If we have that number of enemies to kill, orbital bombardment also becomes an option.

I mean, it's 40k. orbital bombardment is way way way less effective than you'd expect. So i'm hesitant to rely on it. If i recall, its not that hard for theater void shields to hedge out most bombardments right? its why folks almost never kill hives from orbit.
 
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The best way to deal with a space marine legion is likely to use our seers, check which ships have the most space marines on them/act as transports for them.
I can show you that without any seers. The biggest, fastest battle barge with the most thick adamantium armor. That's the one that carries most space marines. They are known to charge through whole enemy fleets and still deliver their payload to the planet.
 
I can show you that without any seers. The biggest, fastest battle barge with the most thick adamantium armor. That's the one that carries most space marines. They are known to charge through whole enemy fleets and still deliver their payload to the planet.
I want to see them try that when most of our capital ships have these install on them:
The Starcaster Mega-Lance is the largest known example of the family of extremely sophisticated Las-weapons employed by the Vulkhari Eldar, only ever seen as fixed forward mounts. Given that these weapons can carve through the armor of a human or Orkish warship as if it were cheese, rather than metal, even a single mount as most ships manage is extremely dangerous.

An important reminder that we still have access to some of the potent weaponry from the elder dominion.
I mean, it's 40k. orbital bombardment is way way way less effective than you'd expect. So i'm hesitant to rely on it.

We have a Qm post going over that orbital bombardment is mostly isn't done because most factions in some reason not to go for it often lack of options or cultural and not because orbital bombardment isn't effective.

For the Craftworld Eldar typically are more surgical about their stuff and don't pull out the sledgehammer and glass planets.

Something we will pretty much do for certain to all the big ork worlds we found around us.
And something that Arach-qin already did to 3 Ork world because they fucked up their shipyards.
 
I mean, it's 40k. orbital bombardment is way way way less effective than you'd expect. So i'm hesitant to rely on it.
WOG is saying that they don't do orbital bombardment for varying different reasons (most of them cultural / strategic), we - being a craftworld - don't need to settle a glassed planet when we're done, we don't have any reason NOT to glass the Ork worlds if we can help it.

(Here's the quote in question)

Point of order, we're not doing any of that, because it's completely not needed; Orks don't want to Ortillery things because that takes all the fun out of it, Imperials don't either because they're typically fighting on their own planets and at least trying to limit the collateral damage--and they don't have the technology to do so accurately, Eldar don't because they are generally doing things where that kind of sledgehammer approach is counterproductive to their goals, Dark Eldar don't for essentially the same reason, Nids don't because that makes it harder to eat everything, Tau don't because they actually care about optics/PR, Necrons don't because that's a cultural no-no and the sane ones cling to their culture rabidly (and the insane ones are, well, insane,) even Chaos forces generally don't, though reasons may vary.
So you don't need any more reason than "most of the time, people just don't use orbital strikes (even if they have the capability) because they aren't going to actually help/are too costly in collateral damage/are just not the right tool for the job/they just don't want to."

Never invent a complicated explaination that relies on everything having massive background equipment when a simple one that relies on the faction's culture will do!

Basically in this quest, they aren't done because there's some kind of "Anti-Glassing shield" on the planet, it isn't done because most of them want the planet INTACT for one reason or another and the ones who don't are there for a reason (food for nids, most likely some kind of artifact or greater plan for the other Craftworlders / not wanting to use a sledgehammer for brain surgery and slaves for the DEldar - hard to get those when the planet is now sea of volcanic glass)
 
Humans in 40k are Space Skaven.
true but also:
the biggest ork Humie is the Big Boss Warlord, he's suppa rich with all that yellow 'Ard armor he's wearing with his personal Mega Nobz and has his 19 smaller war bosses each with their legion of Nobz; he owns many worlds where they have the smaller humie gitz working on all the menial zoggin work propa orky boyz don't have time for
 
Adding on to the orbital bombardment ideas, the only real limitations/guidlines to it we should follow would be things like "No bombing Maiden worlds" (not unless we want every single craftworld to hate us), there's things on the planet that we want (rare technologies, any Vulkhari prisoners, objects and people of interest we want alive) and when there's an ally force present (not unless we get the go-ahead from them to avoid friendly fire), and generally it should be reserved only for when there's a real tough nut to crack.

Fortunately for us, we have plenty of nuts and no witnesses right now, we have the green light to do whatever we want.

(And also if / when we're fighting necrons, if only out of respect for them and so they don't bomb us back)
 
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Yeah, and in a pinch I guess they could work outbut in terms of 40k, there's usually a big difference between an elite unit and a standard trooper in terms of their wargear, no?
Actually, it depends. Imperial Guard Veterans are normal infantry squads, but with more special weapons and skills, Sternguard Veterans are Tactical Marines with better weapons and skills, Vanguard Veterans are Assault Marines with optionally better weapons and more skilled, Custodian Wardens are Custodes but mostly more skilled...
 
Adding on to the orbital bombardment ideas, the only real limitations/guidlines to it we should follow would be things like "No bombing Maiden worlds" (not unless we want every single craftworld to hate us), there's things on the planet that we want (rare technologies, any Vulkhari prisoners, objects and people of interest we want alive) and when there's an ally force present (not unless we get the go-ahead from them to avoid friendly fire), and generally it should be reserved only for when there's a real tough nut to crack.

Fortunately for us, we have plenty of nuts and no witnesses right now, we have the green light to do whatever we want.

(And also if / when we're fighting necrons, if only out of respect for them and so they don't bomb us back)
Might I interest you in void spinners but BIGGER?

