[X] Plan Vulkhari Standard
-[X] Red Oni Armor (Standard Line Troop Armor)
--[X][Weight] Heavy
--[X][Type] Semi-Powered
--[X][Systems] Autotargeters
--[X][Systems] Holo-field Projector
-[X] Caledor Assault Suit (Elite Superheavy Infantry Armor)
--[X][Weight] Heavy
--[X][Type] Powered
--[X][Systems] Grav-Shield
--[X][Systems] Holo-field Projector
--[X][Systems] Improved Power-Assist
--[X][Systems] Ranged Sidearm Hardpoint x2
-[X] Vulkhari Battle Dress (Cheap starship/vehicle crew armor)
--[X][Weight] Medium
--[X][Systems] Voidsealing
--[X][Systems] Sensor Package

I still dislike the medium armor designs. There's a reason standard-line infantry always try to add on as much protection as is feasibly possible after all, and this design leaves plenty of room for future additions or modifications later such as stacking multiple improved power assist upgrades so that the suits enhance movement capabilities.

[X] Plan: Leaving Room For Later
 
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Orkish "Kleen up" fleet destroyed (in part because of embarrassingly bad rolls against Meros' defenders), with the exception of the Ork hero unit, who made his escape when you facewiped 60% of his fleet in the opening salvo.

Meros is safe for this turn.
Oh by the still living gods, we got a good navy turn it seems.
Our defense fleet we send was part of this ?
 
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"Doomed" Meros, everyone.
In fairness, even a single Grand Cruiser equivalent could pretty much knock Meros over at this point, and if all six of the other warbands hadn't managed to somehow take 90% casualties against civilian conscripts with LITERALLY SPEARS, it would have been overkill. As the name implies, this was just the stuff the main Waaagh left behind to finish off the last bits of resistance and loot the place.
 
[X] Plan Vulkhari Standard

rather get as heavy a armor as we can produce en mass for our troops since all their lives are valuable, much more than the equipment we can spam more readily
 
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I hope we manage to complete Arach-qin's quest before Biel-tan shows up.

They show up with a fleet of technicals.

"We have a death star"

[X] Plan: Vulkhari Armoury Vol. 1
 
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I really want to write a 'sneak peak' of crusade era Eldar making plans before realizing they have to go bargain with the Vulkari for enough decent gear to pull it off and just how weird we are by that point in comparison.
 
In fairness, even a single Grand Cruiser equivalent could pretty much knock Meros over at this point, and if all six of the other warbands hadn't managed to somehow take 90% casualties against civilian conscripts with LITERALLY SPEARS, it would have been overkill. As the name implies, this was just the stuff the main Waaagh left behind to finish off the last bits of resistance and loot the place.
What casualties did the civilian conscripts take in return?
 
I really want to write a 'sneak peak' of crusade era Eldar making plans before realizing they have to go bargain with the Vulkari for enough decent gear to pull it off and just how weird we are by that point in comparison.
NGL, actually having a craftworld that could supply dominion-era weaponry could be a fairly huge buff to the entire faction.

If only Biel Tan was like, 5% less crazy. ¯\_(ツ)_/¯
 
[X] Plan: Vulkhari Armoury Vol. 1

Well then! The Meros Questline looks to be going swimmingly!
This was supposed to be a lot harder but the dice did not agree-
Didn't realize Meros was populated entirely by Doomslayers lmao
-this... absolute nonsense... happened, so there wasn't a ground battle, because you rolled high enough on arrival time to get there before they could launch a second assault, and then the Orks flubbed their sensor roll three times in a row, and so were caught completely by surprise by your fleet, who proceeded to miss all of three attacks total between them. So the Ork fleet just kinda
Evaporated.​
 
-this... absolute nonsense... happened, so there wasn't a ground battle, because you rolled high enough on arrival time to get there before they could launch a second assault, and then the Orks flubbed their sensor roll three times in a row, and so were caught completely by surprise by your fleet, who proceeded to miss all of three attacks total between them. So the Ork fleet just kinda

When sneaky elves do sneaky elve things with a fleet of ships that are still armed with some good stuff.
 
-this... absolute nonsense... happened, so there wasn't a ground battle, because you rolled high enough on arrival time to get there before they could launch a second assault, and then the Orks flubbed their sensor roll three times in a row, and so were caught completely by surprise by your fleet, who proceeded to miss all of three attacks total between them. So the Ork fleet just kinda
Evaporated.​
Huh.
Well, at least Meros is safe. Now to hope our bonesingers can mend their engines quickly enough to get them out of there.
 
Could we go burn down some orcish space infrastructure on turn 2, since one of their fleets is apparently gone? Or Tork-Toofa is still too well-protected?
 
need to figure out a way to miniaturize our tech later so we can stuff our super heavies with even more tech
 
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