We can also buy munitions-grade armlets that are meant only to be worth their inherent silver/gold value. IIRC this was a common way of carrying wealth.
The intention is that the recipient will sell it or even cut it up when needed, rather than keep it forever.
 
Yeah, I think we should ask our 'Hird' about their thoughts on the subject, but perhaps monetary comp wouldn't be remiss. The way we do things currently makes them dependent on us for a lot of their equipment, but if we give them a purse they could probably get someone else to help out with that. The best bit is, if they're good enough we can recruit them.

Also, did we ever try infusing Muna with Odr? If so what was the result?
 
I know we got warned that imbuing crafting too much could be dangerous, but I'm hoping that either getting our craft skills to certain breakpoints of skill or certain odr investment will let us craft even more at once.

It feels like the main way we could really Improve our craft skills.
 
Also, did we ever try infusing Muna with Odr? If so what was the result?

We haven't. I honestly don't think it's worth the experiment at this point...we have a lot of projects and so far, the way it has worked is that if you can't infuse Orthstirr, you can't infuse Odr...I'm doubtful Muna are somehow an exception.

I know we got warned that imbuing crafting too much could be dangerous, but I'm hoping that either getting our craft skills to certain breakpoints of skill or certain odr investment will let us craft even more at once.

It feels like the main way we could really Improve our craft skills.

I mean, the mass producing rules are rapidly gonna let us make five or six Grade 6 items per turn at no action cost starting in just a few turns. We're honestly good there once we free up some Work Dice, I think.
 
Covering our whole family (hird included) in bling and the best equipment is a worthy goal.

I mean, the mass producing rules are rapidly gonna let us make five or six Grade 6 items per turn at no action cost starting in just a few turns. We're honestly good there once we free up some Work Dice, I think.

Yeah but I don't wanna gift them mass produced stuff, I wanna gift them the best Most wondrous coolest stuff that makes everyone look at them and be jealous.

Nothing but the best is acceptable. Anything else is for people not loyal to Halla, to be given randomly as gifts to people like... idk. I was gonna say the blacksmith but he's dead.

Edit: people like Hare, who we are still trying to convince.

Edit2: and I like. Understand that the 'mass produced' stuff is still going to be pretty big deal high quality stuff, better than what most people use probably. But that doesn't make me wanna use it for our Hird. Use it to attract people, to be generous and cool? Yes of course. But our family deserve the best of the best. The most we are capable of.

At least imo.
 
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I, uh, I forget sometimes.

Also, your huscarls aren't really the kind of people who, generally, care about that sort of thing. Vagn would, but, as your forces grow, more people who care about that would join your ranks
Honestly I don't think we have really seen arm rings much at all, probably because they don't really do anything magically.

Armor and weapons help you win fights and are turbo prestigious. Arm rings don't do that.
 
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Edit2: and I like. Understand that the 'mass produced' stuff is still going to be pretty big deal high quality stuff, better than what most people use probably. But that doesn't make me wanna use it for our Hird. Use it to attract people, to be generous and cool? Yes of course. But our family deserve the best of the best. The most we are capable of.

So, it's a matter of how often we're gonna give them stuff. If we're gonna have any time for other actions, and we do need time for other actions, we can't make infinite items for our hird. Even one for each of them every year gets prohibitive really quick, especially as we acquire more members. So we can't do only this if we're gonna give them a lot of stuff.

As I mentioned previously, In think some Wondrous quality jewelry is probably doable for most of our hird at some point...but the 'mass produced' stuff is still Quality 6 to the Quality 8 we make by spending actions. It's not quite as good but it's still literally magically good (you need Forgefire to even make things that good) and ridiculously valuable. If we're to give them presents regularly rather than only occasionally, we need to be willing for some of them to be in this category.

Honestly I don't think we have really seen arm rings much at all, probably because they don't really do anything magically.

Armor and weapons help you win fights and are turbo prestigious. Arm rings don't do that.

We currently have a pair of arm-rings that grant 2 shapeshifting slots. Those were one action to make. Doing something similar for the whole hird is reasonable over time.
 
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Don't forget folks, anything above Superior Quality needs active Magic to be crafted. Just the fact Halla can produce Grand level stuff even when she's not putting her back into it is absolutely dumb, there are likely smiths who can match her in terms of quality, and several that surpass her too, but the amount who can straight up mass produce elite quality goods on a scale relevant to a Campaign can likely be counted on a single hand.
 
Are there any plans for Halla to make a personal bow at some point or are we sticking with the bolt throwers? Saw a design with basically an axe blade hand guard that she might be able to reproduce.
 
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Don't forget folks, anything above Superior Quality needs active Magic to be crafted. Just the fact Halla can produce Grand level stuff even when she's not putting her back into it is absolutely dumb, there are likely smiths who can match her in terms of quality, and several that surpass her too, but the amount who can straight up mass produce elite quality goods on a scale relevant to a Campaign can likely be counted on a single hand.

This may be slightly overstated, but being able to do this is indeed absurd. Giving out Grand quality anything at all is ridiculous, being able to do it in serious number is even more so. Nobody is gonna look at a Grand Arm Ring and have any reaction but 'that's amazing, where did you get it and how do I get one'...refusing to utilize that because it's 'not good enough' is very much the perfect becoming the enemy of the good.

Are there any plans for Halla to make a personal bow at some point or are we sticking with the bolt throwers? Saw a design with basically and axe blade hand guard that she might be able to reproduce.

