It's the imperium of man, we're going to run into issues with them due to the simple fact of not being human. To the Imperium all other races are implicitly a threat to humanity by virtue of their very existence.

So in my opinion we shouldn't let the Imperium's reaction dictate what we should or shouldn't do because they will be our enemy no matter what. (By the way, when I say the imperium here I explicitly mean the one founded in sol by The God Emperor of Mankind, I think it's possible to pull over unaligned human worlds and even primarchs if given the opportunity).

I think the Emperor was particularly opposed to xenos rulling or influencing humans.
 
I think the Emperor was particularly opposed to xenos rulling or influencing humans.

This doesn't really contradict anything I've said. Yes, there were instances of Xenos ruling over humans during the great crusade but there are other races that were exterminated for no reason. From what I recall of the great crusade the Imperium's policy whenever they came in contact with Xenos was to exterminate them with no reason needing to be given.
 
This doesn't really contradict anything I've said. Yes, there were instances of Xenos ruling over humans during the great crusade but there are other races that were exterminated for no reason. From what I recall of the great crusade the Imperium's policy whenever they came in contact with Xenos was to exterminate them with no reason needing to be given.
Not actually true during the great crusade there were multiple xenos protectorates in the Imperium. Of course after the heresy that stopped being an option but before that they weren't 100% xenocidal so long as the xenos weren't messing with humans.
 
I think our best chance is Big E looking/divining us stopping ork waaghs attacking human worlds and having a heavy drink with Malcador because he found not arrogant beyond reason Eldar.
 
I'm pretty sure our RAD dice are the Seeker actions, of which nothing but RAD currently exists. Pretty sure we can research as much as is practical there without impacting the rest of our actions whatsoever, at least until the time for production and usage of whatever goodies we get comes.

R&D has several parts.

In seeker you figure out how make lab examples that work.
In Bonesinger you work out to produce and make them work outside a lab.
Then you need to add it to your units which takes steward actions.

The seeker AP aren't the problem, its the bonesinger and steward actions.
 
I mean it is feasibly possible but we would run into issues during the Great Crusade since the Legions didn't take kindly to human worlds ruled by xenos.

Plus the only advantage of having humans in my eyes is manpower since we can pretty much do anything they can do better.

Yeah the only things we get out of having Human auxiliaries is - at best - a bootleg imperial guard (a waste of resources and lives since we're aiming for quality instead of numbers) and at worst, we just get a whole lot of chaff and end up getting the Imperium angry when they inevitably roll around (which they will since we're right next to Isstvan).

Plus, what kind of folks would we be if we hide behind auxiliaries? That's what our armour is for.

So Human diplomacy? Yeah, as long as we don't do something stupid like telling them where our craftworld is or formally creating an alliance like the Interex, Diaspora or any other Human/Xeno alliance of the GC, then we'll be fine (business partners and customers maybe, if we can find something we both want) but getting Humans to fight for us? Making official alliances and forming federations? Bad idea.

Also, not related but I don't want to see this turned into "Humans: The Quest, except from the POV of the Eldar", it's boring and ultimately will just turn into us babysitting them while they do everything, we get plenty of that from Games Workshop as is.

Uhm have you seen our warhost roster? It's basically a high school lacrosse team compared to a full SM legion.

We'll be wearing power armour as soon as we can make it (next turn) so us being a lacrosse team won't be for long.

Directly quoting the flavour text from Char-Gen about our odds by the way.

[ ] Major (-4 points)
You are counted among the largest and thus most influential Craftworlds to survive the Fall, standing equal to the likes of Ulthwe, Beil-Tan, or Alaitoc. Might, you shall have, allies, you shall have–and enemies, too, for your bucking of norms. Even at your weakest, nothing lesser than the full might of an Astartes Legion—Primarch included—or equivalent could hope to lay you low, and lesser foes would break themselves in trying.

[ ] Large (-1 point)
While not as vast and influential as the Major Craftworlds, you are still a cut above the average size. This lends you weight, strength and influence you would not otherwise have, yet conversely frees you from many of the burdens of politics; too large to be casually dismissed by the Major Craftworlds, yet not large enough to be considered a pressing political threat to any of them. Your defenses at their weakest could turn aside an Astartes Legion, so long as their Primarch didn't get involved, with very good chance of success; even in the case of the full might falling upon you, you would have at least even odds of victory.

So as we are right now (in terms of purely our craftworld's defensive ability alone) we have a pretty good/guaranteed chance of surviving a legion trying to kill us (less of a chance with their primarch if I'm reading it right)

This doesn't really contradict anything I've said. Yes, there were instances of Xenos ruling over humans during the great crusade but there are other races that were exterminated for no reason. From what I recall of the great crusade the Imperium's policy whenever they came in contact with Xenos was to exterminate them with no reason needing to be given.

