You know what,
@Karugus has convinced me on the Heavy armour as the standard (primarily because of the ease of upgrading it in the future, considering it comes with two free slots over Medium).
On top of that I removed Sensors from the Elite armour so it comes out at 22 instead of 23 per suit.
The way I see it there's enough fires to put out at the moment that I'm fine with sacrificing some utility in the short term in exchange for being able to pump out some more suits, and then because of how the upgrade system works it's a lot easier to add systems to designs with slots free, so in the future when everything's not on fire we can add sensors back to the Elite suit and three more systems to the Standard heavy suit (currently leaning Power Assist, Extended Ops and Sensors, but we might have more options by then).
Also
@Alectai you might want to add a full stop or some other unobtrusive character to the end of any duplicate lines in your plan. The tally isn't picking up the Holo fields for your elite suit.
[X] Plan: Leaving Room For Later
-[X]
Void Guard Armor (Standard Line Troop Armor) - 6EP
--[X][Weight] Heavy
--[X][Type] Semi-Powered
--[X][Systems] Autotargeters
--[X][Systems] Holo-field Projector
-[X]
Ithilmar Assault Suit (Elite Superheavy Infantry Armor) - 22EP
--[X][Weight] .Heavy.
--[X][Type] Powered
--[X][Systems] Grav-Shield
--[X][Systems] Improved Power-Assist x2
--[X][Systems] .Holo-field Projector.
-[X] Vulkari Battle Dress (Spammable crew/militia Armor) - 1.7EP
--[X][Weight] Medium
--[X][Systems] Voidsealing
--[X][Systems] Sensor Package