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Come to think of it, we should probably teach Drifa at least the basics of the Stoker State. It sure would suck to go all through childhood without knowing your family's secret technique.
 
Come to think of it, we should probably teach Drifa at least the basics of the Stoker State. It sure would suck to go all through childhood without knowing your family's secret technique.

That's fair, though I suspect Sten is handling it. We did get the heartbeat thing when fighting him, so he's almost certainly got it, it just wasn't listed on his sheet for OOC reasons.
 
Come to think of it, we should probably teach Drifa at least the basics of the Stoker State. It sure would suck to go all through childhood without knowing your family's secret technique.
totally couldn't happen to us right
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Does anyone have any opinion on trying to create a Stoker State - Contested Movement loop? Pretty much all we need to do is Master or even Perfect Contested Movement.
 
What's the most insane/wtf/or otherwise hypest moment that's happened so far in NorseQuest?
 
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That's fair, though I suspect Sten is handling it. We did get the heartbeat thing when fighting him, so he's almost certainly got it, it just wasn't listed on his sheet for OOC reasons.
I mean Steinarr has presumably had it for longer and he only got around to mentioning it after we demonstrated the FTB

totally couldn't happen to us right
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Does anyone have any opinion on trying to create a Stoker State - Contested Movement loop? Pretty much all we need to do is Master or even Perfect Contested Movement.
Maybe when we get better at Stoker State. 2 dice is simply not enough to be confident in winning a Contested Movement reliably, and there are also potential issues vs opponents with high DR.
 
Does anyone have any opinion on trying to create a Stoker State - Contested Movement loop? Pretty much all we need to do is Master or even Perfect Contested Movement.

I don't think Perfecting it is worth it since Mastering rounds down the cost when it halves and will drop the cost to 1 Orthstirr per usage, which seems low enough IMO. But in the long run it's probably worth it to Master Contested Movement for this purpose, yeah.

In the short run, swarms of weaker foes (who this is best against) are not something we're likely to fight in the immediate future and I'd prioritize Stoker State 5 and getting our stats up (I'd like to hit Hamr 8, Hugr 8, Fylgja 7 before we head to Vestfold, which seems doable).

To be clear, the tactic works somewhat against near-equals as well, but they don't make enough attacks that we need the discount on Contested Movement to use it on them, and we likely need to spend Orthstirr on the counterattacks anyway if they're to be effective.

What's the most insane/wtf/or otherwise holy shit moment that's happened so far in NorseQuest?

Two words: Threaded Elephant.
 
What's the most insane/wtf/or otherwise holy shit moment that's happened so far in NorseQuest?
Hasvir Horrason and Horra.

Especially funny when Horra posthumously ganked Hasvir.

The Drysalt Kaboom too.
Maybe when we get better at Stoker State. 2 dice is simply not enough to be confident in winning a Contested Movement reliably, and there are also potential issues vs opponents with high DR.
I don't think Perfecting it is worth it since Mastering rounds down the cost when it halves and will drop the cost to 1 Orthstirr per usage, which seems low enough IMO. But in the long run it's probably worth it to Master Contested Movement for this purpose, yeah.

In the short run, swarms of weaker foes (who this is best against) are not something we're likely to fight in the immediate future and I'd prioritize Stoker State 5 and getting our stats up (I'd like to hit Hamr 8, Hugr 8, Fylgja 7 before we head to Vestfold, which seems doable).

To be clear, the tactic works somewhat against near-equals as well, but they don't make enough attacks that we need the discount on Contested Movement to use it on them, and we likely need to spend Orthstirr on the counterattacks anyway if they're to be effective.
If we go for an Attack Speed based build, making a lot of attacks, we could semi-reliably stack up Stoker Dice for Contested Movement, especially if we outspeed our enemies.

Plus, Contested Movement can function as a pseudo-perfect defence even against Puncture, making it absolutely brutal in melee. It also provides us with an ablative protection against Folded attacks and also if we run out of defence actions.