Funnily enough, one of the things I remember about a minor xenos species (I can't remember if it was 30k or 40k) was that the Imperium discovered a xenos species who's body's basically made a way better rejuvenat (life-extension medication) that was basically several times better than any Imperial version, and they ended up harvesting them to extinction, iirc they weren't even all that threatening / they were a peaceful xenos species.

(This might not be canon, but I do remember seeing it)

Edit: Found it! And turns out it's also during the Great Crusade too.

Adarnian - Warhammer 40k - Lexicanum

So yeah, we probably shouldn't get any ideas of empire-building when the GC starts rolling around the northern edge, if anything I suggest we immediately go about trying to either hide or push deeper into the Halo Stars until it's time for the Heresy.
 
Let's also not forget that even being human owned and operated is no solution, the Great Crusade accepts only two outcomes, Compliance (Which is subjugation, at best maybe with a few trivial concessions to the upper classes that don't show up on their balance sheet to limit their time investment), and Annihilation.
 
Not actually true during the great crusade there were multiple xenos protectorates in the Imperium. Of course after the heresy that stopped being an option but before that they weren't 100% xenocidal so long as the xenos weren't messing with humans.

I'd like some examples of the "multiple xenos protectorates".

Also were they 'protectorates' or more akin to apartheid states. Given the GEoM's and Imperium's goal of the supremacy and Dominance of Humanity I could easily see any aliens in a client state being treated as second class citizens. Either to keep them from interfering with humanity sovereignty or to eventually cause them to rise up against 'superiors' offering a justification for the humans lording over them to do what they always wanted to and exterminate them.
 
Why would we care about Terraforming more Maiden worlds?

We have some empty one around, and we are crippled in the population growth department to the point we are happy if we can keep our population at its current level.

Overall we might settle one or two worlds but its very unlikely that we will do more.
Best case scenario: We find a way to boost our population numbers and the tech gives us more worlds to settle that population.

1st Mid case scenario: We have no use for more Maiden worlds but we can weaponize the technology against our foes. (We could exterminatis planets by making them inhospitable.)

2nd Mid case scenario: We have no use for more Maiden worlds but our knowledge of the technology is useful for other projects.

Worse case scenario: Someone destroyed one of our maidens worlds and we can make a new one.
 
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Honestly I am fine with allying minor xenos states and human states. At the very least they could be sources of inspiration, and at best we could give them the tools to be more than a speed bump in the Great Crusade.

Heck, we could build a coalition of various states in the Halo Stars big enough to give the GC pause, maybe, possibly. We are all about giving up dreams of the Aeldari Dominion, and building something new after all.
 
It's the imperium of man, we're going to run into issues with them due to the simple fact of not being human. To the Imperium all other races are implicitly a threat to humanity by virtue of their very existence.

So in my opinion we shouldn't let the Imperium's reaction dictate what we should or shouldn't do because they will be our enemy no matter what. (By the way, when I say the imperium here I explicitly mean the one founded in sol by The God Emperor of Mankind, I think it's possible to pull over unaligned human worlds and even primarchs if given the opportunity).
Being able to pull over a Primarch isn't actually that distinct from being able to ally with the IoM itself. They had basically carte blanche in terms of how they handled the expansion, as demonstrated by Horus looking at Interex and going "alright, lets see where this goes". Several of them are Xenocidal (and a few specifically hate the Eldar) but if we get Horus or Magnus or smth we could probably work something out so long as we're not doing a tyranny.

@Mechanis, how are our Astropathic skills? Like, how far away can we maintain something equivalent to a conversation, rather than the garbled letters human astropaths usually use? And do we have/can we make ansible gear to improve that, in either point to point or point to anywhere varieties.
 
Honestly I am fine with allying minor xenos states and human states. At the very least they could be sources of inspiration, and at best we could give them the tools to be more than a speed bump in the Great Crusade.

Heck, we could build a coalition of various states in the Halo Stars big enough to give the GC pause, maybe, possibly. We are all about giving up dreams of the Aeldari Dominion, and building something new after all.

With the relic ship and full fleet backing it up, we can likely give the GC a pause until it throws more fleets/legions at us.
 
Being able to pull over a Primarch isn't actually that distinct from being able to ally with the IoM itself. They had basically carte blanche in terms of how they handled the expansion, as demonstrated by Horus looking at Interex and going "alright, lets see where this goes". Several of them are Xenocidal (and a few specifically hate the Eldar) but if we get Horus or Magnus or smth we could probably work something out so long as we're not doing a tyranny.

Yes and no. Each individual Primarch was given free rein to bring various worlds into the fold but iirc there were 'clashes' between primarchs on how and why certain worlds were integrated into the Imperium. Being able to pull over a primarch is an "effective alliance with the Imperium" right up until one of the other Primarchs that hates Eldar or xenos in general (my moneys on Leman Russ) decides to go over their head and attack us anyway.
 
