Well, those are excellent rewards, yeah.

[X] Soulsight: The ability to read a soul like a book

IIRC, this is the kind needed to fix Aki's blindness. Which we would like to do if we could. Shroudsight is a runner up.

EDIT: Upon reflection, I think I've been won over by Sundersight's enemy analysis somewhat over Shroudsight.

[X] Sundersight: The ability to look at something and gain an understanding of its weaknesses

@DeadmanwalkingXI i think that you attributed a riddle to me that I never wrote
(I have not written anything riddle related that wasn't a copy paste of the hobbit)

Huh. I'll go back and fix it. My bad.
 
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Well, apparently Sundersight just straight up tells us what the weakness of a given enemy is, and also has useful applications in crafting by being able to identify fault-lines early on and to know when you've fixed them.
 
Well, those are excellent rewards, yeah.

[X] Soulsight: The ability to read a soul like a book

IIRC, this is the kind needed to fix Aki's blindness. Which we would like to do if we could. Shroudsight is a runner up.



Huh. I'll go back and fix it. My bad.

Although I can sympathise with irregular sleep patterns and randomly waking up

Unless you're the one in a million who only needs three hours of sleep a day, you should probably stay in bed longer than four and a half hours.
 
Putting all that aside, Halla is just... Not really built to really, really make full use of a completely new branch of stuff?

I feel like it's better to focus on stuff she's good at, which is crafting and fighting, and for that, Sundersight is our best play, by just straight up telling us what our target is weak to, and producing a solution that can Exploit that from our Armory that has been further optimized by being able to all but eliminate its native flaws.

Hell, we might be able to do some Iron Research simply because we can empirically tell the difference between Quality Iron and Normal Iron, and be able to monitor our attempts at replicating them.
 
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[X] Sundersight: The ability to look at something and gain an understanding of its weaknesses
 
Putting all that aside, Halla is just... Not really built to really, really make full use of a completely new branch of stuff?

I feel like it's better to focus on stuff she's good at, which is crafting and fighting, and for that, Sundersight is our best play, by just straight up telling us what our target is weak to, and producing a solution that can Exploit that from our Armory that has been further optimized by being able to all but eliminate its native flaws.

I mean...Soulsight and Shroudsight both just give new capabilities that will, I'm sure, be handy. Sundersight definitely doubles down on soem existing stuff, which is great, though. I think all three are valid.
 
I just checked the character sheets and noticed that Steinarr has "only" araound 1.800 Orthstirr.

Isn't that too little for somebody so old and experienced? Unless he took a lot of Nid during his life and his adventures were few and far between them.
 
True, but I mean.

Apparently without Seeing Eyes to warn us when it's Time To Activate our Seersight, we're basically walking blind.

Which means the best uses for Seersight should be things we use proactively, rather than Things To Avoid Problems. Soulsight is something we want for One Specific thing that might not even be in the scope of what we can help him with. Sundersight is good for a lot of our things, and is proactive by nature, so lacking Seeing Eyes isn't really a huge downgrade for it.

I just checked the character sheets and noticed that Steinarr has "only" araound 1.800 Orthstirr.

Isn't that too little for somebody so old and experienced? Unless he took a lot of Nid during his life and his adventures were few and far between them.

Steinarr's declined somewhat from his prime. Orthstirr does slip away if you're not regularly Doing Things that other people acknowledge. Your skills don't disappear, but the gas tank does drain.
 
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Shroudsight isn't so much a new ability as it stops people from interfering with our current activities (of seeing shit with our eyes). It'll help in combat if we're fighting a skald or finn or other tricky bastard, but more importantly it helps us figure out who to fight.
 
I just checked the character sheets and noticed that Steinarr has "only" araound 1.800 Orthstirr.

Isn't that too little for somebody so old and experienced? Unless he took a lot of Nid during his life and his adventures were few and far between them.

Steinarr's only been on one raid in the last 25 years. Two if you count our trip against Horra. He kept gaining stats during that time, but his Orthstirr would've been a drip feed...his Feats probably got forgotten and stopped providing any.

Okay. You're goign to have to lay that one out for me a bit better. Why does "Halla gets Soulsight" have anything to do with "and now we can make Aki not blind"?

We were specifically told that fixing his blindness involved soul surgery with seidr, which required Soulsight, which was why Solrun hadn't done it and couldn't do it. We'd also need to learn how, but Soulsight is required for the process.
 
Note that these don't come with Seeing Eyes, which is where the 'limited' part of the Seersight comes from. This means that, while of course all the Seersight variants are good, they are differently good without the 'Seeing Eyes' base chassis they normally assume you have.

[ ] Scrysight: The ability to look far across and far beyond the lands of which you call home

Useful even without Seeing Eyes. Dunno if we're interested in that narratively though.

[ ] Soonsight: The ability to see flashes of the future

Not combat relevant since we need to Trance to use it. Useful but questionable if we want to actually use it though.

[ ] Soulsight: The ability to read a soul like a book

Relevant to Aki, Realized Items.

[ ] Sundersight: The ability to look at something and gain an understanding of its weaknesses

Extremely useful in crafting. Might let us figure out Forged Iron with Sten.

[ ] Shroudsight: The ability to see through shrouds and disguises and all other kinds of lies

Note that a normal Seer who has Shroudsight 'normally' would have Seeing Eyes to detect aberrations and thus indicate that now's a good time to activate Shroudsight. That makes the Seeing Eyes-less variant of Shroudsight much less useful. Also works on mundane deception, mind, which means it's still good even then.

So... with the extra information, my vote will be:

[X] Sundersight: The ability to look at something and gain an understanding of its weaknesses
[X] Soulsight: The ability to read a soul like a book

Sundersight is narratively appropriate for Halla as a crafter, and doesn't really need Seeing Eyes to function properly. Soulsight is also good prep and we can go and read possibly glimpses of people's charsheet when we fight them, which is fantastic in basically every fight ever due to better planning.
 
I dont like Sundersight, since it's only useful against enemies and my pose a problem in everyday life. Soulsight on the other hand can be used against allies as well as enemies to quickly get a measure of a mans character i guess. And shroudsight looks like it'll no-sell ambushes and assassins and the like, while I don't see any problems in everyday life.

[X] Soulsight: The ability to read a soul like a book
 
Shroudsight needs to be turned on in order to work. Normally you have Seeing Eyes (which are always on) to tell you when you should turn it on.
 
Shroudsight needs to be turned on in order to work. Normally you have Seeing Eyes (which are always on) to tell you when you should turn it on.

In fairness, we do have a Scouting Trick that ought to help with that as well. Not as well as Seeing Eyes, but it'll help. Of course, with that and our existing illusion-removal, the question of if we need Shroudsight for that is very real.
 
I just checked the character sheets and noticed that Steinarr has "only" araound 1.800 Orthstirr.
In addition to what other's said, he also spent less the like 10 othstirr a turn when we spared him while we're basically running our engine out in 3-4 turns in most of the fight we participate at (mostly because we keep punching higher then were we are but also because a trick heavy fighting style is very expensive doubly so when we don't have some of them perfected).
 
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