I.e. the Orbital bombardment version of that Engine of Vaul?
 
An important reminder that we still have access to some of the potent weaponry from the elder dominion.
I mean, the entire Starlance line unambiguously announces it. Standard infantry weaponry nearly as powerful as a Lascannon? Infantry heavy weaponry that's twice as powerful as said Lascannon with (presumably) assault cannon rates of fire?

It's why I so vehemently campaigned for at least some Starcarver deployment amongst our troops. Oh well, vehicles and elites will allow me to once again fight said fight.
 
I mean, the entire Starlance line unambiguously announces it. Standard infantry weaponry nearly as powerful as a Lascannon? Infantry heavy weaponry that's twice as powerful as said Lascannon with (presumably) assault cannon rates of fire?

It's why I so vehemently campaigned for at least some Starcarver deployment amongst our troops. Oh well, vehicles and elites will allow me to once again fight said fight.
We are very likely going to be using an Attack Barge design that adds grav shields and holofields, then replaces their vehicle-scale weapon with a Starlance (next step up from Starcarver). Then we put three of them in every Detachment as our standard infantry transport.
 
You mean, they will be known for that, because not a single One of those Ships has been built yet. Also we have the Starcaster Megalance. Those will deal nicely, even with very tough Ships.
I doubt Imperium gets anywhere near eldar before they get battle barges. Crusade and Mechanicus start in Sol system. It's a long ass way from there to here. Also Crusade time standard loadout for Imperial ships is also Lance batteries. They switch to macro cannons only after the Heresy. That's why all the Chaos Marine ships are still rocking around with lasers.
 
[] Plan: Dire Avengers? More like Dire Jokes. v2
-[] Blazingsword Rifle Squad (204 EP, 22 Star Crystal)
--[][Trooper1] 11x Void Guard Warsuit, Starblaster Rifle, CCW Sword (15 EP,2 Starcrystal)
--[][Trooper2] 1x Ithilmar, Screamer Grenade Launcher, Power Sword (35 EP)
-[] Forgefire Assault Squad (612 EP)
---[][Trooper 1] 6x Ithilmar, Power Maul, Heavy Flamer
---[][Trooper 2] 6x Ithilmar, Power Maul, Heavy Needler
-[] Voidspear Marksman Squad (294 EP 6 psy-scopes)
----[][Trooper1] 6x Ithilmar, Fatecaster Rifle, CCW Spear (49 EP, 1 Psy-scope,)

@Mechanis how is it decided what area our units fall under? Stuff like the Marksman squad here feel like they'd be Heavy Support if this was TT, or Forgefire coming under Elites, so them counting as Troops because that's when we designed them feels weird.

Kinda tempted to make my own version now with the Forgefire Squad halved in size, and the Voidspear Squad replaced with something like the below, then make the Marksman Squad during the Elites vote:
-[] Sniper no sniping (209 EP, 1 Psy-scope)
--[][Trooper1] 11x Void Guard Warsuit, 11x Spike Rifle, 11x Needler Pistol (143 EP)
--[][Trooper2] 1x Ithilmar, 1x Fatecaster rifle, 1x Power Sword (66 EP, 1 Psy-scope)
In this case, this is one place where this quest majorly diverges from TT mechanically, because what you put in those catagories is a matter of internal, doctrinal organization, not game balance. For example Saim-Hann would have various flavors of Jetbikes for all the options where you have foot troops, because they don't use foot infantry at all. Similarly, if this was The Good Old Days™, Blade Dancers, Warcasters and veterans would probably be Elites, Warseers either Elites or HQ, and your current Elites would have been Troops; with all of them as "squad contains one (1) Eldar and 10+ Psychic Murder Robots".

Our fleet basically instantly wiped out the Ork ships that were above the craftworld.

And I doubt the Orks will let them leave without another fight.
You are correct in this summation; the defense of Meros will be an ongoing commitment until they get their engines fixed and can flee.
The problem with slapping on every active defensive measure we have is cost and space. The fucking grav shield on the Ithilmar is one point short of costing twice as much as the rest of the entire armour put together and, now that I look at it, also takes up four shitting slots. Holofield is literally a fifth of its cost at 3 EP on top of only taking up a quarter of the space. If the conversion shield is the "middle ground" between these two then it will still cost a good bit on top of taking up space. Pure conjecture on my part, so you can safely ignore that, but the point about the grav shield stands. It's good on heavy, elite and hero units, where the investment can repay itself, but for a mass production armour? No thanks.

Also, I'm not sure how you got "want more firepower" out of what I wrote. I think it points towards the exact opposite, actually, what with putting armour and weapon costs together into a probably underwhelming and underperforming item for the sake of some small peace of mind when it comes to organising.

Yeet the grav shield, simple as. It is unwieldy with its 15 EP cost and 4 slots. Can now go for max assist with extra gravy on top, such as aim assist, an in-built weapon, be it a backup, dedicated sidearm or melee, or extra plating to still get in some extra survivability at a much cheaper cost. Not nearly as effective, no, but if we are going to be using power armour for everyone, then let's at least try to make equipping people in it feasible on a timescale other than hundreds of years.
Keep in mind that the reason why the Grav-Shield takes so much space and costs so much (compared to the armor) is because it's a very slightly cut down version of what normally gets stuck on a tank, because you don't have infantry-scale ones (yet). So yes, Infantry scale defenses will be much less expensive in both slots and EP.
 
On the other hand, in exchange. We get a vehicle sized shield that makes the Ithilmar virtually invincible against infantry level threats.
 
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