- Location
- Belgium
[X] Plan: Vulkhari Armoury Vol. 1
It's generalist in its role as Eldar super elite power armor due to the stacks of Improved Power-Assist as they allow for it to effectively perform Eldar standard doctrine plus regardless of what Alectai intends for the armor. After all with two stacks of Improved Power-Assist the thing is at the point where it's making its wearer faster in what amounts to medium-grade battlesuit armor so they can easily operate at any range of combat.So... are you going to propose some alternate armor option to the one that's winning right now, then? Because that's definitely not a general use armor, putting a quarter of the system slots into goesfast makes it quite specialist. Alectai has a specific vision for that armor's use case and it's not generalist at all.
So... are you going to propose some alternate armor option to the one that's winning right now, then? Because that's definitely not a general use armor, putting a quarter of the system slots into goesfast makes it quite specialist. Alectai has a specific vision for that armor's use case and it's not generalist at all.
This logic seems weird to me. If they're expected to go into short ranges, then pistols are a great choice of hardslot because they want to be at short ranges where pistols are effective, and either they'll be carrying a melee power weapon (in which case pistols give them a ranged option to supplement) or they'll be carrying a heavy ranged weapon (in which case pistols give them the ability to blast secondary/lesser targets and an alternate damage type, keeping them highly dangerous to anything trying to swarm them).
In general, a pistol slot is incredibly powerful for us because we can stick starblasters in them, for which the description is "Starblaster Pistols can fire nearly as fast as a Hellpistol, but each shot is nearly two thirds as powerful as a human Lascannon, allowing them to mow down even light vehicles with ease." So... having two pistol hardslots on our superheavies basically means that they can pop two nearby chimeras or space marines or similar in addition to whatever else they're doing during that time period. And as we bring out meltas and meson blasters and such they'll be able to swap to use those as needed because hardslots aren't specific, helping keep them general use and avoiding exactly the kind of specialization that you're concerned about.
-[X] Ithilmar Assault Suit (Elite Superheavy Infantry Armor)
--[X][Weight] Heavy
--[X][Type] Powered
--[X][Systems] Grav-Shield
--[X][Systems] Holo-field Projector
--[X][Systems] Improved Power-Assist x2
--[X][Systems] Enhanced Sensors
I will bring up the point that power assist boosts not only speed, but also strength, and well, our current power weapons are mauls. So it's not exactly a third of the firepower, since the additional power assist adds to the melee capabilities potentially quite significantly.The only reason your design has my vote over that at the end of the day is because I think bringing the equivalent of three heavy weapons per suit rated to core armored vehicles at normal Eldar speeds is going to do more for what we actually need this design for namely hero hunting, and the erasure of the super elites of other factions than a design that tries to do the same thing at even faster speeds but with a third the effective firepower.
Most of the super-elite suits will be going to ranged units that won't really be using the strength beyond ease of use for heavy weapon platforms which is why I actually went back well writing that, and re-wrote the section to discuss speed specifically rather than their generally improved physical capabilities.I will bring up the point that power assist boosts not only speed, but also strength, and well, our current power weapons are mauls. So it's not exactly a third of the firepower, since the additional power assist adds to the melee capabilities potentially quite significantly.
Most of the super-elite suits will be going to ranged units that won't really be using the strength beyond ease of use for heavy weapon platforms which is why I actually went back well writing that, and re-wrote the section to discuss speed specifically rather than their generally improved physical capabilities.
From the discussion we had over the Ithilmar suits, there was talk of emphasizing the Bladestorm detachments for additional squads using it on top of 1 squad per warhost, in which case it would possibly upgrade an Ironbreaker squad. And depending on the exact nature of the rollout, there might be budgetary space to issue power mauls.Most of the super-elite suits will be going to ranged units that won't really be using the strength beyond ease of use for heavy weapon platforms which is why I actually went back well writing that, and re-wrote the section to discuss speed specifically rather than their generally improved physical capabilities.
Just letting you know that the holo-field projector option for Ithilmar isn't showing up in the vote tally[X] Plan: Vulkhari Armoury Vol. 1
-[X] Void Guard Armor (Standard Line Troop Armor)
--[X][Weight] Medium
--[X][Type] Semi-Powered
--[X][Systems] Autotargeters
--[X][Systems] Holo-field Projector
--[X][Systems] Extended Operations Modification
-[X] Ithilmar Assault Suit (Elite Superheavy Infantry Armor)
--[X][Weight] Heavy
--[X][Type] Powered
--[X][Systems] Grav-Shield
--[X][Systems] Holo-field Projector
--[X][Systems] Improved Power-Assist x2
--[X][Systems] Enhanced Sensors
-[X] Vulkari Battle Dress (Spammable crew/militia Armor)
--[X][Weight] Medium
--[X][Systems] Voidsealing
--[X][Systems] Sensor Package
Minor correction, Meros is safe for now, once next turn shows up we should invest one more point into fixing their engines if they haven't already solved that problem, same for Zahr-Tann.Also, happy that the plan went hard on repair won, with the results we got.
Our people seemingly didn't take damage, Meros is save.
We and dealed with parts of the ork fleet(s) in the area.
Meanwhile we did likely do some large scale repairs on our craft world due to both forge actions being on that.
Would be nice to know what the two 1d3 rolls were there.
Overall, i think this is so far the best turn 1 we could have gotten ?
Meros chaneled the spirit of pre-old_ones Aeldari. I think that we should make the eqivalment of custodes halberdsAnd I approve of eventually cooking up either an elite spear-wielding squad or anti-everything spear design to honour Meros defenders.