Hmm, Soulsight fits very well with how Halla generally acts in a lot of situations. She talks people down, even monsters. That's helped a lot by Soulsight, which gives even more insight into the other person. Plus, it's somewhat combat relevant too.

Sundersight is Crafting-relevant though.. and we have been making Halla a crafter..

///

Incidentally, should our Feat for this be separated out from the rest of our Feats and put into like, 'Heroic Feats' category?

Also, did we get Speaking Out the Law from this?
 
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We're probably in the last third of the story as things stand, but do people think a yearly trading expedition like this one each summer would be a good idea?
Like this?
No.

So. Much. Screentime on fighting.
Always breaking the ... "Willing Suspension of disbelief"? ... "Setting buy-in"? Care for the fictional world.

I could be convinced to do yearly expeditions more easily (even this coming year) if we could cut down on the extraneous variables better...the actual trade and mercenary work for Alfred, taken on its own, would be fine as a yearly trip I think, it's all the surrounding stuff that makes it a bit much. Both in terms of risk, but also in terms of screentime.
If that is the ap/screentime budget for battle and preparatory actions don't eat into the rest of the budget (or at least not too much), a little trade expedition sounds like a good compromise.
 
I'm much more down with something more like we expected this to be every year, yeah. And I don't disagree about the gains. I'm just a little worried that a trip with lower impact than this one is not a thing that actually exists? Like, Odin clearly had his hand on the scales here, but we don't have a good way to know whether that's actually unusual for us or not. Which makes me inclined to hedge our bets when aiming for a bit of quiet before the Vestfold Trip.

I could probably be talked into a shorter, easier, trip if we had a some way to assure it would actually be a bit shorter and easier.

I think we can ask Fister when he's awake, but I suspect the reason this one turned out to be such an epic adventure is because it was the first trading expedition we were doing, and @Imperial Fister had some fun plotlines he was waiting to drop, plus we were sailing out on a quest to save our valley from famine - which implies a certain degree of epic adventure.

If we were just buying up some tar and soapstone and pootling over to sell it in Dublin or Winchester, then I suspect that the duration would be more like when we go on a trip to Asvir, plus maybe a bit extra?
 
Maybe? Up to Imperial Fister, really.
Well personally I think it should be separated out, since it feels a lot more special than the others.

Otherwise, mechanically, it's 'just' more Orth. No difference between a Heroic Feats and a number of lesser Feats.

(Would a Heroic Feat do something like add +1 automatic successes to Hamingja rolls? That would make them more distinctive from other Feats, which sort of aren't really special aside from more Orth.)
 
I think we can ask Fister when he's awake, but I suspect the reason this one turned out to be such an epic adventure is because it was the first trading expedition we were doing, and @Imperial Fister had some fun plotlines he was waiting to drop, plus we were sailing out on a quest to save our valley from famine - which implies a certain degree of epic adventure.

If we were just buying up some tar and soapstone and pootling over to sell it in Dublin or Winchester, then I suspect that the duration would be more like when we go on a trip to Asvir, plus maybe a bit extra?

Assurances from IF that the next trip would be a little less 'epic journey' would make it a lot easier to schedule one in for the coming year, yeah.

Well personally I think it should be separated out, since it feels a lot more special than the others.

Otherwise, mechanically, it's 'just' more Orth. No difference between a Heroic Feats and a number of lesser Feats.

(Would a Heroic Feat do something like add +1 automatic successes to Hamingja rolls? That would make them more distinctive from other Feats, which sort of aren't really special aside from more Orth.)

I've separated it out, but I think if it actually did something other than Orthstirr per year it would say so.
 
Huh, I would've thought that something like going to Ginnungagap and back would've counted as a Heroic feat (and that there was no distinction between the two) but it doesn't.
 
Yeah that feels really weird, unless traveling to other dimensions for the Norse is common, that should be a way more impressive Feat.

I mean...someone does it every time somebody they care about with a Fylgja has a Fylgja-related Bodily Death. It's a pretty decent Feat mechanically...better than everything but this bit with the Jotun and our escapades fighting things way above our paygrade (Ironbrother and Knightly Manor, respectively).

It'd make sense if it was that, I suppose, but it'd be somewhat lame.

I have no insight into what the difference is intended to be. 9 Orthstirr a year doesn't seem particularly lame to me, though. That's great.
 
@DeadmanwalkingXI I present to you my final offering
Brave Sven was cursed to be forgotten
for he was the brother of three mighty warriors
the first, with strength of legend
even the great Jotun he wrestled
the second, nimble as the gods
for a hundred years of that grace they told
the third was clever then them all
those wits would render the Norn fates null
in their shadow dwelled poor Sven,
with those deeds impossible for any man
so when they were away rose Sven
and shouted so all can hear
I have no brother, I do not lie
And swear by Odin he was right.
how can this be, that I would ask?

its long, that I admit, but not extremely so and I think its poetic enough to justify it. what do you think?
What is the answar to this Riddle?
 
I have no insight into what the difference is intended to be. 9 Orthstirr a year doesn't seem particularly lame to me, though. That's great.
It's more that at our level of Orthstirr, 9 Orth per year isn't special (we regularly turn down Feats when they are presented as an option), especially when a number of lesser feats can achieve the same effect.

