With the Aft Deflector, we could go 3 Torpedo Tubes and only 2 Cannons, for a total of 35 Industry. Skip the extra Phaser Cannons and spend essentially 5 extra Industry for a 50% increase in Torpedo firepower.
This is roughly what I'm leaning towards as well, I think. Maybe an extra cannon if it's possible that this can also be front-firing, especially if it can expand coverage at the same time.
Being able to concentrate every weapon on the ship into its frontal arc should give this thing a pretty terrifying punch.
No arguments there. The idea that the central hull can actually detach and serve as a landing craft-slash-mobile command center is just awesomely practical.
Imagine if a lucrehulk can project a warp bubble and allow other non-warp ships to ride inside its rings. Would Trekkie lore and science allow something like that?
Fun fact, the landers launched from the Lucrehulk in episode one are longer than a corellian corvette and more than triple the width. Meaning a lucrehulk could carry something like 52 corellian corvettes in its Hangars.
"Presenting the Type-1 Multi-Utility Pod! Capable of serving as sleeping bunk, shower, toilet, escape pod, boarding pod AND torpedo, not necessarily in that order! Powered by Yoyodyne thrusters and power plant!"
Vulcan Observer: Why do these humans obsess over circular and triangular hull designs?
Vulcan Earth-Culture Specialist: My research and in-depth analysis of Human and Earth popular culture indicate that these shapes seem to be reminiscent of a well-loved human culinary item called "Pizza".
VO: They're designing their ships after food items?
VECS: Yes. These food items are made of a solidified powder-water mixture molded into flat, circular shapes much like the prominent feature of the UES Thunderchild. It is then slathered and topped with a sauce and as many cuts and pieces of protein and crop items as is physically possible, and then baked until sufficiently heated.
VO: Hmmm. This must be why they sought to fill their ship with as much weapon systems as they could.
VECS: Indeed. They are then sliced into triangular pieces and eaten as such.
VO: Triangular? Much like their upcoming design... Our new allies seem stranger and stranger the more we come to know them.
VECS: Truly. Samples of their entertainment media also indicate other potential samples of ship designs reminiscent of their culinary staples.
VO: Oh? There's more?
VECS: This one seems to be inspired by the "donut"...
Imagine this Vulcan's reaction as his theory is proven correct and the Human's Pizza obsession reaches the point they're even basing ships on implements designed to cut it.
Considering the point of this ship is to replace the Stingray; Despite the more expensive option being technically more capable, that isn't our design goal. Our goal is a military ship around the same cost as the stingray.
[ ] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
Once the moratorium ends this is my vote.
Fun fact, the landers launched from the Lucrehulk in episode one are longer than a corellian corvette and more than triple the width. Meaning a lucrehulk could carry something like 52 corellian corvettes in its Hangars.
We could probably build a lucrehulk as a bulk trader or armed supply freighter. Have the central piece land and load cargo directly instead of getting multiple shuttles to do it.
Or it could even be long-range science vessel. Land the central piece as a massive, all-in-one field base for on-planet missions and explorations.
If we compare a 30i with 43i, it's a ratio of 10:14.33. What's better then, 10 Arrows with max weapons, or 14 Arrows with moderate weapons?
Ship Cost
30i
43i
Ships per 300i
14.33
10
Guns per 300i
57.32
60
Torpedo tubes per 300i
28.66 (14.33 forward, 14.33 back)
30 (20 forward, 10 back)
One gives us a moderate increase in alpha strike ability and small increase in forward firepower, the other gives us a couple of few extra ships, which increases the more we build of course.
E: with corrected stats, I'm liking the look of 30i ships. It's pretty close to 50% more ships, which should let us build larger groups of these, which I reckon would improve their chances of survival. But it's so close that either is good with me.
I don't think it's stated anywhere that any of the torpedo tubes on the Arrowhead design are aft facing, actually it even says the pair are in the same bulge so both forward.
The aft one on the rear facing one is explicitly said as being a result of that design allowing it as an option.
We could probably build a lucrehulk as a bulk trader or armed supply freighter. Have the central piece land and load cargo directly instead of getting multiple shuttles to do it.
Or it could even be long-range science vessel. Land the central piece as a massive, all-in-one field base for on-planet missions and explorations.
I think what it ends up being is just a mobile space station, in the end. It's big enough for it, smaller ships can dock in its hangars and larger ships can latch onto it to dock externally.
A space based outpost you can reposition and that carries its own supplies is kinda convenient, I could see a case for it.
Imagine this Vulcan's reaction as his theory is proven correct and the Human's Pizza obsession reaches the point they're even basing ships on implements designed to cut it.
Considering the point of this ship is to replace the Stingray; Despite the more expensive option being technically more capable, that isn't our design goal. Our goal is a military ship around the same cost as the stingray.
[ ] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
Once the moratorium ends this is my vote.
No, our job is to make a ship that does the same job as the Stingray but better because the stingray wasn't cutting it. Not one that costs the same.
The Stingray had 3 cannons and 2 torps that could all fire forward, so by picking the cheaper option It would have at most one extra cannon and the only reason this thing would be more capable is the better tech.
Reminder people! While costs are increasing so is our total industrial output!
We could probably build a lucrehulk as a bulk trader or armed supply freighter. Have the central piece land and load cargo directly instead of getting multiple shuttles to do it.
Or it could even be long-range science vessel. Land the central piece as a massive, all-in-one field base for on-planet missions and explorations.
Not likely. It's diameter is the equivalent of 3 Borg cubes. A starship on that scale is beyond the Federation even at its peak during the Dominion War.
Given the way that weapons and other component costs inherently go up over time, I don't think that keeping this design at exactly the same cost as the Stingray is necessarily practical? Even a refitted Stingray would cost 27 Industry with photonics. Our total industry is likely expanding as the war goes on, also.
Personally my goal here is to stay within about 30-35 Industry. If this ship is capable enough, we may also stop producing NX-class vessels and shift that industry towards producing light cruisers as well. That being said, there is definitely an argument that quality is a quantity all of its own.
I think what it ends up being is just a mobile space station, in the end. It's big enough for it, smaller ships can dock in its hangars and larger ships can latch onto it to dock externally.
A space based outpost you can reposition and that carries its own supplies is kinda convenient, I could see a case for it.
Honestly, if we look at the idea of the Lucrehulk as having both the central command ship and the other ring, which are detachable from each other, then "giant ship which can move a pre-fabricated starbase into position" seems like it would have a valid purpose? Must be a great deal cheaper than building starbases in-situ.
Essentially we'd be building something similar to those very specialised ships designed for moving around oil rigs.
Not likely. It's diameter is the equivalent of 3 Borg cubes. A starship on that scale is beyond the Federation even at its peak during the Dominion War.
Better to make this since we can spam them far easier the problem by increasing costs is that it becomes a game where it perhaps is worth more to just have a single more NX instead