficiently skilled psyker could also easily break your lasgun, so it's kinda moot.

Small arms fire my not be as effective against sufficiently skilled reality warpers, more news at 11.
 
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If your enemy's psykers are disabling your needle rifles, presumably while you're shooting full auto at them, and succeeding, you're fucked anyway.
Just be thankful they're not turning you inside out.
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.

Needlers are machines that have more or less standardized ammo production runes, or whatever else they are using. Meaning that eventually opponents will be able to create efficient methods of shutting them down. And after that we will either need to start some kind of project "Rune Cryptography" which will make needlers cost way more or to make sure that eldar who use them also get training in overcoming such attempts at shutting their guns down through their own powers.
 
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.

Needlers are machines that have more or less standardized ammo production runes, or whatever else they are using. Meaning that eventually opponents will be able to create efficient methods of shutting them down. And after that we will either need to start some kind of project "Rune Cryptography" which will make needlers cost way more or to make sure that eldar who use them also get training in overcoming such attempts at shutting their guns down through their own powers.

We are talking about tech that is at least partially from the dominion era.
There will be no disruptions because that already has been worked out for several million years.
 
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.
They can affect huge areas of the battlefield, sure, but with enough finesse to disable small arms? Probably not.

If the psyker can power do disable every needle carbine in the battle, they can also melt your troops. Weapons not working is the least of our concerns.
And if said psyker exists, they could also snap the needle carbines in two, a much simpler process that works on even primitive weapons.

This is not a concern we need to be worried about.
 
In cases of psychic disruption, each weapon is also equipped with a physical trigger mechanism and release button for the ammunition -- this has proven vital in many conflicts, such as the War of the Seven Woes, when a psychic squall of great potency was unleashed by Arthak the Stalker's daemonic hordes, temporarily severing the link between weapon and warrior.

This is shuriken catapult lore. We haven't figured out we'll need this yet but protection from psychic disruption is absolutely a thing that OTL Eldar think should be a standard precaution.
 
hmm, something like that would impact the projectile generation part of the needler.
The simplest solution is to add a cartridge similar to shuriken catapult that is filled in through standard needler process. Then even in case of disruption you will still have a decent amount of ammo to continue fighting. And it's not like Ithilmar guys will care about slight weight increase.
 
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.

Ah yes, the famously reliable Powers of the Warp. You can just throw them around and defeat whole Armies in Seconds, because Psykers of that Caliber walk every Street and sit in flocks on Trees, just waiting to be recruited.
 
Ah yes, the famously reliable Powers of the Warp. You can just throw them around and defeat whole Armies in Seconds, because Psykers of that Caliber walk every Street and sit in flocks on Trees, just waiting to be recruited.
As far as I remember most Guard Regiments can afford at least one battle worthy psyker. Not all do due to traditions, superstition and so on but the option is on the table. If there is Inquisition involved things would be much worse. And they don't need to be reliable as long as they screw up both sides since Craftworld eldar can't really afford losses at the time.

Crusade era has Thousand Sons with their math bullshit until the Four screw them over.
 
As far as I remember most Guard Regiments can afford at least one battle worthy psyker. Not all do due to traditions, superstition and so on but the option is on the table. If there is Inquisition involved things would be much worse. And they don't need to be reliable as long as they screw up both sides since Craftworld eldar can't really afford losses at the time.

Crusade era has Thousand Sons with their math bullshit until the Four screw them over.

I am not going to worry about Psykers from other Races like that. The Crusade is still very far off, the nearest thing that can even threaten us are Orks and Chaos Deamons.
 
I'd be shocked if a Weird Boy tried to turn our guns off, but it is a threat from daemons, but as stated, one that the OTL Eldar were aware of and could counteract.
 
Needles sounds like something fragile enough to jam just from general local warp instability if it gets bad enough tbh.
 
Needles sounds like something fragile enough to jam just from general local warp instability if it gets bad enough tbh.

Then just declare our whole Technological Base to be non-viable while you are it tbh. It all depends on Wraitbone, which can all be disrupted, so just throw it all out and join the Exodites.
 
Then just declare our whole Technological Base to be non-viable while you are it tbh. It all depends on Wraitbone, which can all be disrupted, so just throw it all out and join the Exodites.
Wraithbone, when it's already sung in, is more resistant to warp stuff than regular matter. It's literally a super material.
 