Of course someone like Abjorn would appreciate Feats a whole lot more..
 
I could be convinced to do yearly expeditions more easily (even this coming year) if we could cut down on the extraneous variables better...the actual trade and mercenary work for Alfred, taken on its own, would be fine as a yearly trip I think, it's all the surrounding stuff that makes it a bit much. Both in terms of risk, but also in terms of screentime.

Like, from a pure screentime perspective that trip took about a month of real-world time whereas with minimal combat we can go through an entire year in a week or two. I don't think I want less than 1/3 of this Quest's screentime to involve our home, family stuff, and the kids, y'know? If our trading trips were more like half that length I'd be much more inclined to do them yearly.

Which is not to say trips are entirely off the table, but there needs to be some balance there.
I think the golden rule should be adventure once per 2-3 years. if the trip becomes routine, it might not count as adventure though. after a few years it can just be an action or two summarised as a few passages. or at most one update.
unless of course something special happens during the trip but that should be rare enough and honestly could just happen when we're home

The upcoming war is very risky, and that's likely only a handful of years off. That said, I'm inclined to agree...I feel like if she survives the war, getting Halla to the age of 40 should be something we can actually do and should 100% aim for rather than taking too many unnecessary risks. We want the kids to all be grown up when she eventually dies, if we can arrange it.
I keep hearing of that war but I never really got what is it.

but if there is a war and its so risky maybe we should really dedicate ourselves to improving capabilities in that regard. like take this year for training, making equipment, learning relevant Seidr, and generally improving Halla's prowess as a warrior and her ability to survive a war.

its a long shot, but if we can create a nordic plate before the war, it might enhance our chances of survival dramatically
 
I keep hearing of that war but I never really got what is it.
Region is gonna get attacked by a different, stronger region.
But if there is a war and its so risky maybe we should really dedicate ourselves to improving capabilities in that regard. like take this year for training, making equipment, learning relevant Seidr, and generally improving Halla's prowess as a warrior and her ability to survive a war.

its a long shot, but if we can create a nordic plate before the war, it might enhance our chances of survival dramatically
That would be multiple years ignoring the interesting parts of the quest, just living in fear of death.
The war would still have its risk.
It would still be certain that one day Halla dies.
And who ist to say that after the war there won't be another risk coming, another calamity to prepare for? I'd bet there will be.
 
I keep hearing of that war but I never really got what is it.

The king of Rogaland (atleast, I'm pretty sure it's Rogaland) Geirmund Heljarskinn - an actual person in real life - is going to wage war on Agder, because he was friends with the old king and the current king of Agder earned his position through killing the old one. So we expect him to raze the country in the process, given how bent on revenge he is.
 
That would be multiple years ignoring the interesting parts of the quest, just living in fear of death.
The war would still have its risk.
It would still be certain that one day Halla dies.
And who ist to say that after the war there won't be another risk coming, another calamity to prepare for? I'd bet there will be.
I never said ignore everything. focus on improving martially as the war draws closer, is very different to ignore everything else
and sure, there will be risk. but making sure we have the best chances is rather important, at least it seems like that to me
 
I never said ignore everything. focus on improving martially as the war draws closer, is very different to ignore everything else
and sure, there will be risk. but making sure we have the best chances is rather important, at least it seems like that to me
If we add the focus on the war, how are we supposed to get anything done? We are in ap hell, an additional focus would make it worse.
 
I think the golden rule should be adventure once per 2-3 years. if the trip becomes routine, it might not count as adventure though. after a few years it can just be an action or two summarised as a few passages. or at most one update.
unless of course something special happens during the trip but that should be rare enough and honestly could just happen when we're home

I don't think it'll ever be routine but if it's a bit more low key than this year was, we can do it pretty regularly.

I keep hearing of that war but I never really got what is it.

So, Heljarskinn, ruler of Rogaland and extremely scary guy was friends with Agder's (which is the kingdom we live in) previous king. Our current ruler, Oddr the Grouch, killed that guy to take over. Heljarskinn is upset and he's coming for Oddr with blood in his eye. The consensus among everyone we've heard talk about it is that our side is likely to lose that fight. In Discord, IF put our odds of surviving the war at around 40%...it's gonna be rough.

but if there is a war and its so risky maybe we should really dedicate ourselves to improving capabilities in that regard. like take this year for training, making equipment, learning relevant Seidr, and generally improving Halla's prowess as a warrior and her ability to survive a war.

its a long shot, but if we can create a nordic plate before the war, it might enhance our chances of survival dramatically

I mean...yes. That is exactly the plan. We're not gonna give up on non-combat stuff completely but there's gonna be some serious focus on survivability tools in the near future.

If we add the focus on the war, how are we supposed to get anything done? We are in ap hell, an additional focus would make it worse.

So, there's good news and bad news there. With two exceptions, our AP hell is basically over! The bad news is that the exceptions are making ourselves a bunch of gear and getting better armor and weapons for all our retainers which is, like, 10 actions total between the two things even after the 'craft two things per action' boost we got. So...we're gonna be real busy for the next 4 turns or so.

The good news is twofold, firstly we're basically free after that (we'll likely keep crafting, but at a more sedate pace), and secondly we want to do that whether there's a war or not, so the war prep isn't eating too much in the way of actions.
 
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