I agree that conversion field should be specialized and I think we should specialize for vehicles bc we'll be able to yeet infantry flare shields from Zahr-Tann.

I'm not sold on slow on attack flaw, because I think it's going to be bad against mines and torpedoes which are important threat for a voidship.
 
I'm not sold on slow on attack flaw, because I think it's going to be bad against mines and torpedoes which are important threat for a voidship.
... Uh. Mines.

Those're actually a serious concern for our navy and tanks, aren't they.

Y'know what, I don't think I need a second perk on my conversion field plan. Pulling Slow on Attack from it.
 
Last edited:
If I can get, say, three more seconds, I'll change the Conversion Field to take into account the arguments.
I'm not even clear what your conversion field design is supposed to accomplish right now, to be honest. Poor Refraction is such a crushingly awful flaw that it makes whatever conversion field is using it just outright bad and Low Threshold makes it even worse. This is a conversion field that loses to a couple guys with lasguns or one guy with a hellgun; it is so bad at being a primary defensive system that it can only realistically be deployed as a secondary defensive system with a holofield making sure that the user takes less hits because it's so terrible at taking hits. No vehicle or ship is going to use it because when it can't be relied on to defect a lascannon or plasma blast it's not worth multiple system slots (and it will take multiple because it doesn't have Compact). It feels like the whole thing is just designed to immunize our infantry from artillery shells, and while it does that, is paying its cost for just that really going to be worth it?

That design is just... awful. It desperately needs to get rid of Poor Refraction in exchange for something that will hurt it less (probably Bulky, which would restrict its use entirely to infantry but only infantry will be using it anyway because it's not Compact).
 
Last edited:
I'll admit, I'm a bit miffed seeing people just spamming evacuation options when we've already been told there's no point in it and even just our personal fleet ships are enough to hit the effectiveness limit.

EDIT: That being said, I'm not unwilling to bend, and when roughly half the voters say they insist on this, I've adjusted The Aeldmoot's Conversion Field entry to have the following spread.

Bulky (Because it's intended to be a supplement)
Slow on Attack (Because Space Elfs are already fast, and this is a mitigated flaw)
For
Low Cost (So we can afford to distribute it fairly widely)
Pressure Resistance (So it's effective against AoE attacks, which are the response to Holofields, which are also reasonably cheap supplements)
 
Last edited:
I'm fine with that build. For now we have Grav Shields for our vehicles, and we can buy Flare Shields from Zahr Tann or some other conversion shield model from someone attending the Aeldmoot.

On that note, should we trade some tech at the Aeldmoot?
 
I'm fine with that build. For now we have Grav Shields for our vehicles, and we can buy Flare Shields from Zahr Tann or some other conversion shield model from someone attending the Aeldmoot.

On that note, should we trade some tech at the Aeldmoot?

Pretty sure we will have better things to do.
Lots of trying to gather allies while we have the boost from dropping the curse nuke on them.
 
... Uh. Mines.

Those're actually a serious concern for our navy and tanks, aren't they.

Y'know what, I don't think I need a second perk on my conversion field plan. Pulling Slow on Attack from it.
hmm. changed myself.
I'm fine with that build. For now we have Grav Shields for our vehicles, and we can buy Flare Shields from Zahr Tann or some other conversion shield model from someone attending the Aeldmoot.

On that note, should we trade some tech at the Aeldmoot?
I think any tech exchanges would happen afterwords, in individual alliances with like minded Aeldari we meet during. the moot itself is going to be about convincing as many people possible of the flaw. we are probably going to have a few months at best. most of the turn to come is going to be spent just gathering attendees.

can someone explain the Needle rifle too me and why out of all our weaponry the leading plan features it as a foundry pick?
 
hmm. changed myself.

I think any tech exchanges would happen afterwords, in individual alliances with like minded Aeldari we meet during. the moot itself is going to be about convincing as many people possible of the flaw. we are probably going to have a few months at best. most of the turn to come is going to be spent just gathering attendees.

can someone explain the Needle rifle too me and why out of all our weaponry the leading plan features it as a foundry pick?

It's an infinite ammo bullet hose that's easy to use and has little to no recoil, it's functionally a superior version of the Shuriken Rifle, which is the bread and butter for fully developed Asuryani Troops and good enough to even be used by their Aspect Warriors.

The difference is ours is infinite ammo, while theirs actually has ammo, because it's functionally a pre-fall firearm that trades out aimbot functionality for 4 times the fire rate. I think ours is mildly less armor penetration too, but has much greater stopping power because we're shooting actual spikes of wraithbone instead of tiny blades.

A gunline of Needle Rifles is death for any infantry push that doesn't have functionally limitless numbers or heavy armor on each dude.
 
Last edited:
... Uh. Mines.

Those're actually a serious concern for our navy and tanks, aren't they.

Y'know what, I don't think I need a second perk on my conversion field plan. Pulling Slow on Attack from it.

Spaces is large and ships are going very fast, so i don't think they are effected at all. (you have to considering the speed from both sides).

On the ground, well all our vehicles are gravity based and are flying i don't think that is a problem at all.
 
Bulky (Because it's intended to be a supplement)
Slow on Attack (Because Space Elfs are already fast, and this is a mitigated flaw)
For
Low Cost (So we can afford to distribute it fairly widely)
Pressure Resistance (So it's effective against AoE attacks, which are the response to Holofields, which are also reasonably cheap supplements)
I have to say, this is going to be goddamn terrifying on Ithilmar. A suit of armor that's already incredibly durable, and now some of its few vulnerabilities get patched out.
 
I have to say, this is going to be goddamn terrifying on Ithilmar. A suit of armor that's already incredibly durable, and now some of its few vulnerabilities get patched out.

When you need potentially super heavy artillery to clear out an infantry squad.
The conversion fields should be able to handle most (smaller) artillery pretty well.
The grav shields handle all the high power single target shots and Holo-Fields reduce the amount of shots the other two have to actually block by a lot.
 
When you need potentially super heavy artillery to clear out an infantry squad.
The conversion fields should be able to handle most (smaller) artillery pretty well.
The grav shields handle all the high power single target shots and Holo-Fields reduce the amount of shots the other two have to actually block by a lot.
Also please remember that Ithilmar is also potentially quite fast. So, yeah. These guys are going to be terrifying. Especially since they can wield some seriously heavy weapons.
 
Back
Top