[x] Plan: The Aeldmoot, industry edition v3
Is that not what a lasrifle is?Like imagine an imperial guard quest that gets told they could have a mass producable, infinite ammo weapon that a guardsmen can use safely, they'd do anything.
But you have to charge it. It takes some time, so if your weapon runs out while you're in battle, you're pretty fucked.Is that not what a lasrifle is?
Very cheap, energy cells are trivially rechargeable, and they don't really explode.
Yeah, but you don't have to stop shooting to reload.Is that not what a lasrifle is?
Very cheap, energy cells are trivially rechargeable, and they don't really explode.
It's warp powered. Very stable but still warp powered. Meaning it can be disrupted by a sufficiently skilled psyker.Like imagine an imperial guard quest that gets told they could have a mass producable, infinite ammo weapon that a guardsmen can use safely, they'd do anything.
If your enemy's psykers are disabling your needle rifles, presumably while you're shooting full auto at them, and succeeding, you're fucked anyway.It's warp powered. Very stable but still warp powered. Meaning it can be disrupted by a sufficiently skilled psyker.
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.If your enemy's psykers are disabling your needle rifles, presumably while you're shooting full auto at them, and succeeding, you're fucked anyway.
Just be thankful they're not turning you inside out.
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.
Needlers are machines that have more or less standardized ammo production runes, or whatever else they are using. Meaning that eventually opponents will be able to create efficient methods of shutting them down. And after that we will either need to start some kind of project "Rune Cryptography" which will make needlers cost way more or to make sure that eldar who use them also get training in overcoming such attempts at shutting their guns down through their own powers.
They can affect huge areas of the battlefield, sure, but with enough finesse to disable small arms? Probably not.Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.
In cases of psychic disruption, each weapon is also equipped with a physical trigger mechanism and release button for the ammunition -- this has proven vital in many conflicts, such as the War of the Seven Woes, when a psychic squall of great potency was unleashed by Arthak the Stalker's daemonic hordes, temporarily severing the link between weapon and warrior.
hmm, something like that would impact the projectile generation part of the needler.This is shuriken catapult lore. We haven't figured out we'll need this yet but protection from psychic disruption is absolutely a thing that OTL Eldar think should be a standard precaution.
The simplest solution is to add a cartridge similar to shuriken catapult that is filled in through standard needler process. Then even in case of disruption you will still have a decent amount of ammo to continue fighting. And it's not like Ithilmar guys will care about slight weight increase.hmm, something like that would impact the projectile generation part of the needler.
Most decent, even human, psykers can affect whole swathes of the battlefield. Eldar professional psykers can cover kilometers with their powers. And that's without getting to higher echelons of power.
As far as I remember most Guard Regiments can afford at least one battle worthy psyker. Not all do due to traditions, superstition and so on but the option is on the table. If there is Inquisition involved things would be much worse. And they don't need to be reliable as long as they screw up both sides since Craftworld eldar can't really afford losses at the time.Ah yes, the famously reliable Powers of the Warp. You can just throw them around and defeat whole Armies in Seconds, because Psykers of that Caliber walk every Street and sit in flocks on Trees, just waiting to be recruited.
As far as I remember most Guard Regiments can afford at least one battle worthy psyker. Not all do due to traditions, superstition and so on but the option is on the table. If there is Inquisition involved things would be much worse. And they don't need to be reliable as long as they screw up both sides since Craftworld eldar can't really afford losses at the time.
Crusade era has Thousand Sons with their math bullshit until the Four screw them over.
Needles sounds like something fragile enough to jam just from general local warp instability if it gets bad enough tbh.
Wraithbone, when it's already sung in, is more resistant to warp stuff than regular matter. It's literally a super material.Then just declare our whole Technological Base to be non-viable while you are it tbh. It all depends on Wraitbone, which can all be disrupted, so just throw it all out and join the Exodites.