Yes and no. Each individual Primarch was given free rein to bring various worlds into the fold but iirc there were 'clashes' between primarchs on how and why certain worlds were integrated into the Imperium. Being able to pull over a primarch is an "effective alliance with the Imperium" right up until one of the other Primarchs that hates Eldar or xenos in general (my moneys on Leman Russ) decides to go over their head and attack us anyway.

Or the Emperor directly intervenes to fuck us up, as he did one time on an Eldar world, if Vulkan can be trusted. But then again, Vulkan's whole backstory with the eldar is a terminal case of writers not really doing the research and understanding that the dark eldar in their 40K form didn't exist yet.
 
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[X] Steelswan Troop Barge

2 grav shields is a bit too much for a taxi IMO. It's going to be mostly parked in the bushes under the holo field. And for when we need to deliver assault troops through the enemy lines we'd want a proper battle wagon with real guns.
 
Yes and no. Each individual Primarch was given free rein to bring various worlds into the fold but iirc there were 'clashes' between primarchs on how and why certain worlds were integrated into the Imperium. Being able to pull over a primarch is an "effective alliance with the Imperium" right up until one of the other Primarchs that hates Eldar or xenos in general (my moneys on Leman Russ) decides to go over their head and attack us anyway.
That's still better than the Anatolian or multiple Legions rocking up. Or even just one Primarch rocking up without us being allied to another.
Or the Emperor directly intervenes to fuck us up, as he did one time on an Eldar world, if Vulkan can be trusted. But then again, Vulkan's whole backstory with the eldar is a terminal case of writers not really doing the research and understanding that the dark eldar in their 40K form didn't exist yet.
In our case, we won't be enslaving and murderfucking though. The Anatolian wouldn't have any reason to rock our shit.
 
Or the Emperor directly intervenes to fuck us up, as he did one time on an Eldar world, if Vulkan can be trusted. But then again, Vulkan's whole backstory with the eldar is a terminal case of writers not really doing the research and understanding that the dark eldar in their 40K form didn't exist yet.
The Emperor can't attack us personally. He gets weaker the farther he is from the Astronomicon. Part of the reason why he named Horus Warmaster is that he almost got choked to death by an Orc on Ullanor.
 
2 grav shields is a bit too much for a taxi IMO. It's going to be mostly parked in the bushes under the holo field. And for when we need to deliver assault troops through the enemy lines we'd want a proper battle wagon with real guns.

It's more than a battle taxi, it also doubles as a mobile weapons/shield platform when they are used with our ranged units. I also think you might be underestimating the amount of fire they will draw.

And both the Steelswan Troop Barge and Mirage are the best battle wagon we can make at the moment and for a long time, because attached transports are limited as fuck when it comes to weapons. Just with different focuses one adds a bit more firepower to the barge, the other has double the shields to last longer while being shot at.
 
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It's more than a battle taxi, it also doubles as a mobile weapons/shield platform when they are used with our ranged units. I also think you might be underestimating the amount of fire they will draw.
I'm pretty sure being concentrated on a small open platform is, defense-wise, pretty bad for them and an extra grav shield doesn't compensate for that. They work better scattered so that one artillery barrage is not the end of the whole squad. So I think it's going to be mostly a taxi in practice.
And both the Steelswan Troop Barge and Mirage are the best battle wagon we can make at the moment and for a long time, because attached transports are limited as fuck when it comes to weapons.
We don't have to make it an attached transport though, none of our current vehicles are, for one. It just means that we'd pay extra CP and AP to introduce it to the army.
 
I forgot to vote for my plan... ups

[X] Heavy Jetbike model Tiranoc
-[X][chassis] Heavy Jetbike
-[X][Heavy weapon] Starcarver
-[X][Ranged weapon] Fatesplitter Carbine
-[X][Ranged weapon] Needler Carbine
-[X][Ranged weapon] Needler Carbine
-[X][Other Wargear] Vehicle Grav-Shield
-[X][Other Wargear] Vehicle Holo-Field
 
I'm pretty sure being concentrated on a small open platform is, defense-wise, pretty bad for them and an extra grav shield doesn't compensate for that. They work better scattered so that one artillery barrage is not the end of the whole squad. So I think it's going to be mostly a taxi in practice.

We don't have to make it an attached transport though, none of our current vehicles are, for one. It just means that we'd pay extra CP and AP to introduce it to the army.

We are talking about a flying and pretty mobile platform that is under a vehicle grade holofield and has 1-2 Grav shields added to it to deal with any shots that still hit. That is considerably more survivable than trying to scatter on the ground in VGA armor in case of the rifle squad.
Both versions are also pretty cheap and as such can be attached to all infantry.

If it is not an attached transport, it eats up slots in the detachment rules and gives limits how many we can add to the unit. That is very undesirable.

I forgot to vote for my plan... ups
Don't forget other possible votes (like Mirage or Steelswan).
Edit: Also that isn't a valid plan at the moment you might want to look up the equip cost for the Holo-Field and the Grav-Shield.
 
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