Then just declare our whole Technological Base to be non-viable while you are it tbh. It all depends on Wraitbone, which can all be disrupted, so just throw it all out and join the Exodites.
It's not "non-viable" but it is a threat vector we should be aware of. Since we no longer have Vaul blessing our weapons by his very existence. Where previously people would need to contest divine authority now they need only to deal with eldar and weapons themselves.
 
Wraithbone Trauma Plates1NoneArmor
Wraithweave Voidsuit2NoneArmor
Wraithweave Brigandine2NoneArmor
Wraithbone Hardsuit3NoneArmor
Void Guard Warsuit6NoneArmor
Ithilmar Assault Suit23NoneArmor
Holo-Field Generator8NoneDefense
Screamer Grenade Launcher4NoneHeavy Weapon
Lascannon6NoneHeavy Weapon
Heavy Flamer6NoneHeavy Weapon
Heavy Needler10NoneHeavy Weapon
Spike Cannon12NoneHeavy Weapon
Sunblaster Culverin15NoneHeavy Weapon
Gravetic Amplifier Culverin18NoneHeavy Weapon
Imploder Cannon18NoneHeavy Weapon
Sweeper Cannon18NoneHeavy Weapon
Fusion Mortar18NoneHeavy Weapon
Graviton Sheer Rifle20NoneHeavy Weapon
Vibration Culverin22NoneHeavy Weapon
Graviton Thruster Lance24NoneHeavy Weapon
Fatecaster Rifle251 Fatebender Psy-scopeHeavy Weapon
Point Singularity Projector Rifle25NoneHeavy Weapon
Starcarver308 StarcrystalsHeavy Weapon
Close-Combat Weapon1NoneLongarm
Lasrifle2NoneLongarm
Lascarbine2NoneLongarm
Flamer2NoneLongarm
Needler Carbine4NoneLongarm
Spike Carbine4NoneLongarm
Spike Rifle5NoneLongarm
Imploder Rifle6NoneLongarm
Sunblaster Caliver6NoneLongarm
Needler Rifle6NoneLongarm
Fatesplitter Carbine71 Fatebender Psy-scopeLongarm
Graviton Thruster Caliver7NoneLongarm
Gravetic Amplifier Caliver7NoneLongarm
Starblaser Carbine82 StarcrystalsLongarm
Vibration Caliver8NoneLongarm
Rending Blade8NoneLongarm
Starblaster Rifle102 StarcrystalsLongarm
Implosion Maul13NoneLongarm
Force Sword14NoneLongarm
Force Stave16NoneLongarm
Gravity Blade16NoneLongarm
Power Sword18NoneLongarm
Power Maul20NoneLongarm
Laspistol1NoneSidearm
Flamer Pistol1NoneSidearm
Close-Combat Weapon (Light)1NoneSidearm
Sunblaster Serpentia2NoneSidearm
Needler Pistol2NoneSidearm
Fatecutter Pistol31 Fatebender Psy-scopeSidearm
Vibration Serpentia3NoneSidearm
Gravetic Amplifier Serpentia3NoneSidearm
Imploder Pistol3NoneSidearm
Spike Pistol3NoneSidearm
Starblaster Pistol41 StarcrystalSidearm
Graviton Thruster Serpentia4NoneSidearm
Rending Blade (Light)5NoneSidearm
Force Sword (Light)9NoneSidearm
Implosion Hammer10NoneSidearm
Gravity Blade (Light)14NoneSidearm
Power Sword (Light)15NoneSidearm

Anyway, I decided to sort all our gear by expense, which is a more readable view, I think? Might need to add another category for the techbase.

So, in the same cost category as the Needlers, we have the Imploders, which will be far better against armored targets (because gravity bypasses armor, so they just crush someone against the inside of their suit) but likely worse against more numerous targets. The imploder also has the advantage of having a built in "stun" setting, if we want to capture enemies. We also have the Sunblasters, who have problems during repeated fire, and therefore need powerarmor, but likely have better stopping power than the needlers at equivalent cost.

A bit higher we have the Gravetic Thruster Caliver, which is an excellent anti armor weapon, but too specialized for general use, and the Graviton Amplifier, which is 100% entirely, and totally useless.
As in, can't kill a regular unarmored human useless. With a peak power output of a mere 10g, this weapon will knock out a human standing up, but that's about it. A human lying down might even remain awake.
(Given that the tech does describe this as "crushing vehicles" and "crushing people" I suspect this is actually a case of "sci fi writers have no sense of scale".
 
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