It's not "non-viable" but it is a threat vector we should be aware of. Since we no longer have Vaul blessing our weapons by his very existence. Where previously people would need to contest divine authority now they need only to deal with eldar and weapons themselves.Then just declare our whole Technological Base to be non-viable while you are it tbh. It all depends on Wraitbone, which can all be disrupted, so just throw it all out and join the Exodites.
Wraithbone Trauma Plates | 1 | None | Armor |
Wraithweave Voidsuit | 2 | None | Armor |
Wraithweave Brigandine | 2 | None | Armor |
Wraithbone Hardsuit | 3 | None | Armor |
Void Guard Warsuit | 6 | None | Armor |
Ithilmar Assault Suit | 23 | None | Armor |
Holo-Field Generator | 8 | None | Defense |
Screamer Grenade Launcher | 4 | None | Heavy Weapon |
Lascannon | 6 | None | Heavy Weapon |
Heavy Flamer | 6 | None | Heavy Weapon |
Heavy Needler | 10 | None | Heavy Weapon |
Spike Cannon | 12 | None | Heavy Weapon |
Sunblaster Culverin | 15 | None | Heavy Weapon |
Gravetic Amplifier Culverin | 18 | None | Heavy Weapon |
Imploder Cannon | 18 | None | Heavy Weapon |
Sweeper Cannon | 18 | None | Heavy Weapon |
Fusion Mortar | 18 | None | Heavy Weapon |
Graviton Sheer Rifle | 20 | None | Heavy Weapon |
Vibration Culverin | 22 | None | Heavy Weapon |
Graviton Thruster Lance | 24 | None | Heavy Weapon |
Fatecaster Rifle | 25 | 1 Fatebender Psy-scope | Heavy Weapon |
Point Singularity Projector Rifle | 25 | None | Heavy Weapon |
Starcarver | 30 | 8 Starcrystals | Heavy Weapon |
Close-Combat Weapon | 1 | None | Longarm |
Lasrifle | 2 | None | Longarm |
Lascarbine | 2 | None | Longarm |
Flamer | 2 | None | Longarm |
Needler Carbine | 4 | None | Longarm |
Spike Carbine | 4 | None | Longarm |
Spike Rifle | 5 | None | Longarm |
Imploder Rifle | 6 | None | Longarm |
Sunblaster Caliver | 6 | None | Longarm |
Needler Rifle | 6 | None | Longarm |
Fatesplitter Carbine | 7 | 1 Fatebender Psy-scope | Longarm |
Graviton Thruster Caliver | 7 | None | Longarm |
Gravetic Amplifier Caliver | 7 | None | Longarm |
Starblaser Carbine | 8 | 2 Starcrystals | Longarm |
Vibration Caliver | 8 | None | Longarm |
Rending Blade | 8 | None | Longarm |
Starblaster Rifle | 10 | 2 Starcrystals | Longarm |
Implosion Maul | 13 | None | Longarm |
Force Sword | 14 | None | Longarm |
Force Stave | 16 | None | Longarm |
Gravity Blade | 16 | None | Longarm |
Power Sword | 18 | None | Longarm |
Power Maul | 20 | None | Longarm |
Laspistol | 1 | None | Sidearm |
Flamer Pistol | 1 | None | Sidearm |
Close-Combat Weapon (Light) | 1 | None | Sidearm |
Sunblaster Serpentia | 2 | None | Sidearm |
Needler Pistol | 2 | None | Sidearm |
Fatecutter Pistol | 3 | 1 Fatebender Psy-scope | Sidearm |
Vibration Serpentia | 3 | None | Sidearm |
Gravetic Amplifier Serpentia | 3 | None | Sidearm |
Imploder Pistol | 3 | None | Sidearm |
Spike Pistol | 3 | None | Sidearm |
Starblaster Pistol | 4 | 1 Starcrystal | Sidearm |
Graviton Thruster Serpentia | 4 | None | Sidearm |
Rending Blade (Light) | 5 | None | Sidearm |
Force Sword (Light) | 9 | None | Sidearm |
Implosion Hammer | 10 | None | Sidearm |
Gravity Blade (Light) | 14 | None | Sidearm |
Power Sword (Light) | 15 | None | Sidearm |