On my phone so voting'd be a bit of a pain right now, but with it being pointed out that Mathilde using her masteries is immediately recognisably different from a doppelganger aping them, I'm much less fussed about that option, though I wouldn't be unhappy if it won.
One of them did. Auditory is actually the most common form of Windsight for Light Wizard.
Kind of ironic, for the Wind of Light.
Visual doesn't get 3d or changes over time. Plus I think the dwarves would like this one a lot more.
I'm pretty sure it does? It does it in slices, like an MRI, and then you combine those slices to form the 3d image.
Auditory would also struggle with changes over time I think, if you're trying to do the 3D mapping.
Symbols of dedication to a God aren't just an aesthetic. Throwing a rune of dedication to a God that is the complete conceptual opposite of what your spell is trying to do could perhaps go poorly.
I'm suddenly much less enthused about all of the fake Ranald knight options being discussed.
So, anyone who knows what's up will go "that's not a Hexwraith." As for the people who don't know what's up who see it, if they are on the other side, them believing something false about the Apparition is good, actually. If they are on our side and go "is that a fucking Hexwraith", then the only way that's an actual problem is if they don't know Mathilde's bona fides ahead of time and confuse her for a Necromancer and try to gank her, which seems unlikely to me? Someone who knows she's a Grey Wizard Lord summoning something that looks like a Hexwraith is going to file it under "Wizards are terrifying and maybe in league with the powers of darkness but at least she's on our side," same with a lot of the other horrible Battle Magic spells in existence (such as almost anything the Amethysts do).
Like, I keep trying to come up with situations where someone untrained reaches the wrong conclusion and causes problems for us and they are all very contrived.
Maybe not serious issues, but there are plenty of people in positions of power that won't have an encyclopedic knowledge of exactly what a Hexwraith looks like who might be somewhat offput. And while Mathilde can explain that no, it's not a Hexwraith, honest, it's the sort of thing that puts a damper on introductions. Especially introductions in the field, or with people who are distrustful of magic.
It's not a huge deal, but it seems like pointlessly borrowing trouble for no tactical gain.
Actually, for negative tactical gain. One of the advantages of the Rider is that non-magical weapons are going to go through it IIRC, which is unexpected on a generic knight but completely expected for a spooky ghost.