I.F. Ister
Fortifying The Thread
- Pronouns
- He/They
It is a most excellent character proposal, very well done!
SureWould 'force' be an acceptable category for a kunna/hugareida, in the same sense that 'wind,' 'fire,' or 'sword' would be?
Both of this fall under the aegis of 'things the average Norseman had general competence in'. That's not to say you can't take them to be extra good at the like, but you certainly don't have to.1 for advanced knowledge of architecture (if that's the applicable thing - what I want is knowledge of how to put stones together to create structures like wells, houses, walls...)
1 for...is something like "endurance" possible? (not so much a strength thing, but more a "can work a full day, day after day" thing)
Heck, house building was a common childhood activity among the Norse.
A seer will allow you to do spirit things, such as shoving lost souls back into bodies when necessary (though this is only required when the soul actually leaves the body), communicating more clearly with the Gods and landsvaettir of this new land, and unlocking fylgjur.@I.F. Ister Can you weigh in a bit on the benefits of the various roles?
A shapecrafter will allow you to engage in silly genetic manipulation shenanigans, such as inventing new strands of grain and the like. And also giving dogs human hands, depending on the flavor of insanity that follows said shapecrafter.
A skald will do well to enhance the glory you earn for your deeds and actions, as well as certain more subtle things.
A smith will allow you to wield high quality weapons and don high quality armor, not to mention the sheer amount of nails a skilled smith can produce in a single afternoon.
A shipbuilder will allow you to build more ships than what you have available to you. In addition to that, you'll be able to be a bit more proactive with the use of the ships that you do have.
However, @Simon_Jester does put it in good words.
I'll allow it@I.F. Ister Can we use a PT for stuff like Giant's Blood or relation to a God?