A bow does 1 damage, before Tricks. The bolt thrower does 6. I think we're sticking with the latter. We may buy plans off the dwarves and make an improved version, in theory, but we're not swapping it out, I don't think.

Rate of fire on the bolt thrower is certainly lower, but we have Tricks for that and it's a backup weapon anyway, I'd rather have Big Damage than a better rate of fire. Besides which, bows are not generally metal, so she'd be capped at Superior quality...it really just wouldn't be that ridiculous a bow, IMO.
 
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Can we put runes on mass produced stuff?

.......Hey Halla.

1) Do you know what, if anything, Dorri and Logi said or offered to Steinarr at his funeral?
2) Should a Hersir like Dorri have the wealth to afford paying the price to put a hit on Steinarr?
 
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Can we put runes on mass produced stuff?

Unclear and up to IF. My own inclination would be to say yes, but they'd definitely be capped at the same level of success, and might cost work dice separately (based on multiple items seemingly needing to be done separately via mass production...you can do a mail shirt and helm as one action, but they're separate in mass production from what we've seen).
 
Speaking of getting better at things, we were told that reaching certain thresholds of skill would Matter, right? We might push some skills to that to see what that means. If we can afford the time to.
 
Speaking of getting better at things, we were told that reaching certain thresholds of skill would Matter, right? We might push some skills to that to see what that means. If we can afford the time to.

We were not told that, we hypothesized it. It appears not to be true because 6 would be the level for that, and we got nothing at Silver-Tongue 6. We could maybe get something at 9, but that's super not worth it, IMO.
 
As things are, just based on exp costs, the reward for hitting Rank 9 in a skill would have to be insanely good for it to be worthwhile.
 
As things are, just based on exp costs, the reward for hitting Rank 9 in a skill would have to be insanely good for it to be worthwhile.

Yeah, with costs as they are, getting things we have a Training Item for to 6 is potentially worth it on skills we actually use but still pretty marginal...anything beyond 6 is just fundamentally not worth it. Too expensive for too little in the way of rewards as compared to just raising Hugr (in the case of most non-combat skills) or other, lower, combat skills (in the case of combat skills).
 
We were not told that, we hypothesized it. It appears not to be true because 6 would be the level for that, and we got nothing at Silver-Tongue 6. We could maybe get something at 9, but that's super not worth it, IMO.

That's unfortunate. I like when systems encourage specialization, yeah it definitely seems like raw stats are way more useful in general than skills in this case.

Edit: I suppose at some point we will have like 13 of every stat and it will cost us 2000 xp to raise them, and we might cycle back to skills.
 
That's unfortunate. I like when systems encourage specialization, yeah it definitely seems like raw stats are way more useful in general than skills in this case.

It does fit with Norse culture where specialization is not super encouraged...everyone is expected to farm and fight and have basic craft skills. Per discussions with IF, NQ2 will probably also fiddle with the paradigm a bit to reward specialization more, including skills being better within their domain and there being fewer of them, making raising them easier.

Edit: I suppose at some point we will have like 13 of every stat and it will cost us 2000 xp to raise them, and we might cycle back to skills.

Stats stop increasing in cost when they hit level 10. So the latter doesn't happen. Some of this is because we have the +Hugr Trait, though. If every level of Hugr was 512 xp rather than 256, it'd be less true that raising skills wasn't worth it (level 9 still wouldn't be, but 6 would be a lot more compelling and 7 might be worth it).

The same probably does happen to skills at 9, but it's just not worth getting there.
 
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Stats stop increasing in cost when they hit level 10. So the latter doesn't happen. Some of this is because we have the +Hugr Trait, though. If every level of Hugr was 512 xp rather than 256, it'd be less true that raising skills wasn't worth it.

The same probably does happen to skills at 9, but it's just not worth getting there.

Dang, yeah. Definitely not worthwhile to go for skills overall then. Oh well. Hopefully NQ2 allows Eyvor to specialize in her katana so hard she's just efficiently able to counter every enemy move with minimal effort.
 
Dang, yeah. Definitely not worthwhile to go for skills overall then. Oh well. Hopefully NQ2 allows Eyvor to specialize in her katana so hard she's just efficiently able to counter every enemy move with minimal effort.

In fairness, that's still doable in ways other than raw numbers...Tricks are sorta where it's at if you want to specialize. We have a lot of Silver-Tongue Tricks, which probably have more impact on how good we are at it than its actual numerical rating in many ways. Focusing heavily on sword-related Tricks would likewise be doable.

NQ2's combat system, as previewed/suggested by IF (it's not fully done), has a single Combat skill and uses either Hamr + Combat for physical combat or Hugr + Combat rolls for combat actions, rather than having one big pool of dice, so the specialization would be a bit broader than swords alone (again absent Tricks) but focusing on skill over stats is more viable.

For non-combat skills, I think the current thought in NQ2 is that stat determines dice pool and skill provides bonus successes...making a skill better point for point within its domain.

And I would like to note that Eyvor's aptitude is not for katanas alone but all swords in general. I have no objection to her having a katana, but we shouldn't limit her to only that.
 
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And I would like to note that Eyvor's aptitude is not for katanas alone but all swords in general. I have no objection to her having a katana, but we shouldn't limit her to only that

Her being a viking-weeb with a possibly cursed Katana is just funnier, even if we could potentially make her a better type of sword. Especially when combined with her personality of being serious and reserved.

She's just such a good pick for being an edgy weeb.
 
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