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Laurelorn
[X] Eike
Have a discussion about faith, the Gods, and the role they play in one's life.
- This is obviously a must-take.
[ ] Swordplay
Test your newly-completed swordfighting style against the swordsmen of Tor Lithanel.
- This is a bad idea. Sure it'd be fun and maybe we'd improve, but it risks breaking the secret of our new sword style to the Druchii.

Karak Eight Peaks
[ ] Okri
You've met Loremaster Okri of Karak Eight Peaks once before. Pay him a visit and see how his great ambitions for heavily-armed Ironbreakers delivered by Gyrocarriage are going.
- I'm very interested in this, but it's not urgent. Let's give him a few more years to get stuff done before we come and investigate.

Foreign Relations
[ ] Middenland
See how the Ulricans are going with their new Eonir coreligionists.
[ ] Nordland
See what's going on with the Ulrican schismatics that Nordland is backing.
[ ] Wissenland
Though the Elector Count is his usual self, some of their actions recently have hinted at the hand of someone a great deal defter. Investigate who took the job of his Spymaster after you turned it down.
[X] The Black Water Canal
Attend the grand opening of the Black Water Canal as it finally bridges the waterways of the northern and southern halves of the continent.
- After all this time and effort, let's go see its grand opening !
[X] Druchii Diplomats
Check in on these unexpected visitors to Tor Lithanel.
[X] Eonir Tourism
Despite language and cultural barriers, some of the Eonir have begun venturing out into the wider Empire. Check how this is going, and get a glimpse of the Empire you were born in from the point of view of those to whom it is alien.
- We're in a unique position to improve things here, so let's stay on top of any issues.

Friends Abroad
[X] Tzar Boris Bokha
Attend the coronation of the new Tzar of Kislev.
- After all this time and effort, let's go see his grand opening ! And don't you want to see if we can learn more about what our resident Old Monster has done ?

Following Up
[ ] Amber College
Check in on the salamanders.
[ ] Skull River Ambush
Look into the investigation of the mining of the Skull River, and any consequences of it.
[ ] Kalishiniviks
Observe the fate of the Kalishiniviks, who have been made a scapegoat for the death of the Tzar.
 
I'm leaning toward improving the EIC's paramilitary river navy. The canal is probably going to cause an increase in river banditry.

Agree, that seems a wise idea.

Also, is been some time since Mathilde visited her fief in Stirland. When the action economy allows it maybe we could visit and see if something can be improved or the locals need help.

And aren't Knights allowed to have a retinue? We could also look into that. Could be useful.
 
@Boney assuming no living thing passes through the entrance how long does it take the entrance of a liminal realm to close?

Just being up front here since I know you dislike leading questions for some unmentioned idea, I am trying to find a use case for liminal realms and it occurred to me that while a bolthole is not as good as a Bag of Holding for looting purposes as long as you can close it in good time it might serve decently well. Taking for instance our looting of necro-Hogwarts the problem with just coming back for the rest of the stuff was that the peasants of the nearby settlement would loot the place long before that could happen, but if we could have stashed the stuff in a liminal realm, even briefly in a place random peasants cannot find that would have solved the problem. It's not like it would have been very likely one of them was a daemonologist.

This is not a perfect solution mind it would not have helped for Kurgan looting, indeed any looting where we cannot come back for more, still if it could be done that would be one use.
 
Anyway, I'd really like us to get both the Middenland/Nordland actions this turn, but I'd happily settle for just one. I'm surprised @mathymancer hasn't shown up to rep for the Skull River Ambush yet, though!
I mean, he hasn't been here for like an entire two weeks, so maybe he isn't aware there's an update.

Also, is been some time since Mathilde visited her fief in Stirland. When the action economy allows it maybe we could visit and see if something can be improved or the locals need help.
We went there like four turns ago, which isn't that long in terms of social backlog. Especially for something so un-urgent.

@Boney assuming no living thing passes through the entrance how long does it take the entrance of a liminal realm to close?

Just being up front here since I know you dislike leading questions for some unmentioned idea, I am trying to find a use case for liminal realms and it occurred to me that while a bolthole is not as good as a Bag of Holding for looting purposes as long as you can close it in good time it might serve decently well. Taking for instance our looting of necro-Hogwarts the problem with just coming back for the rest of the stuff was that the peasants of the nearby settlement would loot the place long before that could happen, but if we could have stashed the stuff in a liminal realm, even briefly in a place random peasants cannot find that would have solved the problem. It's not like it would have been very likely one of them was a daemonologist.

This is not a perfect solution mind it would not have helped for Kurgan looting, indeed any looting where we cannot come back for more, still if it could be done that would be one use.
There's still the issue of Mathilde not lugging a jar of AV with her on adventures, considering how volatile the stuff is and how adventures with loot at the end generally consist of Mathilde moving around a lot, often in sudden jerky motions and/or at high speeds.
 
There's still the issue of Mathilde not lugging a jar of AV with her on adventures, considering how volatile the stuff is and how adventures with loot at the end generally consist of Mathilde moving around a lot, often in sudden jerky motions and/or at high speeds.

It's not that volatile and if we are using the gyro we can just leave it there, it has been moved by gyro before.
 