Perfecting also has narrative effects, which seem like they would be pretty cool given how Contested works.
 
If we go for an Attack Speed based build, making a lot of attacks, we could semi-reliably stack up Stoker Dice for Contested Movement, especially if we outspeed our enemies.

Plus, Contested Movement can function as a pseudo-perfect defence even against Puncture, making it absolutely brutal in melee. It also provides us with an ablative protection against Folded attacks and also if we run out of defence actions.

Yep. All true. It does all that right now at cheap enough to not worry about unless we're seriously outnumbered. Like, this is a good tactic...it is not a good tactic we need to get Contested Movement to Mastered or Perfected to use. In the long run, getting it to Mastered is probably worth it for the cost reduction vs. large numbers of enemies...but it's not urgent by any means.

Perfecting also has narrative effects, which seem like they would be pretty cool given how Contested works.

Perfecting something you've already Mastered is, realistically, something over 100 Training Dice. I'm not seeing the narrative effects being as valuable as the other things we can use 100 Training dice for (including turning it into 200 Training dice when used on Hamr or Hugr) any time soon.
 
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Does Contested-Movement get around stuff like Sword Guard? because if it does then that solves one bog weakness of the basic attack spam style.
 
Does Contested-Movement get around stuff like Sword Guard? because if it does then that solves one bog weakness of the basic attack spam style.

It should, yeah. Well, the Sword Guard might still be able to sacrifice itself to keep its owner from being damaged, but a successful Contested Movement counterattack should at least count as beating it in a die roll and thus destroy it.
 
The odds on contested movement with only two stoked dice is pretty good against non-berserks.

Against one with 7 Hamr we win more than 95 percent of the time and against a 9 hamr non berserk we still win 75% of the time. These are still rookie numbers, and we shouldn't risk it against the hamr 9 guy but the next stage of Stoker State should make those numbers look very nice.
 
[X] Journal Entry: Norsely Armor? Nordic Armor? Hmm...
So Knightly Armor seems to be where the knights blingy aspect stuff manifests. So presumably herklæði if perfected will interact with the whole aspect special effects system. We should experiment a little when we make Abjorn's new Armor.
 
The odds on contested movement with only two stoked dice is pretty good against non-berserks.

Against one with 7 Hamr we win more than 95 percent of the time and against a 9 hamr non berserk we still win 75% of the time. These are still rookie numbers, and we shouldn't risk it against the hamr 9 guy but the next stage of Stoker State should make those numbers look very nice.

Arguably, we should risk it against the Hamr 9 guy, with a Perfect Defense waiting in the wings as backup, at least sometimes. 75% may well be better than our odds on a straight roll vs. someone like that, depending. But yeah, getting to 3d from Stoker State, Hamr 8, and Frenzy 6 will really jazz up this tactic and its odds of success and is all in the relatively near future (next 7-8 turns).
 
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I dunno if that's viable. We can try, though, it'd be nice if we could and the heartbeat thing means it might be just within the thematic sphere...
Theoretically it's less about slowing the opponent down like we do with standstill and speeding ourselves up to oppose someone else. Another side benefit is that being a stoker state trick we don't have to spend all our stoker die to fuel the trick.
 
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I think that some kind of Blade Lock trick might be available somewhere. No garuntee that it would also be a hugr check though.

Yeah, I'm sure we can do a blade lock or counterattack of some sort, but the part of Contested Movement we'd want to duplicate is the 'replace a normal defense with a stat check'...ideally on top of the counterattack. That's just super good if you can add dice to it.
 
A couple 'Journal Entries' relating to Halla's eyetalking conversation and also that she's going to pry sooner or later. Couple trick ideas.
Gabrielquest is referring to Tricks as a concept instead of Prayers huh? Truly they are being assimilated thusly.

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Any thoughts on what a Standstill training tool might look like? Might be combinable with a Leverage training tool.
 
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