Starfleet Design Bureau

@Sayle
Thank you for the explanation of Industry. When it comes to the (Protoype) choice, does that mean that we get an auto-success for the roll? Or is it more like we get one roll as if it were part of a ship class and it can be implemented next ship choice?

Also, does it speed up technological development. In otherwords, if we go Warp 1-B this time, would we have the option of Warp II (or 1-C) for the next ship? Or are those time locked?
 
@Sayle
Thank you for the explanation of Industry. When it comes to the (Protoype) choice, does that mean that we get an auto-success for the roll? Or is it more like we get one roll as if it were part of a ship class and it can be implemented next ship choice?

Also, does it speed up technological development. In otherwords, if we go Warp 1-B this time, would we have the option of Warp II (or 1-C) for the next ship? Or are those time locked?

For the prototype tech it means you have to mount it on a ship and use it to find out whether it lives up to expectations, or if you're going to need to pay an industry charge to get it in order (or pay less, or have worse stats for the normal cost, or better stats, etc). But if you don't pick the technology, you won't even have the option to try and use it.

Essentially you're deciding between getting techs "ahead of time" or expanding your industry. Generally speaking the techs will be unlocked in time for the following ship if they're given as an option and you don't take them, since you're just giving them a little push before the finish line, so it's really a question of if you want the tech for the next ship you build.

But no, you can't push a specific line of techs to get notably better in that than you "should" be for the era.
 
So to make better use of the industry we have we want better stuff to make with it.
Yes, but the Industry we have at-present is just enough to produce another Stingray per year. If we want to start making more advanced ships, or just ships with more stuff than the Stingray has, that Industry has to start going up sooner rather than later.
 
I think the real debate going on is, do we want to compound the amount of industry we have available by picking up Iowa Shipyards, or do we want better technology. And while I can understand the argument behind increasing industry, I don't agree. What is the point of being able to build big ships if all the components on them are not the best available. The technology doesn't always have to be bleeding edge of course, but being consistently behind regional rivals, is not a position I want to be in.

Plus, even if we are behind in all areas except warp technology, we can always subscribe to the Prometheus School of Running Away From Things.
 
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I think the real debate going on is, do we want to compound the amount of industry we have available by picking up Iowa Shipyards, or do we want better technology. And while I can understand the argument behind increasing industry, I don't agree. What is the point of being able to build big ships if all the components on them are not the best available. The technology doesn't always have to be bleeding edge of course, but being consistently behind regional rivals, is not a position I want to be in.
My concern is if we end up having the better technology, but not the Industry to put them in a comparatively worthwhile ship.
 
The factory must grow

[X] Iowa Shipyard Facilities (+8 Industry)
 
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My concern is if we end up having the better technology, but not the Industry to put them in a comparatively worthwhile ship.
Yeah that is a possible issue, or that we can only really construct a single class at a time as opposed to having enough industry to do a production run of NX class and of a smaller class at the same time instead of just the NX class
 
In that case, if we can't actually affect the overall tech level and a Prototype just gives the option for the next ship (and it would be available on the next ship), industry is the best option. That, at least, has long-term affects that can snowball.

So, if we want to build bigger or better ships later, Iowa Shipyard is the best choice.
 
[ ] Type 1-B Warp Coils (Prototype)

We went with the industry saving option on the Stingray by only having 3 cannons instead of 6, I just don't feel the need to expand industry at the moment when we are only using 50% of capacity.

If it was even 51% capacity I would vote for Iowa Shipyards, but since we are at exactly 50% I went with the coils.

Edit: I have been bribed convinced, lets get Iowa Shipyards.
 
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[X] Iowa Shipyard Facilities (+8 Industry)

I have no trust in anything Yoyodyne makes. Also the Factory Must Grow
 
[X] Type 1-B Warp Coils (Prototype)

We went with the industry saving option on the Stingray by only having 3 cannons instead of 6, I just don't feel the need to expand industry at the moment when we are only using 50% of capacity.

If it was even 51% capacity I would vote for Iowa Shipyards, but since we are at exactly 50% I went with the coils.
Keep in mind the NX class is going to take a good chunk more of industry than the Stingray class which is going to be on the lower end for industry per ship. Also if we do no additional building until the Stingrays finish-
Current Industry: 40
No Iowa: 60 Industry
Iowa Yards: 76 Industry

I think the big question is do we need the 1-B for the next ship more than the extra industry as I don't think we are jumping into the NX series quite yet then I think we can likely pass on it this time.

[X] Iowa Shipyard Facilities (+8 Industry)
 
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