For the next EIC action I'm leaning towards the Ithilmar trade action, possibly with Eike helping so as to improve her already impressive trading skills. It's time sensitive and will almost certainly become unavailable as soon as the Fog Path is finished if not before. The turn after the Ithilmar action I'm commited to voting for the aiding Fanpatar action unless a very good counterargument comes along simply because I want to see the character interactions between Mathilde and the poor Mages of House Fanpatar.
No future plans are certain, but there has been a fairly notable push for the Elfcation to happen on the turn after next. If that happens, it'd be the one opportunity for the EIC to get anything set up in Lothern if we ever want it to.

I don't know that we really want to do that. KAU contracts for Asur books are one thing, but about the only thing on the horizon that economics/intelligence links in Ulthuan might serve for is forewarning on details of the nation's approach to the Waystones Project. But if it is something we want to set up, that's when to do it.

___

Other than that, about the only thing pressing for the EIC is inserting people to pick up rumours on the Middenland/Nordland/Cult of Ulric/Laurelorn situation. Hopefully at least one of those is picked in this social turn, so we know if we need to know more there.
 
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I am for doing the Ilthimar action next turn because I want it done before elfcation. That way we can go to lothern with a lot of money in hand and hit the market up. Because we could get a lot of nice things there. Maybe talk to Thorek and see about picking up some stuff for runesmiths.
 
If we're planning to set up economic ties with Ulthuan, might I suggest we further fill out the library's Trade section with Eonir Esoteric books? It's another +3 bonus and provide further IC knowledge on Elven trade.

[X] The Black Water Canal
[X] Tzar Boris Bokha
[X] Nordland
[X] Middenland
[X] Eonir Tourism
 
You know, Since the Fanpatar elves were so dubious of our methods, and they are Ladrielle worshipers, doing the assist action on a Father turn would be a good way to test the theory that Ladrielle is a guise of one of Ranald's daughters.
 
Where is Eike's character sheet? I'm not seeing it for some reason.
It's at the end of every start-of-turn post.

Not updated for whatever is changed or revealed over the turn, though.

Apprentice Eike Hochschild
Diplomacy: 7+1+1+1-2=8
Martial: 8+2+1+1+1=13
Stewardship: 6+3+1+1=11
Intrigue: ?
Piety: ?
Learning: 12+2=14
Magic: 1+1=2


Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
Seen, Not Heard: Eike learned at a very young age that there are few benefits and many drawbacks to drawing attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
Keep The Wagons Rolling: Eike believes implicitly that logistical efficiency is absolutely essential for the continued survival of the Empire and its allies. +2 Learning, +3 Stewardship
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.


Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
???
Politicking (1/3)

Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
Naval Tactics: She has a fascination with the many historical sea battles in the Sea of Claws. +1 Martial
Naval Tactics - The Empire (1/3)
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial

Intrigue:
???

Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship

Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)

Learning:
Economics (Old World) (2/3)

Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)

Magic:
Waaaghbane (2/5)

Spells known:
Drop, Glowing Light, Magic Dart, Marsh Lights, Sleep
Aethyric Armour (Mastery - Indefatigable)
Specify which of the above actions Eike will be present for and (hopefully) learning from, as well as what she will be directed to study when she's not doing so. Her study may involve lessons you pay for, or tutoring from your employees and allies. These do not cost AP.
[ ] Eike Actions:
[ ] Eike Study:
 
Agree, that seems a wise idea.

Also, is been some time since Mathilde visited her fief in Stirland. When the action economy allows it maybe we could visit and see if something can be improved or the locals need help.

And aren't Knights allowed to have a retinue? We could also look into that. Could be useful.
The fief was chosen specifically so we wouldn't have to micromanage it. Ever since the initial few actions and money we invested in it to make it nicer, we've only ever checked on it as a social action. It's in good hands, we don't need to worry.

As for a retinue... *Looks over at Knightbringer*
 
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[X] Niedzwenka
Ask Baba Niedzwenka how she feels about the new Tzar, and about the political landscape of Kislev in general.
[X] The Black Water Canal
Attend the grand opening of the Black Water Canal as it finally bridges the waterways of the northern and southern halves of the continent.
[X] Tzar Boris Bokha
Attend the coronation of the new Tzar of Kislev.
[X] Skull River Ambush
Look into the investigation of the mining of the Skull River, and any consequences of it.
[X] Kalishiniviks
Observe the fate of the Kalishiniviks, who have been made a scapegoat for the death of the Tzar.
 
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[X] The Black Water Canal
[X] Middenland
[X] Eonir Tourism
[X] Tzar Boris Bokha
 
[X] Tzar Boris Bokha
[X] The Black Water Canal
[X] Eonir Tourism

[x] Eike
[x] Okri
[x] Skull River Ambush
[x] Kalishiniviks
[x] Druchii Diplomats
[x] Niedzwenka
 
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[X] The Black Water Canal
[X] Tzar Boris Bokha

These two are time sensitive, and I wouldn't miss them for the world.

[X] Nordland
[X] Middenland
[X] Eonir Tourism

We desperately need to keep an eye on the political situation surrounding the project - we've rather neglected it so far and that's just asking for a nasty surprise.

[x] Druchii Diplomats

Let's check in to see what they're up to.
 
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